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  • Dots

    The next 'Dots' game is completely different, except for the dots

    by 
    Nathan Ingraham
    Nathan Ingraham
    05.03.2017

    Dots, the studio behind a beautifully-designed series of mobile games (including Two Dots and last year's Dots & Co), just announced its next game: Wilds. As the title suggests, this game will be a departure from what the studio has produced thus far: It's the first game that doesn't have the word "dots" in its title. And the announcement game via an odd, enigmatic video that shows a lone figure in the middle of a dark forest, dancing among trees and glowing orbs. Those orbs surely resemble the dots that you must connect in the studio's other puzzle games, but there's no other hint as to what players can expect when Wilds arrives.

  • Game developers take a stand against Trump's immigration ban

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.31.2017

    The opposition to the Trump administration's immigration ban has spread far and wide. Video game developers are joining the chorus against what some see as an unconstitutional policy put forth with no thought or consideration of the outcome. For a number of studios, that means making donations to the American Civil Liberties Union (ACLU), the non-profit organization that successfully challenged the ban in court over this past weekend.

  • 'Two Dots' now has a competitive mode where you can play for real money

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.19.2016

    Two Dots is a unique, beautiful and meditative puzzle game that exudes a level of polish rarely found in mobile games. So it was a bit of a surprise to see its developer, Dots, announce that it was partnering with the recently launched Sparcade to release a competitive version of Two Dots -- one in which players can put down real money. Would the fairly chill gameplay of Two Dots make any sense in a competitive environment?

  • 'Dots & Co.' is a meditative puzzle game that should be on your phone

    by 
    Nathan Ingraham
    Nathan Ingraham
    07.20.2016

    Mobile puzzle Two Dots (from developer Dots) did a ton of things right when it was released in 2014. The game took a simple mechanic -- matching two or more dots of the same color -- and added a bunch of great power-ups, varying goals, constant content updates, new mechanics as you progress and a great visual style. It was a huge improvement over the original Dots and was one of the best examples of a free-to-play game that doesn't nickel-and-dime you to death. It's easy to play and succeed in the game without ever spending a dollar, if that's what you want to do. After releasing more than 700 Two Dots levels, the game's developer is ready to unveil the next evolution in the series: Dots & Co. is out today for iOS and Android. If you've played earlier Dots games, the new one will feel pleasantly familiar: Your job is still to connect same-colored dots, and making a square will clear all of that color off the board. Each level has an objective to be accomplished in limited moves (clear a certain number of specific colored dots, or break all of the "ice" on the board, for example), and you'll still get up to three stars based on how many points you get. The new game is not the radical change that we saw between the initial Dots and Two Dots. But Dots & Co. is still a fresh and refined experience that introduces a bunch of new gameplay features, and that is definitely a good thing.

  • Warlords of Draenor: Periodic effects changes

    by 
    Anne Stickney
    Anne Stickney
    04.20.2014

    Warlords of Draenor is about to make some sweeping changes to the way we play World of Warcraft -- in a way that is elegantly reducing those tiny little annoyances that we've dealt with for so long, we've nearly forgotten they were there. One of those items on the streamlining checklist has always been the matter of Damage over Time and Healing over Time spells. Unlike flat casts or attacks, DoTs and HoTs distribute both damage and healing evenly over a brief period of time, through periodic ticks of either damage or healing. These can be layered over direct damage and healing spells to deal more damage and boost those direct cast damage and heal spells to greater effect. Sounds good, right? Yes and no. There are a few weird quirks with periodic damage spells -- casting a DoT while under the effect of a buff like a trinket proc currently means that every tick of that DoT will be boosted by that trinket proc -- even if the actual buff for the trinket has worn off, an effect called "snapshotting." In addition to this, haste modifies DoT and Hot uptime. The more haste you have, the faster your DoTs will tick. In some cases, stacking enough haste meant that your spell would actually get an additional tick of damage or healing -- which led many players to look for that mysterious magic number of haste that would allow this effect to occur. A lot of this is changing in Warlords.

  • Blood Pact: Weak Auras 2 versus TellMeWhen

    by 
    Megan O'Neill
    Megan O'Neill
    12.16.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses more pretty on-screen colors. One of my raid's mages swears to use TellMeWhen (TMW) over Weak Auras (use WA2, now). I used to use Weak Auras exclusively, but now I use a combination of both addons in further combination with Raven, a buffs and debuffs addon, and AffDots. While I can list any number of buffs and debuffs addons to help track procs and DoTs (ForteXorcist, Raven, NeedToKnow, Ovale, etc.), TellMeWhen and Weak Auras often top the list of mentioned addons. What's the difference between TMW and WA? What does one do better than the other? And what's the impact that addons like these have on how warlocks play?

  • Blood Pact: Framing a fighter jet's power

    by 
    Megan O'Neill
    Megan O'Neill
    10.21.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill extends her thanks to her guildmate @FinalflameWoW for his 'copter flying. I started part one as an introduction, to set everything up. While "yaw" (keybinds and macros) and "pitch" (procs and cooldowns display) are important parts of a UI, you can't start doing your damage dealing job without a health bar to take down. So this week, we're going to look at all kinds of health bars you can find on a warlock's UI. You can see all my unit frames in action here in the full version of the header image. Remember: I'm using the addons I use as examples, because it's easiest to draw from what I know. You can be an accomplished DPSer with minimal addons on a mostly default interface, if you so wish.

  • Researchers stumble onto 'lava' generated quantum dots, could power future peripherals

    by 
    Steve Dent
    Steve Dent
    11.21.2012

    Have you ever been playing around with molten metal salt, when you accidentally created hollow, soft-shelled particles that could one day increase hard disk storage or power future QLED displays? Us neither, but that's exactly what happened to scientists at Rice University when they were researching "tetrapods" to make solar panels more efficient. Through an apparently wacky coincidence, they removed a single ingredient from the tetrapod stew, which left behind tiny droplets of cadmium nitrate. Selenium then melted around those drops, which completely dissolved away, leaving a melted selenium ball with a hole in the middle. It turns out that those selenium "doughnuts" can be packed tightly onto a metal surface without touching, thanks to their soft shells, which could allow more bits to be packed onto a hard drive, or be used in quantum computers and next-gen displays. Since the dots are smaller than a living cell, it took the researchers an entire year to figure out what they'd made and how they did it -- luckily they didn't just bin the whole thing and start over.

  • Five Diablo III Wizard myths tested and debunked

    by 
    Brendan Drain
    Brendan Drain
    06.16.2012

    When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. Some players contend that Blizzard and Hydra are unaffected by attack speed; others report that channeled spells ignore both critical hit chance and attack speed. To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. But the story was a little different for Hydra, Blizzard, and channeled spells. In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities.

  • 3M and Nanosys team-up to roll out quantum dot-enhanced LCDs

    by 
    Mat Smith
    Mat Smith
    06.07.2012

    Nanosys' eye-popping QDEF (Quantum Dot Enhancement Film) might be inching closer to a display near you. A new partnership with 3M aims to get the color-loving tech commercialized and into mainstream products. The film uses quantum dots to create an LCD with a wider color gamut -- apparently translating to up to 50 percent more color. The quantum dots are packed onto this film in their trillions (yes, trillions) which is then fitted within the backlight. As the new layer would replace the existing one within LCDs, Nanosys' solution aims to avoid the need for new equipment or processes. However, we're still waiting for high-color QDEF to become that "ecosystem changer" we were promised.

  • Spiritual Guidance: The Mists of Pandaria and the fate of DoTs

    by 
    Fox Van Allen
    Fox Van Allen
    02.29.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. Last week, we took a somewhat in-depth look at the latest incarnation of the Mists of Pandaria talent calculator. Part of the conversation was about shadow priest staple Mind Blast, but it was Devouring Plague that got you all really talking -- more specifically, the fact that Devouring Plague doesn't appear to be in the current MoP shadow build. Is Devouring Plague really gone for good? The question is serious enough that it deserves a detailed look at the evidence. Tremble, ye priests -- things do not look good.

  • Spiritual Guidance: The mechanics of shadow priest haste

    by 
    Fox Van Allen
    Fox Van Allen
    05.25.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. Proceeds from this week's Spiritual Guidance will be donated to Li'l Sebastian's favorite charity, The Afghan Institute for Learning. Haste. It's a really easy to understand concept, right? It makes spells get cast more quickly. The end. Except that's not quite the end. Haste reduces the casting time of our spells, sure, but there's a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an "extra tick." These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus. With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear?

  • Nanosys QDEF screen technology ships in Q4, slips into iPad at SID 2011 (video)

    by 
    Sean Buckley
    Sean Buckley
    05.18.2011

    We dropped by Nanosys' nook at SID 2011, and not only was it showing off its new Quantum Dot Enhancement Film, but had hacked the tech into an off-the-shelf iPad. A company representative presented the modified slate as an example of how quickly QDEF's high color gamut magic could be integrated into existing devices, offering "OLED color depth without OLED power consumption and OLED price." Sure enough, we were told to expect to see QDEF in a "mobile device," probably an Android tablet, sometime in Q4; when pushed for details, our rep could only tell us that the device would come from a Korean firm. (LG or Samsung, take your pick.) Integrating QDEF into new devices may be a snap, but company representatives told us the film could add as much as 100 microns to a screen's thickness, suggesting that smartphone manufactures aren't too keen on the idea of a thicker display. Still, Nanosys has high hopes for the new film and told us that it expects high-color QDEF to become an "ecosystem changer," as industry-altering as HDTV. The firm even suggested "wide color gamut" apps could be in our near future -- we love our color depth here at Engadget, but somehow it's hard to see Angry Birds: High Color (its suggestion, not ours) taking off. Check out our hands-on after the break. %Gallery-123854%

  • Nanosys unveils Quantum Dot Enhancement Film for LCDs, promises all kinds of colors

    by 
    Amar Toor
    Amar Toor
    05.17.2011

    Another day, another step closer to quantum dot reality. Today, Nanosys unveiled its new Quantum Dot Enhancement Film (QDEF), marking the first time that the nanotechnology is available for LCD manufacturers. According to the company, its optical film can deliver up to 60 percent of all colors visible to the human eye, compared with the 20 to 25 percent that most displays offer. To create QDEF, Nanosys' engineers suspended a blend of quantum dots within optical film and applied it to a blue LED, which helped get the nanocrystals excited. Once they started hopping around, the dots emitted high-quality white light and a rich, wide color gamut, without consuming as much power as white LED-based materials. No word yet on when we can expect to see QDEF in consumer displays, but Nanosys claims that the film is "process-ready" and easy for manufacturers to integrate. For now, you can amuse yourselves by comparing the two frogs pictured above and guessing which one is covered in quantum dots. Full PR after the break.

  • Reader UI of the Week: Controlling chaos with Melosh's UI

    by 
    Mathew McCurley
    Mathew McCurley
    05.03.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com. Chaos is inevitable. Our universe favors the breakdown of everything and anything, with order being held together by the most primitive of bonds, hanging by a thread over our celestial doom. Too high concept? Fine. Sometimes user interfaces get out of control, and there is little to do to stop it besides control whatever amount of chaos we bring about upon ourselves. This week's UI is from Melosh on the Wyrmrest Accord server, who does his best to control the chaos of a large amount of addons while still remaining information-viable. Plus, this topic lets me write blowhard-y introductions. First, a request. Many people have emailed me and asked if I still do UI renovation-type columns, where people email in their UI and ask for a fix or ideas on how to change something. Of course I do! People have sent in some decent examples of stuff they wanted fixed, but I kept answering them in personal emails, forgetting it might be pretty great for the column. So if you have an interface fixer-upper question you want answered here or want to show us your UI looking for a makeover, send it to me at readerui@wowinsider.com. Yay! %Gallery-19902%

  • '3D Towers' double disk storage capacity, don't require glasses

    by 
    Amar Toor
    Amar Toor
    04.22.2011

    Here's some exciting news for all you data storage enthusiasts and academics out there: researchers in France have found a way to double the storage capacity of magnetic disk drives by constructing "3D towers" of information. The team from SPINTEC created these pillars out of bit-patterned media -- separated magnetic nanodots, each of which carries one bit of data. By layering the dots in specific formations, the team created a "multilevel magnetic recording device" with an areal density of two bits per dot -- twice what it started with. According to researcher Jerome Moritz, these findings could provide IT companies with a new way to circumvent physical limitations to their data storage capacities, allowing them to build up and over the vaunted one Tbit per square inch barrier. The team's full findings were recently published in the American Institute of Physics' Journal of Applied Physics. You can read the full article at the source link or, if you're afraid of paywalls, just check out the PR below.

  • Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

    by 
    Christian Belt
    Christian Belt
    02.26.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo. So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone. Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough. So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

  • Digits conductive pins won't make a fool of you in the cold

    by 
    Christopher Trout
    Christopher Trout
    12.28.2010

    Ever tried writing a text message or an urgent work e-mail with gloves on? Chances are what you planned to type and what came out couldn't look more different...if anything came out at all. Digits are a $14 set of four conductive pins that, like the Dots iPhone gloves, were designed to make cold weather touchscreen use easy, and hopefully error free. Unlike Dots and other pre-made touchscreen products, however, Digits allow you to use your own gloves, provided they're knit (unfortunately, they're not leather-friendly). Each pin comes in two parts: one piece sticks through from inside your glove, and the other, which sports silicone caps, attaches from outside, using the same concept as this DIY set. Digits should keep your touchscreen free of scratches and your texts and e-mails free of error, even when it's freezing out. Hopefully now you won't end up firing when you should be filing.

  • AddOn Spotlight: SexyCooldown

    by 
    Mathew McCurley
    Mathew McCurley
    03.18.2010

    AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, we get real sexy. Timers for spells is an imperative addon for many classes that rely on steady rotations of DoT management and keeping debuffs up on enemies. DPS can be greatly altered by the careful balance of spell effects lasting for certain periods of time on enemies. There are a lot of good timers out there for spells and abilities, but today I want to introduce you to my favorite. If this addon is old news to you, and you already know how powerful it can be, help out the less fortunate! If you're new to his wonderful piece of code, stay a while and listen, as I sing a love song to SexyCooldown.

  • GDC 2010: Hands-on with Faraway

    by 
    Mike Schramm
    Mike Schramm
    03.12.2010

    Steph Thirion's first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard -- even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he's gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game. You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there's only one control, and it's a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There's an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.