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WhatsApp's new Communities feature aims to bring related group chats together
The idea behind Communities is to bring group chats together "under one umbrella with a structure that works for them.”
Twitter Communities hits Android four months after its debut
Other plans for 2022 include a ranked timeline and a way for mods to highlight a group's best content.
Facebook is testing a Nextdoor-like 'Neighborhoods' feature in Canada
Facebook is testing a feature called Neighborhoods that would allow users to join community-based groups, much as you can with Nextdoor.
Reddit makes creating a poll as easy as creating a post
Today, Reddit is introducing its own polls tool. Polls are already pretty popular on Reddit, with about 15,000 new ones created each month. But until now, they have been hosted by third-party sites. With this update, Reddit is making polls a native post option for all communities (except text-only communities like r/AskReddit).
Twitch nixes Communities, adds tags to improve content discovery
Video game streaming service Twitch launched Communities in February of last year. These were ostensibly hub page for specific games or topics that members could create to help people find content. Now the company will shut these pages down mid-September in favor of a new tagging system. Twitch will also add 10 new categories for streamers to help describe their content for better discovery.
Facebook seeks to foster community with more group admin tools
At Facebook's first Communities Summit, co-founder and CEO Mark Zuckerberg announced a new direction for Community pages. Specifically how to run them effectively. The new direction mainly includes mod tools like insights into how and when members are active. There are also features en route for approving and rejecting member requests, scheduled posts and group-to-group linking so similar groups can see one another. When Zuckerberg mentioned that Facebook was making it easier to remove bad actors in groups, removing everything they've posted at the same time the member is kicked out, he was met with rapturous applause.
Twitch 'Communities' help you find specific streams
Despite YouTube and Facebook's best efforts, Twitch is still the king of video game live streaming. The platform's popularity has given rise to a new problem though: discoverability. When so many different people are streaming, how do you find the channels that suit your particular interests? Enter "Communities," a new type of hub page that users can build around specific games or topics. They can be about almost anything -- speedrunning, comedy, or the joys of Jet Grind Radio. Each community is public and listed in a new Community directory. Streamers can then "target" them so their broadcast appears on the page's "stream wall."
PlayStation's Communities app helps you find teammates faster
PlayStation's official mobile app has been live since 2013, letting players glance at their friends list, keep up with console news and buy new games on the fly. Then Sony released another companion app last December dedicated to messaging within the PlayStation Network. Today, iOS and Android users get a third: Communities, which will let players join groups with similar interests and game preferences.
Twitch Collections embrace the randomness of non-gaming streams
Game (and food-eating) broadcasting service Twitch has been in the news quite a bit this week, and here's another instance of that. First up we have a few major additions to the Twitch Creative umbrella. The Creative homepage has undergone a revamp, with each type of stream (cosplay, painting, drawing, etc.) getting its own directory tab. Twitch says that anyone can make a suggestion for adding to these, and that it'll accept "the most active and diverse ones."
Reddit's tech community just got scolded, is no longer front page news
Thousands of self-managed forums make up Reddit's sizable corner of the internet, but only a few dozen bear the coveted "default" status that places them on every new user's list of subscribed communities. Now, there's one fewer. A dramatic saga of censorship, poor moderation and keyword-based deletion scripts have ousted the technology subreddit (/r/technology) from the default list. The change came shortly after users sleuthed out a number of keywords that, if present in a post's headline, would cause it to be automatically deleted. The community's moderators eventually confirmed that a bot called AutoModerator was used to cull content -- specifically targeting politicized or controversial terms. Unfortunately, the banned words included terms like anti-piracy, SOPA, NSA, Snowden, Bitcoin and even CEO, ensuring that dozens of hot-topic stories would never make it to Reddit's front page.
Diablo III works on new community tools
Getting together with a buddy to slay the forces of Hell should be a lot easier when Diablo III: Reaper of Souls comes out, as Blizzard is adding in a couple of new social tools for the expansion. The first tool is the addition of clans, Diablo III's version of guilds. Anyone can form a clan, although a player may be part of only one clan at a time. Clans are limited to 120 members and will be searchable with a clan finder feature. Then there will be communities, which are larger and more casual social circles within the game for like-minded players. Unlike clans, communities can support unlimited members, and players can be part of more than one at a time. Communities and clans will be supported by a new interface in the game that includes messages of the day and achievement notices.
EVE Evolved: Designing EVE Onland, part 2
When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring alliances. EVE's sandbox design has even made it remarkably resistant to changes in the market, with subscription numbers remaining relatively stable in the face of new releases and the free to play phenomenon. It comes as no surprise then that the sandbox genre is seeing a triple-A revival, with games like Star Citizen, EverQuest Next Landmark, and Camelot Unchained on the way. With the sandbox genre due to explode back onto the fantasy scene, I've been left wondering how much of the core gameplay that makes EVE tick could be easily adapted for an avatar-based game on land. Even features such as EVE Online's trademark territorial warfare and player-run economy have roots in classic fantasy MMOs like Ultima Online, so they should be easy to convert to modern fantasy equivalents. Last week I started this game design thought experiment with a territorial warfare system and free-for-all PvP with harsh consequences for attackers, but there's a lot more to a good sandbox than smashing people's heads in. In this week's EVE Evolved, I delve into the hypothetical world of EVE Onland again and tackle issues of realistic world scale, exploration, economics, and the evils of global banking.
Google+ makes you feel at home with Communities, 'a place for whatever you're into'
Google's social service has provided a venue for chatting and collaborating with family and friends, but it hasn't exactly been the best place to get to know strangers who happen to share similar interests. That seems to be the idea behind Communities -- think of it as Facebook Groups, but within the Google ecosystem. Google+ Communities can be open to anyone on the network, but they can be private if you wish, so members have the opportunity to share photos, forum posts, and even add Hangouts and Events without worrying about that content being available to anyone and everyone on the web. The network's latest feature is set to roll out today, so keep an eye out for the Communities icon to hit your Google+ sidebar. You can also snag a sneak peek in the intro video just past the break.
Google Maps updates streetview for New Orleans, reminds us the jazz plays on
In many ways, Google's Streetview is a document. A snapshot in time. Usually, this amounts to pictures of a sunny clear day in downtown Localsville, but it can also be a reminder of times less bright. Since Hurricane Katrina, the city has been working hard to rebuild neighborhoods and communities, and better prepare itself for the future. Today -- via Google's Lat Long Blog -- Mayor Mitch Landrieu proudly announced that Streetview has been updated to reflect those efforts, and show New Orleans in that familiar, sunny way. Whether it's Congo Square ("the birthplace of jazz"), the city's parks, or more recent features and attractions, Landrieu proudly extends an invite to all of us to come take a look, enjoy the virtual tour, and "whet our appetite." We say put the Gumbo on.
EVE Evolved: Themepark quests in EVE
EVE Online has always had a reputation as a hardcore sandbox MMO, a game in which the players build the world as they see fit. While developers build the core gameplay systems, it's what players do with that gameplay that makes EVE special. It's the political hijinks of nullsec alliances, the massive heists, and the stories of people forging their own directions that drive people to play EVE. I've often said that EVE is less a game and more a story about what players do when left alone with each other. It's a story of conflict driven by simply having so many players in one universe with limited resources. Not everyone likes that sandbox angle or plays an MMO primarily for the social interaction; some like to be presented with a fully crafted story that they can play through or be a part of. Most themepark MMOs cater exclusively to this type of player, with stories told in quests that send him across the landscape. In the summer of 2005, EVE Online almost started to cater to that type of player with its COSMOS constellations, areas filled with once-only missions and valuable rare items. The constellations were later practically abandoned to work on other new features, but I think they should make a return -- they could revolutionise EVE Online for themepark fans. In this week's EVE Evolved, I look back at the ancient COSMOS constellations and consider how they could be brought back to breathe new life into every area of EVE.
EVE Evolved: Building stronger communities
When I first started playing EVE Online at the start of 2004, only 40,000 players inhabited the game's 5,000 assorted solar systems. Despite having a peak concurrent user record of under 10,000 players, the game somehow didn't feel empty and desolate. Players built communities all across the map, and the purpose of the game became all about interacting with other players. I've played a lot of MMOs since then, but none has drawn me into its community as deeply as EVE has. I think that's because most MMOs today are aimed more at casual and solo play, and most guilds are glorified chat channels with shared bank space. There's plenty of room for solo players in EVE, but most of the gameplay is aimed at groups with purpose and ambitions larger than any individual can reasonably accomplish on his own. Holding territory and building supercapitals are jobs for large alliances, PvP is rarely a solo affair, and even grinding ISK is more fun in a group. This focus on group activities is usually seen as the driving force behind EVE's cohesive communities, but I think there's more to it. In this week's EVE Evolved opinion piece, I look at what drives EVE to create stronger in-game communities than you typically find in other MMOs.
Enjin unveils in-game overlay client
Enjin has quickly established itself as a go-to place for players in need of a community site, and now, thanks to a partnership with Overwolf, the site has introduced the Enjin in-game client. The client works similarly to other in-game overlays such as Xfire and Steam, and it's integrated directly with players' Enjin sites, which allows them to use nifty features such as uploading screenshots and videos directly to their profiles. And hey, if you're part of Massively's awesome Enjin community, you can use the client to keep up with our community as well. The full list of the program's features, as well as a link to download the Enjin in-game client, can be found over at Enjin's official site, so head on over and give it a go. We'll see you folks there.
The Daily Grind: Are MMO communities inclusive or exclusive?
In my opinion, one of the best aspects of MMO gaming is the communities that form around these titles (and MMOs in general). The excitement and passion of these games can foster spirited discussion and a sense of belonging for those looking to connect with like minds. Friendships can and are formed, groups band together for a shared purpose, and game communities develop their own lingo and histories. Yet these communities can also be one of the worst aspects of MMOs. They've been known to turn forums into pits of decomposing humanity, trolling and ranting with no end in sight. They can turn on an individual who doesn't know all of the mores and unwritten rules of how things are said and done. They can certainly rank a person's importance based on how long and how involved he or she's been with the game, relegating newbies to an eternal kiddie's table of condescension. So which of these do you find to be true more often? Are MMO communities -- especially ones surrounding your current games -- accepting and inclusive to newcomers, or are they elitist and exclusive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
EVE Evolved: Power players and player retention
As I mentioned in our coverage of the EVE Online Fanfest, the best part of the experience for me was discussing EVE with players who are as involved in and enthusiastic about the game as I am. On my first night there, I got into a fascinating discussion with a few players on a topic I hadn't really considered before -- power players. Every MMO has players who get heavily involved in their chosen game. EVE's Fanfest really highlighted this, as around a thousand of EVE's power players flew to Iceland just to talk about the game, contribute ideas in roundtable discussions and find out what the future holds for the game. Ultimately, the fate of EVE lies in its community. EVE's main strength as an MMO is the fact that with so many players in one game universe, people form very real ties with each other. Corporations and alliances are more than just collections of people; they're sub-communities with their own aspirations, internal politics, playstyles, personalities and even senses of humour. These organisations give people support and a place to call home in an unforgiving universe, and it's the power players of EVE who make all of that possible. In this week's EVE Evolved, I explore the importance of power players in MMOs and what the concept means for EVE's development.
The Guild Counsel: PAX East panel explores online communities
There were two things that really stood out for me at PAX East: the ridiculously long lines and the throngs of fans who happily sat down together to play games face to face. On the surface, PAX East might seem to be about who has the best card deck or who has the quickest twitch reflexes, but it's actually much more than that. We've looked at the growing importance of online communities and the relationships that have been created by them, so it's little surprise that PAX was full of players who were there to meet and play with friends they met through gaming. And among the many panels this weekend, there was one that explored this very issue. The speakers were all experienced managers of online communities, and they shared their stories of how they got started and why these communities are so important. Read on to hear their stories.