denis-dyack

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  • Dyack: Industry making more games than consumers can handle

    by 
    Justin McElroy
    Justin McElroy
    07.17.2009

    When we first heard about Denis Dyack's vision of a single-console future, we were ready to dismiss the idea as, if you'll excuse our language, cockamamie. Now, in a world with cloud computing systems like OnLive and Gaikai in the works, it doesn't seem that nutty.He's still banging the drum and elaborating on his point, saying that the single console would help reduce a glut of games overwhelming the consumer. "There were 300 or so games released last November. We're in a state of performance over supply. We're making more games than consumers can possibly consume," Dyack told Videogamer.com. "Marketing is having a disproportionate effect over the success of games because there's so many out there people are ignoring us."Hey, you're a consumer, right? Are you feeling overwhelmed?

  • Silicon Knights lays off 26 employees 'temporarily'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.06.2008

    We'll spare the "too human" jokes and get right to it: Silicon Knights laid off 26 employees today as the studio reshuffled its size in preparation for "several new and exciting" projects. Before the "temporary" cutback, the company totaled just over 180 employees."These 26 individuals are hard-working and valued team members that we hope to bring back as we ramp up on our future projects," head knight Denis Dyack said in a statement. The layoffs are consistent with typical development cycles in the industry, but do come at a time when global markets are wavering. Silicon Knights has not yet named any of the individuals affected by today's downsizing, but a tipster suggests the group includes "a few long-tenured ones."Read the full statement from Silicon Knights after the break.[Thanks Bob!]

  • Dyack and crew playing Too Human online and you're invited

    by 
    Dustin Burg
    Dustin Burg
    09.19.2008

    Tonight, from 7-9:00PM eastern, Mr. Denis Dyack and a handful of Silicon Knights developers will be logging onto Xbox Live to play some Too Human as part of Xbox.com's Game with Developers initiative. And, really, we couldn't think of any better way to spend a Friday night. Simply make the leap over to Xbox.com to get a listing of all the Silicon Knights Gamertags and spam their friends list like there's no tomorrow. Have fun and, please, play safe.

  • Too Human cracks NPD Top 10

    by 
    Xav de Matos
    Xav de Matos
    09.12.2008

    According to the NPD Group the controversial loot-grinder Too Human cracked the top ten sales chart for the month of August. Selling 168,200 units in a ten day period, Too Human landed the number 8 spot beating out Madden 09 for the Nintendo Wii and Guitar Hero: On Tour for the Nintendo DS.While reactions have been mixed since Too Human's release, Silicon Knights president Denis Dyack told X3F in a post game release interview that the team from St. Catharine's, Canada, couldn't be happier with the final product. Controversy aside, Too Human debuted strong and continued sales only solidifies that the previously announced sequels are still in the works. That Valkyrie death animation can still fall in a well and die, though. Just saying.[via GameDaily]

  • Too Human update fixes connectivity, nothing else

    by 
    Ross Miller
    Ross Miller
    09.06.2008

    We turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, we immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. We also thought the menu screen loaded faster, but that is all apparently just in our heads.In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update "fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes." Better luck next time.

  • Dyack: Ownership of Eternal Darkness IP is 'complicated'

    by 
    Chris Greenhough
    Chris Greenhough
    08.28.2008

    Our greener, slightly more hi-def colleagues at X3F recently had a chance to sit down with Denis Dyack, famously outspoken founder and president of Silicon Knights. Although Dyack and Silicon Knights have been working with the others in recent years, the company does have a history of working alongside Nintendo, perhaps most notably when Ninty published cult favorite Eternal Darkness: Sanity's Requiem on the GameCube. Since it was released in 2002, the fan clamor for an Eternal Darkness follow-up has been considerable.Regrettably, the signs given by Dyack here (at around the 4.30 mark) aren't encouraging. The sticking point seems to be the issue of who owns the Eternal Darkness IP, something which Dyack describes as "a complicated question with a complicated answer."That said, he also reveals that Nintendo is a "silent partner" with the developer, and that the two companies have a "great" relationship. "It's not time to talk about Eternal Darkness 2," he concludes. The chances of an Eternal Darkness sequel on Wii seem a little slimmer after watching this, and that makes us sad pandas.

  • Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

    by 
    Ross Miller
    Ross Miller
    08.28.2008

    var digg_url = 'http://digg.com/xbox/Dyack_says_Eternal_Darkness_IP_ownership_is_complicated'; In the final part of X3F's interview series, Silicon Knights President Denis Dyack said that the question of who owns the Eternal Darkness IP is, "a complicated question with a complicated answer," while at the same time confirming that Nintendo is still a "silent partner" with the developer."That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.

  • X3F TV -- Denis Dyack, "Future Knights" Interview

    by 
    Xav de Matos
    Xav de Matos
    08.28.2008

    var digg_url = 'http://digg.com/xbox/Dyack_says_Eternal_Darkness_IP_ownership_is_complicated'; In the final part of our three part interview with Silicon Knights president Denis Dyack we discuss the future of the studio. From genre bending, clarifications and the unanswered question regarding the ownership of the Eternal Darkness IP, this interview covers everything you'd want to know about the future of Silicon Knights.Stay tuned tomorrow for a special giveaway to round out our Too Human coverage.[iTunes] Subscribe to X3F TV directly in iTunes. [Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon). [RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically. [M4V] Download the M4V of the first section of this video directly. Gallery: Silicon Knights: Studio Tour

  • Dyack mum on Eternal Darkness IP ownership

    by 
    Xav de Matos
    Xav de Matos
    08.28.2008

    In the final part of our three-part interview with Silicon Knights president Denis Dyack one of the biggest questions lingering in our mind was the ownership debate regarding the Eternal Darkness IP. Some say Nintendo is the sole owner of the name, some say they were simply the publishers.While Denis agreed that the question is one they have never answered in the past, he still kept silent on the answers. ""It's a complicated question with a complicated answer and we're not answering that question."However Dyack surprised us by stating that Silicon Knights still has a "silent partner" in Nintendo when discussing Eternal Darkness but reiterates that nothing has ever been announced for a sequel to the famed horror title.

  • Silicon Knights could join a major publisher in the era of consolidation

    by 
    Xav de Matos
    Xav de Matos
    08.28.2008

    In the final part of our three-part interview with Silicon Knights president Denis Dyack we discussed the one console future, specifically the topic of consolidation. With companies such as Electronic Arts purchasing developers like BioWare and Pandemic and Microsoft purchasing Lionhead, does Denis Dyack see Silicon Knights joining a major company in the future?"I think I see that for everybody," Dyack told X3F. "I think what is really important for us, more than anything else, is that we're allowed to create great games, grown in the way we want to grow [and] maintain our culture."While Dyack isn't adverse to the possibility he did contend that any thought on the matter now is pure speculation on his part. "Who knows, it's like trying to predict what the weather is going to be like a week from now."

  • X3F TV: Denis Dyack, "Too Human" interview

    by 
    Xav de Matos
    Xav de Matos
    08.27.2008

    var digg_url = 'http://digg.com/xbox/Interview_Dyack_addresses_Too_Human_complaints'; In the second part of our three part interview with Silicon Knights president Denis Dyack the conversation focuses in on Too Human. After listing off his three high points and low points from his experiences of the game, Denis discusses his overall impressions of fan response -- refraining to comment on videos from Kevin Pereira and Giant Bomb -- and whether or not the game has lived up to the studio's expectations.Due to length this video split into two sections, the second portion of the Too Human interview can be found after the jump.Stay tuned tomorrow for the final part of our three part Denis Dyack interview. In part three Denis and Xav discuss the future of Silicon Knights, the studios relationship with Nintendo and the genre possibilities for the development team.[iTunes] Subscribe to X3F TV directly in iTunes.[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.[M4V] Download the M4V of the first section of this video directly.%Gallery-30370%

  • Interview: Dyack addresses Too Human complaints

    by 
    Ross Miller
    Ross Miller
    08.27.2008

    var digg_url = 'http://digg.com/xbox/Interview_Dyack_addresses_Too_Human_complaints'; Continuing with their week-long series, nos amis at X3F talked with Silicon Knights President Denis Dyack over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights: On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo." On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy." On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure." On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]" On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus." Check out part two of the interview after the break.

  • Dyack: Valkyrie scene faster than load times, corpse runs

    by 
    Xav de Matos
    Xav de Matos
    08.27.2008

    In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring. When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death. "If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure." While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would. Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human.

  • Denis Dyack talks to X3F on the origin of Silicon Knights

    by 
    Ross Miller
    Ross Miller
    08.26.2008

    Our friends at X3F have posted the first part of their 1-on-1 interview with Denis Dyack, where he talks about the history of Silicon Knights, from its previous legal entanglements with Crystal Dynamics over the Legacy of Kain IP, through the prerequisite Eternal Darkness discussion (Spoiler: There's no talk of a sequel) and how they found themselves developing a Metal Gear Solid port for GameCube.In case you missed it, check out the Dyack-guided studio tour from yesterday. You can catch up on all things Baldur on X3F's Too Human page.

  • X3F TV: Denis Dyack, "Origin of the Knights" interview

    by 
    Xav de Matos
    Xav de Matos
    08.26.2008

    In the first part of our three part interview with Silicon Knights president Denis Dyack we discuss the origin of the studio from an Atari, Amiga and PC developer of RTS titles to the GameCube remake of the classic PS1 title, Metal Gear Solid. How did Silicon Knights get tapped to create the remake, when did the studio's relationship with Nintendo begin? Part one of the interview gets to the bottom of things from the games that Silicon Knights develops to the people and culture that make up the studio.Stay tuned tomorrow for part two of our three part Denis Dyack interview. In part two Xav lists the top three things he likes and dislikes about his experience with Too Human - discussion ensues.[iTunes] Subscribe to X3F TV directly in iTunes.[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.[M4V] Download the M4V directly.%Gallery-30370%

  • Dyack on the corporate culture of Silicon Knights

    by 
    Xav de Matos
    Xav de Matos
    08.26.2008

    In our exclusive three-part interview with Denis Dyack, the Silicon Knights president revealed the company is built much like a guild. "We do games differently than other companies," Dyack told X3F. "We're not saying we have it right and everyone else has it wrong but we do it our own way."With ten staffers soon to be added to the, already long, list of decade long employees at Silicon Knights, Dyack told X3F that he hopes the company continue to support the industries most vital resource: People. "Everyone at Silicon Knights realizes that we're a knowledge based company and in a knowledge based company computers are $5,000 pencils -- the only value is the people."Check out our exclusive studio tour and stay tuned at noon for the first part of our three-part interview with Denis Dyack.%Gallery-30370%

  • X3F takes tour of Silicon Knights' studio

    by 
    Ross Miller
    Ross Miller
    08.25.2008

    click for the pic-tour-ial var digg_url = 'http://digg.com/xbox/X3F_Presents_Silicon_Knights_studio_tour_video_gallery'; Our compatriots over at X3F visited Too Human developer Silicon Knights last week and were welcomed with a big, friendly bear hug from president Denis Dyack, who proceeded to drink from a bottomless coffee mug as he gave them a tour of the Ontario-based studio. Check out video of the guided tour (after the break) as well a pic-tour-ial gallery. X3F has an entire week of Silicon Knights coverage planned. Tomorrow: Part 1 of their 1-on-1 interview Dyack. Gallery: Silicon Knights: Studio Tour

  • X3F Presents: Silicon Knights studio tour

    by 
    Xav de Matos
    Xav de Matos
    08.25.2008

    var digg_url = 'http://digg.com/xbox/X3F_Presents_Silicon_Knights_studio_tour_video_gallery'; After launching the controversial title Too Human, Silicon Knights invited X3F for a full tour of its studio and a one-on-one interview with company president, Denis Dyack. In the first of four videos, Dyack walks X3F through its St. Catharines, Canada, based studio showcasing the company culture and the process of creating its latest release.Stay tuned tomorrow for part one of our three part Denis Dyack interview. In part one Dyack describes the "Origins of Silicon Knights." [M4V] Download the M4V directly.%Gallery-30370%

  • Dyack on '10 years of Too Human' misconception

    by 
    Xav de Matos
    Xav de Matos
    08.25.2008

    In an exclusive studio tour and interview with X3F, Silicon Knights president Denis Dyack discussed his frustration regarding the common misconception that Too Human has been in development for over a decade."I cannot dispel that rumor enough," Dyack told X3F. "That is a bad way to talk about Too Human because that is factually incorrect."Too Human is commonly noted as being in development since it was first showcased as a PlayStation title in 1999 but, according to Dyack, production on the game did not begin until sometime after Silicon Knights shipped Metal Gear Solid: Twin Snakes for the Nintendo GameCube. "People think, 'Oh the game has been in development for 18 years plus...' it isn't possible," Dyack told X3F.Stay tuned at noon for a full studio tour video and image gallery with Denis Dyack.

  • Dyack: Too Human 10-year dev cycle 'factually incorrect'

    by 
    Ross Miller
    Ross Miller
    08.25.2008

    var digg_url = 'http://www.joystiq.com/2008/08/25/dyack-too-human-10-year-dev-cycle-factually-incorrect/'; Silicon Knights' Denis Dyack wants to set the record straight: Too Human was not in development for 10 years. Speaking to X3F during their tour of the studios last week, Dyack said, "I cannot dispel that rumor enough ... that is a bad way to talk about Too Human because that is factually incorrect." He cites the E3 1999 reveal -- at that point planned as a 4-disc PS One title -- but explains that production didn't actually begin until after Metal Gear Solid: Twin Snakes was completed. Given that title's March 2004 release, we're going to carbon date Too Human at 5 years, born in 7 A.D., or Anno Duke (Nukem Forever). It should be noted that there are screenshots from E3 1999, but both those and the descriptions appear devoid of any Norse mythology that now has become a major aspect of the game. Stay tuned for video and images from X3F's Silicon Knights tour later today. Check out X3F's four-part video series with Too Human developer Silicon Knights, including a guided studio tour and an interview with the ever-controversial Denis Dyack.