de-blob

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  • Nordic officially purchases de Blob series from THQ

    by 
    Mike Suszek
    Mike Suszek
    11.01.2014

    Over a year and a half after it won dozens of intellectual properties in THQ's back catalog auction, Nordic Games announced that it closed an asset purchase agreement with THQ for de Blob today. With the rights to the series now officially owned by Nordic Games, de Blob joins properties such as Darksiders, Red Faction and MX vs. ATV on the Austrian company's list of games. The publisher acquired those brands in April 2013 for $4.9 million. "We are excited about what the future holds for this polychromatic extravaganza as the newest addition to our portfolio," Business and Product Development Director Reinhard Pollice said in an update on the publisher's site. "We will evaluate opportunities with the existing games, as well as potential sequels." De Blob launched in 2006 on PC before a THQ-published Wii version arrived in 2008. The paint-splattering, platforming follow-up de Blob 2 launched on Xbox 360, PS3 and Wii in 2011. Nordic Games also reportedly acquired the THQ trademark under a separate agreement revealed in June, though the mark's listing on the USPTO's website still notes THQ as its owner. [Image: THQ, err, Nordic Games]

  • Australian indie: From ratings systems to a boom of small studios, how AU will survive

    by 
    Jessica Conditt
    Jessica Conditt
    11.13.2011

    Australia has one of the most lenient video-game-rating systems in the world. No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are available without edit for 15-year-olds in Australia," said Chris Wright, former marketing head for THQ's two Australian studios, Blue Tongue and Studio Australia. "On balance, Australia is probably the most lenient country in the world for access to mature games." No, really -- Wright was the man who presented Saints Row to the Australian classification board and he prepared plenty of ratings submissions in the country, both as head of THQ Asia Pacific and its two Australian studios. He knows the system, meaning he knows what it has and what it doesn't, such as an R18+ rating. "I believe passionately that Australia needs an R18+ rating," Wright said. "But for me the R18+ rating is not about access to games, but parity with other entertainment forms and the acknowledgement of gaming as an adult pursuit. The R18+ rating will have a net effect of greater overall restrictions on access to games -- many games that would have previously been available to 15-year-olds will now only be available for 18-year-olds and above -- but will mean that a few games at the top end of the maturity scale are allowed to be released." Legislation in Australia recently approved the R18+ rating (though it may take a few years to be enacted) and its Law Reform Commission is attempting to revamp the country's video-game rating system to acknowledge its adult audience. But recently, Australia has had more than ratings to worry about.

  • Check out de Wii and DS versions of de Blob 2

    by 
    JC Fletcher
    JC Fletcher
    12.11.2010

    The latest de Blob 2 screens and video offer a lot of information about various iterations of the sequel. For example, the DS version, developed by Halfbrick, is revealed as a 2.5D platformer, rather than the 3D paintathon of the console versions. And the Wii version looks pretty similar to its predecessor, with evidence of some more open environments. As for the trailer, it offers an indication of the kind of storytelling we'll see in the games and, most likely, the tone of the SyFy "transmedia" programming as well. And it's as close as you could get to a Raving Rabbids TV show.%Gallery-110318%%Gallery-110317%

  • de Blob 2: The Underground rolls out on PS3, 360, Wii and DS in Spring 2011

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2010

    As THQ CEO Brian Farrell indicated in February, de Blob's amorphous antics will be spreading to multiple platforms in de upcoming sequel, de Blob 2: the Underground. THQ has announced that de game will launch in Spring 2011 on de Xbox 360, PlayStation 3, Wii and DS. The move to HD consoles will also enable support for 3D, just in case you felt that Blob's paint-splattering antics should extend beyond your screen and into your living room. THQ also noted that de Blob would make further appearances through a partnership with the Syfy channel and additional "de Blob-branded consumer products." Like ... squishy de Blob stress balls? You can have that one for free, THQ.

  • Nintendo Power reveals de Blob: The Underground for DS, Wii

    by 
    David Hinkle
    David Hinkle
    05.27.2010

    [Nintendo Power] The upcoming July issue of Nintendo Power reveals a new de Blob game coming to the DS and Wii, called de Blob: The Underground. Wii players can expect two-player support in The Underground, as well as "new moves, new foes" and "new 2D platforming segments." Blue Tongue will once again handle development on the Wii version, while Australian studio Halfbrick works on the DS debut. de Blob: The Underground is currently slated to launch in Spring 2011 -- but before that, you'll see much more at next month's Electronic Entertainment Expo.

  • THQ CEO: Move & Natal games shouldn't be ports

    by 
    JC Fletcher
    JC Fletcher
    05.05.2010

    During an earnings conference call today, THQ CEO Brian Farrell told investors and press not to expect the publisher to release ports of its existing games for Project Natal or PlayStation Move. "What you will not see is porting of games to Natal, or I don't think you should see that," he said. "I think they should be specific, standalone game experiences that exploit that very new and significant technology. And the Move is the same way: You've got to do something unique and not just an add-on with respect to that platform." Later in the call, however, Farrell did not entirely rule out ports of Wii games for PlayStation Move. When asked about the possibility of "Moving" games like De Blob (future iterations of which have been confirmed as multiplatform), Farrell said that THQ would "take advantage where we can in terms of development environments [and] take advantage of technology we already have," though he noted that because of the HD capabilities of the Xbox 360 and PS3, "just porting over those assets doesn't work." We'll see what THQ is developing with the new technologies next month, as Farrell said, "you'll like what we show at E3." Even without porting, Farrell said that development costs for Natal and Move games were lower than on traditional games, "because, again, it's not about the technology, but it's about the gameplay." The big draw for Natal titles, he said, is the "interaction with digital objects." Farrell even alluded to passing the savings on to the consumer, rather than defaulting to a $60 retail price for future HD motion games published by THQ. He said that the company is "still deliberating internally on that" and "may not even announce those launch prices until much closer to the launch" of the games.

  • THQ CEO: Saints Row and Red Faction at E3, De Blob going multiplatform

    by 
    JC Fletcher
    JC Fletcher
    02.17.2010

    In an interview with IGN, THQ CEO (that's a lot of three-letter abbreviations right next to each other) Brian Farrell provided more details about the company's upcoming lineup. For one, we can expect to see the new Saints Row and Red Faction games as soon as E3, as well as other assorted games from THQ's lineup. "I think we're going to blow people away at E3," Farrell said. "You'll be seeing Saints Row 3. You'll be seeing the next Red Faction. You'll be seeing more of Homefront. We've been talking about it, but we'll actually show some of our Warhammer 40k MMO, and I think people are going to go, 'Oh my God. They've got their stuff together.'" And Saints Row 3 will evidently cause some to remark, "This is not your father's THQ." Farrell also suggested that THQ has learned its lesson from the last few years of the Wii market, and won't be trying anything like Deadly Creatures again -- a "fun experience" that "didn't find much of an audience." A few "brand extensions" will be shown on Wii this E3, Farrell said. And speaking of extended brands and the Wii, the executive said that the upcoming SyFy-fueled relaunch of De Blob won't just be a Wii game -- it'll be released across multiple platforms, still developed by Blue Tongue. "Actually, I prefer it on a normal controller," Farrell said.

  • THQ and SyFy bringing De Blob back for games and more

    by 
    JC Fletcher
    JC Fletcher
    02.15.2010

    When THQ announced that the De Blob franchise would continue this year, we didn't imagine it had anything this big in store for what we thought of as a semi-obscure Wii franchise. The publisher has partnered with the "Syfy Channel" (ugh) on a new banner called "Syfy Kids," a multimedia initiative including web content, TV, and games -- and De Blob is going to be featured heavily. "We are pleased that our owned franchise de Blob has been selected as a foundational character and storyline for Syfy's new Syfy Kids brand," said THQ's Doug Clemmer. "We look forward to working closely with Syfy to introduce de Blob's colorful world to a new audience of young adults via webisodes, television and other media, broadening awareness for this loveable hero." Most importantly, this De Blob resurgence will result in new video games. The announcement claims that THQ will release new de Blob games across "multiple gaming platforms" by the end of March 2011. That's something you can appreciate even if you never watch a second of SyFy.

  • De Blob to paint the town once again

    by 
    JC Fletcher
    JC Fletcher
    02.03.2010

    Back in early 2009, THQ hinted at more games in its De Blob franchise. In early 2010 ... it's hinting again. During an investor conference call, CEO Brian Farrell told us to expect more from its amorphous hero in fiscal 2011 (which takes place in real time between April 2010 and March 2011). The franchise has been similarly amorphous, consisting of one Wii game, one iPhone game, and one cancelled DS game. Given THQ's recent attitude toward Nintendo consoles, if we were to guess a platform for whatever this new game is, we'd go iPhone.

  • Darksiders rides into 1.2 million homes, THQ recovering financially

    by 
    Ben Gilbert
    Ben Gilbert
    02.03.2010

    THQ today announced to investors its financial holdings for the year ending December 31, 2009, reporting a net income of $1.4 million and sales of $701.5 million in the final nine months of the year. To put that in some perspective, the net income for the same period last year was a $334.2 loss. No doubt well-reviewed titles like UFC Undisputed 2009 and (personal favorite) Red Faction: Guerrilla helped that financial 180° turn -- a much needed one after a rocky 2008 and a mess of layoffs in 2009. The publisher also announced "first four week" sales of Darksiders have already reached 1.2 million in the US (Ahem, Mr. Greenwald? Did you hear that?). Interestingly, THQ called the game part of its "growing portfolio of owned brands," among Red Faction, de Blob, Drawn to Life, and Saint's Row. And with this afternoon's investor call, it would certainly appear we'll be seeing more from that portfolio in the coming year.

  • THQ hints at de Blob getting de sequel treatment

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.26.2009

    You know, sometime in de future. In response to solid sales enjoyed by its squishy, Wii roll-playing game, publisher THQ has hinted that de Blob may be changing status from quirky once-off to lovable franchise. "We're pleased with de Blob's performance worldwide," a THQ representative recently told IGN. "It's a great intellectual property and you can tell your readers to expect to see more of de Blob in the future." According to IGN and data compiled by the NPD group, de Blob had sold 230,000 copies by the end of 2008 in the US alone -- not exactly a colossal smash hit, but certainly a happy end to a humble beginning.

  • de Sequel

    by 
    Chris Greenhough
    Chris Greenhough
    01.24.2009

    Last year's de Blob found a squishy, colorful place in all of our hearts and, more importantly, sold enough copies to make THQ keen on a sequel. Speaking to IGN, a representative for the publisher expressed pleasure at de Blob's performance worldwide, promising that we can "expect to see more of de Blob in the future." We'll hold you to that, THQ.Something else of interest in IGN's article: NPD data shows that de Blob sold 230,000 copies in North America between September 22 and the end of 2008, whereas Wario Land: Shake It! moved only 150,000 copies in the exact same period. de Blob isn't just a third-party "core" success -- it's even outsold a rival title from Nintendo!%Gallery-17709%[Via NeoGAF]

  • Scheduling change for Swords & Soldiers

    by 
    JC Fletcher
    JC Fletcher
    12.05.2008

    Attention, fans of de original PC de Blob project: Ronimo Games' Joost van Dongen can be heard in the (rather meandering) Hear Mii podcast, in a very long interview. Unfortunately, that lengthy discussion contains a bit of bad news: his company's fantastic-looking WiiWare RTS Swords & Soldiers will slip from its original Q4 2008 date (there aren't that many dates left in Q4 2008!) to February of next year.We don't really expect to know when any WiiWare game is going to come out anyway, so we're taking this delay announcement in stride. Mostly we're just happy to be reminded of Swords & Soldiers and to have an excuse to post this concept art from the official site.%Gallery-29716% [Via GoNintendo]

  • Check out the full set of Amazon Wii deals before they vanish

    by 
    JC Fletcher
    JC Fletcher
    11.28.2008

    We thought we had missed the opportunity to post the full list of Amazon Black Friday Wii deals, but we've checked this morning and every item isn't sold out! In fact, a lot of stuff is still in stock! Bless Amazon for making it possible for people to grab a huge deal without waking up at 2AM or waiting in line in the dang cold. We may regret sharing this with you, as we have yet to get in on the $10 Resident Evil 4 or NiGHTS, the $26 de Blob, or the $8 Perfect Shot. But it's the holidays! 'Tis the season to be sharing, Fred.

  • Amazon's Black Friday deals are worth staying home for

    by 
    JC Fletcher
    JC Fletcher
    11.26.2008

    The Black Friday game deals that Amazon has revealed so far are among the most compelling anywhere -- and that's not even taking into account the fact that you don't have to face the teeming masses of retail zombies to get your hands on them. All you need is a finger hovering over the F5 key and a credit card nearby.Amazon sent a partial list to Kotaku, with the promise that there will be lots more cheap games to buy come Black Friday. The standout among the Wii offers is the Animal Crossing/WiiSpeak bundle for $40, but we'd feel like victorious Black Friday navigators if we managed to score a $26 copy of de Blob or a $30 Wario Land: Shake It.Oh, and they'll have Wii systems and copies of Wii Fit starting midnight (we assume PST, since that's when Amazon usually updates their deals).

  • Oz developers love de Blob

    by 
    David Hinkle
    David Hinkle
    11.25.2008

    Move over, Paul Hogan. Aussies have a new hero: de Blob.Even though the game wasn't a commercial success, the game won the hearts of gamers and critics alike. In fact, it might as well be Australia's favorite game, as the title has dominated the Australian development awards. Every year, the GDAA (Game Developers Association of Australia) bestows honors on outstanding games and this year, a majority of those awards were dropped on THQ's title. Among those nods were several big ones, including best console title, best gameplay, best audio, best graphics and the GDAA's game of the year award.%Gallery-17709%

  • Apple to show off THQ's De Blob at Apple Stores

    by 
    Mike Schramm
    Mike Schramm
    10.04.2008

    The good folks at THQ just dropped us a note that they've signed a pretty big deal with Apple -- their game, De Blob, which I played at E3 and previewed for Joystiq (and talked with the creator for TUAW), will be installed on in-store iPhones as a demo game. They say that the game's use of the accelerometer and solid 3D graphics (you use the accelerometer to bounce a little blob around a 3D world and paint various buildings in the environment) was what brought Apple to choose the game as a software demo for their handheld.The good news is that De Blob is a quality game, but the bad news is that it's from a large developer like THQ -- Apple has shown a bias in their official outlets for larger companies like EA, and it's disappointing to see that when lots of the best games on the store are coming from much smaller developers. On the other hand, to their credit, Apple has occasionally passed the spotlight to smaller devs, so hopefully this won't be the only game to ever see a demo in the brick-and-mortar stores.And the other good news here is the Apple seems to finally be giving gaming a space in their marketing, if not in their culture as a whole. For a long time, gaming has had to take a backseat at Apple, but the recent push behind the iPod as "the funnest iPod ever" and these in-store displays point to an Apple that finally recognizes how widespread especially casual gaming has become and how important it is to selling computers nowadays.

  • Metareview: de Blob

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.25.2008

    In the shadow of recent releases like Mega Man 9, Samba de Amigo and Wario Land: Shake It! rolls de Blob, a game that might have been easy to forget about despite the compelling visuals. But when people start throwing around high review scores and phrases like "best third party game" (in a while, at least), we stop and take note -- and there's a great deal worth noting.Eurogamer (80%) thought de Blob was colorfully delightful, though flawed: "The premise is delightfully daft, and some superbly animated sequences help set the tone with a style and tone evocative of LucasArts' legendary Day of the Tentacle. [de Blob is] a game we'd heartily recommend to anyone who thirsts for a 'proper' Wii game, whatever that is. Admittedly, some of the control and camera niggles ultimately detract from the overall enjoyment, but not so much that they should put you off trying this excellent and thoroughly original game."Gameplayer (100%!) found something for everyone: "This is because de Blob is, in many ways, what you want it to be - there's no single, 'on-rails' way to either play it or complete it. Whilst progression does rely on a deftly implemented learning curve, and increasingly challenging elements of strategy, the route to the end can vary greatly. Want to barrel through as quickly as possible? Go for it! You only need to attain a certain amount of points to advance. A bit of a score whore? Do your best to find all the hidden bonuses! Meanwhile, the obsessive-compulsive out there may wish to colour in everything they encounter and go for the 100% effect – no problem!"Matt Casamassina of IGN (84%) thought it looked fantastic: "de Blob is a game whose graphic look seems perfectly suited to Wii and it really is an excellent style. I love the contrast between the monochromatic cities and the colorful main character who drenches them in bright primary colors. I think it's worth stating, though, that Blue Tongue has matched all that style with a technical showpiece for Nintendo's little system. The platformer boasts an exceptionally clean, polished look complete with well-rounded architecture, beautifully animated characters and objects, some of the best particle effects I've seen in any Wii game to date, gorgeous graphic effects like depth of field blur, shimmering water transparencies, heat distortion and bloom, and more. All of this at an astonishingly rock-solid fluidity of 60 frames per second." Gallery: de Blob

  • de Blob dev not down with MotionPlus

    by 
    David Hinkle
    David Hinkle
    09.24.2008

    Nick Hager, producer on de Blob, isn't too jazzed at the idea of MotionPlus. It's not that he doesn't like the tech, he just has a problem seeing the majority of people that enjoy Wii on a regular basis want to play with the new peripheral."While it's definitely intellectually stimulating from a development perspective to play with those ideas - and I think it does appeal to a set of gamers out there - I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around," Hagger said. Does he mean the casual crowd that bought Wii Fit and played it once? Is he talking about the people that nabbed the system only for Wii Sports?Is 1:1 movement really that much of a leap for the casual crowd that are looking for a simple experience? We'd think not, because it's basically the same deal: moving the Wiimote to afftect things in-game. That's what got most into the console in the first place, so if the tech works a bit better, how is it deterring the extremely casual crowd away from the system?%Gallery-17709%[Via Joystiq]

  • de Blob comes with de Freebies [Update 1]

    by 
    Chris Greenhough
    Chris Greenhough
    09.23.2008

    The first reviews are appearing for de Blob, and they're really good. We should all buy it, in other words, but it's worth mentioning that a couple of retailers are willing to bribe you to purchase your copy from them. Best Buy, for example, is offering customers a free and also very yellow de Blob T-shirt (pictured here). It's rather nice, in our opinion. We'd definitely wear it in public, and we're extraordinarily fashionable people. Meanwhile, Circuit City is giving away copies of the de Blob soundtrack, which is happy and catchy and jazzy.Wherever you purchase it from, we just hope de Blob sells some copies. We're tired of the myth that the Wii lacks quality third-party releases, but also tired of people not buying said games.[Update: Brits take note: de Blob is a measly £18 at Play -- thanks, Nigeria!]%Gallery-17709%