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  • Treyarch reveals the behind-the-scenes story of Call of Duty: Black Ops

    by 
    Mike Schramm
    Mike Schramm
    09.04.2011

    Treyarch's Phil Tasker, Alex Conserva, Dan Bunting, and "Lvl 1 N00b" David Vonderhaar (in costume, with a cardboard nameplate above his head and a full-sized Trollface mask) took the stage at Call of Duty XP this weekend to do a behind-the-scenes talk on Call of Duty: Black Ops' multiplayer game, showing off some work-in-progress and unreleased maps, and answering players' questions about the game. Their well-scripted talk was interesting, though perhaps because most of the show is about the next game in the Call of Duty series, they didn't end up going too in-depth on production secrets. They did, however, explain a little bit about the way multiplayer maps were created for the game. Initially, the developers just sit down with pen and paper to design the map and the flow, and then the map goes through a series of playtesting stages, starting out with temporary art and textures, and then moving on to more tweaks and details as time goes on. The "Summit" map was shown off throughout this process -- it started off as just two buildings on a rooftop, with an open path between them, but over time, the developers tried to open the map up a little more, and really show off to players that they were on a high mountaintop.

  • Interview: Call of Duty: Black Ops producer Dan Bunting

    by 
    Christopher Grant
    Christopher Grant
    05.28.2010

    Treyarch is no stranger to the Call of Duty franchise, having created Call of Duty 3 and World at War, but, up until it began work on this November's Call of Duty: Black Ops, it was stuck in the past -- World War II, that is. After getting our first look at its take on more modern combat, we spoke with Black Ops producer Dan Bunting to find out what to expect from the series' move into the Cold War and the world of deniable operations. Oh, and zombies -- we had to ask about those. Joystiq: Black Ops seems to me to be "modern warfare" -- with a lower case "m" and lower case "w." It's a lot different than the Call of Duty games that Treyarch has made in the past. What's it like going from World War II to a more modern setting? Dan Bunting: It's a completely untapped era; there's been a small number of games that have covered that in the past. It's a really rich time frame to draw inspiration from for creativity. The team is completely jazzed about the theme of the game, and taking more of a special ops angle to it. The Cold War era, there are so many stories there that people don't even know about. A lot of people don't even know what the Cold War is, but there was a kind of birth of these special operations happening during this time frame. We start with Studies and Observation Group in Vietnam, which was SOG, basically the predecessor to the Black Ops, in a lot of ways. These guys were behind enemy lines to do covert missions. They were given carte blanche; these were deniable operations so nobody really could know. It was classified, so they had free reign to do whatever they needed to do to get the missions done. That means that you can have some really great game design elements and story elements to draw from there. In the beginning it was just an explosion of creativity. We've been working on World War II games for so long, it was just a completely fresh, new era for us.