design-team

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  • Tracy Hickman tapped for writing duties on Shroud of the Avatar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2013

    If you were a fan of fantasy games in the 1980s, you know Richard Garriott from the Ultima series. (Our younger readers are more familiar with him as someone who went to space.) Odds are good that you were also familiar with Tracy Hickman, co-author of the popular Dragonlance novels during the '80s. And if that sounds like two great tastes that taste great together, you'll be happy to know that Tracy Hickman has been announced as the lead story designer for Garriott's upcoming Shroud of the Avatar. Hickman's writing credits aside from the Dragonlance series include the Death Gate Cycle, the ongoing Dragonships series, and the online serial novel Dragon's Bard. There's no word on whether his frequent co-authors will be joining in on the writing duties as well, but even Hickman alone should make some old-school fantasy fans very happy about the direction of the upcoming game.

  • Enter at Your Own Rift: Talking 1.3 with Hal Hanlin

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2011

    Today we're on the verge of RIFT's third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and RIFT's second world event for one and all. With Patch 1.3, Trion Worlds puts its money where its mouth is by continuing with its streak of sizable, regular updates. It's a critical patch for some, as it seeks to answer the growing call for more endgame content while an increasing number of players hit 50. Fans of RIFT will most likely welcome the spread of the patch, but detractors will undoubtedly criticize why X was done instead of Y (and don't even get into Z; that letter is nothing but trouble). And above the noise, Trion sails on with apparent confidence and dedication. Even though we got to speak with Trion at E3, I got the opportunity for another pre-1.3 interview with Design Producer Hal Hanlin (which, by the way, is a superhero fake identity if I ever heard one). In this no-holds-barred discussion, we covered the selling points of 1.3, the accusation that RIFT is "dying," and the philosophy behind Trion's rapid stream of content.

  • Fallen Earth's Marie Croall takes on player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2010

    Curious about the folks behind the meticulously-assembled wastelands of Fallen Earth? Despite the recent layoffs, there are still a lot of personalities involved with the game's development, and it's always good to know as much as possible about the team behind your favorite games. This week, Senior Game Designer Marie Croall takes the opportunity to answer player questions on the forums, answering a bevvy of largely personal questions with a few game questions added to the mix. Although veteran Fallen Earth players might not find a huge amount of information on upcoming patches, there's something to be said for learning things about the designers other than when they'll give you a pony. If you're staunchly part of the "ponies only" crew, however, there's still hope. Questions will be collected and answered from the main thread all week, which means that if you have something more you want to know, you've got the chance to ask it. Head on over to the official forums and get typing!

  • Breakfast Topic: What's your item set design preference?

    by 
    Zach Yonzon
    Zach Yonzon
    06.29.2009

    It looks like we've got a sneak peek at what may be the new tier sets when MMO Champion uncovered some gear intended for Paladins, Death Knights, and Warriors. Just in case you didn't notice, that's all plate gear and, well, they all look alike. With Patch 3.2 seeing the return of faction-specific armor, a lot of people were thrilled except that most players (including myself) sort of forgot that faction-specific gear such as the old Level 60 PvP sets had shared models across armor types.The reason most of us didn't notice was because this wasn't so apparent back then... the Alliance only had one mail-wearing class and the Horde only had one plate-wearing class. With Shamans and Paladins no longer restricted to one faction and with the introduction of Death Knights in Wrath of the Lich King, more classes appear to share the same item models -- there are three plate and two mail classes on both factions now. This has the downside of homogenizing appearance across classes but the upside of having the near-certainty of putting together a visually cohesive set as well as looking different from the enemy faction's counterparts.So today's question is simple: what design philosophy do you think works best for World of Warcraft? Every path has its obvious benefits, of course. What appears to be the most appealing is something we still haven't seen... faction- and class-specific gear where each class has a completely unique model according to faction. It sounds great on paper but it's more work for the art team and an itemization nightmare -- imagine having to organize those drops in a dungeon! It might be easier to go the Sunwell Plateau route and be done with it! Or heck, do everything Emperor's New Clothes-style, where everyone goes commando! Good idea? No? So, uh, that was just me? Drat. %Poll-31391%

  • The evolutionary design of Arena gear

    by 
    Zach Yonzon
    Zach Yonzon
    03.22.2009

    When we reported on MMO Champion's sneak peek at the new Furious Gladiator gear, you might have found that new Arena sets were somewhat familiar. They should be. Arena Season 6 item sets are slight variations on a theme. Most of the pieces are recolored versions of the Season 5 multi-tier sets, but the head and shoulder pieces are entirely new models.What many players who don't like the sets seem to miss on is that this is something entirely new in the game. Blizzard has always done recolored versions of armor, but this is the first time by my reckoning that they have done evolutionary tier gear. [EDIT: This isn't entirely true. Reader Suzaku pointed out that the leather armor from Level 60 PvP sets evolved. My bad on missing out on that.] When I first encountered Blizzard's new multi-tiered PvP gear system, I was apprehensive about the next season's gear because I was afraid it would be difficult to match pieces visually. Arena gear had, prior to Season 5, been mere recolors of PvE raid sets, so there was no contuity from the one season to the next.The problem with that was upgrading from one season's set to the other created visual clashes. As much as we like to min/max, PvPers like to look good, too. Enter Season 5 and the multi-tier gear system. There were three different sets of gear but all of them melded seamlessly into the other, with minor discrepancies in color. The introduction of an entirely new set of gear with completely different designs in Season 6 would have invalidated not just one but three sets of gear. However, the new design philosophy builds upon the older models, evolving -- as Alex put it -- like Azerothian Pokemon.