Desolation

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  • No Man's Sky: Desolation

    'No Man's Sky' update adds derelict freighters filled with horror

    by 
    Nick Summers
    Nick Summers
    07.16.2020

    Hello Games still isn’t done with No Man’s Sky. Today, the developer has announced and released Desolation, a free update that adds scary freighters to explore. Navigating the freighters will be challenging, though.

  • Wasteland Diaries: Sector 4 lives!

    by 
    Edward Marshall
    Edward Marshall
    05.20.2011

    To many players of Fallen Earth, the expression "when hell freezes over" has been supplanted by "when Sector 4 is released." At launch, the sector was supposedly largely completed, and it was expected to be released shortly thereafter. After a year had passed and we were still waiting to see it, many players started to believe that it didn't even exist. Well, I am here to tell you that not only does it exist, but I spent a few hours roaming around on the other side of the big wall. Aside from some nice pictures, I got a little bit of insight on what we might expect to see in Alpha County, which will be the first installment in the fourth sector. It's been quite some time since Fallen Earth's opening day, and we have been waiting quite some time for the new sector. But the team at Fallen Earth, LLC has given us a few things to tide us over: Deadfall and Terminal Woods, which combined have as much content as a full sector. So it's not like we've been stuck in Sector 3 for over a year and a half; the devs have given us some new stuff and made some fundamental changes to the game (some good and some bad, but mostly good). The first bit of S4 we will see was released on the public test server (PTS) earlier this week, so I took the opportunity to do some exploring for you (actually my motivations were entirely selfish). After the cut, I'll tell you a little bit about what I saw (slight spoiler alert!).

  • Lichborne: A death knight primer for tanking 5-man dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves! So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel. Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy. Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank. Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

  • Patch 3.3 PTR: Death Knight patch notes and undocumented changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.02.2009

    Given the massive amounts of death knight changes in the last few patches, Patch 3.3 almost feels like a drought. Of course, that may be good news if you're a bit tired of adjusting your rotations and glyphs every patch. Then again, don't rest yet. Sure, there's only a few changes to Death Knights (so far), but they're big enough that they deserve some discussion. Let's look at them one by one.

  • World of Warcraft Patch 3.2 Death Knight Guide

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.TankingWe do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

  • Lichborne: The Future of Death Runes in Patch 3.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.07.2009

    Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes. This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

  • Lichborne: Patch 3.2 Death Knight changes in-depth

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.22.2009

    Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

  • Halo 2: Desolation and Tombstone map pack photos

    by 
    Kevin Kelly
    Kevin Kelly
    04.11.2007

    We have a slew of screenshots and concept artwork from the upcoming Halo 2 map pack for you, in a joy-filled Joystiq gallery. The new maps, Desolation and Tombstone, are less than a week away ... but that still gives you plenty of time to study these and try to come up with some kind of strategy for action. They're both pretty wide-open maps, and does that giant crane in Tombstone actually do anything? Looks like it might drop fusion cores, although we're hoping you can crush people with it, Ivan Drago style. %Gallery-2368%

  • Bungie talks Halo 2 maps

    by 
    David Dreger
    David Dreger
    04.03.2007

    In Bungie's latest Weekly Update, Frankie went into greater detail with regards to Tombstone and Desolation. He complimented Certain Affinity's ability to bring Hang 'Em High and Derelict successfully to Halo 2's gameplay changes from that of Halo. There was obviously a lot more thought put into the changes than just changing the textures and taking away the roof, as the map also features fall damage, which we believe is to be exclusive to that map at this point. As for Desolation, it's been streamlined for competitive play and features grav lifts, ramps around the perimeter, as well as face lifts, moving from an abandoned spacecraft to an open forest.