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Created by Alex Kobbs for the 15th Annual Interactive Achievement Awards, this three-minute bit of Lego stop-motion opened the show. The montage covers 15 games and took about three months to complete. For more on the conference, check out our coverage....

3 years ago 0 Comments
February 23, 2012 at 1:40PM
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Blizzard Entertainment is kind of a big deal -- you already knew that. But did you know that the studio is such a big deal that it spans "4,700 employees across 11 cities?" That's a lot of people! And while many of said employees are saddled with customer support roles, a whopping 750 are assigned ...

3 years ago 0 Comments
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Closure won the third annual Indie Game Challenge at this year's DICE show in Las Vegas. The clever puzzle platformer, which works off the premise that only illuminated objects exist in the game world, has players manipulating lights to solve challenge rooms. The team will receive $100,000 for taki...

3 years ago 0 Comments
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We've had assurances of The Last Guardian's continued existence, but in the absence of empirical proof we could always use one more. 1UP received a rather authoritative one from Sony Worldwide Studios head Shuhei Yoshida at DICE, who said he's "been seeing it." Yoshida reports that, after leaving S...

3 years ago 0 Comments
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Like the sun rising in the East or our daily tribute to the almighty caffeine deity, we've come to expect writing a post at least once a week announcing yet another award for Skyrim. This week is no different, with Skyrim taking top honors at the Academy of Interactive Arts & Sciences 15th Annu...

3 years ago 0 Comments
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Did you think it was weird that Dead or Alive games often featured totally out-of-place Aerosmith songs? We always did, but that music choice was fully, definitively justified by Tomonobu Itagaki in a speech at DICE 2012. Itagaki explained that the first PS2 release of Dead or Alive 2 (which only c...

3 years ago 0 Comments
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Remedy believes in a future for Wake. Matias Myllyrinne, CEO of Remedy, told us at DICE 2012 that the studio isn't done with its literary protagonist after launching Alan Wake on PC and Alan Wake's American Nightmare on XBLA later this month. "We're crowd pleasers, we'll do what the audience wants,...

3 years ago 0 Comments
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The annual industry-focused trade show. DICE, kicked off last night with a keynote from Bethesda Game Studios' Todd Howard, but he's not the only industry veteran at the conference with insight into the inner workings of game development and publishing. In this special DICE edition of The Joystiq S...

3 years ago 0 Comments
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Skeleton butlers? Seasonal foliage? Skyrim knows not these things, but it maybe perhaps we sure hope could according to a seriously noncommittal Todd Howard speaking at the beginning of the video above, shot at his DICE 2012 keynote last evening in Las Vegas....

3 years ago 0 Comments
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Set aside your favorite movie, music, or traditional piece of art, because there's only one medium that has the ability to make the one experiencing it proud: video games. This was the message Bethesda Games Studios game director and executive producer Todd Howard had for attendees during his DICE ...

3 years ago 0 Comments