dungeons

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  • Epic Games

    Fortnite: Save the World's new area is a dungeon crawl

    by 
    Rachel England
    Rachel England
    11.21.2019

    Battle royale may well be the most popular mode on Fortnite, but the world still needs saving -- and now there's a new way to do it: dungeons. Fornite: Save the World has got a new subterranean area to explore, nestled within Hexylvania. Players can find new weapons and magical loot, plus recruit new heroes to help them battle the hordes of monsters which -- like all dungeon crawlers -- stand in the way of the ultimate boss. The dungeons are available now.

  • Mojang

    'Minecraft Dungeons' will arrive in April 2020

    by 
    Rachel England
    Rachel England
    11.15.2019

    Game developer Mojang last year unexpectedly announced that it was working on Minecraft Dungeons -- a blocky take on classic dungeon crawlers. Now we know when we can finally expect it to land. Initially slated for 2019, Microsoft now says the game will be arriving on Xbox One, PC, Switch and PS4 in April next year.

  • WildStar launches the Protogames Initiative

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    WildStar players have fought off the machinations of the Entity, the depravities of their enemy faction, and the vicious wildlife of Nexus. Yet they've never had to face the centerpiece of the newest patch, the Protostar Corporation. Admittedly, taking part in the all-new Protogames isn't quite the same as taking on an ancient evil, but the two new dungeons added with this patch are both meant to test player abilities, with a low-level run through Protogames Academy conveying gameplay concepts while the Ultimate Protogames provide an assortment of new challenges. Not that there aren't plenty of other things for players to experience as well. The patch also contains new housing options, allowing you to edit the terrain of your home, and the character chop shop to let you re-edit facial details and the like. Players can also take on a brand-new Shiphand mission or run the Veteran difficulties of existing Shiphand missions, earning valuable Renown to take to the new Renown vendor. There's plenty to be done with the latest patch, so get in there and enjoy the games.

  • World of Warcraft outlines February's events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    There are a lot of holiday events in World of Warcraft this month. February contains the Lunar Festival, Love is in the Air, the Darkmoon Faire... heck, it's also going to be the month that the next major raid opens up. Luckily for avid World of Warcraft players, the official site has put together a comprehensive schedule of the month's festivities, starting with the Valentine's Day event and the new raid opening tomorrow. Astute readers will note that Blizzard suggests players prepare for patch 6.1 with no hints about when it's coming out. Whether this means it's going to be later in the month or won't be dropping until March remains to be seen. Then again, the raiding crowd will have plenty to do through the month with Blackrock Foundry, and if you like holiday events, you've got several of those coming around as well.

  • The Mog Log: Final Fantasy XIV 2.5 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    I mentioned a while back that it was kind of neat how the whole setup of Final Fantasy XIV had come full circle. At the start of the 2.0 patch cycle we were scurrying away from tonberries and bashing our heads against Demon Wall; in the final patch, we're back to both of those spots, along with the oft-seen and never-explored Keeper of the Lake in the midst of Mor Dhona's wreckage. It's a neat counterpoint. Having played through all of the dungeons now, well, you get to rescue tonberries. That alone makes the last set of dungeons worthy. As in every set of dungeons, there are winners and losers amidst the bosses, good points and bad ones. The dungeons as a whole are very reluctant to let you do much speeding through, with pulls being pretty aggressively gated. So let's talk mechanics, let's talk atmosphere, and let's carefully coach you through the process of kicking the crap out of your final expert roulette competitors.

  • The Mog Log: A primer for Final Fantasy XIV patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    Ladies, gentlemen, and those who fall into neither category: The end approaches swiftly. Final Fantasy XIV's last pre-expansion patch is about to drop, and just like the bass, it won't be the same afterward. Tomorrow you've got a whole lot of new content to play through, enough to probably keep you well occupied for the next three months. The fact that the second portion of the patch will be dropping in about a month just makes it all the more occupying. As we've done many times before, today's column is meant chiefly to take apart the patch elements we know of and get you up to speed so you can start playing without any issues once you can log in again. So let's start in on the first part of Before the Fall, complete with its new mystery trial and the promise of many revelations. Even if the big fireworks are coming in March.

  • Cross-server dungeons, more level-agnostic dungeons coming to EQII

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    EverQuest II producer Holly Longdale says that the dev team is in the process of updating current level-agnostic dungeons to level 94. She says to expect the patch "in the next few weeks" and that more dungeons will be added to the system later in 2015. Cross-server dungeons are still in the pipeline, too. "Since December, we have been rewriting a lot of the back-end systems (i.e., databases and stuff) which is all part of our foundation for the long and healthy future of EQ2," she writes. "The changes and updates we're making are going to give us a lot of benefits on the dev/server side as well as giving us the ability to do things like cross-server dungeons.

  • Final Fantasy previews dungeons and plans maintenance for patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2015

    The last pre-expansion patch for Final Fantasy XIV is going to be a big one. So big, in fact, that the game is dropping 12 hours of maintenance for the first part. Servers will go down at 6:00 p.m. EST on January 19th before coming back online at 6:00 a.m. EST on January 20th. As always, exact completion time is subject to change. If you missed yesterday's trailer, you can get an idea of some of the fuss by checking out today's dungeon preview, which shows off the Keeper of the Lake, Amdapor Keep (Hard), Wanderer's Palace (Hard), and the World of Darkness. While the exact item level requirements for these dungeons are hidden, it is clear that the Keeper of the Lake will once again be part of the main scenario quests like Snowcloak was in patch 2.4. So get ready to fight a dragon corpse, slaughter various voidsent, and most importantly rescue a whole lot of far-less-rancorous Tonberries.

  • Final Fantasy XIV drops a trailer for patch 2.5, Before the Fall

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2015

    The final patch before Final Fantasy XIV's first expansion is a week away, and it's got plenty going on, so much that it's being split into three parts. A new trailer for the patch has been unleashed today, showing off bits and pieces of the whole thing but focusing chiefly on the content that will be going live on January 20th. You can view the whole thing just past the break, assuming you have 10 minutes to see all of the various hints and spoilers. Patch 2.5 brings with it more main scenario quests, three new dungeons (Keeper of the Late, Amdapor Keep Hard, and Wanderer's Palace Hard), the World of Darkness raid, a battle against the primal Odin, and a continuation of the Hildibrand storyline. Patch 2.51 is confirmed in the trailer for late February and will include the Manderville Gold Saucer, while part 2 of Before the Fall will wrap up the main scenario and set up the story of Heavensward in late March.

  • Breakfast Topic: Dungeons in Warlords of Draenor

    by 
    Alex Ziebart
    Alex Ziebart
    01.13.2015

    Straight to the point: how do you feel about dungeons in Warlords of Draenor? Personally, I think they're solid bits of content -- most of the dungeons are fun, and in a video game, that's praise enough. My only exception to that is Grimrail Depot. I expected the zone to evoke the feeling of a wild west train heist more than it does, which might simply be due to the type of game it is. World of Warcraft won't ever feel the same as, for example, Call of Juarez Gunslinger. The dungeon never feels like you're anywhere but in the stationary depot portion of the dungeon until you fight Nitrogg Thundertower and the trials and tribulations of pickup groups through the dungeon finder saps some of the magic from that particular encounter. Beyond Grimrail Depot, though, I adore Warlords dungeons. Unfortunately, I haven't been running them very much because they simply don't feel rewarding. The massive item pools means you have a hard time getting items you actually want. And now that LFR is open, you can get better gear more easily and nearly bunny hop heroic dungeons in their entirety. I'd like to see dungeons become more rewarding in this expansion. If not the loot inside of the dungeons, then perhaps giving you a shot at LFR-quality loot from a bag at the end of a dungeon each day. LFR loot is already so ubiquitous it feels like a why not? situation. I also wonder if simply pulling the daily objective out of the dungeon finder pane and onto a daily questgiver in my garrison might make me feel differently. There's a lot of simple psychology at play in games -- seeing a blue exclamation mark right in my face might compel me to complete it and I'll probably have a good time doing it. Tucked away in the dungeon finder, I will never see it and never remember to queue for a dungeon from which I don't need loot, even if I'll have fun.

  • The Mog Log: Speculating on Final Fantasy XIV's Heavensward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2015

    We've got patch 2.5 around the corner, but Final Fantasy XIV's first expansion isn't all that far away either. And that, of course, brings with it no end of speculation about what players will find because so little is certain right now. What previews we've had have been vague by design, just enough to set our minds aflame with possibility without nailing down exactly what we'll find when we start venturing northward. Lucky for me, I love speculating. There are several ideas I've already seen regarding what we're getting in Heavensward, some of which are so far out of left field that I tend to think it's a pipe dream of the speculator and some of which seem to be logical predictions about the future of Final Fantasy XIV. So here's a bit of talk about those before we start hearing tons of expansion news and it's all proven transparently true or false. (Midway through the week, maybe.)

  • Learn to beat World of Warcraft's newest raid... in 60 seconds

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    We realize that there are a couple of different ways to treat that title, so let's be clear: This video guide will teach you how to beat all of the bosses in Highmaul in 60 seconds. It will not teach you how to take 60 seconds to defeat all of them. Yes, it could go either way, but did you really think you could drop World of Warcraft's raid in a minute of playtime? Nope, it's all about length of tutelage, not length of execution. The even shorter version is the universal raid guide for the game, of course: Move out of the thing, stack up if you see everyone else stacking up, and kill the little things. But it's the fine details where everything is really decided. click on past the break and get a minute-long dose of how to not be the one responsible for wiping the group.

  • The Mog Log: What we know thus far about Final Fantasy XIV 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2014

    With all the cool stuff we heard about Final Fantasy XIV's first expansion, it's easy to forget that we also heard a bunch of stuff about the last patch of the current patch cycle. I think that's kind of intentional, not just because the expansion is a bit more eye-catching, but because things are going to get a lot worse before they get better. 2.5 is titled "Before the Fall," the Heavensward trailer does not predict sunny times for Ishgard, it doesn't take a brain surgeon to figure out what happens next. There's no actual release date for 2.5 just yet, although I imagine it's fairly soon, especially given the two-part structure and the proximity of the proposed expansion launch. So let's talk about what we know so far to look forward to before everything comes crashing down. (I'm betting around the end of January, although I'll admit to being a bit less anxious than I was with 2.4's release.)

  • Skyforge demos the Paladin and the Cryomancer in a solo dungeon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    The latest video from Skyforge isn't a trailer. It's all gameplay footage, and it's all about showing off how two of the classes function in combat and what players can expect from the game's solo dungeons. Development director Eric Demilt and class designer Aidan Karabaich take two of the game's starting classes, the Paladin and the Cryomancer, through the Lanber Catacombs while narrating how the combat systems and ability mechanics work. The Paladin, as you'd likely expect, is as tanky as you'd like and features a variety of sword swipes, holy bolts of damage, and drawing in enemies for large attacks. The Cryomancer, meanwhile, focuses on control, creating decoys, and blasting groups down after they're frozen in place. The video also shows off solo mechanics like environmental puzzles and solo bosses. If you've got a chunk of time to sit down and watch it (it's 14 minutes long), check the whole thing out just past the break.

  • Watch six videos of TERA's new dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    If you haven't heard from your TERA-playing friends, don't worry -- they're merely in the thick of enjoying the new Fate of Arun expansion. As with many MMO expansions, Fate of Arun came packed with tough new dungeons, and intrepid YouTuber Skill Graal filmed adventures through several of them. You can watch six of these dungeon dives after the break, including looks at Bathysmal Rise and Ravenous Gorge.

  • WildStar's next big update and holiday surprise

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2014

    The first major WildStar update of 2015 is available on the test servers now. Yes, there's a little time before it actually goes live for everyone. Creative Director Chad Moore took the opportunity today to explain to the community everything contained within the new update, starting with the addition of two new dungeons (the Protostar Academy and the Ultimate Protogames), a new Shiphand mission, and the addition of veteran-level Shiphand missions that can still be cleared solo or in a group as you'd like. This update also includes new housing options, cosmetic options for characters (including the ability to edit your appearance post-character creation), and the addition of the new Glory currency for completing dungeons and raids, which can be exchanged for high-end equipment. Last but not least, it's the update that includes the long-discussed drop of the Datascape raid down to 20 players, making it less of a challenge to assemble a roster for this content. While it remains to be seen how well the update actually plays, it looks to be filled with a number of positive changes for the game. In other WildStar news today, the studio is running holiday promotion during December. "Carbine wanted to wish everyone a Happy Holiday and spread some cheer by giving out 12 Days of Boom Boxes," wrote Community Manager Tony Rey yesterday. "Everyone that has logged into WildStar during the month of December (12/1-12/15) will receive these sweet little bundles of potential."

  • The Deserter Debuff is a good thing

    by 
    Matthew Rossi
    Matthew Rossi
    12.16.2014

    We talked yesterday about dungeons. Today, while crawling the blue tweets, I came upon this exchange between community manager Lore and a player who doesn't like the deserter debuff. Only Lore's side of the twitter exchange remains, for whatever reason, but it's worth reading. The disparity between tank/healer and DPS queues for heroics has always been there, and it's likely going to remain for the future. It's simply a matter of math - for every tank and healer in a dungeon, you need three DPS, but the actual number of DPS per tank and healer is much closer to what we see in LFR. And even LFR doesn't pop instantly or even close to it. But the deserter debuff isn't just implemented to control tanks and healers and keep them from dropping group at the first sign of trouble, knowing they'll immediately get a new one. It also exists to try and curb the mentality that any perceived or real failure is immediately grounds for bad behavior - because dungeons are and are supposed to be a group activity, and using the dungeon finder is essentially partaking in a social matchmaking system that breaks down is such behavior isn't penalized in some fashion. The deserter debuff exists not necessarily to punish, but rather to serve as an incentive - it is as much carrot as it is stick.

  • Dungeon behavior, quests, and grouping

    by 
    Matthew Rossi
    Matthew Rossi
    12.15.2014

    Okay, tanks and healers, let's be up front about something: we own LFD. This came to mind while reading these posts on the forums about tanks queuing up for a dungeon solely to get the early quest item, then dropping the group as soon as they had it, forcing the group to wait to replace them. Tanks can do this because we have instant queues - if you want to tank a dungeon, all you have to do is queue up and you're in almost immediately. Healers sometimes have a bit of a wait, but usually not much of one, and can often have instant queues as well. DPS? Well, DPS players (the most popular role, so we know it's somewhat self-inflicted) have to wait. On average, they have to wait up to an hour to get into a heroic. So if you're a DPS player queuing up for a heroic, it can be immensely frustrating to finally get that group you've wanted, zone in, help the tank kill the mobs he or she needs to get to that quest item, and then the tank drops the group, at the very least setting you back a half hour if not outright dooming your dungeon run. You did your part - you helped clear to the quest objective. And your reward is more delay. Rygarius mentions that a solution is in the works (it's now live), that the end boss' death will be an objective of the quests, and I think it's a solid workaround. And the reaction of some players to this workaround is revealing in a way I find disturbing.

  • DDO Update 24: Heart of Madness goes live tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2014

    Tomorrow, Dungeons and Dragons Online will be getting its last big patch of the year, Update 24: Heart of Madness. Considering the cheery title, one might expect scarring challenges and experiences that will drive your average player insane (including using yourself as a puzzle piece to get through a fiendish game). The crux of the patch centers around an invasion from the plane of madness to Eberron, with popular D&D figures like the Lord of Eyes, the Lord of Stone, and Yalthoon the Mindflayer. Players will tackle a trio of high-level madness-themed dungeons in this paid adventure pack, although there will also be a fourth free dungeon that's part of the ongoing Wizards of the Coast Tyranny of Dragons event. Update 24 will also come with cosmetic armor effects, smarter AI monster champions, and a revamp of Barbarian enhancements.

  • Pantheon: Rise of the Fallen previews an upcoming dungeon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2014

    The volunteer team behind Pantheon: Rise of the Fallen is apparently hard at work following the release of the game's most recent update video. A new dungeon preview is available on the game's Facebook page, showing off a single in-progress screenshot and discussing the design principles behind Amberfaet, the Kingdom Underneath. It's not mentioned exactly what it's underneath, which leads to the inevitable conclusion that it lies buried deep below the ancient drive-in movie theater. Or some surface ruins; who knows. Amberfaet is proudly held up as a sprawling dungeon containing content for mid-level players all the way to max-level raids, with a great deal of time within dedicated simply to navigating the crumbling ruins up and down. OSHA compliance is apparently not a standard feature in the Kingdom Underneath. There's a bit more information on the official preview, if you're so inclined. Pantheon began collecting donations through Patreon in November following the collapse of its initial funding and paid development team last spring.