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  • Daily iPhone App: Nixie Clock

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    12.14.2011

    I'm probably a little weird, but sometimes I love listening to police scanners and various chit chat as I'm going to bed. I also like analog devices, so a Nixie Clock Radio seemed like a neat idea: the look of the classic Nixie clock merged with streaming radio and an alarm/sleep timer. It works as advertised, but there's always room for improvement.The Nixie Clock app is simplicity itself. You start it up, and it takes a brief moment to "warm up" with a few flashes of the numbers, just like a real Nixie would do. Below the time readout (which has no AM/PM, using military readout only) are three functions: the radio, the alarm and the sleep timer. Tapping on each will dissolve into the options to the right of the button. It wasn't entirely evident that you could tap on these at first, but I rather like the minimalist approach. The alarm works fine, and you set the time by tapping each number using a HH:MM format. The sleep timer also works great, and gives you a sort of countdown on the minutes (nothing moves too fast in Nixie, so there are no seconds shown). Tapping the radio icon logically brings up radio controls and will show you what channel is playing. Speaking of channels, the selection is a little thin and made up mostly of news and talk radio stations, but the developer says he plans to allow you to add channels later. Nixie Clock is a nifty, limited-purpose but attractive radio alarm. For a buck it's worth it for the nostalgia alone, but add to that the app is compatible all the way back to iOS 3.1.3 and your nostalgia can even extend to older iDevices not capable of running iOS 4. I have a first-generation iPhone and iPod touch which could use this app with a dock and become little radio alarm clocks on their own.

  • Daily iPhone App: Inertia: Escape Velocity HD

    by 
    Mike Schramm
    Mike Schramm
    12.13.2011

    Inertia is a really amazing platformer for the iPhone that uses a mechanic I haven't seen in any game in recent memory. It's a platformer, so you control a little spaceman that can walk left and right and jump from platform to platform. But Intertia adds another button that essentially will keep you moving at whatever speed and direction you're currently moving, sans gravity, when you press it. If that sounds confusing, it is, and fortunately, the game has quite a few levels of tutorials to really get you used to how the inertia button moves and plays. If you're rocketing up and you press the button, you'll keep rocketing up. If you're falling down at an angle, you'll keep falling, at exactly that angle. Once you figure it out, it's quite fun. And that very original movement also opens up all kinds of cool levels, where your little spaceman bounces around through 2D environments collecting various scrap pieces and running time trials. There are 35 levels to go through, and the game uses OpenFeint (not Game Center, though) for leaderboards and achievements. The lite version is well worth the download to check out the mechanic if nothing else, and you can buy a universal HD version for $3.99. I'm really impressed with this one -- the iPhone isn't always the best device to play a platformer on (given that movement really needs to be precise sometimes), but this inertia mechanic really opens up some new elements of a very old, well-traveled genre.

  • Daily iPhone App: The River Test

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    12.07.2011

    The River Test is an iPhone app that's part game, part logic puzzle and a whole lot of fun. It's based on a Japanese IQ test that supposedly given to job candidates. It's believed that only 10% of the population can solve it without assistance. The idea behind the puzzle game is straightforward- get eight people from one side of the river to the other using a raft. It sounds easy, but there are five rules governing the river crossing that make it a challenge. You have a Dad with his two sons, a Mom with her two daughters, a policeman and a criminal. Only 2 people can travel on the raft at a time. The Father cannot stay with any of the daughters, without their Mother's presence. The Mother cannot stay with any of the sons, without their Father's presence. The criminal cannot stay with any family member if the policeman is not there. Only the father, mother and the policeman know how to operate the raft. Once you have the rules down, you can start placing the appropriate people on the raft to carry them to the other side. There's a counter that tracks the number of moves and a timer to log how long it takes you to complete the game. The game prevents you from making a prohibited move (like leaving the criminal with the kids), but you have to figure out the solution by trial and error. If you can't solve the River Test, the game provides the answer. It's a basic game with colorful graphics. The controls are responsive, and the game never crashed while I played. The graphics are not the focus of the game, though. Most of the fun is the challenge of the puzzle and seeing if you and your friends can solve it. I'm skeptical about the claim that only 10% can solve the river test, but that doesn't take away the challenge. Best of all, The River Test is a universal app and available for free from the App Store.

  • Daily iPhone App: Wizard Ops

    by 
    Mike Schramm
    Mike Schramm
    12.06.2011

    Wizard Ops is quite a game -- it doesn't feature a ton of polish (as you can probably tell from the screens above), but what it lacks in graphical flair, it definitely makes up for in the gameplay department. It's a game about wizards, obviously, who can cast magical spells, but it's actually more of a shooter, and plays very similarly to those pseudo 3D levels in the old Contra games. The twist here is that you use just one finger to control both targeting and shooting, so the game is a constant balance of both hunting down enemies with the on-screen reticule, and dodging their shots while moving through the game. As you go, you collect dropped coins, and you can use those to upgrade your wizard and his magical weapons. There are quite a few of those to choose from, so the game feels very rewarding. It almost feels too easy, but then again, there's a lot of fun to be had in plowing through hordes of enemies, so I'm not complaining if the difficulty is a little slow to ramp up. The graphics are serviceable and fun, and the sound effects are weirdly provided by none other than Michael Winslow -- the Michael Winslow of the Police Academy movies. There's no Game Center integration yet, but updates are promised, and in fact, the iTunes listing says this is only chapter 1 of an unfolding story. Wizard Ops is a universal app that's available for only US 99 cents, and it's an excellent and colorful shooter that delivers a lot of good clean fun.

  • Daily iPhone App: Happy Hills

    by 
    Mike Schramm
    Mike Schramm
    11.29.2011

    Happy Hills is an interesting title -- it's similar to the awesome iBlast Moki 2, though it's not quite as good or as well-produced as that one. The way it works is that you need to use a series of bombs to blow a set of obstacles off of "hills" (which are actually columns with eyes, in an art style very similar to a Mario Bros. background), thus putting them in the titular mood. The puzzles eventually break down to physics, as you've got to clear off the hills in as few bombs as possible. You can also blow certain blocks up into specific places to earn stars, and there are a few different types of bombs and blocks to play with as well, each with their own traits and strengths. As I said, the game isn't quite as fun or complicated as iBlast Moki, but it's colorful and has its own sense of puzzle-y enjoyment, as you can blast blocks across the screen with abandon. There are 48 levels included in the initial purchase, and other level packs you can pick up with 48 levels each, so there's plenty of content to go around. There's full Game Center integration for leaderboards, and the title rounds out well, with some nice musical tracks and fun, simple graphics. Happy Hills isn't bad -- if you're looking for something a little more simple and carefree than iBlast Moki's sometimes extremely complex levels, give this one a look. It's 99 cents on the App Store right now.

  • Daily iPhone App: Battle Nations

    by 
    Mike Schramm
    Mike Schramm
    11.24.2011

    You may have played Z2Live's first big freemium iOS game, Trade Nations, and the recently released Battle Nations is a sort of spiritual sequel to that one. It features the same kind of Farmville-style gameplay, so if that turns you off, you should probably just go ahead and move on (Happy Thanksgiving!). But I do have a place in my life for about one of these games at a time, and Battle Nations is a really well-done version of this kind of game, complete with a pretty interesting turn-based combat twist. The idea is that you're running a growing encampment of soldiers in an empire, so you need to first lay out housing and workplaces for the soldiers, and then work to make your technology better and your army bigger. The core loop of the game is earning gold and XP with farms and businesses, and then you use those resources to make your troops, which can then carry out missions and win fights for you. There's a single-player "storyline" to play through (though you can't really "lose" fights -- you just try again until you win), and then the game is also very social, so you can start fights with friends, or give them some counterattack help if they're getting attacked by someone else. Battle Nations has pretty much everything you want in a casual game like this -- solid graphics and sound, and a pretty strong backbone (though loading up the game when it starts can be slow, and unfortunately Z2Live uses their own sign in service rather than Game Center, which doesn't help). My one problem with the game is that it's a little slow: There's a long tutorial sequence in which you're taught how everything works, and your various tools and mechanics unlock as you level up. I also hope that there's a market system like the one in Trade Nations that allows for trading and selling resources between friends, but if there is a market to unlock, I haven't gotten there yet. Still, for the low, low price of free, Battle Nations is a solid freemium empire building game that will keep you coming back at least as long as it takes to build up your camp to where you want it. It's free on the App Store, in a universal version, right now.

  • Daily iPhone App: Ticket to Ride Pocket

    by 
    Mike Schramm
    Mike Schramm
    11.22.2011

    Days of Wonder's Ticket to Ride is one of the most acclaimed board game titles around, and the iPad version has done very well on the platform so far, bringing the "collect cards to build railroad routes" action of the board game to Apple's tablet. But the game didn't arrive on the iPhone until just recently -- last week, Days of Wonder finally released a smaller version that the first tutorial video calls "the simplest adaptation yet." And I'm happy to report that not only is that adaptation done as well as possible on the small screen, but it's also one of the best (and easiest, not to mention cheapest) ways to play yet. The biggest drawback of playing the game on a small screen is obviously its scale -- on a game board, you're building out trains across the country, and connecting your pieces, which is almost as fun as playing itself. On the iPad's larger screen, that physical scale holds up well, but on the iPhone's screen, Ticket to Ride feels much more like a video game than the original board game -- the main indication of the routes you're trying to build is just the green indicators on screen, not the tickets themselves. But Days of Wonder makes up for that with some really excellent music and sound effects that keep the game moving. The great tutorial system from the iPad version has been recreated here, so even if you don't know how to play, the game will do an excellent job of teaching you the rules. And once you know what you're doing, there's just as much depth and fun here as the board game itself offers (for a really small percentage of the board game price). Unfortunately, the iPad version is the only one that has online multiplayer, but the iPhone version offers up local multiplayer as well as a well-done pass-and-play mode for one device (that of course depends on your honor to keep players from sneaking a peek at their opponents' cards). Days of Wonder says that it's "unwilling to compromise" the online multiplayer experience with the various issues of cell tower Internet, but that's kind of a weak argument -- it hasn't stopped other turn-based titles from providing rock-solid multiplayer that works just fine. The other omission is expansions -- Days of Wonder says the smaller screen doesn't fit the Europe and Switzerland expansions already available via in-app purchase on the iPad, but those aren't really needed to enjoy the core game. Given the price of the game, however, you can't really argue that there's not enough to do here, even with online multiplayer missing. There's lots of AIs to play against of varying difficulties, as well as Game Center achievements and leaderboards to chase. And the game itself is only 99 cents, which is an outright steal compared to the board game's $50 price and even the iPad version's $6.99 tag. Ticket to Ride Pocket is a great title for fans of the board game, and even those who haven't checked this one out should invest the buck and see what they think.

  • Daily iPhone App: Dungeon Defenders Second Wave

    by 
    Mike Schramm
    Mike Schramm
    11.09.2011

    Today's spotlight is a bit of an anomaly. We've already highlighted Dungeon Defenders in this space, when it was first released on iOS. But the current iteration of the game, called Second Wave, is worth highlighting again: It's been almost completely overhauled in terms of graphics, game elements, and even gameplay. Since the title first showed up on Apple's platform, it's been released as a console game as well, and a lot of those improvements have come back to iOS. The game still offers up some really interesting tower defense combined with hack-and-slash gameplay, but since the first title came out, the graphics have gotten a nice update, everything runs generally smoother, and the game's interface and controls work better than ever. There's also a new Arena PvP mode, the level cap has been boosted up to 80, and there's even a new campaign level to play through as well. In short, this is almost a sequel -- plenty of the content remains the same, but this game, which was already pretty good before, is better than ever. You can pick it up in a universal version for just US$2.99, which is a fraction of the price on consoles. Especially if you have an iPhone 4S or an iPad 2, I really recommend it -- you won't find a more interesting mix of these genres around.

  • Daily iPhone App: Steambirds: Survival

    by 
    Mike Schramm
    Mike Schramm
    11.02.2011

    You may remember the game Steambirds from a previous Daily App post. It's a turn-based flight simulator that plays like a board game. Instead of actually flying your planes, you move them turn by turn. It's a game about strategic positioning and planning. Now, developers Spry Fox have teamed up with Halfbrick Studios (makers of Fruit Ninja and Jetpack Joyride) to release a sequel called Steambirds Survival. Sort of. I say "sort of" because it's pretty much the same game, though it's been polished up quite a bit, and plays a lot more smoothly than before. There are also new powerups to play with (if I'm not mistaken -- it's been a little while since I played the old version), and the levels are divided into cities, which you can either unlock with an in-app purchase, or open up by just playing the game. This version also adds Game Center integration. And even if it doesn't sound like your thing, it's worth checking out: Both the standard version and the HD version (for iPad) are free. At that price, the game's definitely worth a look.

  • Daily iPhone App: Fara

    by 
    Mike Schramm
    Mike Schramm
    11.01.2011

    Fara is quite a game. The gameplay itself new -- in fact, the script even jokes that the hack-and-slash, Zelda-style title has been done before (by a guy in a green cap). It's Fara's style that's special. The backgrounds and characters are all hand-painted, and the script's self-referential writing push Fara past its humble gameplay mechanics. Plus, the intro hints at a much larger premise Fara offers some fun physics twists and the touch controls are well executed. Most of your moves a swipe or a tap, yet I felt fully in control of the character's actions. That's a great sign with an action game like this. There's a lot of mystery in Fara. So much so that casual gamers might be turned off by its reliance on gaming tropes and the mix of styles that hints at that larger story. But I would say it's worth sticking with. There's a lot of depth here, and while Fara just drops you into its strange world, it's a world worth exploring. Fara is available on the App Store for US$2.99.

  • Daily iPad App: Instapaper 4

    by 
    Michael Rose
    Michael Rose
    10.17.2011

    Like to read? Got an iPhone or iPad? You really ought to have Marco Arment's US$4.99 Instapaper, which just got an upgrade to version 4.0. Instapaper's free web service allows you to flag stories to 'Read Later' with a single click, and you can always get your complete reading list via the site. For reading on the go, however, the cached stories in the app are ideal. The Instapaper app now features an iPad-specific article list interface; it swaps out the simple headline-by-headline scroll for a more spacious grid arrangement, complete with the first few lines of the story. The iPhone version has been streamlined too, with story excerpts, bylines and site information clearly visible. iOS 5 users get true hardware brightness control, making it easier to read under varying lighting conditions. Instapaper wants to let you know what your friends are reading, so now in addition to the stories flagged by your Instapaper-specific social connections, you can also browse all the linked stories posted by your Twitter and Facebook friends or by the Tumblr microblogs you follow (Arment is a founder and former CTO of Tumblr). For Instapaper subscribers who choose to fork over $1 a month to support the service, the app now includes full-text search of all the articles you've ever saved to Instapaper -- downright handy. You can see the full list of new features at Arment's blog. If you're only using Instapaper via the website, you're not getting the full-on experience. There are very few apps that have made themselves a home on the front screens of both my iPhone and iPad, and even fewer that rate a spot in the app Dock for both devices. Instapaper has been firmly lodged there since version 1, and I don't anticipate pulling it out anytime soon.

  • Daily iPhone App: Scribblenauts Remix

    by 
    Mike Schramm
    Mike Schramm
    10.13.2011

    I remember hearing way, way back that Scribblenauts might be headed to iOS, but when the dust finally settled on the iOS 5 transition yesterday, among the (many -- we'll see more in the next few days) great new releases on the App Store, this one definitely stood out. Warner Brothers and original developers 5th Cell have brought the legendary DS game over to iOS, and the port is just plain excellent. Scribblenauts is a magical game. The idea is that you control Maxwell through a series of challenge levels, and in each one he's got to do whatever's necessary to earn a Starite. You accomplish the goals you're given by using one of the most fascinating mechanics in gaming lately: You simply type in whatever you want to show up in the game, and then it does. If that sounds impossible, then believe the impossible, because that's what Scribblenauts is all about. Just playing around on the title screen can give you hours of enjoyment -- make a "dinosaur," throw a "tiger" into the mix, order up a "hunter" and see how they interact. Maybe you want to create God and the Devil and see what happens, or order up a real working "time machine," or create whatever else you want. As long as it's a noun and not a proper name, Scribblenauts has it. You can even create things with adjectives, so "giant polka-dot emu" works, as does "purple pregnant washing machine." It's incredible. The "Remix" part of this one includes 10 brand new levels, but the best part about it is that Maxwell adventures have been carefully and thoughtfully ported over -- the touch controls work great, the game even offers iOS 5 Cloud integration, and Game Center is fully supported as well. We couldn't have asked for a better version of Scribblenauts on this platform, and if you've never seen this game in action before, you'll be amazed at just what 5th Cell has created here. Scribblenauts Remix is available for $4.99 as a universal version.

  • Daily iPhone App: Fling a Thing

    by 
    Mike Schramm
    Mike Schramm
    10.10.2011

    Big Blue Bubble is the developer behind the Burn the Rope game that we liked a while back. They're back on the App Store with the strange but fun Fling a Thing. In this one, you control a little creature (which is actually a little too close to a bug for me to really like it, but we got along anyway) with a sucker on one end, so that you can stretch him back and fling him up into the upper part of the screen. There, you'll find items and bubbles to collect, and the game itself is a distance title, where you try to make your way up through various sets of stages while trying to do the best you can with the limited number of shots you're given. The mechanic itself isn't all that original, but the game is really well polished, and the difficulty curve is very nicely tuned. Early on, the game seems pretty simple and easy, but as you go up the ladder, more and more items and complexity appear, and eventually the game starts getting the better of you. It's fun, and while the game isn't quite as tight as it could be (there's a "feeding" mechanic for your creatures that I didn't understand at all), what's there is entertaining enough. Fling a Thing is available for a buck on the App Store. It's a simple but colorful palate cleanser of a game.

  • Daily iPhone App: The Adventures of Timmy: Run Kitty Run

    by 
    Mike Schramm
    Mike Schramm
    10.04.2011

    The Adventures of Timmy is the first iPhone game from New York's digital content studio Crossborders. The company recently started up a division just to work on mobile games, and Run Kitty Run is the result. It's a level-based platformer with some interesting graphic touches, a cool soundtrack, and lots of solid platforming. The basic idea is that Timmy has to run through a series of levels to rescue a girl (and recollect some lost photos), and the action is decidedly old school, sending Timmy collecting coins, jumping platforms, and even dropping down on the heads of enemies to attack, Mario-style. Get hit three times and the game restarts from the previous level, or score high at the finish to earn up to three stars per level. There are over 36 levels in the game, and while the platforming is pretty standard (walljumps are about the most complicated maneuver, in the first few levels at least), the controls are plenty solid. Every once in a while, your thumbs will get caught in the wrong places, but that's mostly the fault of the iPhone's non-tactile screen, not the developers (who told me they're thinking about implementing a more responsive virtual D-pad anyway). Plenty of Game Center achievements add to the replayability as well. The Adventures of Timmy is a solid game and an excellent first outing for the folks from CB Labs. It's currently available at a special launch price of just 99 cents, which means you should grab it right away.

  • Daily iPhone App: Where's my Water

    by 
    Mike Schramm
    Mike Schramm
    09.30.2011

    Metacritic has released its monthly listings for iPhone and iPad, and right there on top of the ratings charts is the same title currently sitting on top of the paid charts: Disney's Where's my Water? Where's my Water is by the same team behind Disney's megahit JellyCar, and it features the company's first character ever created just for mobile games: Swampy the alligator. All Swampy wants to do in this one is take a shower, but of course in the sewers where he lives, the pipes are all cut off and blocked up with dirt. So it's the player's job, by scratching dirt off the screen, to guide the water down the screen and into Swampy's shower. There are three ducks to collect in each level (which you can pick up by diverting the water to them), collectibles hidden in the dirt in some areas, and a few other mechanics, including switches, acid water, and even plants that will grow and steal all of your water away. The game is friendly and colorful, and the water mechanics are really brilliant and well done. The title itself is very similar to Cut the Rope, in look and feel if not in actual physics gameplay. So it's no surprise at all that Where's my Water is worth both the same accolades and the revenue. It's a great title, available right now on the App Store for just 99 cents.

  • Daily iPhone App: Shadowgun

    by 
    Mike Schramm
    Mike Schramm
    09.29.2011

    I was a pretty big fan of Madfinger Games' Samurai II: Vengeance -- it had some solid gameplay, but the really amazing thing about the title was the way it looked. Samurai II offered great art and smart graphics programming. Now, Madfinger has turned their graphical expertise to the third-person shooter genre, and the impressive result is Shadowgun, now available on the App Store. Like Samurai II: Vengeance, this game is quite an achievement: The graphics look just incredible. A lot of people are throwing around the term "console quality" in regards to mobile games, referring to the graphical level of Xbox 360 and the PlayStation 3, and while Madfinger's developers didn't hit that mark, they got very close. The cutscenes, the characters, and the environments all look terrific. The gameplay itself is very much inspired by shooters like Gears of War, complete with a simple cover system. The animation is a little off at times, and the writing is not too great, but still, this is an excellent game. If Madfinger gets their due, it should be a showcase for the platform in terms of what it can do. The campaign will last you around six hours. There's no multiplayer mode, though Madfinger promises there is more Shadowgun coming in some form. The game is US$7.99 right now for a universal version, which is pricier than simpler. Still, that's much less than you'd pay for a full console game, and this is a solid title for sure. Madfinger really put their best into this one in terms of graphics and performance, and it shows.

  • Daily Mac App: Soulver

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.28.2011

    Soulver, which has billed itself in the past as a "plain English" calculator, has been around for the past few years as a complex calculator with a simple interface. To use Soulver, type in a math question as you would write it out on paper. Soulver provides the answer as you're typing, ranging from simple math and currency conversions to complex problems. The awesome thing about Soulver is that you also can type in words and Soulver knows what you're talking about. What to know how many miles are in 100 meters? Type "100 meters in miles" and you'll find it's roughly .06 of a mile. Soulver can keep track of stocks as well, but you have to program the app first. Once your preferences are set, tell Soulver the stock symbol and it spits out the current stock price. Or, if you want to purchase ten shares of Apple stocks and you're in the UK, type in 10 AAPL in Pounds and it tells you that it's currently £2,539.02. It's not a sophisticated scientific calculator, but can do basic algebraic equations, functions and other bases. Soulver is $24.95 and is available via the Acqualia site or through the Mac App Store. iPad and iPhone versions of Soulver also are available.

  • Daily iPhone App: Emissary of War

    by 
    Mike Schramm
    Mike Schramm
    09.28.2011

    Emissary of War is a new title from Cedar Hill Games, a studio run by a former Bioware developer who's gotten into mobile development. The game is an action RPG title, and while it is a little short, there's quite a bit of polish here, some fun humor, and a good chunk of intriguing gameplay. You can point and click your hero around the game while hacking and slashing through various enemies, and he has a potion-throwing buddy that will help out both in battle and by healing at the correct times. There's a Rage mechanic for extra attacks, and lots of upgrades and collectibles to find as well. There's Game Center integration for achievements, too, which adds a little extra replayability to the affair. It's a solid title, and the fact that it's available as a universal app for free means you should probably just go ahead and pick Emissary of War up right away. The free game only includes the first episode, but the second is just 99 cents anyway, which is more than worth it if you get to that point. Emissary of War is an excellent addition to iOS (and Android, incidentally), and we're glad to have Cedar Hill's developer here on the platform.

  • Daily iPad App: Netter's Anatomy Atlas

    by 
    Michael Grothaus
    Michael Grothaus
    09.26.2011

    Any medical student or professional will instantly recognize the name "Netter." Frank H. Netter was a physician and artist who drew over 500 plates, or individual medical illustrations, covering virtually every aspect of human anatomy. Netter's Atlas of Human Anatomy, the book, is a classic in the field of medical reference. It outshines Grey's Anatomy, not only in its depth and accuracy, but also because of the detail of the images (not to mention, they're in color). If you're a medical student, Netter's is a must. However, the biggest problem with Netter's Atlas of Human Anatomy, as with most medical reference books, is medical students might break their backs carrying the book around. It's a tome that weights close to ten pounds. The extra weight has now been alleviated however, thanks to Elsevier Health Sciences finally bringing Netter's Anatomy to the iPad. Netter's Anatomy Atlas for iPad offers users all the benefits of the book and more. Because it's an app and not an ebook, Netter's Anatomy Atlas offers interactivity that could never be obtained in paper format. You still get all 531 Netter plates, but the app also gives you the ability to bookmark individual plates, add notes to the plates, customize and toggle labels, and offers a search functionality that allows you to quickly find a plate by plate number or keyword. The app also features some cool extras, like an additional 40 Netter plates once you register the app. Though I'm glad Netter's is finally available on the iPad (my copy of the 4th edition is literally falling to pieces), there is one major drawback to Netter's Anatomy Atlas for iPad. In a baffling move, the app only works in landscape view. You can't look at the images in portrait orientation even though that's how they were drawn. This means you're scrolling a lot through some of the taller images. I imagine this landscape-only limitation will be addressed in a future update (at least, I hope it will be). Besides that landscape orientation problem, the rest of the app is solid and I highly recommend it for anyone in the medical field. Like the book, the iPad app isn't cheap. Netter's Anatomy Atlas for iPad costs US$89.99. But there is also a free sample version, Netter's Anatomy Atlas Free, for those of you who want to try out the app first. If you do buy the full app, be warned: because of all the highly detailed plates it takes up a whopping 1.35 GB of space on your iPad. %Gallery-134922%

  • Daily iPhone App: Sprinkle

    by 
    Mike Schramm
    Mike Schramm
    09.26.2011

    Sprinkle is a physics-based puzzle game that's centered around water. You control a spigot that's mounted on a crane, and then you blast water to interact with various items in the environment, such as boulders (that actually light on fire, sometimes trouble) and blocks. The overall goal is to keep the ingame characters from lighting on fire, and you can do that by flooding their general area. As with most games of this ilk, things start off simply, but ramp up to get pretty complicated, and the fire itself (along with a limited supply of water) means time is of the essence in most of the levels. Burn a house down, and you're done. The game's got plenty of content, with 48 levels and more on the way. I found it to be a little persnickety in terms of controls: the water is executed brilliantly with really amazing physics, graphics, and even sounds, but the items will sometimes flood around the way you want them to, and sometimes not. Still, the spigot itself controls very well, and restarting a level is easy if things don't quite go your way. Sprinkle is definitely one to see, especially if you're up for taking on some more physics puzzles with a fairly new medium to play with. The universal app is available for the iPhone and iPad for 99 cents.