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  • ArenaNet talks Guild Wars 2 dungeon difficulty

    by 
    Elisabeth
    Elisabeth
    09.17.2012

    ArenaNet has already taken the stance of waiting for players to adjust to the current state of the game before making big changes to skills and overall balance in Guild Wars 2. That mindset, as laid out by Game Director Colin Johanson in a forum post, is also being applied to dungeon difficulty. Rather than rushing to adjust to initial player feedback, ArenaNet devs are taking the long view and waiting for players to get used to the game and its difficulty. They took a similar approach with the original Guild Wars' dungeons and elite areas, to eventual success. Johanson talked about player outcry when the Domain of Anguish was first introduced and how just months later, without real balance changes, "people viewed it as the most fun thing in the game." He went on to explain: We're actively monitoring every dungeon and working on balancing issues we encounter appropriately. We'll be keeping an eye on bosses we think don't have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We'll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we'll be looking at adding more dungeons as well! All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. We've seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in [Guild Wars], it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that's exactly the kind of players they are designed for.

  • Goodbye Nokia 600, we hardly knew ye

    by 
    Brad Molen
    Brad Molen
    11.02.2011

    Symbian just scored another blow. The Belle-installed Nokia 600 was announced in late August, destined to be a great music-centric phone for anyone trying to stay on a budget. Sadly, it appears its fate has been sealed before its release, as the company's taken down any pages on its websites that are related to the product. Then, if that weren't enough confirmation, it also broke the news of the handset's demise to a disappointed Facebook fan. We haven't been given a reason for the sudden decision to cease and desist, but we're not discounting the coincidence of this happening so shortly after the Lumia series was revealed.

  • CE-Oh no he didn't!: NGP will be 'dead on arrival,' says ngmoco boss

    by 
    Vlad Savov
    Vlad Savov
    03.03.2011

    In all honesty, you would expect the leader of a team concerned exclusively with producing games for smartphone platforms like iOS and Android to be dismissive of a new dedicated handheld console's chances, but it's still jarring to hear such a strident dismissal of the Sony NGP's chances. In an interview at GDC this year -- yes, the same place where we were treated to some very impressive demos of the NGP's performance -- ngmoco CEO Neil Young has expressed his belief that Sony's next PSP will be "dead on arrival." Claiming that the new portable will be incapable of competing with the rich ecosystems and affordable pricing models that smartphones now offer, Young says not even the crazy specs or PS3-like gaming will help the NGP survive. This echoes comments from Satoru Iwata last year saying that Apple, not Sony, is the "enemy of the future" for handheld consoles, though Young does close off on a positive note, saying that he sees brighter prospects for the 3DS thanks to Nintendo's rich collection of own-brand franchises and reserves of fan loyalty. So that's it, folks, better start selling those Sony shares while they're still worth something! Or not, it's up to you. [Thanks, Dominick]

  • SED's dead, baby: Canon abandons development of new HDTVs, we take a look back

    by 
    Richard Lawler
    Richard Lawler
    05.25.2010

    Oh, surface-conduction electron-emitter display (SED). We still remember the halcyon days of 2005 when we first laid eyes upon your black as a CRT / thin as a plasma or LCD self, and equally recognize the pain of each false start and delay that followed, each leading up to today's announcement by Canon that it is abandoning SED HDTVs entirely. It had held out hope as late as last spring that the technology could have a future in professional displays, but Japan's The Nikkei reports it simply couldn't bring down costs enough. There's still the possibility for a future in "image diagnostic equipment" but all those prototypes will never see the light of mass production. Check after the break for some of the highlights along the way, or just to imagine what might have been if not for lawsuits and technical issues.

  • Microsoft confirms, kills Courier in one fell swoop

    by 
    Joshua Topolsky
    Joshua Topolsky
    04.29.2010

    Well this is depressing. Word has just gone fluttering out of Redmond that work on the Courier project -- a heretofore rumored dual-screen tablet which rightfully set the tech world ablaze -- has been spun down by the company. Here's the official line from Frank Shaw, Microsoft's VP of corporate communications: At any given time, across any of our business groups, there are new ideas being investigated, tested, and incubated. It's in Microsoft's DNA to continually develop and incubate new technologies to foster productivity and creativity. The "Courier" project is an example of this type of effort and its technologies will be evaluated for use in future Microsoft offerings, but we have no plans to build such a device at this time. All very sad, of course. So how did we get here? And was this thing ever really real to begin with? After all, it's hard to kill something that never lived. Well here's the deal, according to a source familiar with the situation: the Courier did indeed start life as a potential new product category for the company, one which was being incubated internally with very real plans for a marketable device. It seems, however, that things just didn't manage to take shape, and word was handed down very recently that the incubation period had reached its conclusion -- sans product -- and resources would be directed elsewhere. Now, that doesn't mean that we won't see some of this technology turn up in other products which Microsoft has in the pipeline (the company does keep quite a few balls in the air), but it does mean that those rendered videos of the Courier in action will remain, unfortunately, renders. As far as the Engadget team is concerned, there isn't a dry eye in the house right now -- but the Courier will always remain in our hearts as one of the finest unicorns that ever unicorned across our screens.

  • Amazon's frustration-free packaging is anything but for hard drives

    by 
    Sean Hollister
    Sean Hollister
    03.30.2010

    It's all well and good to cut corners when you're ridding durable, miniature electronics of their brittle plastic clamshells -- but this time, Amazon's "Frustration-Free Packaging" initiative has gone too far. The company's shipping computer hard drives in the stuff. According to dozens of irate customers, Western Digital hard drives shipped by the e-tailer over the past several months have arrived in damaged cardboard containers, thin layers of bubble wrap, or even loose in a simple electrostatic discharge bag without an ounce of padding to keep them from harm. And while some buyers shipped them back immediately when they saw what had happened, many who tried them anyhow found their magnetic storage dead on arrival. While we're not certain whether Western Digital or Amazon was at fault for placing the drives on the "frustration-free" list in the first place (Seagate drive buyers haven't reported similar issues), Gadget Lab reports that Amazon is aware of the problem, and already working to ensure future (lack of) packaging avoids causing more frustration than it's worth. Read the horror stories with pics at our source links below.

  • DOA Paradise special edition is predictably naughty

    by 
    David Hinkle
    David Hinkle
    02.02.2010

    Let's be honest: You're not thinking about getting Dead or Alive Paradise for the intuitive volleyball mechanics or the scenic, beach-front battles -- this game lacks both. You're buying this game because you want to ogle fake women with comically large and bouncy breasts. Or, according to Tecmo, you're buying this because you're a woman who has never purchased a Tecmo title before and this is something relevant to your interests. Either way, the company's hoping you'll want to pay extra for a special edition bundle of the "game." Game Watch points out the extra busty package set to release in Japan -- complete with inappropriate Kasumi statue add-on and several other items, including a "Secret Picture Collection" and soundtrack CD. It's like a one-man pity party start-up kit. Are you guys getting it yet? Wanting this makes you a pervert. There's no word on whether this'll make its way over to the States when the game releases in March, but we'll be sure to let you know.

  • Core i7 iMacs showing up DOA -- including ours

    by 
    Nilay Patel
    Nilay Patel
    11.24.2009

    var digg_url = 'http://digg.com/apple/Core_i7_iMacs_showing_up_DOA_including_ours_Engadget'; Apple's new Core i7-based iMac might be a performance monster, but it looks like the whole family's having some problems getting out of the gate: in addition to the previously-noted performance issues with the Core 2 Duo models, a quick glance across Apple's support forums and on other Mac boards around the web reveals that some machines are showing up DOA and / or with cracked screens. We're a little more familiar with the DOA issue, since the new i7 we just bought doesn't boot at all, but the cracked screen issue seems to be equally common and mostly affecting the bottom left corner, from what we can tell. Now, our review Core 2 Duo 27-inch iMac is perfectly fine, and Chris Ziegler's new Core i7 machine doesn't have any problems either, so these obviously aren't universal issues, but if you're about to stick one of these under the tree for someone it might be wise to do some surreptitious testing first.

  • Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"

    by 
    Kevin Kelly
    Kevin Kelly
    08.01.2007

    We caught up with Tomonobu Itagaki at the recent Championship Gaming Series North American World Series Final (try printing that on a hat) in Manhattan Beach recently, and we asked him a few questions. Although he'd had a few beers, we didn't get him to pin down a date or a console for Ninja Gaiden 2, curse you weak American beer! Yes, he was wearing his patent black leather jacket and sunglasses, and no he didn't take them off. Even when it got dark. They might be permanently welded to his face at this point. While he's known for being outspoken and critical to the extreme (especially if your game has the word Tekken in the title), when we asked him about Ninja Gaiden: Dragon Sword, he actually handed over his DS to us and let us play through an early build of the game, more on that soon.

  • DoA movie even deader after arrival

    by 
    Kyle Orland
    Kyle Orland
    06.27.2007

    After what seems like a lifetime in development, direct-to-DVD speculation and a dismal 18th place opening last weekend, we thought things couldn't get much worse for the Dead or Alive movie. But we were wrong. Dead wrong, if you will. This weekend's box office numbers show earnings for the movie dropping off an incredible 91.9 percent to just over $21,000. Total. For the whole country. For reference, top-earner Evan Almighty made that much off just three of its 3,604 opening screens. The 54th-most popular movie for the weekend, DoA was shown in just 98 theaters, earning an average $214 per screen. For even more context, action flick 300 was shown in 140 theaters and averaged $737 per showing despite being four months old. Granted, DoA was a low-budget popcorn flick with no big names attached and next to no advertising. Still, what does this unmitigated flop say about the prospects of other upcoming, game-based movies like Prince of Persia or Spy Hunter ... or Metal Gear Solid or Diablo ... or City of Heroes or The Sims? They can't all be Tomb Raider, after all. [Via 1up]

  • Team Ninja's Hayashi 'not averse to developing a title for Wii'

    by 
    JC Fletcher
    JC Fletcher
    06.14.2007

    This is potentially interesting future news: Team Ninja's Yusuke Hayashi, who is directing the re-remake of Ninja Gaiden, would maybe be okay with making a Wii game or whatever. If he had a good idea for one."There are several groups within Team Ninja. The PS3 group, the Xbox 360 group, and there are Wii fans in Team Ninja." At this point, any new Team Ninja game is, statistically speaking, most likely to be a port of either Ninja Gaiden or Dead or Alive 2. If you like either of those games (and why not?) then you can probably look forward to one of them on the Wii![Via Joystiq]

  • Dead or Alive 4 VS. Virtua Fighter 5: Fight!

    by 
    Richard Mitchell
    Richard Mitchell
    05.08.2007

    Fighting games used to be king. Once upon a time, back in the 90s, arcades (remember those?) were full of fighting games of all kinds. You could fight with and against just about anything you pleased: dinosaurs, robots, time travelers, ninjas, werewolves, you name it. With so many games from which to choose, rivalries were formed. After the Street Fighter VS. Mortal Kombat era rose the Virtua Fighter VS. Tekken era. When the Dead or Alive series arrived, Virtua Fighter's influence was unmistakable (the original DOA ran on the VF2 arcade board after all). The game's had identical control schemes (as long as you disregard VF3's unfortunate dodge button), similar combos and even shared many fighting styles. So, which one is better?GameTrailers is letting the gaming public decide by pitting Virtua Fighter 5 against Dead or Alive 4. It's simple, watch a video (also in HD) then vote for your favorite game in several categories. Cast your vote on the best graphics, gameplay, characters, and more. After you vote, see how your choices reflect the general public.Currently, it's a pretty close race, with DOA4 winning people over with its stages and modes, while VF5 wins in the areas of graphics and gameplay. Which do you prefer?

  • Wii Dead or Alive possible?

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    Computer and Video Games asked Dead or Alive creator Tomonobu Itagaki about the possibility of putting his franchises on the Wii, and, while no concrete information was given, Itagaki indicated that he had at least thought about it. Specifically, he was inspired by Wii Sports Boxing to think about Wii fighting games. It doesn't take much of a leap to conclude that if Itagaki and Team Ninja make a fighting game for the Wii (and they should!) then the words "Dead" and "Alive" will somehow figure into the title. Dead or Alive is fine-- we admit that we've bought every version of Dead or Alive 2 that's been released in the US for some reason-- but what we want to see is Ninja Gaiden. We can't believe we haven't thought about how awesome Wii controls in fast-paced 3D action games would be, but now we can't stop daydreaming about it. Of course, it's possible that whatever the new franchise is that he's planning could end up being a Wii action game in a new setting. [Via Game|Life]

  • Today's hottest game video: Christie's pole dance from DOA Xtreme 2

    by 
    Kevin Kelly
    Kevin Kelly
    11.23.2006

    Since the number one and two slots for today's hottest game video are occupied by the World of Warcraft/Office Space commercial, we're dropping down to number three which is -- the PlayStation Portable being used as a remote for the PlayStation 3. However, the video is so extremely craptastic and out of focus (really, people ... learn where your macro focus button is before we all go blind or think we have glaucoma) that we're going to jump down to the number four spot. Don't get us wrong, we love the PSP as a PS3 remote, but that video drives us mental.So that makes today's hottest game video (by our fuzzy math skills) Christie's pole dance from DOA Xtreme 2. Apparently you have to hit the jackpot on her slot machine nine times to activate this video, so play at your own risk. The song sounds like something out of the intro to a James Bond movie, and features more jiggle than someone learning to use the Wii-mote for the first time.Check the video out after the jump, enjoy, and have a Happy Thanksgiving!

  • Start your day with DOAX2 scans

    by 
    Richard Mitchell
    Richard Mitchell
    07.26.2006

    Xboxygen has scored some scans of DOAX2 from the latest Famitsu. To be honest, some of these pictures are downright shameful. But, what should we expect from a man who designs his games drunk? Take a look at the upper left corner of the first scan for a little scissor icon. Digital pin-ups? Just for a change of pace, the second scan features actual volleyball and jet skis.Anyone care to translate, or are the pictures universal?[Thanks, gaetge]

  • Best. Achievement. Ever.

    by 
    Richard Mitchell
    Richard Mitchell
    07.11.2006

    This one ranks right up there with Dead or Alive 4's "Five Straight Losses" achievement (worth zero points, natch). Gastronaut, the studio behind the upcoming XBLA game, Small Arms, have created the first viral achievement. Four of Gastronaut's employees will start being the only ones with the achievement. Anybody who plays against one of these four will get the achievement. In turn, anybody who plays against those people will get the achievement and so on and so forth until the whole world is...er...infected with success. Pretty neat idea if you ask me. Which I'm pretty sure you did. If you're not familiar with Small Arms, it looks an awful lot like Smash Brothers for the Gamecube, except with guns. Lets hope it's at least half as fun. [Via 1UP]

  • Spartan-458 in action

    by 
    Jennie Lees
    Jennie Lees
    01.03.2006

    If you've not managed to get some Spartan lovin' in Dead or Alive 4 yet, never fear; you can still get your fill of the lovely lady thanks to this video, put together by a poster on halo.bungie.org. It goes nicely with the screenshots Major Nelson recently posted. Whether this will tide us over until Halo 3, we're not sure, but it's spectacular viewing in the interim.[Thanks, Mintz]