dennisdyack

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  • Dennis Dyack wonders where Wii will be years from now

    by 
    David Hinkle
    David Hinkle
    09.27.2007

    A lot of the industry folk are concerned with the longevity of the Wii, the latest of which is Silicon Knights' Dennis Dyack. He understands the console is popular right now, thinks it's hip, but wonders if the system can keep it up in the long run. Dyack seems to think the platform isn't capable of providing deep, rich experiences. We guess he didn't get to try Metroid Prime 3 yet.But, even if the console only provides Wii Sports-like experiences, if it sells well, is that really a problem? We may not like it in quantity, as we're more than happy to sit down (or stand up, rather) every now and then and throw down in Wii Sports, but overall want more meaningful experiences from the system. But, if we're not happy and a billion grandparents are picking up the system for Wii Sports or other quick, mass-appeal titles, is that really a bad thing?

  • Dennis Dyack talks Nintendo, E3

    by 
    David Hinkle
    David Hinkle
    07.19.2007

    If you're one of those folks who still finds themselves lost in a thick fog when thinking about the split between Silicon Knights and Nintendo, Dennis Dyack might be able to clear things up. In sitting down for a lengthy chat with NintendoWorldReport, the man explains why Silicon Knights split with Nintendo and touches upon the prospect of the two working together in the future.Turns out, the way that Nintendo was planning on taking the company with the then upcoming Wii console didn't jive with Silicon Knights. They didn't like the fact that the Wii wouldn't be competitive, graphically, with the other consoles on the market. Silicon Knights wanted to make games with jaw-dropping graphics and high production values, but Nintendo's new approach wasn't helping with that. So, they turned to what they believe is the best hardware on the market, in Microsoft's Xbox 360 console.The interview is a very good read, so be sure to head on over and check it out.

  • Dennis Dyack says nay to the enthusiast press, again

    by 
    Jared Rea
    Jared Rea
    04.30.2007

    In a perfect world the press would not see a game until it was finished. Developers would have all the time in the world to enrich a product with both labor and love "until it's done." We would critique games as a legitimate form of media and wear leather clothes that will last the rest of our lives.Dennis Dyack wants a perfect world.The president of Silicon Knights was certainly better composed in his lengthy interview with Gamasutra compared to his now infamous appearance on the EGM Live podcast (3/12/07). His idea is this: we, the press, should not be allowed to see titles before their completed state as to foster a critical approach to games. Furthermore, said games should not be promoted until they are completed.The idea being that if we're ever to take this absurd past time of fiddling with joysticks and turn it into a legitimate medium, we need to become more like Roger Ebert (who hates video games) and less like Tony Stark and Miss Cleo. There are a few road blocks on the way to utopia as most publishers would balk at the idea of sitting on titles and not letting the press do their marketing for them. And you? The readers? We reward you for not using your noodle and jumping straight to a score that (supposedly) proves superiority over other titles.Some day, Mr. Dyack. Some day we may live in a perfect world. But until then it's nothing but good ol' fashioned compromise and crotch sniffing for us!

  • Too Human still 2007, Dennis Dyack rants

    by 
    Richard Mitchell
    Richard Mitchell
    03.14.2007

    Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performance at last year's E3. Then Dyack popped up on NeoGAF to say his piece about a supposed delay in Too Human's production schedule. Finally, 1UP reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.Frankly, with so many releases already arriving by the end of 2007 -- Halo 3, Lost Odyssey, and Grand Theft Auto IV just to name a few -- we wouldn't mind too much if Too Human slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for Too Human or has it been overshadowed by the rest of 2007's impending releases?

  • Eternal Darkness 2? "Absolutely yes."

    by 
    Richard Mitchell
    Richard Mitchell
    07.09.2006

    On his IGN blog, Dennis Dyack -- the man behind the upcoming Too Human trilogy -- reveals that Silicon Knights has plans for sequels to Eternal Darkness: "I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer." For those who may be unfamiliar with Eternal Darkness, it's still one of the best games available for Nintendo's Gamecube. A survival horror title in the vein of H.P. Lovecraft, the game provides plenty of psychological scares and an involving story. One of Eternal Darkness' most interesting features is the "insanity meter." The more monsters players see, the crazier the character gets, and will eventually start hallucinating. The great thing about these illusions is that they would often break the fourth wall. For instance, you might enter a room filled with zombies when the game would give you a fake "please reconnect your controller" message. Good stuff. Considering Silicon Knights' lucrative trilogy deal with Too Human, we can only hope that any Eternal Darkness sequels will hit the 360 as well. [Via GameDaily]