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  • The Daily Grind: Do you play MOBAs?

    by 
    Bree Royce
    Bree Royce
    07.22.2014

    We joke a lot on Massively about how there's a new MOBA released every day, but let's be fair: It's more like every other day. The first MOBA I ever played was Demigod, and that was back before the term had really become popular, before League of Legends had launched, and long before the deluge of MOBA clones had hit us. I had fun, but I pretty much knew the genre wasn't for me. I like a bit more persistence to my PvP, and I really prefer larger-scale battles and worlds. This is why I play MMOs. But the MOBA genre is young and evolving. Some MOBAs even seem to be trying to attract MMORPG players with cosmetic gear and first-person perspectives and even something that still looks a bit like personal housing. So here's the question for today: Do you, as an MMORPG gamer, play MOBAs? What would it take to get you to play them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: League of Legends is the new World of Warcraft

    by 
    Brendan Drain
    Brendan Drain
    07.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incredible financial success that it causes the games industry to completely lose perspective. All it takes is one game to start raking in the millions for developers, publishers and investors to stumble around with dollar signs in their eyes for years to come. Innovation grinds to a halt and everyone starts blindly copying whichever game just hit the jackpot. It's like some huge industry-wide superstition takes over and convinces people that if they do the same dance the same way, it'll rain again. World of Warcraft has consistently had this effect since shortly after its launch in 2004. To this day, several studios per year excitedly announce yet another fantasy MMO that lifts its entire feature set and every gameplay mechanic wholesale from World of Warcraft as if it were a model for automatic success. The same thing is happening again in online gaming today, not from MMOs but from MOBAs, a new genre based on the competitive gaming classic DotA. Developers are still chasing the massive money made by yet another hugely successful game, and this time it's League of Legends.

  • Know Your Lore: The Eternals part one -- the Ancients

    by 
    Anne Stickney
    Anne Stickney
    07.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. With Cataclysm coming up and the beta now up and running comes plenty of new information about what we'll be seeing in Cataclysm. One of the highly anticipated zones is Hyjal, where players will work with the Guardians of Hyjal to retake the mountainous peaks where Nordrassil has begun to grow anew. Parts of these quests involve the Eternals of Azeroth -- characters we've only seen in novels or game manuals, but never been exposed to in World of Warcraft. Today we'll be looking at some of the major players in the Eternal lineup, and how they relate to World of Warcraft. WARNING: Some of the descriptions and Eternals in this post are taken from Cataclysm content. While I will avoid spoiling any Cataclysm quest lines or events, there will be screenshots -- if you'd rather avoid all Cataclysm content altogether you may want to skip this post. To begin, we have to define what exactly an Eternal is as far as Azeroth is concerned. Eternals are the immortal, divine beings of Azeroth who wield godlike powers and are generally either revered or worshipped by the mortal races in one way or another. There are many different kinds of Eternals out there oddly enough -- the Titans, the Elemental Lords (who have been covered in great detail by Matthew Rossi), the Loa spirits, the Old Gods, and the Ancients. Today we're going to look at the Ancients -- Eternals worshipped mostly by night elf society as deities. The big Eternal in night elf society is of course Elune, but what about the other Eternals in the night elf pantheon? Let's take a look.

  • Labor Day 'Impulse' buy: Sins, Demigod and Dawn of Discovery on sale

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.03.2009

    With what we're told is the weekend of Labor Day ahead of us, an Impulse sale is trying to do its best to keep us indoors on this last unofficial weekend of summer. The Impulse store currently has some great titles at deep discounts.Stardock-published games Sins of a Solar Empire (with Entrenchment) and Demigod are both only $20. Meanwhile, the economic real-time strategy sim Dawn of Discovery is $25. There's plenty of other deals, including World of Goo for $10, so try not to spend those last fleeting days of summer inside. We dare you.[Via Big Download]

  • Demigod bestows demo on the little people

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.30.2009

    Demigod has finally seen fit to grant a demo to the masses. Gas Powered Games' RTS now comes in a bite-sized offering, in which players have access to one map and four playable demigods (Regulus, Rook [pictured], Sedna and Lord Erebus). All gameplay modes are available in the demo.The Stardock-published title did have a shaky launch -- thanks to pirates -- but the company has since apologized for the overburdened server loads, and things seem to be in working order. Definitely worth checking out for RTS fans who only have time for short games.

  • Stardock issuing apology coupons for Demigod network issues

    by 
    Richard Mitchell
    Richard Mitchell
    05.22.2009

    Demigod, the latest from Gas Powered Games, has had quite a rocky start since it launched in April. Its servers were first overrun with pirates and the network problems continued to persist into May. Stardock, the game's publisher, promised to dole out coupons to players as an apology for the poor network performance, and Big Download reports that customers are starting to receive them.The coupons will allow anyone to purchase the game for 50 percent off the standard $39.99 price. We're not quite sure how offering a discount to new customers amounts to an apology to current customers, but it's definitely better than nothing. We're sure it might also serve to help new customers take the plunge despite the reported issues.So, how about it, Demigod players, have you received your coupon yet? Did you manage to convince a friend to pick up the game? For that matter, have you stuck with the game despite its problems?[Via BD]

  • BattleForge trailer goes all tribal drumming on us, price drops

    by 
    Ben Gilbert
    Ben Gilbert
    05.05.2009

    For those of you not playing that other fantasy RTS with giant beasts on PC (*cough* Demigod *cough*), there's always the card-based strategery of Phenomic's BattleForge. The newest trailer released (seen above) showcases not just the massive scale of some rather colorful battles but also some of the most dramatic music we've ever heard. And what does the sound of tribal drumming bring with it? Apparently a price drop, as EA announced today that the game's price is lowering to a more competitive $29.99. We'd love to tell you more about the online-only PC game but when we tried to get a hands-on at New York City Comic Con, wouldn't ya know it, the servers went down. We can, however, point you to the game's website where a free demo is waiting patiently for you to download it.%Gallery-44102%

  • Demigod servers overrun with pirates at launch, better now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.17.2009

    Demigod appears to have been a pirates' cove at launch, as Stardock CEO Brad Wardell explained on his blog a couple days ago: Out of the 120,000 connections on launch day, only 18,000 were legitimate customers (that's not sales, merely "concurrent users"). Obviously, this situation put quite a strain on the servers. He explained that Stardock stress tested for 50,000 players at peak times and wasn't expecting to hit those numbers for weeks.A letter from Stardock this morning notes that "most" launch day issues were resolved yesterday afternoon. A "doppleganger" of the network was created, along with an update for legitimate players, which now directs them to the clean servers. It's a pretty nasty situation for Stardock, which has actually put faith in gamers by not placing copy protection on its games. [Via Edge]

  • Broken promises, or 'How GameStop's error cost Stardock a vacation'

    by 
    Xav de Matos
    Xav de Matos
    04.15.2009

    Stardock employees had their Easter weekend ruined by GameStop when the retailer decided to break street date on the Gas Powered Games-developed action RTS, Demigod. "We were looking forward to the weekend to recover," Stardock CEO Brad Wardell wrote on the publisher's official forum. "Instead, we found ourselves back at work having to turn on and configure the multiplayer matchmaking servers." Beyond losing vacation time, Wardell theorizes the early availability of Demigod will cause piracy of the copy protection-free title to be "maximized." But the outspoken (anti-intrusive DRM) exec says Demigod's early release may serve as proof of the actual effects of piracy. In response to GameStop's decision, Stardock released the game via its own digital distribution service, Impulse, a day early (on Monday). While Wardell wouldn't discuss speculation that GameStop intentionally released Demigod early to combat Stardock's digital distribution service, the CEO says Stardock is in talks with GameStop to find out "how this happened."[Via Gamasutra]

  • Demigod preview vid features Brad Wardell walkthrough

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.04.2009

    The latest video of Demigod is actually a four-minute walkthrough of the game with Executive Producer (and Stardock CEO) Brad Wardell. It's been hard to describe Gas Powered Games' Demigod because it's not a conventional RTS. Players mainly focus on leveling up and keeping alive their main deity character, so there are a lot of RPG elements in the game as well.The video does a solid job of describing what a typical multiplayer match is like. We've had some time with the beta, and the focus of the game is to keep the action going and avoid the micromanagement in normal RTS titles -- a match can be finished in about a half-hour. Although it's not shown in this video, the camera is completely free to set at whatever angle you'd like to experience the action, which is actually pretty cool once The Rook starts whaling on troops. This PC only title -- which once you play, you won't understand why that is -- will be available this April.

  • Demigod expects retail to pray for release April 14

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.26.2009

    Stardock let us know that Demigod is ready to take control of PCs April 14. The new-fangled RTS, developed by Gas Powered Games, is priced at $39.95 for the standard version and $49.99 for the collector's edition. The additional ten-spot will net deity wannabes a soundtrack CD, poster and a pewter figurine of The Rook.Demigod is also available to purchase on Stardock's Impulse digital distribution system. The game will utilize Impulse for its multiplayer functionality, too, but full details have yet to be revealed.%Gallery-19979%

  • Stardock sticking with Q1 release strategy for next half decade

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.10.2008

    Stardock just seems to "get it" when it comes to not putting any more burden on our time (or wallets) during the holiday season. The company's CEO, Brad Wardell, tells Gamasutra that the small publisher plans to release a title "every first quarter of every year" over the next five to six years. This way it can avoid the holiday glut, along with the marketing dollars required to stand out in the crowd.The Q1 release strategy, although not explicit up until now, seems to have worked well for the publisher. Galactic Civilizations II cut out a niche and Sins of a Solar Empire was a bona fide sleeper hit. We know that Gas Powered Games' Demigod is scheduled for February of next year and Stardock's internally developed Elemental is already slated for February of 2010. The publisher has its 2011 game already planned, but isn't announcing it yet.[Via Evil Avatar]

  • The Best of Big Download: November 3-9

    by 
    Joystiq Staff
    Joystiq Staff
    11.09.2008

    Are you already decorating for Christmas? If so take a break from the tree and check out our highlights at Big Download for the past week:Exclusive Features Reviews: We review Command and Conquer: Red Alert 3 and American McGee's Grimm: The Singing Bone plus the Dead Space Downfall animated DVD. We also have some impressions of the Left 4 Dead PC demo. Interviews: We chat with the dev teams behind Demigod, Theatre of War II and Death Track: Resurrection. PC Game Character for President: We have a new person in the White House, but what would it be like if some of of the most famous PC characters ran for President of the US? Beyond Left 4 Dead: Zombies in PC Games: We take a look at a ton of undead characters in our favorite PC game titles. Mac Monday: Our weekly look at Mac games takes a gander at the kid title Majestic Forest MODmonday: Our mod feature this week looks at the graphical revamp King's Quest VGA. Independent Minds: Our weekly look at the indie game industry takes a look at overly-ambitious game designs Big Ideas: Our weekly column on themes in the industry looks at how the PC game audience could be bigger than it is. Freeware Friday: Our weekly free games column is about the recently released ad-supported free version of The Suffering. Virtual Bargain Bin: Our weekly cheap game column takes a look at the Valve Complete Pack collection on Steam. BigCast: It's the latest installment of the best PC game podcast out there (well, we think so anyway).

  • PAX 2008 hands-on: Demigod

    by 
    Kyle Horner
    Kyle Horner
    08.31.2008

    Following an interview with Gas Powered Games at PAX 2008, we got some hands on time with their newest creation, Demigod. The first thing we noticed while watching it running on glowing, envy-inducing PCs was how deliberate much of it looked. Everything from the unit/map design to the ease-of-use control scheme oozed hours of careful consideration on developer GPG's part. While the concept of Demigod tends to bewilder many who hear it -- ourselves included -- understanding the idea only took us a few minutes of playing the atypical strategy game.Players only control their Demigod and its set of abilities. Our time was spent with the RPG-style Torchbearer, a Norse flavored character that can switch between ice and fire modes. We were digging his armored-burn-victim look, which just so happened to feature more armor and less burn. The Torchbearer is all about freezing everything before switching to fire and watching the screen light up as your enemies burn. Our magical offensive certainly got us some kills, but it wasn't moving the battlefront at all. Once we began to work more attentively with our AI-controlled troops of the non-Skynet variety, the battle quickly shifted to our favor.Our actions in-game where peppered by murmurs of, "Oh, whoa." and "I want this game, now" from various onlookers behind us. We were starting to agree with this sentiment. It surprised us to find out that the game is actually running on a version of the Supreme Commander engine, as we saw more visual variety in 30 minutes with Demigod than we ever did playing hours of SupCom. GPG assured us that the system requirements are designed to include low-end machines, which is very much due to the fact that Demigod doesn't try to do a thousand things at once on-screen while you play it. (our wallets say thanks) Looking at the game, it was fairly hard to imagine that the harpy-like creatures and wiggling death-plant-things were living in the same engine that featured angular robot-spiders and hover tanks that bogged down our computers just a year and half ago. All in all, Demigod looks like it's going to steal away our precious personal time when it eventually ships on Stardock's Impulse service next year. [MP3] Download this interview in MP3 format

  • Demigod releases first trailer, confirmed playable at PAX

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.29.2008

    Publisher Stardock has released the first trailer for Demigod, its upcoming "team-based action game with RTS and RPG elements" being developed by Gas Powered Games. The title will support one-on-one battles, but the game apparently shines in team play. The idea of a "team-based" RTS is still something we're wrapping our brains around; as multiplayer RTS is nothing new, but Demigod sounds like something different. For those who really want to get some hands-on time with the game, we were able to confirm the title will be at PAX.Gamespot recently spoke with GPG and Stardock about the development of Demigod and we're definitely looking forward to learning more as the title continues its crusade for an early 2009 launch. We're still keeping our fingers crossed for an announcement that the game will make the leap to consoles. Check out the trailer after the break.%Gallery-19979%

  • Know Your Lore: Malorne

    by 
    Alex Ziebart
    Alex Ziebart
    07.04.2008

    Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.Before we start this week, I'd like to let you guys know about a neat little thing we've set up for you. If you have requests for Know Your Lore or questions for that other column that I do, you can e-mail me at lorenerd@wow.com ! I can't guarantee that I'll fill all Know Your Lore requests, but I'll certainly do my best. Now, on with the show!My original intent with Know Your Lore this week was to go back to our preparation for Wrath of the Lich King with Kel'thuzad. I was pretty excited, because I adore the Scourge and c'mon, Kel'thuzad has to be awesome, right? Uh... no, not really, he isn't. He was shockingly boring and was only interesting in the context of the Scourge as a whole. He's definitely a pawn. He didn't stand up well on his own, so we're stepping away from the Road to Wrath a little longer.Instead, we're going to focus on a topic suggested by my buddy Danny Whitcomb. Today we're going to look at Malorne, which conveniently goes pretty well with this past week's Ask a Lore Nerd. Malorne is one of many demigods in Kalimdor's history, but is/was generally regarded as one of the greatest. This makes sense, considering he and Elune hooked up once upon a time

  • Joystiq interview: Demigod, Sins, and the death of PC gaming

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.24.2008

    With publisher Stardock's rise the last couple of years and the announcement that it'll be publishing Gas Powered Games' next title, Demigod, it was time catch up with the two companies. We spoke with Stardock's CEO Brad Wardell and Gas Powered Games' founder Chris Taylor and asked some niggling questions on our minds ... and fired a few total shots in the dark which yielded results (like Demigod on consoles?). Find out more about Stardock and why Gas Powered Games decided to hook up with the little-publisher-that-could for its next title in our interview.OK, let's get right into it, what's Demigod?Chris Taylor - Demigod is a frantic team-based action game with RPG and RTS elements mixed in. If that doesn't sound familiar, it's because we're sort of inventing a new style of hybrid gameplay. The player selects a Demigod, and fights for a place in the pantheon of Gods in these incredible arenas. Each battle puts the player in command of either an Assassin Demigod, or General Demigod. These two types gives the player a choice of whether they command just the single Demigod, an Assassin, or whether they take command over every single unit in the game, like a traditional RTS, a General. %Gallery-19979%

  • Demigod could one day rule consoles

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.24.2008

    Gas Powered Games founder, Chris Taylor, recently spoke to Joystiq about his upcoming game Demigod (full interview, which includes publisher Stardock's Brad Wardell, coming later today). With GPG's latest game, Supreme Commander, jumping from PC to consoles, we wanted to know if Demigod could do the same thing. Taylor says it's a discussion the studio is having, "but no final decisions have been made just yet."Even if the game isn't coming to consoles, we wanted to know if the company is thinking ahead and designing the PC version of Demigod for use with a gamepad. Taylor explains that GPG is focusing on the PC version and if it made another version for consoles, the company would overhaul the interface, as there are currently no plans to support gamepads (like the Xbox 360 controller) at this time. He says GPG re-did Supreme Commander's controls when translating it to the Xbox 360, and also alludes to Supreme Commander coming to PS3 as well. We'll have the full interview up soon.Update: Interview is up now.%Gallery-19979%

  • Stardock publishing Demigod, praying for domination Feb. '09

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.07.2008

    Demigod, Gas Powered Games' team-based RTS/RPG, is expected to launch in February of 2009. The company announced today it has reached a publishing agreement with Stardock, which also prominently stated in its press release that the game will feature no on-disc copy protection.Gas Powered Games is best known for its Dungeon Siege series, but most recently released the hardcore RTS Supreme Commander (recently delayed for consoles). Publisher Stardock recently found more mainstream success with the best-selling -- and surprisingly scalable on older PCs -- Sins of a Solar Empire (the company's Galactic Civilizations II isn't bad either). Sins sports no copy protection and, despite that fact, the game has found success at retail -- plus, it's only $30. Demigod will have a public beta this summer and we'll be sure to post more about that when details become available.%Gallery-19979%

  • Gas Powered Demigod unearthed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2008

    Chris Taylor's Demigod is an action/RPG/RTS mashup built in the spirit of WarCraft III mod Defense of the Ancients, reveals 1UP. While the blowout tell-all is reserved for the pages of the Games for Windows mag, a few hand-me-down details have been passed along describing the basic architecture of Gas Powered Games' latest feat. Players control single units, so-called lesser deities, each armed with variations of brute force (action) and minion-manufacturing powers (RTS). (1UP notes that dude with the ginormous shoulder pads is skilled in dispatching petty units when his arm gets tired of swinging that tower-sized mallet.)Gas Powered has designed Demigod to be a multiplayer game with an emphasis on co-op play, but a single-player mode will be included, to serve as a "training ground" for PvP matches.