competitivegaming

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  • Bungie

    'Destiny' to add private matches and user-hosted tournaments

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.17.2016

    The reasons for Destiny splitting paths between the PlayStation 3 and Xbox 360 versions and their current-gen counterparts are becoming a lot clearer. With the "Rise of Iron" expansion, the team is adding private Crucible matches, support for clans and user-hosted tournaments with cash prizes.

  • Blizzard Entertainment

    The new 'Overwatch' hero is causing all kinds of trouble

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.19.2016

    Online shooter Overwatch is dominating the conversation surrounding video games lately, but not for the reasons developer/publisher Blizzard probably wants. First with the good news: healing sniper Ana is finally available for PC players. And, well, that's where the favorable bits end. Ana's appearance has caused some problems both on PlayStation 4 and PC.

  • Business Wire

    Arizona State University wins 2016's 'Heroes of the Dorm'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.12.2016

    Arizona State University's "Real Dream Team" won't have to pay for tuition for the rest of the time they're enrolled. How's that? Over the weekend these runners up from last year's premiere Heroes of the Dorm competition beat out rivals from UConn and the University of Texas at Arlington in Heroes of the Storm, where top prize is gratis education. Before you start wondering if they can repeat this, maybe give the guys a break and let 'em bask in the victory of not only free college, but of their eSports exploits being broadcast in primetime on ESPN 2.

  • Jean-Paul Pelissier / Reuters

    Twitch is helping create a new eSports league

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.06.2016

    Twitch's list of competitive gaming partnerships is growing at a rapid pace. Following deals with the folks behind Vainglory and Rocket League, the broadcasting juggernaut is joining forces with leading eSports platform Faceit to launch the Esports Championship Series. Essentially, it's a pro-league that follows how the business/organizational side of typical stick and ball sports are handled. For the premiere Counter-Strike series, there are 20 teams split between the United States and Europe and the ECS offers co-ownership of teams -- a first according to ECS.

  • The UK wants to make an olympics for eSports

    by 
    Daniel Cooper
    Daniel Cooper
    04.06.2016

    The UK is throwing its weight behind a plan to launch an international sporting event that'll mirror the olympics, but for eSports. The eGames is a tournament backed by the government which will invite players from around the world to compete at various challenges. The successful eAthlete (or eAthletes) will be eligible to win medals, although no prize money will be handed out, much like the real Olympic Games. A handful of countries have already signed up, including Britain, Canada, Brazil and the US, and the first event will take place in Rio de Janeiro during the 2016 Games. The two-day competition will be used as a showcase in the hope of encouraging more players from other countries to sign up.

  • Valve is preparing 'Team Fortress 2' for eSports

    by 
    Jessica Conditt
    Jessica Conditt
    02.19.2016

    Valve plans to kick off the first round of beta testing for Team Fortress 2's competitive matchmaking mode within the next week or so, the company writes in an update on the game's Competitive Beta Steam Group. In the coming weeks, Valve promises to open up the new mode to select members of that group. Plus, it'll host limited-time stress tests with larger numbers of members. "We know you'd all like to start testing now, and eventually we hope all of you will get a chance to play and share your thoughts," Valve writes. "But remember that all testing happens in stages and right now we're at stage one."

  • Ex-NBA star buys a 'League of Legends' eSports team

    by 
    Jon Fingas
    Jon Fingas
    12.19.2015

    If there was any doubt that eSports are attracting the attention of the conventional sports world, it just got erased. Former LA Lakers player Rick Fox has bought Gravity, one of the bigger League of Legends teams, for an unspecified amount of cash. As he explains, eSports is on the cusp of "something massive" -- he wants to get in before things blow up. He's certainly no stranger to this world between his partnership at Twin Galaxies (the game record-keeping institution) and contributions to a fundraiser for competitive gaming.

  • EA

    EA launches an eSports division led by Peter Moore

    by 
    Jessica Conditt
    Jessica Conditt
    12.10.2015

    Electronic Arts, the studio responsible for Star Wars: Battlefront, SimCity and the Battlefield franchise, has launched a new Competitive Gaming Division led by former COO and EA Sports President Peter Moore. The goal of the new business is to cultivate eSports opportunities within EA's library, most notably in the Battlefield, Madden NFL and FIFA franchises. EA's CGD will develop live events and broadcasting featuring eSports, plus create new, officially branded competitive experiences, CEO Andrew Wilson says in a blog post.

  • Gfinity needs more cash to build its UK eSports empire

    by 
    Matt Brian
    Matt Brian
    11.02.2015

    Although demand for eSports continues to rise every day, helped by Twitch and YouTube, making money from competitive gaming can be hard (unless you're a successful player). It's a struggle that UK eSports events company Gfinity knows all too well after it revealed it lost £3.6 million in its first full year. Given that the company invested heavily in getting its business off the ground, which includes the launch of the UK's first dedicated arena, the loss doesn't come as a surprise, but it does highlight the need to quickly convert its growing audience into paying customers.

  • There's an easy way to bet on competitive video games

    by 
    Jon Fingas
    Jon Fingas
    04.28.2015

    Competitive gaming is big enough now in the US that it's catching ESPN's attention, so it stands to reason that you'd want a way to bet on those virtual matches, doesn't it? Ex-Microsoft manager (and Engadget Expand panelist) Rahul Sood thinks so. He just launched Unikrn, a site that makes it easy to wager on eSports. If you live in a country where the company will accept bets (currently Australia), you can plunk down real cash and win jackpots, much like you would with conventional sports betting. You could make a tidy profit betting that a low-ranked League of Legends team will defy the odds, for instance. Even if you live in the US and other nations where real bets are illegal, you can still sign up and win prizes.

  • The US gets its first professional gaming arena

    by 
    Jon Fingas
    Jon Fingas
    09.24.2014

    Competitive gaming is practically an institution in countries like South Korea, but it hasn't really had a permanent home in the US. That's going to change pretty shortly, though; Major League Gaming has revealed that it's opening its first dedicated eSports location, MLG.tv Arena, in Columbus, Ohio. That may sound like an odd place to set up shop, but it makes sense for the league's audience. Columbus has a track record of hosting successful MLG events, and it's within range of "hundreds of thousands" of students -- there should be no shortage of competitors or spectators. The arena will no doubt pale in comparison to the giant stadiums of conventional sports, but it's proof that pro gaming is sticking around for a while.

  • Capcom and Twitch team up to stream a year-long Street Fighter tournament

    by 
    Jon Fingas
    Jon Fingas
    03.10.2014

    Competitive gaming depends heavily on live streaming to build its audience these days, and it's about to get a big boost through a new partnership between Capcom and Twitch. The two are launching the Capcom Pro Tour, a year-long Street Fighter IV tournament. The worldwide competition will have players duke it out across both major events, like DreamHack and EVO, as well as smaller online and local events; Capcom will stream all the big gatherings through its own Twitch channel. The tour experience will be familiar to fans, but it could give eSports a higher profile by introducing many to both online spectating and pro-level play.

  • Blizzard to fund competitive gaming at the college level

    by 
    Jon Fingas
    Jon Fingas
    02.07.2014

    The world of competitive gaming revolves around young players, but it's not always easy for them to participate -- many of them are college students without the resources to host large tournaments. They'll soon get a helping hand from Blizzard, however. The StarCraft II developer is now promising support for college gaming groups that are part of the The eSports Association (TeSPA); as groups get larger, Blizzard will offer increasing amounts of cash, in-game bonuses and promo material. Groups with over 200 members will even get special guests. While the move is no doubt meant to sell more games, it could also create a stronger eSports community that nurtures rookies until they're ready to hit the big leagues. [Image credit: Glenn Batuyong, Flickr]

  • SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August

    by 
    James Trew
    James Trew
    06.03.2012

    For most of us, the humble mouse is but a tool for effective computer navigation, for gamers though, it's a matter of life and (virtual) death. SteelSeries knows this, and hopes its new Sensei Major League Gaming edition mouse will keep a few more of its faithful out of the MASH. It looks like much of the credentials of the original Sensei have been kept intact, the same 10.8-megapixel sensor, the 150 inches per second movement detection, 32-bit ARM processor, LCD display and so on. What's new then? For the main part, the CPI, which can now go from one to 8,200, or all the way to 16,400 if you use the double CPI feature. You'll have to wait until August to get your hand on it, with pre-orders (but no price as yet) set to open at the MLG Championship next week.

  • SteelSeries Sensei gaming mouse goes up for pre-order, obeys your macro come October

    by 
    Joe Pollicino
    Joe Pollicino
    09.21.2011

    Competitive gaming scored itself a new peripheral vying for the top spot back in August, when SteelSeries unveiled its ambidextrous Sensei mouse. If you'll recall, the Sensei tracks up to 150-inches per second with its 10.8 megapixel sensor, and uses a 32-bit ARM processor to calculate it all without bogging down your rig. Making things sweeter, a trio of illuminated sections can be set to differing hues befitting your mood, and an LCD planted on the Sensei's underside will let you change some settings without a computer. If you've been dying to get your FPS-loving mitts on this $90 input device, it's now officially up for pre-order from the company's website and due to hit doorsteps during the first week of October. As usual, the full PR is located just past the break.

  • First Impressions: Bloodline Champions

    by 
    Beau Hindman
    Beau Hindman
    08.03.2010

    Bloodline Champions, a new arena-based combat game from Stunlock Studios, asks only one thing of the player: to kill. Unfortunately for me, I am better at balancing bicycles on my nose than I am at pwning noobs, so I was a little hesitant in trying the game. I decided to puff out my chest and hit the download button. What I found was about what I expected, but made with care. The game is "tailored for esport," meaning that it is made to allow players to repeatedly knock the crud out of each other while racking up kills and stats. If you ever ran the World of Warcraft arena over and over in the hopes of filling out your wardrobe with "welfare epics," then you have experienced a game much like Bloodline. There are several "bloodlines" to pick from, each with its own set of unique abilities, spells and looks. Many of the bloodlines compliment each other, and forming an efficient team of killers requires communication and dedication. During my stint within the arena, I found myself (and my team) being murdered over and over again by much more tightly knit gangs of players. After a match or two, the pattern and strategy of the members of the opposing team quickly became apparent: they actually talked to each other and discussed tactics. What a strange concept to me. I tend to come to fights somewhat randomly. Well -- very randomly.

  • 60 days until BlizzCon

    by 
    Amanda Rivera
    Amanda Rivera
    06.04.2007

    It's 60 until BlizzCon, and there isn't much news yet. No news on when we'll get tickets, what fancy pet might be available to attendees. Really, not much news at all. That is unless you're a follower of the WoW tournaments. At the close of the first day of the Blizzard North American regional arena tournament in San Diego, CA WorldofWarcraft.com announced that the world finals tournament will be held at BlizzCon. This is actually pretty exciting news, since aside from the panel discussions, the tournaments were my favorite part of BlizzCon. I certainly hope they set up seating this year for spectators that are interested in watching the Global Finals. So now we know that in addition to whatever announcements may or may not be made, and most likely a Starcraft 2 demo station, there will be some pretty hefty competitive gaming at BlizzCon in August. Check back with WoW Insider for the latest on BlizzCon.

  • Team Pandemic takes the prize in China

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.03.2007

    They started out as Power Trip, and were the first WoW arena team to have official sponsors. But today, team Pandemic proved that all the money and hype weren't for nothing. After coming up through the ranks, which included 63 Chinese teams, one European team, and one other American team, Pandemic went on to dominate in the finals against Fnatic 3-0. This makes Pandemic the current WSVG World of Warcraft Champions. And considering the roar from the crowd when Pandemic was awarded their prize, it appears that WoW Arena teams are most definitely a welcome addition to competitive gaming. The secret to team Pandemic's success appears to have been due to a combination of factors. One of the first, and most notable, is that the Chinese teams have not had access to the Burning Crusade expansion for nearly as long. This meant that those hometown teams were playing with spells and abilities that they are not very used to, whereas the US/EU teams have had the chance to get used to them for months. However, one of the most telling things in the final match was that both ending teams used a solid Warrior, Mage and Paladin combination. Why would this prove to be such a big deal? It's use put Pandemic in a far stronger place than Fnatic from the word go, as Fnatic's mage, Sander 'Vo0' Kaasjager, has only been playing his class for approximately three weeks. Both teams appeared to focus on the strategy of forcing the opposing team's mage to burn their two Ice Blocks as quickly as possible, which, combined with some poor crowd control and just plain bad luck on the side of Fnatic, proved to be the winning combination for Team Pandemic when it came down to it. Now we wait and see what happens next when the WSVG reconvenes in Louisville on June 21-23. Hopefully the camera work for the webcast will be a bit better this next time. Or better yet, that a channel like G4 picks up the final rounds at least. For now, the China WSVG videos are all over the Internet, for those interested in catching the highlights of some of the finger-twitching-good action. (The current team rankings and prizes awarded are beyond the cut.)

  • WoW and LAN gaming

    by 
    Jennie Lees
    Jennie Lees
    05.24.2006

    Having a WoW LAN at an event like BlizzCon seems only natural, but we're seeing an increasing presence of WoW at BYOC events. With an Internet connection as staple a feature as the local area network that gives LAN events their name, there's no reason why MMOs shouldn't be at these events, as they provide a great opportunity for players to meet up and play together.Blizzard's recent announcement of their competitions at the Lanwar event in Kentucky got me thinking. Competitions are a great part of LAN events, whether it's cash, swag or prestige that's on offer. However, the time-restricted nature of a three-day event means that certain aspects of WoW get a lot more attention than others.Rather like the earlier beta contest, two of the competitions revolve around levelling and PvP. How far can you get in three hours? Given a premade character, how well can you PvP? Finally, a test of teamwork and skill that can only really take place at a LAN event like this -- beat other teams in a Stratholme race. Personally, I think levelling and PvP contests are quite limited -- but special events like PvPing against the devs, or a levelling contest using only Draenei and Blood Elves, could make an event like this truly special. Other areas of WoW could be highlighted, too -- how about testing a guild's tradeskill organisation? Finding rare and unusual pets and items? Mini-tank races?

  • CPL cancellation "a step backwards"

    by 
    Jennie Lees
    Jennie Lees
    04.26.2006

    The BBC reports on the disappearance of the CPL World Tour from an international perspective. With budding British pro gamers having pinned their hopes on the event -- one even giving up a tennis career -- the cancellation comes as quite a blow. Teams that have trained on specific games, maps and rulesets have work ahead to retrain for other events.Philip Wride, manager of Intel-sponsored clan 4Kings, described the move as "a step backwards" for pro gaming. While there are still tournaments in Europe, the UK is left with just a few LAN tournaments that concentrate on fun rather than professional prize money. However, for gamers willing to travel, there is still a substantial amount of cash available to those who play well -- the World Series of Video Games, World Cyber Games and e-Sports World Cup all offer the chance to triumph.