davidjaffe

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  • Jaffe's warehouse pics possible studio space in Utah [update]

    by 
    John Bardinelli
    John Bardinelli
    06.23.2007

    After swearing off blogging earlier this year, God of War and Calling All Cars mastermind David Jaffe returned weeks later to post images from what appear to be an abandoned warehouse. The pics have recently been confirmed to be in Utah, which just happens to be the location of Incognito, the studio Jaffe collaborated with on Calling All Cars. Jaffe's recent post on the future of videogames as "SHORTER, LESS EXPENSIVE" projects instead of marathon development periods may hint at the direction the studio will take when (if) it comes to life.Update: To clarify, Jaffe is not moving to Utah and is still an employee of SCEA. 1UP speculates the studio space could become a "full fledged company or [fill] a more focused role within Sony" and the idea of Jaffe traveling back and forth between Utah and San Diego (as he did with Calling All Cars) "sounds on-target". More here.

  • David Jaffe takes pictures of potential new studio

    by 
    Jem Alexander
    Jem Alexander
    06.14.2007

    Remember that David Jaffe fellow? You must do. He's that guy that makes those games you love. Games like God of War and Calling All Cars. You must remember him. He had a blog, once upon a time, but it went dark about a month and a half ago. Made a rather scathing post after a certain website commented on him pulling Calling All Cars back just before launch to fix some bugs. Ah, now you remember. Good.Well it seems that the darkness that once shrouded his blog has been banished after a new post was made today. Jaffe clearly believes in the old cliche "a picture speaks a thousand words," so he's given us two of them. Words? No, pictures. The pictures show the insides of an empty building. Empty apart from one thing - potential. Could these be images of his new "small games" studio? Especially considering the title of the post is "coming soon." With a dedicated work space for Jaffe and his casual-games making cohorts, we could be seeing more games being produced by him at a much higher pace. We're intrigued to see how this turns out and will definitely be keeping an eye on his, hopefully frequent, blog posts from now on.[Via 1Up]

  • David Jaffe returns to blogging (but only with pictures)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.13.2007

    After swearing off blogging over a month ago for reasons unbeknownst to us -- Jaffe's back! Wave your rollies in the sky and wave them side to side. Whoop, whoop! He returns to blogging with pictures and not words -- actually, not true, the title of the post is "coming soon". The post holds two pictures, the one you see above and one after the break. It's very avant-garde, what Jaffe is doing here; the pictures speak the words for us. It's blogging 2.0.What does it mean? Well, it's one man's struggle against words while probably showing his new office getting all fixed up. Or maybe they put gamers in the fishbowl off to the right side to observe their behavior, helping craft an optimal gaming experience. Obviously Jaffe is building a mystery and carefully choosing what to reveal. Or he's just building an office. One or the other, we're pretty sure.

  • David Jaffe interview, more downloadable games coming

    by 
    Peter vrabel
    Peter vrabel
    05.17.2007

    David Jaffe, the revered designer of God of War and the more recent, Calling All Cars, delivers some interesting banter via an interview with Three Speech. He says the difficulty of developing a title like Calling All Cars was the inability to rely "on old tricks" to alleviate the obviousness in areas with weaker game play. In regards to arcade titles, he says "if [the] core gaming isn't working, you have nowhere to hide." Near the tail-end of the interview, when asked if he has any more ideas planned for more downloadable games, Jaffe says his team is "in the design phase with two and three." Hmmm ... Calling All Cars 2 and 3? Or maybe a redesigned remake of the original Twisted Metal? Hey, we'd buy it.

  • Joystiq Podcast 007 - Synergy edition (feat. Shawn Andrich and Dennis McCauley)

    by 
    Christopher Grant
    Christopher Grant
    05.16.2007

    Arriving fashionably late is the latest installment of the Joystiq Podcast, double-oh seven! No, it's not "Bond edition," it's "Synergy edition." Why synergy? When you combine guest host Shawn Andrich, of the popular Gamers with Jobs Conference Call podcast, with discussion of Jaffeton you can't help but feel the synergy. Roll in some discussion with GamePolitics blogger -- and Joystiq columnist -- Dennis McCauley, and thinks get downright synergistic. Get the podcast: [iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3) [RSS] Add the Joystiq Podcast feed to your RSS aggregator [Digg] Like the show? Digg it. [MP3] Download the MP3 directly Hosts: Christopher Grant and Justin McElroy Guests: Shawn Andrich (Gamers with Jobs) and Dennis McCauley (GamePolitics) Music: "We Weren't Put Together" by David E. Sugar Program: 0:01:30 - Spider-Man 3 synergy ("who cleans up all that webbing?") 0:12:36 - Sony goat of war II ("red phone") 0:21:07 - PlayStation 4 is coming ("fourth dimension new chipset") 0:27:53 - GTAIV "limited" on 360 ("it makes no qualitative difference") 0:33:38 - LucasArts' Fracture ("everybody's a miner") 0:41:00 - Wii release calendar ("What're ya' buyin'?") 0:49:55 - Dennis McCauley on Clements High maps 1:03:48 - The Jaffeton (censored)

  • Stop Calling All Cars, they're coming today

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2007

    David Jaffe's crackdown on criminals, epic games and disc-based content, Calling All Cars, will become available on the US PlayStation Network today. Having seen its fair share of delays and drama, the high-speed, cartoon cops 'n robbers clash is undoubtedly the PSN's biggest and most scrutinized release thus far. Engage in all the hootenanny, hijinks and hubbub online for a $9.99 fee. [Via SCEA press release]

  • God of War PSP images leaked

    by 
    Ross Miller
    Ross Miller
    05.02.2007

    Looks like someone got their Electronic Gaming Monthly issue early and, as is customary it seems with every month's release, uploaded the juiciest scans online. The June 2007 issue, on sale May 8, has a feature on God of War: Chains of Olympus for PSP and German site consolewars.de has the images in a nice gallery for us to peruse.Chains of Olympus is looking very pretty, though these scenes look similar to what we saw in the trailer. We can't wait to see how the action title translates in the forthcoming demo.[Via PSP Fanboy]

  • Jaffe swears off blogging ... was it something we said?

    by 
    Christopher Grant
    Christopher Grant
    05.02.2007

    Dear David (can we call you David? We hope so ...),We could be very wrong, of course, but we're pretty sure the "unnamed" website that drove you to swear off blogging was (the potentially French) Joystiq, and we think we know why.First, a discussion on the simile which we presume set you off: "Like a little girl struggling to keep her favorite doll out of the garage sale bin ..." Obviously, neither you nor we have ever been a little girl, but we imagine that it's pretty tough to part with something so dear. A garage sale bin -- though we can see the implications to a "bargain" bin -- is just the most likely way said little girl would be forced to give her precious friend away. Perhaps a better simile would have been, "Like an overprotective mother carting her still-suckling toddler to kindergarten for the first time," ... actually, you know what? Let's just forget about the similes for now and concentrate on what else we wrote.

  • Jaffe unhappy at the internet - quits blogging

    by 
    Colin Torretta
    Colin Torretta
    05.02.2007

    Yesterday, David Jaffe announced on the NeoGaf forums that Calling all Cars! was delayed (again). The general reaction on the Internet to the announcement was disappointment mingled with acknowledgment that fixing bugs is a worthy reason for a delay. Some people took it better than others though and when our parent site Joystiq compared Jaffe to "a little girl struggling to keep her favorite doll out of the garage sale bin," they clearly hit a nerve on the outspoken developer.Though he didn't specifically call out the Joystiq post as the one that pushed him over the edge, Jaffe posted another one of his infamous rants in which he expressed his ... strong dissatisfaction with a certain 'unnamed' website and declared that he is going to stop blogging: "I'm going to go dark. My stylings have upset some folks within the biz I care very much about and that I can not live with"Personally, I'll miss his blog but he's such a volatile guy that maybe some time out of the limelight will be good for him. According to Jaffe, we can expect to hear from him next in July when he announces details on his next PSN title - or until somebody gets him drunk on camera.

  • Jaffe un-promises, Calling All Cars delayed

    by 
    Ross Miller
    Ross Miller
    05.01.2007

    Like a little girl struggling to keep her favorite doll out of the garage sale bin, David Jaffe is returning to the world of Calling All Cars to make some fixes and revise some of the criticisms the title received via reviews, even after announcing that the title has gone gold, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.

  • Jaffe reviews the reviews of Calling All Cars

    by 
    Justin McElroy
    Justin McElroy
    05.01.2007

    David Jaffe plays by his own rules, mister. So don't think you can go around town giving a 6.7 to Calling All Cars and he won't have anything to say about it. Because he totally will. In an admittedly pretty even-tempered blog response to Gamespot's middle-of-the-road score, Jaffe tries to explain why he thinks the problems that the site has with the game (lack of content, etc.) aren't really that big a deal.Jaffe's real beef is with the criteria by which his $10 game is being judged. He says he wanted to create "a trash talking fun ass time with your buddies," and feels like it's that goal on which the review should be based. (Surprising no one, Jaffe feels the game is between an 8 and 10 in this category.) But in the same breath (or is that keystroke?) he goes on to admit that it may not be fair for him to ask that. The post continues as an interesting, slightly schizophrenic, view into how a developer deals with watching their baby enter the world. Go ahead Dave, wear that heart on your sleeve, we still think you're a maverick. ... A maverick of caring.

  • Initial Review Roundup - Calling All Cars!

    by 
    Colin Torretta
    Colin Torretta
    04.28.2007

    After delay after delay, Calling all Cars! has finally gone gold and the initial rounds of reviews have started to trickle in. Gamespot, 1up, and IGN have all weighed in on David Jaffe's 'casual' follow-up to God of War, and the response has been... interesting. IGN gave it an 8.5, stating that "Calling All Cars is Sony's first truly original, must-have title on the PlayStation Network, and it bests just about everything there is to be found on Microsoft's online arcade center." 1up gave it an 8.0, calling it "a chaotic successor to the likes of R.C. Pro-Am and Super Off Road that's easy on the wallet, and it's also among the best examples of how the concept of downloadable content should be used." And then there's Gamespot. Gamespot gave it a 6.7. They said it was a "frantic good time that's cut short by a serious lack of content." They dinged the gameplay for being too random and luck based, and practically rioted over the inclusion of only four maps, saying "that it feels more like a demo than a full game." As you can see, there is some interesting contrast in reviews between the 'big three' gaming sites. Unfortunately, we cannot really give a rebuttal at this point, since us mere mortals will not be able to get our grubby little hands onto it until next Thursday. Conveniently though, David Jaffe has posted a rebuttal for us! It is a surprisingly thoughtful critique of the Gamespot review and game reviewers in general. Check it out, I highly recommend it:(P.S.: First post!)

  • Calling All Cars is done, due out May 3

    by 
    Ross Miller
    Ross Miller
    04.27.2007

    David Jaffe has announced on his design blog today that Calling All Cars (formerly Criminal Crackdown) has gone gold and is expected to hit the PlayStation Network on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.Has it been worth the wait? Reviews are slowly coming in, but IGN is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.[Thanks, Pete]

  • Shed a tear for Jaffe's Heartland

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.23.2007

    Newsweek's latest exchange with designer David Jaffe dredges up memory of Heartland, one of the industry's recent missed opportunities. In October 2005, when Heartland was known as 'Project HL', Jaffe went public with his goal to make gamers cry, describing his PSP epic as an examination of "what's happening with America and the military". A year later, Heartland was shelved and forgotten, until Jaffe squeaked out a few details in an interview with Entertainment Weekly last month. "Hearing myself talk about it now makes me a bit sad," lamented Jaffe, who was re-realizing that the would-be allegory that depicted a fictional Chinese invasion of the US would have been an important effort for the games industry -- and perhaps Western culture at-large.Our perception of what Heartland could have been has been damaged by Jaffe's often-manic outbursts. The designer essentially snuffed out all curiosity in the title when he spastically proclaimed last September that the future of the industry was in (in all caps) "SHORTER, LESS EXPENSIVE" games, beginning with his PSN launch pad Calling All Cars. Though the Calling All Cars delays will apparently cease by mid-May, the untimely delivery has led many of us to tune out Jaffe's banter. So, just as we've yet to join Jaffe's "pop songs" crusade (a belief that small-time games will pwn the market), we have little faith in the notion of his PSP tearjerker. Shame on us then for feeling a pang of sorrow -- that sudden urge to pour one out -- over Heartland, as Jaffe confesses to Newsweek's N'Gai Croal his reasons for abandoning the project:

  • "Heartland should do for the PSP what Halo did for the Xbox"

    by 
    Andrew Yoon
    Andrew Yoon
    04.20.2007

    In a revealing chat with Newsweek's N'Gai Croal, opinionated God of War and Calling All Cars developer David Jaffe spoke about his ambitious (but canceled) PSP game, Heartland. He revealed the political motivations behind the title, and why the game might have been too ambitious for its own good:"The game was very much a liberal person's response to the Bush administration and the war in Iraq ... [have players] feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal ... As for Phil, his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that Heartland should do for the PSP what Halo did for the Xbox."Ultimately, Sony didn't provide the support that Jaffe needed to complete the game. Instead, Sony pulled resources from the title to place into the PS3 title, WarHawk: "If the team would have been the right size, we would still be in production with Heartland today. That was the main reason we killed it, not enough folks to make the game ... the main issue that made it clear that we could not continue was that WarHawk kept taking our team members as they were further along in production and were the top priority."Sony's admitted to focusing too much on PS3 at the cost of PSP development, and they've promised to change. With WarHawk nearing completion, could Heartland make a comeback?[Via 1UP]

  • God of War creator would have left Blu-ray out of PS3

    by 
    Kevin Kelly
    Kevin Kelly
    04.12.2007

    It's refreshing these days when someone says what is on their mind, and doesn't pander to the corporate entity that they work for all the time. One voice that certainly isn't afraid of biting the hand that feeds him is David Jaffe, creator of God of War, and Game Director and Designer for Sony in Santa Monica. He pretty much chomps down on that hand with relish.In a Bonus Round video interview with Jaffe on GameTrailers, he says "I probably would have taken the Blu-ray out and sold it for less money." Considering how Sony is really pushing the Blu-ray as one of the main reasons to own a PS3, he's certainly swimming upstream. Jaffe (pictured above with a Nintendo neckstrap *gasp*) is probably the only Sony employee openly questioning the Blu-ray inclusion.

  • David Jaffe wants independent studio, hates capitalism?

    by 
    Nick Doerr
    Nick Doerr
    04.12.2007

    David Jaffe is the closest thing to a mascot Sony has right now (we've actually got a nice feature detailing that coming up -- so long as this weekend allows Nick the time to research and write it up), so naturally whatever he says will be taken with a grin, nod, and written down to report on later. GameDaily had another interview with the guy, and we'll take the honor of posting some of his fabulous quotes.What would you change about the PS3? "I probably would have taken the Blu-ray out and sold it for less money." Fair enough. Is this the first time someone affiliated with Sony said something like this? Any plans to start up an independent studio or anything? "I think it's a great idea and it's an idea that I've explored and will continue to explore." He talks about how he's not sure whether the studio would be within or outside of Sony, but he plans to continue contributing to Sony either way. However, he's not sure about the idea. Are bigger games better than smaller titles? How do you feel about being driven to create blockbuster titles one after the other? "It's like, 'F**k you capitalist society that says all I need to do is work and contribute to the bottom line. F**k you up your a**.' I want a life." Now that's what we're talking about! It was strange how Jaffe's attitude was absent from the rest of the interview. Heh, capitalism. He's certainly entertaining. His games are, too. Even if he decides to shy away from those "bigger" titles permanently, he'll definitely become a force to be reckoned with once those downloadable games start rolling out. His latest, Calling All Cars, should be out next week. Probably Thursday, since the PS-Store loves updating on Thursday. Just like Phantasy Star Universe... speaking of, there's a huge update in that game today.

  • Jaffe: fixing scoring gap reason for Calling All Cars delay

    by 
    Ross Miller
    Ross Miller
    04.05.2007

    Insomniac Games (Resistance: Fall of Man, Ratchet and Clank series) interviewed David Jaffe (God of War) for the second episode of their new podcast, The Full Moon Show. Of note is Jaffe's explanation for the delay of his upcoming PlayStation Network title, Calling All Cars.Jaffe said that during playtests people were enjoying themselves more when the scores were close, rather than when the scoring gap was wide. He talked to some industry vets who had worked on a few Midway titles to see if they had any code that could be used to narrow that scoring gap, and sure enough they had some code."We certainly don't want to go into and put in tons of that, but we've gone in and added just a little bit," he said. He continued to say that his hope is folks who are within 20% of each other's skill levels to have very competitive matches. Jaffe also explained that this was the reason for another playtest, and if the code's effects are noticeable then they will take it out.Jaffe noted that they are still planning for a release during the month of April.The interview starts 21 minutes into the 2-hour podcast. Jaffe also talked about his frankness in discussion, his love of playtests (the fifth one is coming up) and his ambitious, now on permanent hiatus, PSP tearjerker Heartland. The podcast also includes updates on Resistance: Fall of Man and the upcoming Ratchet and Clank Future.[Via Aeropause]

  • Why was Calling All Cars delayed so much?

    by 
    Nick Doerr
    Nick Doerr
    04.04.2007

    The Full Moon Show, an Insomniac podcast, recently released "Episode 2" where they interviewed some guy who called himself David Jaffe or something like that. Ever heard of this lout? He thought he could explain why Calling All Cars, made by this other guy named... hmm... well, shoot, we completely forgot! Was it something like Javid Daffe? Either way, here's the explanation from the man himself.During their extensive playtesting, there were instances where one player would just blow away the other players, creating a gap in score that kept growing to silly amounts. Sensing that it would draw away from the fun, Jaffe retreated to some devs who worked on older, arcade-style games for some coding help. Enter the image of Jaffe conversing with a Council of Elders in Developerland. Jaffe and crew are currently testing out some of the strategies for fixing the issue as given by these other developers. At least he's trying to make it fair for everyone, right?

  • April Fool's Alert #2: David Jaffe explodes on Geoff Keighley

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.31.2007

    David Jaffe will finally lose it tomorrow on GameTrailers.com during an interview with Geoff Keighley. The cubby Jaffe will finally have a lover's quarrel on camera with the twinkie Keighley and say, "$%@& you man, why do I have to be humble to you? I'll $%&@ you up your @$$!" Yeah David, don't let Keighley push you around, enough is enough!This April Fool's Day joke is based on Jaffe's previous outbursts. There was the drunken tirade at the Playboy Mansion and once on Keighley's show, GameHead, Jaffe had some choice words about a Gamespot story on him. We certainly look forward to seeing what scripted crazy-talk Jaffe will unleash on Keighley. Then again, taking Jaffe into account, it could all be real!