cryengine-3

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  • BioShock environments look gorgeous powered by CryEngine 3

    by 
    Xav de Matos
    Xav de Matos
    08.09.2012

    Artist Scott Homer has been a little too busy working as an artist at Crytek UK to update his online portfolio, but he did share a few shots of what he calls an "homage to the BioShock universe."The handful of screens he offered shows what Irrational's award-winning BioShock would look like if it had been built atop CryEngine 3 (which powered Crysis 2), rather than a modified version of Unreal Engine 2.5.In a different world, we might have gotten this version of BioShock we received. Who knows, maybe it'll be a BioShock we get later ... if the industry continues its love affair with updated and re-released classic games.

  • Crysis 3's main man is a crack shot with a bow, apparently

    by 
    Ben Gilbert
    Ben Gilbert
    04.16.2012

    Guys! Guys! Can you imagine if that Crysis 3 nanosuit dude is actually just Ted Nugent on a wild bow hunting spree after civilization collapses? That's the Crysis 3 we want to play. Don't you? Take a peek at the gallery below and get all up in this crazy headspace we've got going this morning.

  • CryEngine SDK 3.4 update shows off its pretty planes

    by 
    Jessica Conditt
    Jessica Conditt
    04.14.2012

    Crytek's latest build of the CryEngine 3 makes things look pretty. We apologize for not offering any more in-depth insight, but it's just really pretty. The above demo video speaks for itself, but if you want the full details, check them out here.

  • Crysis 3 accidentally revealed by EA's Origin service

    by 
    Ben Gilbert
    Ben Gilbert
    04.11.2012

    EA probably wasn't too keen on you learning about a new Crysis just yet – the news comes from its Origin service where box art and cursory details popped up overnight for "Crysis 3" (as seen above). The box art and listings have since been removed, but as we all know Google sees all.Moreover, as Neogaf points out, GameReactor magazine is teasing a reveal for Crysis 3 in the coming week. Unfortunately for both EA and the European magazine, some of that thunder got stolen by a faulty switch over at Origin.Box art for Xbox 360 and PC versions popped up, but we imagine it'll also arrive on PlayStation 3. We've reached out to EA for clarification, but we don't expect to hear more until next week's planned reveal. (And yes, that dude on the Crysis 3 cover is rocking what looks like a compound bow.)

  • Warhorse licenses CryEngine 3 for still-unannounced RPG jam

    by 
    Ben Gilbert
    Ben Gilbert
    02.10.2012

    You remember Warhorse, right? The studio from Prague that's making that unannounced RPG for those unannounced next-gen consoles? Well it turns out the studio is employing Crytek's third CryEngine iteration for said unnamed project, according to a press release issued by Crytek earlier today.Warhorse exec producer Martin Klima explained his studio's logic behind employing CryEngine 3 by saying, "We looked at every major technology out there and CryEngine 3 suits our needs perfectly." The Warhorse folks didn't offer any more information about the RPG in production, unfortunately, and we're betting it'll be some time before we hear anything more solid on the seemingly very early in production game. Thankfully we've got these infinite dragons and quests to deal with in Skyrim in the meantime!

  • US Army game developers show off CryEngine 3-powered environments

    by 
    Mike Schramm
    Mike Schramm
    12.23.2011

    The US Army has been building a training game for its soldiers to play, and the company behind the project, called RealTime Immersive, Inc., has just released two trailers showing off the game's graphics, powered by CryEngine 3. If it looks good, it's because the powers that be have spent $57 million on the project. For that price, there better be dedicated servers and LAN support. Keep in mind this is just a tease -- this game is meant for internal training by the Army, and so it isn't something the public will get to play in any major way. Besides, can the Army hire a group of racist teenagers to yell at soldiers as they perform the in-game training operations?

  • Red 5 picks up former Crytek graphics man, Ury Zhilinsky

    by 
    Jessica Conditt
    Jessica Conditt
    12.11.2011

    Developer Red 5 has recruited one of the masterminds behind CryEngine 3 and Crysis 2, Ury Zhilinsky, to work on its coming titles, the shooter-RPG Firefall and an unannounced, cloud-based project titled Stage 5. Zhilinsky is now Red 5's senior programmer, and the studio isn't done searching for fresh talent. Considering Firefall entered beta this summer and it is scheduled for release in winter 2011 (that's now), we assume Zhilinsky and his new team will be working on this mysterious new game, Stage 5. Or maybe he was hired to completely redesign the Firefall character models to include water wings and ball gowns before its release any day now. Maybe.

  • Render me like one of your French girls: The Titanic in CryEngine 3

    by 
    Jordan Mallory
    Jordan Mallory
    11.27.2011

    For the past several years, ORM Entertainment has been working on a simulator called Titanic: Lost in the Darkness. Beginning life as a mod for the original Crysis, T:LITD (just rolls of the tongue, doesn't it) has been updated and refined and reiterated upon until eventually being moved to CryEngine 3, where it has achieved its current, staggeringly gorgeous state, as seen in the trailer above. Now, when we say "staggeringly gorgeous," we don't mean "Oh hey, that looks pretty good for a mod." We mean that we would rather watch this video again than look at a Christina Hendricks made out of diamonds, standing on top of a unicorn riding a rainbow over a waterfall in space. Hopefully Titanic: Lost in the Darkness' next reincarnation will be playable and available to the masses.

  • MechWarrior Online will run on CryEngine 3

    by 
    David Hinkle
    David Hinkle
    11.19.2011

    While we still don't know that much about the newly announced Mechwarrior Online, we at least know what technology is behind it. The PC-exclusive free-to-play title will be powered by CryEngine 3, Crytek boasts in the press release past the jump. Developer Piranha Games' president, Russ Bullock, says the engine is "the best choice for us." Mechwarrior Online is set in the year 3049 during the "early stages of a massive interstellar war," firmly planting the butts of players in a BattleMech, the "most powerful war machine to ever walk the field of battle." And here we thought the best war machine out there was the human mind!

  • MechWarrior Online to use the CryEngine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2011

    A game like MechWarrior Online positively screams for a good graphical engine. You want something that can show you every single scorch mark you leave on your enemy's chassis, after all. So if you're one of the many players looking forward to getting into the cockpit, you'll be happy to know that the game has just such an engine for its graphics. Piranha Games officially announced today that the game will be using the CryEngine 3 by Crytek. According to the company's president, Russ Bullock, the engine perfectly delivers the functionality that the team was looking for, especially in the realm of physics-based modeling. It's all but an assurance that whatever else might be right or wrong with the game, a salvo of LRMs will still produce an appropriately satisfying fireball and falling debris. Unfortunately, players will still have to wait some time to see the graphics in action -- but with any luck, they'll be worth the wait.

  • Hold on, UE3! Crytek is 'investigating' Flash for CryEngine, 'cross-platform solution' reveal soon

    by 
    Christopher Grant
    Christopher Grant
    10.06.2011

    Sounds like we weren't the only ones impressed by Epic Games' announcement of Flash support for the ubiquitous Unreal Engine 3. The crosstown engine peddlers at Crytek have been "looking into supporting Flash" in CryEngine, Edge reports, and will announce a "truly cross-platform solution" soon. With UE3 now supporting Flash, in addition to Mac OS, iOS, Android, PC, Xbox 360 and PS3, CryEngine's support of just the big three is beginning to look a tad anemic. "It is an interesting approach we've been investigating as well," Carl Jones, director of global business development for CryEngine, said of Epic's announcement. "We're developing a unifying technology to create high quality social and gaming experiences on all platforms including browser, smartphones, tablets, etc. We hope to be able to tell you more about it soon when we present our truly cross-platform solution." With Crytek Seoul hard at work on the free-to-play FPS Warface, it's not surprising to learn that Crytek is looking to broaden the potential audience for its games as much as possible. What's next, Crysis on your console? Oh ...

  • Undead Labs moving right along with Class3

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    The end of September marked a graduation of sorts for members of the Undead Labs development team. The company's untitled maiden voyage has officially crossed the threshold from pre-production to in production, and a blog post on the firm's web site celebrates the milestone with something of a rah-rah speech from founder Jeff Strain. "I'm blown away by how far we've come in such a short amount of time. Our task now as we move headlong into the production phase is to take this fun little gem and turn it into something we're proud to show the world," Strain wrote. The gem he's referring to is currently known only by its Class3 codename. We do know that it's about zombies and that it's only for consoles. Aside from that, the title is shrouded in a fair bit of mystery. Strain's post also features a time-lapse video that shows off the game's CryEngine 3-powered time-of-day effects, and you can check that out after the cut.

  • Your console can run Crysis on Oct. 4, new screenshots attest

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.26.2011

    It might not have triggered a technological apoplexy in your PC, but the malleable CryEngine 3 has granted Crytek access to a wider ranger of platforms -- including Xbox 360 and PlayStation 3. The original Crysis is cruising to consoles (via PlayStation Network and Xbox Live's Games on Demand service) on October 4 for $20, according to EA's last announcement. The publisher sent out a small batch of screenshots too, which we've appended below. Walk through the tropics and talk through the topics as you scroll down.%Gallery-134861%

  • CryEngine 3 SDK hits 100,000 downloads in just five days, we expect 100,000 new games to play

    by 
    Christopher Grant
    Christopher Grant
    08.23.2011

    It hasn't even been a week since Crytek announced the availability of a free (for non-commercial use!) CryEngine 3 SDK and already the German developer is touting over 100,000 downloads. With everything you need to make a great looking game, Crytek's gamble is that by lowering the barrier to entry, it will increase the number of developers comfortable with its technology. The worst (best) case scenario is that if a developer strikes it rich using the freely available tools, they need only license the technology for a 20% cut of the revenues. It remains to be seen if this approach will result in seeing more CryEngine 3-powered AAA games on retailer's shelves, but with steady (and ubiquitous) competition from Epic's Unreal Engine and its oh-so-similar free-for-commercial-use UDK, Crytek is at least staying competitive. Now, let's see if we get 100,000 beautiful indie games anytime soon.

  • Class3 runs on CryEngine 3, has some lazy zombies

    by 
    Jordan Mallory
    Jordan Mallory
    08.21.2011

    The above video of Undead Labs' Class3 isn't exactly what we'd call gameplay per se, but it is our first glimpse at what the survival simulator will roughly look like once it eventually shambles its way onto XBLA. The game will run on CryEngine 3, and despite still being in the earliest of development stages, things are looking pretty solid for an XBLA game. Don't these zombies have anything better to do than to stand around all day, though? Get a job, zombies!%Gallery-131241%

  • Undead Labs brings Class3 to (un)life with CryENGINE 3

    by 
    Matt Daniel
    Matt Daniel
    08.19.2011

    Following last week's dev diary featuring Undead Labs' art director Doug Williams and his talk on the "heart of horror," the most recent dev diary from the studio shifts in a more technical direction. In particular, executive producer Jeff Strain focuses on the game's engine. Even more particularly, he announces that the tentatively named Class3 will be running on the powerful CryENGINE 3. Of course, the devs over at Undead Labs are quite familiar with the traditions of the internet and anticipate shouts of "pics or it didn't happen" with a lovely screenshot from an early version of the game. But wait, there's more! Call now and you'll receive not just a single screenshot, but an entire video! Just click past the break and check out an early version of Undead Labs' Class3 in action, then skip on over to the dev blog to read the full entry.

  • CryEngine 3 SDK available now for free

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.17.2011

    Above: An early, work-in-progress screenshot of Joystiq Publishing's atmospheric and haunting adventure, Fears for Spheres. We just whipped it up in the last 20 minutes with the aid of the CryEngine 3 SDK, which is now available for free from the CryDev website. With access to the engine that powered Crysis 2, as well as the CryEngine 3 Sandbox level editor, we've been able to breathe perfectly lit life into our artistic (and non-commercial) endeavor. If we were trying to impart some educational information in a classroom, developer Crytek wouldn't charge us a cent either. (It's a competitive stance, considering the Unreal Development Kit is free as well. Both require users to pay a licensing fee if the project becomes commercial.) Though this SDK has helped us to quickly arrange terrain, AI and textures, the central "narrative" -- as they say -- of Fears for Spheres has been years in the making. Embark on the tragic journey of Borb, the reflective amnesiac sphere, cursed to wander/wonder through a fantasy realm in search of his true purpose. "Who am I?" he asks a traveler in passing. "I know not," comes the reply, "but you have shown me much of myself today. Such is your thankless existence."

  • Gamescom 2011: ASTA video talks design philosophy and DAoC inspiration

    by 
    Jef Reahard
    Jef Reahard
    08.17.2011

    Last month we brought you a brief blurb about ASTA, the new fantasy MMORPG from NHN. The CryEngine3-powered title is making its official debut at this week's Gamescom in Cologne, Germany, and a six-minute video trailer has surfaced that shows off quite a bit of detail about the new title. The clip features a lot of concept art, behind-the-scenes shots, and talking-head developer interviews as well as an English-dubbed voiceover that's heavy on lore and backstory bits. There's also a lot of commentary regarding ASTA's design philosophy as well as how the developers are striving to avoid Asian MMO cliches to create a title that is original yet familiar. Finally, the video lets us in on the fact that ASTA is aimed at players "who are not very good at controlling the keyboard and the mouse simultaneously." Despite its apparent simplicity, ASTA will be featuring RvR and PvP mechanics designed specifically to facilitate large-scale conflict rather than small-party skirmishes or duels. Dark Age of Camelot fans may be interested to know that the ASTA video specifically references the older title as inspirational material, and you can find that and more after the cut.

  • Massively's guide to Gamescom 2011

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    If you've never been to Gamescom before, let's simply put it this way: It's big. Really, really big. Forget most any convention you've attended; this is likely to be even bigger. Billing itself as the world's largest games event, Gamescom sees well over a quarter-million fans, journalists and exhibitors crowd into the Koelnmesse in Cologne, Germany to check out hundreds of games and companies. Due to its size and worldwide prominence, Gamescom is a significant event for anyone following the MMO genre (and video games in general). There are plenty of MMO studios gearing up to share first looks, exclusive reveals, detailed Q&A sessions, and exciting hands-on demos for attendees. Naturally, Massively will be paying close attention to all of the news coming out of Gamescom this week. For those attending the convention or merely looking to keep abreast of all of the games, studios, and information forthcoming, we've compiled a guide to the hottest tickets at Gamescom as well as a comprehensive exhibitor list of MMO studios after the break.

  • ASTA showing off its CryEngine3 visuals at Gamescom

    by 
    Jef Reahard
    Jef Reahard
    07.07.2011

    If you were fortunate enough to attend this year's GDC, it's possible you caught a glimpse of ASTA, the new fantasy MMO from NHN. The title, formerly known as Project E:st, is powered by the CryEngine3 and boasts some of the more impressive visuals in the MMO space. Assuming you can make it to Cologne, Germany, for this year's Gamescom (August 17th through the 21st), you'll get another opportunity to see ASTA in action since NHN will be offering visitors "a first look at the captivating world [...] as well as the opportunity to chat with the developers and learn more about character development, guild evolution, competitive play, and many other features," according to a new press release. ASTA is being developed by Polygon Games (which includes a core group of designers who previously worked on Rohan: Blood Feud), and it takes place in a world inspired by Asian myth. Gameplay elements include realm vs. realm, PvE questing, raids, and crafting.