combatratings

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  • Level 70 Combat ratings values updated and listed here

    by 
    Mike Schramm
    Mike Schramm
    05.31.2007

    With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.

  • The truth about combat stats in the expansion

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.22.2006

    Eyonix presents us with the raw numbers behind combat ratings in the expansion -- both for level 60s and level 70s. The various combat ratings will replace percentage-based bonuses and different amounts of each will apply to different amounts of various things, depending on level. Specifically, we now know the following...At level 60... Weapon Skill Rating: 2.5 rating grants 1 weapon skill Hit Rating: 10 rating grants 1% hit chance Spell Hit Rating: 8 rating grants 1% spell hit chance Critical Strike Rating: 14 rating grants 1% critical strike chance Spell Critical Strike Rating: 14 rating grants 1% spell critical strike chance Haste Rating: 10 rating 1% haste Spell Haste Rating: 10 rating grants 1% spell haste Defense Skill Rating: 1.5 rating grants 1 defense skill (And for every 25 defense, you gain 1% dodge, 1% parry, 1% block chance, 1% decreased chance to be hit, 1% decreased chance to be critically hit.) Dodge Rating: 12 rating grants 1% dodge Parry Rating: 20 rating grants 1% parry Block Rating: 5 rating grants 1% block chance Resilience Rating: 25 rating grants 1% resilience (Which reduces your chance to be critically hit by 1% and reduces the damage of criticals by 2%) At level 70... Weapon Skill Rating: 3.9 rating grants 1 weapon skill Hit Rating: 15.8 rating grants 1% hit chance Spell Hit Rating: 12.6 rating grants 1% spell hit chance Critical Strike Rating: 22.1 rating grants 1% critical strike chance Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance Haste Rating: 15.8 rating grants 1% haste Spell Haste Rating: 15.8 rating grants 1% spell haste Defense Skill Rating: 2.4 rating grants 1 defense skill Dodge Rating: 18.9 rating grants 1% dodge Block Rating: 7.9 rating grants 1% block chance Parry Rating: 31.5 rating grants 1% parry Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes