dark-side

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  • The Daily Grind: What does your scariest avatar look like?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    I don't generally roll evil characters, but in service of chasing some Star Wars: The Old Republic legacy achievements, I made that dude up there in the header. He's not particularly fun to play, given his despicable dark side acts, but at least he provided me with a Daily Grind topic. What about you, Massively readers? What does your scariest avatar look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Welcome to The Dark Side

    by 
    Mike Wehner
    Mike Wehner
    01.29.2014

    Is there anyone who didn't love the black MacBook? [Photo Credit: Felixtriller]

  • BioWare: 'Gray Jedi' playstyle in SWTOR will reap rewards

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2012

    Do you have aspirations in Star Wars: The Old Republic of becoming a neutral Jedi like Jolee Bindo -- but the light side/dark side alignment system is getting you down? Good news: The BioWare team is hard at work creating rewards for those who toe the line between naughty and nice. Speaking with PC Gamer, Game Director James Ohlen spilled a few more details about what he calls the "Gray Jedi" playstyle, which will be supported in an unspecified upcoming patch. Gray Jedis (or Gray Smugglers, Gray Inquisitors, etc.) happen when a player creates a balanced mix of light and dark side choices over his or her career and ends up staying in the "neutral" zone on the alignment meter. Because the game currently incentivizes strong light or dark side playstyles with specific rewards, neutral players are left out in the cold. Fortunately, the system that's coming will cater to these dirty, filthy neutrals. "We don't want to force people," Ohlen said. "Once we get to the next stage of our light side/dark side system, you'll see the rewards. Light side, dark side and the gray items will all get more powerful."

  • SWTOR's Daniel Erickson on pulling players' moral strings

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2011

    BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with GameSpy, the Star Wars: The Old Republic head writer opened up about the difficulties and fun of penning a game with so many personalities, choices, and plot twists. Probably the most revealing is how Erickson admits that the writers are trying to pull players in multiple directions through a series of moral influences: the game's own light and dark side system, players' own morality, companions' own likes and dislikes, and multiplayer dialogue. Ideally, he said, one of the goals of the writing team was to make quests that would challenge players' set paths to make them want to change. "It's interesting to watch all those dynamic forces affect the player, see how they interact with the storytelling method," he said. Erickson also says that the project got initial pushback over the notion of centering it on story, because of the past limitations of MMOs and "the expected norm" that had grown over the years: "It was clear, when you played the early MMOs, that they were trying to put as much as they could in for what was there. There were people on each one of these projects that clearly cared passionately about the lore, and were really trying to get it across to the players. So we knew that that was there and we knew from the single-player games what did it." The interview continues to cover a wide range of writing challenges, including coming up with the script for Huttball, quests that the team was sure would get cut by the ESRB, and how the team enjoyed coming up with intricate stories, connections, and romances for companion characters.

  • Luke, I am your smartphone (video)

    by 
    Vlad Savov
    Vlad Savov
    11.26.2010

    NTT DoCoMo recently launched the Samsung Galaxy S in the Japanese market and now we've come to discover that it's chosen a very forceful personality to represent the product to its discerning audience. Darth "roundabound" Vader has been starring in the carrier's latest round of "always with you" ads, wherein he serves as a (sort of) human representation of the phone, thus lending some anthropomorphic qualities to the cold slab of technology awaiting you in the shops. This whole outlandish idea really shouldn't work, but somehow it does -- we want a little Vader in our lives too now. Video after the break.

  • Star Wars Insider share the secrets it learned from SWTOR designer James Ohlen

    by 
    Larry Everett
    Larry Everett
    10.26.2010

    BioWare and LucasArts have not always been very forthcoming with secrets of Star Wars: The Old Republic, but Star Wars Insider Magazine has learned a few tidbits of information that may give us a tingle in the Force. In the article, James Ohlen talks about nearly every major aspect of the game: starting levels, space combat, armor progression, and even the sounds and score of the game, most of which we have covered in here in some way or another. However, he did give a very interesting quote regarding casual gameplay. "A lot of people are scared of massively multiplayer games because a lot of MMOs can become a grind... We've chosen to avoid that. We always give the player a story to drive the game forward." The most interesting part of the article is when Ohlen outlined the Sith storyline. He explains in the article that one of first Sith Warrior missions is to kill your master as well as other students. When that is complete, you are tasked with tracking down and corrupting a very important Jedi Knight. He continues later to explain that the choices a player makes is reflected in his storyline, the light/dark side system, the rewards received, as well as your character's appearance. He explains, "If you're familiar Star Wars: Knights of the Old Republic, one of the things that we showed was how the dark side started to corrupt you. Your appearance started to change, your flesh started to age and become more like Palpatine from the movies, and your abilities started to change as well. This also occurs in The Old Republic." Go to your local newsstand (do they still have those?) or comic book store and pick up the latest issue of Star Wars Insider to nab more detailed information.

  • Hyperspace Beacon: The Gray Jedi

    by 
    Larry Everett
    Larry Everett
    09.21.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire." Ben Kenobi explained this to a young Luke Skywalker when he gave the boy Anakin's lightsaber. Although this statement introduced us to the Jedi, it gave us only a brief glimpse into what it means to be one. In subsequent movies and books, the Jedi Knights were fleshed out to be anything from Buddhist Monks, Taoists, and Knights Templar. Maybe they are really a combination of all of them. George Lucas has never specifically mentioned where his inspiration for these warriors of a more civilized age came from, but one thing has been consistent: Jedi are the heroes -- or at least they are supposed to be. In a brief conversation at PAX, Daniel Erickson, Lead Writer for Star Wars; The Old Republic, told me that BioWare is exploring a more "gray side" to its storytelling. Those who have played Knights of the Old Republic or either Mass Effect game know that this is new ground for BioWare. If your character walked the line between paragon and renegade in the Mass Effect games, your choice made it quite difficult to get a good ending. I believe Ben "Yahtzee" Croshaw, a reviewer for the Escapist, explained it most succinctly in his review of Mass Effect 2: "When you're choosing to free a race of slaves or force them to dance about while you take pictures of them, you're not thinking 'What would I do in this situation?' You're thinking, 'Which option gives me the best $%^&head points because I need them to persuade Crewman A to take her top off?'" Will SWTOR change this perception of BioWare moralism? Continue reading after the break as we explore this anti-heroic stance and the controversy regarding the Gray Jedi.

  • Spiritual Guidance: Going to the dark side

    by 
    Dawn Moore
    Dawn Moore
    06.06.2010

    Silvermoon City records show that Dawn Moore was born and raised by a loving fire mage and holy priest. Fox Van Allen? He crawled out of an ethereal sludge and was raised by warlock cultists. Dawn once saved some puppies and bunnies from a burning zeppelin while simultaneously defeating Undermine drug lords. Fox? He tried to eat those same bunnies. Each Sunday in Spiritual Guidance, Dawn brings you information on how to walk, talk, and dance like a holy or discipline priest. Fox brings you trollish recipes for gnome genocide. Dawn Moore: the choice is clear. [Paid for by priests for Dawn Moore - nsfw] It's about that time in a major content patch when things start to slow down. We've run all the 5-mans we can stomach, and in Icecrown Citadel we're starting to really close in on our goals as the 20% buff and our accumulated gear help to fill in the gaps of what we need to succeed. As this happens, your wish list of equipment is undoubtedly getting smaller; maybe you're done gearing up, or are just waiting for a few more pieces to drop. Maybe you're cursing my name for reminding you that you've had the most terrible luck at getting that wand, cloak, or whatever to drop. But regardless of where you are, I'm certain you've found yourself thinking, "hmm, I could use that for offspec." Like most classes, priests are starting to think about where to go next. Do I gear out an alternative healing set? Should I collect more spirit items for Cataclysm? Do I spend my extra badges on PvP gear? (Dawn says yes! But that's another article.) How about honing out skills in that other healing spec we don't like quite as much as our favorite? Oh, and then of course, there is always the sweet seduction of the shadows. Today, I've put together a little guide for healing priests who want to dabble in the darkness of the shadow tree. While there are notable differences between the styles of playing holy or discipline, the switch to shadow is more than just tossing on some hit gear and taking a trip to the trainer. But before we get started though, I have a small task for everyone.

  • Hyperspace Beacon: Return of the Jedi

    by 
    Larry Everett
    Larry Everett
    05.31.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic, before the dark times, before the Empire," Obi-wan Kenobi explained to a young Luke Skywalker and the audience for the first time in Star Wars: A New Hope. This started the never-ending quest of finding out what exactly it means to master the seemingly limitless power of the Force. On that life-transforming statement, we begin in this week's Hyperspace Beacon. The Jedi Knight places Star Wars beyond every other science fiction story in world. The mix of science and mysticism takes us to a place that challenges not only our mind but our spiritual beliefs as well. The Jedi Order asks us to, "unlearn what you have learned," and to, "do or do not. There is no try." Then, as if to defy greater logic, they brandish a sword made completely of light. Let us take a few moments to rediscover these lightsaber-wielding wizards, find out a little of how they came to be, examine what differences arose over the thousands of years they existed, and investigate what you can expect from the Jedi in Star Wars: The Old Republic.

  • New details on Star Wars: The Old Republic companion characters

    by 
    Mike Schramm
    Mike Schramm
    05.28.2010

    BioWare's lead designer James Ohlen has done a quick interview with IGN about Star Wars: The Old Republic's concept of "companion characters." Not only do you get to tool around the universe as a Sith or a Jedi, but as we first heard back at the game's announcement, you get to bring some other poor suckers with you. The idea sounds a lot like your party members from Dragon Age or Mass Effect 2 -- your companions will follow an "Affection" system, and you can end up making them "twisted to the dark side of the Force" or "stronger and more independent," depending on how you treat -- even gift -- them. (Those being just a couple of examples.) Companion characters will also have a lot of combat utility, and you may want to bring some of them based strictly on how they complement you in combat. The gear you equip for them will also make a difference, so you may have to tailor your party and their gear for the specific goals of any given mission. The system doesn't sound too different from past BioWare games, with the caveat that, since it's an MMO, you'll have to direct AI players in real-time rather than pausing the game to give out orders. Ohlen also says his favorite recent character is Alistair, which worries us a little bit -- he always struck us as whiny. [Via Massively]

  • [1.Local]: I can haz in-jokes

    by 
    Lisa Poisso
    Lisa Poisso
    08.02.2009

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.The green-eyed loot monster contemplating readers from the top of this week's We Have a Tabard appeared to be the source of some agitation for one reader. "I wish each and every person who ever used an 'I can haz' joke was firebombed into oblivion, including the author of this story who posted that braindead image," complained Preston. "Internet memes are some of the dumbest trends on the planet."Readers seemed to feel otherwise, peppering this week's comments with insider jokes, geek references, internet memes and a generally wry outlook on WoW and life. Join hands around the bonfire, boys and girls, and let us indulge in an entire post's worth of internet memes and dumb trends ... courtesy of our very own readers.

  • Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

    by 
    Zack Stern
    Zack Stern
    07.07.2008

    var digg_url = 'http://digg.com/nintendo/Star_Wars_The_Force_Unleashed_Wii_Impressions_Unleashed'; For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the complexity and frequency of enemies feels scaled back. But the Wii motion controls are regularly interesting, mapping many of the game's controls into gestures. The simplest ones feel great, like punching the Nunchuk forward to do the Force-push.After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.%Gallery-20587%

  • No More Heroes remix CD launched nerdily

    by 
    JC Fletcher
    JC Fletcher
    04.22.2008

    Game|Life's Jean Snow, along with a very exclusive audience that naturally did not include us (we'd be happy just to be able to buy the CD), attended the launch party for the No More Heroes Dark Side CD, which features remixes of Masafumi Takada's excellent soundtrack by other game and chiptune musicians. The party took place at Shinjuku's 8-bit Cafe, a retrogaming-themed restaurant with displays of classic games, and even a bin full of games for customers to play at any of the systems set up around the shop.Once the event closed, the celebration moved to another bar called 16 Shots -- as in Takahashi Meijin's button-mashing record. You'll never hear a geekier name for a business, at least until our loan goes through.

  • [E]mulate seven consoles in one homebrew application

    by 
    Andrew Yoon
    Andrew Yoon
    11.19.2006

    Sorry for the lack of updates. Joystiq & engadget hit the scene at NYC's Wii launch party (coverage continues throughout the next few days). At the after-party at my place, we were horrified to see how pathetic the selection of Virtual Console games were (Where the heck is my Gunstar Heroes? When do Mario RPG and Super Metroid come out?). I'm glad to pay my hard-earned dollar on retro games, but damn it--I can't do that if they're not being offered right now!Interestingly, if I so chose to embrace the Dark Side, I could use [e]mulator, from homebrew developer "e". This application includes emulators for a wide variety of systems: Wonderswan, Lynx, PC Engine, Neo Geo Pocket, Game Gear, Game Boy, and Famicom (NES). If one is so inclined, they can visit the site, download the file, and use a program like WinRAR to extract the files. Don't worry, there's a very Engrish read-me that should theoretically walk you through the process.[Via PSP-Vault]