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  • Pro Evolution Soccer 2015 expands shooting system on next-gen

    by 
    Mike Suszek
    Mike Suszek
    07.04.2014

    Konami revealed details for Pro Evolution Soccer 2015 this week, the publisher's first soccer game for Xbox One and PS4. The game will include expanded passing options when dishing a final pass to strikers as well as a new shooting system with a "variety of unrestricted shooting styles," though goalkeepers are expected to react better and alter their center of gravity to block shots. The publisher also boasted improved one-on-one battles in the game, improving players' abilities to dribble into space and away from their marker. PES 2015 will be the "first full implementation" of the publisher's Fox Engine, which debuted in its "embryonic form" in Pro Evolution Soccer 2014 and gifted the game a much more exciting presentation. Konami says it recreated over 1,000 players for PES 2015, each one expecting to run and play as they would in real life, and provided more varied crowd animations as well as context-sensitive cheers. The soccer sim is due to launch this fall or winter for PS4, Xbox One and "additional formats." [Image: Konami]

  • EVE Online infographic details what makes the game unique

    by 
    Shawn Schuster
    Shawn Schuster
    05.19.2014

    A new infographic created by A Winning Personality blogger Merike Taal showcases EVE Online with a huge focus on what sets it apart from all other MMOs. "If you've never heard of EVE Online," the infographic states, "here's why you should start paying attention." With details on everything from the trifecta of alliance power to stats on the space MMO's largest battles, this infographic seems mostly to target those who are either unaware of or unconvinced of EVE's allure. You can check out the complete graphic after the cut.

  • Storyboard: Six things people (falsely) believe about roleplaying

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.28.2014

    Roleplaying is one of those things that you know a lot about if you've done it and very little about if you haven't. That's fine; it's not as if you need to know the fine details of PvP balance if you never PvP. But there are tons of gaping holes in people's conception of what roleplaying actually entails. So what do these people use to fill in the blanks? The horror stories. The nonsense. The garbage. A bunch of things that have no real resemblance to this important portion of our hobby. All you can do to fight ignorance, of course, is provide information. So let's go ahead and look at some of the most common misconceptions I've seen about roleplaying and what the reality is behind the misconceptions. If you already know this, feel free to just pass this around to your non-roleplaying friends and family. Or just nod vigorously all the way through.

  • Bravely Second details attend magic university

    by 
    Mike Suszek
    Mike Suszek
    12.09.2013

    More details for Bravely Second, the sequel to Square Enix's RPG Bravely Default: Flying Fairy announced just last week, have surfaced. The game's familiar locale is that of Luxendarc, "several years" after the Warriors of Light saved the world, according to a translation of the game's official site provided by Gematsu. Specifically, players will be concerned with the "magic university town" of Istantarl, built under the decree of the Lakrika prime minister on the Nadarakes continent in the game's world. The professors of the university helped to develop a "new structure of magic" at Istantarl, indicating that the game may feature some new magic-based battle elements for players to enjoy. Additionally, the silver-haired lady's moniker Magnolia isn't short for "Steel Magnolias" like we'd hoped, but rather "Devil King Buster Magnolia Arch." Magnolia "appears in unexpected places at unexpected times," and also has a "daredevil attitude." Magnolia is the lone survivor of the moon nation, has strong fighting skills and also rescued Tiz Oria, one of the Bravely Default's primary characters. Bravely Second will launch on 3DS in Japan at a to-be-determined date.

  • The Mog Log: Final Fantasy XIV makes me happy in small ways

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.20.2013

    Final Fantasy XIV makes me happy for a variety of reasons. Some of them I've written about, and some things make me slightly less than happy on a whole. The point is made either way: I like the game, and there's a lot of stuff to write about, a lot of big issues that easily sustain a whole column on their own. Not everything I want to write about does that. There are a lot of things that I think the game does right that can't be discussed over the length of a column without repeating myself several dozen times. I don't want to write that column and odds are good you don't want to read it, either. What I can do instead, though, is compile several of those points into a single column. I want to look at the things that I like about the game that aren't big enough to merit a whole column but are big enough to be worth mentioning.

  • PlayStation 4's DualShock 4, Eye camera detailed

    by 
    Jordan Mallory
    Jordan Mallory
    02.20.2013

    Sony has revealed some more specifics regarding the PlayStation 4's new DualShock 4 controller, as well as the new, double-camera PlayStation 4 Eye peripheral announced during tonight's event. Six-axis controls return in the DualShock 4, as do the familiar array of face/shoulder buttons and direction inputs. New additions to the unit include a PlayStation Vita-esque touch pad on the front of the device, which is capacitive and can register two points of contact at a time. The pad itself can also be clicked as a button, from the sound of the press release tucked away after the break. Start and Select buttons have had their functionality reassigned to a new "Options" button. Meanwhile, a "Share" button allows the player to access the PlayStation 4's wealth of social options, which include live-streaming through services such as Ustream and the sharing of videos on social networks. Additionally, an LED "light bar" on top of the controller illuminates to communicate various information to players, such as a character's current health status, for instance. That light bar also communicates with the PlayStation 4 Eye, the latest version of Sony's storied camera peripheral. This time around, the Eye features two cameras capable of a maximum resolution of 1280 x 800 each, in addition to a four-channel array of microphones. The cameras have the ability to "cut out the image of the player from the background, or to grasp players' position in front and behind," which sounds rather familiar if you ask us. Users can use the Eye to log into their PlayStation 4 via facial recognition, in addition to the PlayStation Move implementations you'd expect from the device point.

  • The Soapbox: Joy in the little things

    by 
    Mike Foster
    Mike Foster
    01.29.2013

    Some people play MMOs because they love the challenge. Some are there for the social aspects. Still others stick with their favorite titles because they're deeply in love with the content or lore. Every single gamer reading this post has a different reason for logging into their MMO of choice instead of watching television, reading a book or choosing any other type of recreation. There is no right way to enjoy a game. Despite the fact that our comments section is often filled with people letting others know what they "should" or "shouldn't" be playing based on their affinity for certain in-game functions, having fun is a very personal experience that depends entirely on your tastes and desires. If you're having a good time in a game, you're doing it right. It's all about the little things.

  • Fox News discusses Star Wars: The Old Republic's gay expansion planet

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2013

    Star Wars: The Old Republic fans already know that Makeb is the Planet of Gay, containing far more gay than even the fabled Gay Level on Coruscant. Or perhaps it's just the sight of the game's upcoming expansion, Rise of the Hutt Cartel, which will feature the first implementation of same-gender romances in the game. These romances will be limited to characters already on the planet rather than new or existing companions. This is not new information for most players. However, it's news to Fox News, whose take on the planet's status is... slightly different. According to Fox News, Makeb will be the "gay planet" added in the expansion, likening the current limitation of this new content to segregation and noting that many players are opposed the inclusion of same-sex relationships in the game. There is no mention of the number of players requesting the feature, nor of the variety of (presumably) non-gay quests and content available on Makeb. In short, it's missing a number of nuances regarding the situation, something that might be good for a raised eyebrow or two from fans and detractors alike.

  • UK pricing begins to filter out for Motorola's Intel-powered RAZR i smartphone

    by 
    Darren Murph
    Darren Murph
    09.21.2012

    Soon after it's unveiling, the Intel-based RAZR i showed up in Clove's listings with a SIM-free price of £342, and now it looks as if a few more outlets are pushing pricing details to the world. Expected to storm the UK in October, the phone should ship to Virgin Media customers for around £23 per month on its Premiere Tariff, while T-Mobilers will be able to score one for £0 to £31 per month depending on the contract. All told, not too shabby for the world's first 2GHz Atom-backed Android phone, and if you're eager to push all of this iPhone 5 stuff aside, at least you know precisely how many quid to save up between now and next month.

  • Nikon's Coolpix S800c: an Android-powered point-and-shoot camera for $350

    by 
    Darren Murph
    Darren Murph
    08.22.2012

    It's here: Nikon's first Android-powered camera, and it's one that you'd actually consider buying. The $349.95 Coolpix S800c is nearly as slim as a smartphone from the middle of last decade, boasting inbuilt GPS (you know, for excessive geotagging), a 10x optical zoom lens, 16 megapixel BSI CMOS sensor, 3.5-inch OLED WVGA touchscreen, a 1080p movie capture mode and Android 2.3. That's right -- there's a bona fide copy of Android running the show on a point-and-shoot camera, something that it seems Nikon beat Samsung to the punch with. Put simply, it possesses the ability to generate its own network and tether with your phone, and users can also download photo sharing applications directly onto the cam's 4GB of internal storage. Needless to say, we're anxiously awaiting our chance to see how Android handles on a camera (and how it impacts battery life), and you can find out yourself when it hits shelves in black / white motifs next month.

  • Samsung Galaxy S III available on US Cellular's website tomorrow, in stores by end of week

    by 
    Brad Molen
    Brad Molen
    07.10.2012

    The Samsung Galaxy S III is currently being enjoyed by customers on each of the four national networks in the United States, but what about the regionals? US Cellular, the first of the smaller folks to announce that it's carrying the flagship, confirmed to us today that the 16GB version of the device will be available online beginning tomorrow and should get stocked on retail shelves by the end of the week. The 32GB model is coming, but no exact dates have been announced yet. The price? $200 for 16GB and $250 for 32GB, both after $100 mail-in rebates. Rejoice, ye USCC users, for your turn to ravish in the glory of the GS III is finally here.

  • MIT thaumaturges work to turn any windowed room into a camera obscura

    by 
    Darren Murph
    Darren Murph
    06.20.2012

    Those interested in criminology, forensics or the basics of voyeurism probably have a decent grasp on what a camera obscura is. For everyone else in the audience, allow us to explain. Used since way before your birth, these chambers are designed with an optical device that projects an image of its surroundings on a screen; you just need a room with a hole in one side, which allows a fine amount of light to pass through. If you've ever watched [insert crime drama here], you've probably seen those magical investigators take a blurred shot of a room wall, zoom it in and somehow draw conclusions about the origins of life. Now, MIT's own Antonio Torralba and William Freeman have developed a method that can "transform the entire setting into a pinhole camera." In other words, any room with a window can be repurposed for forensics. On that note, you should probably consider moving your... operations center to a windowless bunker, STAT.

  • First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more

    by 
    Jordan Mallory
    Jordan Mallory
    01.19.2012

    Having a scorpion in your pocket isn't usually the kind of experience people rush out and pay for, but Mortal Kombat progenitor and NetherRealm Studios creative director Ed Boon doesn't seem too worried about that. In fact, the Vita port of Mortal Kombat is starting to sound pretty legit: The title will include all of the characters and modes from the PS3 version, run at 60 frames per second and support both local and online 1-on-1 multiplayer via wifi, according to an interview with PlayStation Blog. The handheld homage to hemorrhaging also includes a second, brand-new Challenge Tower that takes advantage of the Vita's touchscreen and accelerometer in 150 new challenges. While unable to speak specifically on how the Vita's tech has been implemented in these challenges, Boon teased being able to tilt your Vita in order to change gravity's orientation during a hypothetical mission. The touchscreen will also be used for activating X-Ray attacks and swiping direction inputs to initiate fatalities, but beyond that no Ultimate MvC3-esque touch controls have been implemented. "We goofed around with ideas like that," said Boon. "It was an interesting novelty at first, but literally everybody who tried it said 'Oh, that's cute,' and then went right back to the normal control scheme." Mortal Kombat for the Vita is set to tear out tiny, adorable spines sometime this spring.

  • Windows 8 details: new features, UI enhancements and everything in between

    by 
    Joseph Volpe
    Joseph Volpe
    09.13.2011

    Today, Windows Division prexy Steven Sinofsky treated Build 2011 attendees to a walkthrough of the various tweaks, subtle or otherwise, Microsoft's made to Windows 8. Staying true to its roots, the new OS implements the familiar keyboard commands users have become accustomed to over the years -- you know, like CMD and Ctrl+F. And as for its update to Internet Explorer, MS has imbued its tenth iteration with the ability to switch between the much-hyped Metro-style UI and plain old desktop view -- all according to your whimsy. Of course, Redmond's instituted other sweeping changes across the platform, and you can check some of the highlights after the break. %Gallery-133511%

  • The Daily Grind: What's your favorite use of heavily stylized graphics?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2011

    In the earliest days of gaming, games were by their very nature pretty much abstract in graphics. The Atari 2600 couldn't really handle photorealistic human faces, after all. But even though we're now in the era when realism is not that far off, many games still employ intentionally stylized looks. LEGO Universe people look nothing like actual human beings, after all -- but they're not supposed to, representing instead the ubiquitous minifigures given motion and character. Some players really don't like stylized appearances, feeling that they look cartoony or artificial. Others prefer them to realistic graphics out of a sense that the style makes the game stand out more. MMOs have run the gamut from the detailed and realistic humans of All Points Bulletin to the intentionally unreal graphics of Super Hero Squad Online. So what game has stylized graphics that you think really work? Whether or not you like the style overall, where do you feel they add to the game's atmosphere? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArenaNet talks Guild Wars 2 environment art

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    There's a new Guild Wars 2 dev blog loose on the interwebs, and ArenaNet's Peter Fries has lots to say about the upcoming sequel's environment art. Fries paints a pretty picture of the game's locations, both literally and in the mind's eye of folks excited about ANet's decision to make Tyria more of an open world. "In the original Guild Wars, a map artist could cheat in places they knew a player could never reach, using unbacked facades or hollow props, but there are few parts of this game world that are inaccessible," Fries notes. The blog entry gives us a high-level overview of the creation of a game map from prototype to finished product, and Fries says that environment artists were involved very early in the process (usually just after a level designer finished up with an initial three-dimensional sketch). We're also let in on the fact that ANet typically uses two environment artists working in tandem on a particular map, the better to shoulder the significant workload inherent in filling the landscape with minutiae. Finally, we get a bit of a tease as to why location and location art matters, as Fries alludes to the history of Tyria and the continuity from the original game to the sequel. "Players who enjoyed the lore of Guild Wars will find plenty of relics from our game's history in the landscape of Guild Wars 2, sometimes tucked into surprising places," he says.

  • Google Art Project offers gigapixel images of art classics, indoor Street View of museums

    by 
    Vlad Savov
    Vlad Savov
    02.01.2011

    Google's been hard at work over the past 18 months on something not many of us have been paying attention to lately: art. Specifically, the search giant has hooked up with 17 art museums around the world to offer tours of their internal galleries, using its familiar Street View tricycles, while also doing high-res images of 1,061 artworks that may be viewed on the newly launched Art Project web portal. Also there, you will find 17 special gigapixel images -- 7,000-megapixel versions of each participating venue's proudest possession. The resulting level of detail is nothing short of astounding and we've got videos of how it's all done after the break.

  • The Art of God of War III at Gallery Nucleus

    by 
    Mike Schramm
    Mike Schramm
    03.29.2010

    The God of War III art team held a panel this past weekend in Alhambra, California, at a place called Gallery Nucleus. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions about how they'd come up with the art designs for Kratos' final story ("as far as I know," Cecil Kim said, "there is no more God of War"). They were first asked about bringing the game into the HD generation, and how that affected their work on the games. Mostly, it just meant more work for them -- they pointed out that even when the camera isn't close-up on Kratos, you can still see the muscles in his back tense as he pulls out his blades. Art designers in HD have to be meticulous about details, and as a result, character development takes about six times longer. The team also said that they were impressed by the PS3 hardware -- on the PS2 versions of the game, the developers knew how far they could push the older console, but on the PS3, "we still don't know what we can do with it." %Gallery-89162%

  • Dell's $2,000 Adamo XPS launching October 22 with heat-sensing open latch

    by 
    Darren Murph
    Darren Murph
    10.17.2009

    Dell has been teasing its ultrathin Adamo XPS for weeks now, but all that goofing off will come to a solemn end next Thursday. On the same day that we sit down with Microsoft's CEO Steve Ballmer (and a little OS by the name of Windows 7 hits store shelves), Dell will also fully reveal the planet's slimmest laptop. The 0.39-inch Adamo XPS will cost $2,000, and while the nitty-gritty details are still under wraps, a new Business Week article notes that it'll boast a "heat-sensing strip on the lip that, when swiped with a finger, glows white and automatically opens the aluminum lid." The glamorous machine is part of a larger effort within the Round Rock powerhouse to revitalize itself and get people talking once again, and while this particular slab will obviously not be a high volume product, it could very well get a few more eyes pointed in its direction. Call us crazy, but we're guessing next week is going to be a wee bit zany. [Via Pasta Tech]

  • DJ Hero gameplay, controller options detailed in latest Game Informer

    by 
    Xav de Matos
    Xav de Matos
    05.19.2009

    Scans of the latest issue of Game Informer detail controller options and gameplay for Activision's upcoming mixmaster sim, DJ Hero. According to the scans (via Raging Gamer), gameplay will feel at home for Guitar Hero fans, setting tunes upon a three-note track with the outside tracks (green and blue) crossfading left and right. As a note track shifts in position, players must use the crossfader switch on the controller to correctly play the note (think of it as drawing within the lines). Similar to drum fill sections in Rock Band, DJ Hero allows players to customize certain sections of gameplay with an effects dial on the controller. Certain note tracks will ask players to scratch the controller's platter to successfully complete the note. Also, a rewind setting allows gamers to replay sections of a tune and, of course, the game includes a Star Power-esque multiplier (dubbed "Euphoria"), activated by a button.Left handed gamers can also join in on the fun as the two-piece controller can be separated and swapped. Looks like Activision is pro-mutant. Kidding, lefties! For all the info make sure to check out the latest issue of Game Informer -- which you probably have nine subscriptions to... and don't even know it.%Gallery-51799%