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  • Sony PlayStation Move hands on at E3: these lollypops don't lie

    by 
    Tim Stevens
    Tim Stevens
    06.16.2010

    Sony's PlayStation Move was hardly the surprise of the show, after all we've been seeing it waved around in various forms for years. Likewise the price ($99 for a bundle with an Eye Toy camera and a game) wasn't exactly a shocker. Still, the release date of September 19th is earlier than anticipated, and the wealth of titles supporting the gadgets was a little unexpected too. We had a chance to sit down (and stand up) with a few of the best, and we're generally pleased. Move on after the break for our full impressions. %Gallery-95485%

  • New Xbox 360 loses ability to flash a red ring, can still probably die a fiery death

    by 
    Paul Miller
    Paul Miller
    06.16.2010

    It's a color we know so well, but it looks like Microsoft would like to dissociate itself from its RROD heritage, or perhaps just ran out of red LEDs: the new Xbox 360 only has a green ring around its power button, so even if you wrap the thing in a blanket and set it on fire, it won't be flashing red to tell you how it feels. This was unearthed in a spec sheet that Joystiq received from a tipster, along with all the other fancy specs you can see above. Overall the console is 17% smaller, which really goes to show that Microsoft was much more interested in noise and heat reduction than sliding the new 360 into a smaller crevice of your home entertainment center.

  • PlayStation 3 in 3D impressions: almost, but not quite

    by 
    Paul Miller
    Paul Miller
    06.16.2010

    There are plenty of opinions to be had on 3D, and while many of the staff at Engadget could take it or leave it, this particular writer is a pretty firm fan of the concept. Notice the word "concept." 3D is hard to pull off well. We've all had to come to grips with the dimming effect of most 3D tech, due to the fact that we're only seeing about half the potential brightness of a display, and 3D gaming presents a whole different ream of problems. Follow after the break as we walk through some of our experiences with the PlayStation 3 in 3D and see if it can measure up to our hopes and dreams for a world with one extra dimension. %Gallery-95475%

  • Check out our new Xbox 360 hub!

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.16.2010

    Did you hear? Microsoft just unleashed a new Xbox 360! You can get all the info we have on it at our new Xbox 360 hub!

  • PlayStation Move shooting attachment in pictures: the ray gun you always dreamed of

    by 
    Paul Miller
    Paul Miller
    06.16.2010

    We heard a mention of the PlayStation Move shooting attachment in Sony's Move E3 press release, but now that we've seen photos of the thing we think we're in love. The trigger of the attachment locks in with the analog "T" trigger button of the slotted-in Move controller for some sweet, shoot-tastic shooting, while the face buttons of the controller remain accessible thanks to a window cutout up top. But while we're sure it works great and all that silly nonsense, we're just totally enamored with the looks: it's like a 1950's ray gun, and with a light-up ball on the end and the future of motion gaming at your fingertips, perhaps that's not so far from the truth. The ray gun part. The 50's were actually a pretty bad year for motion controlled console gaming. %Gallery-95391%

  • Rock Band 3 keyboard hands-on (video)

    by 
    Ross Miller
    Ross Miller
    06.16.2010

    The internet at large has been joking about it long enough -- "hey, where's Keyboard Hero?" Well, here it is, and it's pretty killer. We're on the fence on how to describe our experience with Rock Band 3's not-a-keytar, because in many ways it's reflective of your own thoughts on the rhythm genre and pianos in general. Those with actual musical backgrounds are likely to scoff at the easy mode's use of five arbitrary keys for the tune -- not the groupings you see above, but a different set of colors, one per white note in the right half, with indicators just above the notes on that crevice between the top panel and keys themselves (picture's after the break). Even if the actual song calls for a F# note, hitting a F or even a B might be called for instead. It's a mentality that's as old as the genre, that what we're really doing is pantomiming instruments -- or in the case of drums, just hitting key notes and letting the game fill in the blanks on lower difficulties. This, however, is an actual piano. The over-simplification is probably a necessary illusion in standard mode -- or even when the keyboard is used as a replacement guitar / bass -- but having actual proper keys will probably drive the more musically apt insane. Then again, if you're not of that mindset, none of this will probably bother you at all, so feel free to ignore our impressions and bang away. Pro mode, on the other hand is pretty killer, for all the reasons that standard mode can be irksome. Even at the simplest levels, you're actually getting to play proper notation. Perfect for us, no matter how badly we flubbed up "Crosstown Traffic" on Expert. Sight-reading is a challenge, but nothing worse than actual notation. As we've seen before, the main lane doesn't show all two octaves, but the warning we're given before shifting to the right or left is easy enough to follow, but just like when you first grabbed the plastic axe, expect a good bit of adjustment frustration. See more pics below, and video after the break. Update: Clarification added to the different color groupings used for Pro and Standard mode. %Gallery-95363%

  • Rock Band 3 Squier Stratocaster plays both real and virtual guitar... at the same time (video)

    by 
    Ross Miller
    Ross Miller
    06.16.2010

    As unfair as it is, what initially gave us hesitation about Mad Catz and Squier's Stratocaster Pro guitar controller was that, well, it's Fender's second-tier brand. Despite these prejudices from our youth, Harmonix pretty much sold us on it with one pretty badass trick: the ability to simultaneously play Rock Band 3 on Pro Expert and rock the same tune through an amplifier. Bonus: in the presentation we saw, extra notes and added fills didn't seem to affect score. So, that just about turns the uncanny valley of plastic peripherals on its head. Just make sure you crank your TV's sound system to 11 to not be drowned out from what's likely an even worse screw-up sound. See for yourself in the video after the break (caution: a few naughty words contained within).%Gallery-95362%

  • Nintendo 3DS in-depth preview: it works!

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    So, we got shuffled past a 3DS at a rapid pace this morning on our way out of the Nintendo keynote, but we've just had an opportunity to play some titles and really get a feel for the thing... and we're pretty impressed. Before we were only shown a technical demo, but at Nintendo's booth there are games, games, games. The booth was about evenly split between playable tech demos, non-playable live-rendered trailers, and regular 3D movies. Nintendo clearly is hard at work on titles for its system, and there's plenty of third party clout getting into the mix. Still, what impressed us more than the quantity was the quality. Most of the games are pretty easily on the level of iPhone 3GS graphics, and the 3D effect "just worked" on most all of them. Follow after the break for our full thoughts. Update: We've also got partial tech specs on the handheld -- find them after the break, too. Update 2: We added a video of nintendogs + cats gameplay. It's very adorable, we assure you. %Gallery-95358%

  • Sony Surround Sound System gives your PS3 a matching soundbar for $199

    by 
    Richard Lawler
    Richard Lawler
    06.15.2010

    Lookie here -- Sony's snuck in one more announcement after today's E3 press conference: this fall it's unveiling an all-in-one Surround Sound System for the PlayStation 3. It will go on sale worldwide for $199 / €199 / ¥19,800 and accepts audio via optical or analog inputs -- no HDMI 1.4 here -- and supports Dolby digital, DTS, MPEG-2 AAC and Linear PCM audio formats. The company has established its S-Force PRO Front Surround technology that promises realistic surround sound without the additional speakers in its HT-CT150 and HT-CT350 soundbar systems, but those include a separate subwoofer, HDMI and retail for $100 and $200 more, respectively. Those shortcomings make it doubtful audiophiles will look twice, but for an easy dormroom or bedroom upgrade this CECH-ZVS1 could easily do the trick. Specs are after the break. %Gallery-95361%

  • Check out our new Kinect hub!

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.15.2010

    Just in case you missed the big announcements and news at E3 2010, we've gathered everything we know about Microsoft's latest in gaming, Kinect -- formerly known as Project Natal -- into one where you can study to your heart's content. Hit it up.

  • Parrot AR.Drone hits the US this September for $299, we go hands-on with video!

    by 
    Donald Melanson
    Donald Melanson
    06.15.2010

    Parrot promised to reveal the launch details for its AR.Drone at E3 this week, and it's now delivered -- the remote-controlled quadricopter will be available in the U.S. this September for $299. Of course, this is hardly your ordinary remote-controlled quadricopter, as it's not only controlled via WiFi, but via an iPhone, iPad or iPod touch -- something we got well acquainted with both at CES and on the Engadget Show back in January. Incidentally, an Android app for the device was also recently demoed by the company, but it's apparently still not quite official. Head on past the break for the complete press release, and hit up the gallery below for a closer look at the Drone itself in some of its various configurations. Update: We swung by the company's demo station outside the show floors here at E3, spoke with the company CEO, got a little more information about the post-release plans for this thing, and dive-bombed a few PR reps before running for the hills. All those details and a funky fresh new video are waiting for you after the break. %Gallery-95346%

  • Sony PlayStation Move launch details get official: $99 for the bundle, hits North America September 17th

    by 
    Donald Melanson
    Donald Melanson
    06.15.2010

    Well, Sony didn't waste too much time in announcing the Move details you've been waiting for -- the complete PlayStation Move Sports Champions bundle with the PlayStation Eye, Move and the game will run $99.99, while the Move controller itself will set you back $49.99, and the optional navigation controller is $29.99. Anyone that doesn't already have a PS3 will also be able to pick up a new console bundle containing everything for $399.99. As for a release date, folks in Europe will be able to get their hands on the Move before anyone else on September 15th, but North American gamers won't have to wait too much longer to get theirs -- it'll be available over here on September 19th. Update: We've added the full press release after the break, which also includes details on the Move charging station and shooting attachment -- look for them to run $30 and $20, respectively. Update 2: PlayStation Move's official US release date is now September 17th, as of our full review.

  • Live at Sony's E3 2010 keynote!

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    Had enough gaming news today? Hardly. We're on-hand here at Sony's E3 keynote in Los Angeles, eager to be world's away from the smog just outside of the door. So, what's Sir Howard have in store for us? A legitimate PSP2? An unthinkably large PlayStation 3? The return of Saturn? Keep it locked right here -- we'll be bringing you the blow by blow as soon as things commence.

  • Nintendo 3DS in the flesh and hands-on! (updated with video!)

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    That Nintendo announced the 3DS was not a surprise -- that they had a couple-dozen of these things to try out, that was. We elbowed our way to the front of the line to try one out, and the effect is actually not bad. It's not great, but the 3.5-inch screen on top certainly gives a firm illusion of depth without resorting to glasses -- or eye crossing. The feel is definitely reminiscent of those 3D cereal box prints, and as soon as you turn the device from left to right to try to look around anything the effect is immediately lost. You need to stare at the screen for a moment for your eyes to adjust and then not move around too much. If you do you'll need to adjust again. But, stay reasonably still and it's a compelling effect. The new analog slider on the left feels a lot like the PSP's analog nub, but larger and without the texture. It's a bit easier on the fingers, and comfortable. Overall the device feels just like a current DS or DSi, though we couldn't get a good feel for the weight thanks to a bulky tether attached on one end to the device, and on the other end to the row of ladies who were surely told to not let the gadgets out of their hands or face certain doom. The only thing we could do here is rotate along a still frame -- Pikmin in a field, for example -- and play with the 3D slider. It is a pretty convincing effect, but it's hard to tell at this point if it's at all compelling -- it wasn't anything more than novelty in this demo, and we still don't know how it stands up to fast-moving footage. Actual games were promised to us for the show floor, so we'll hit that up later today. We snagged a few pics before getting elbowed out of the way, so check 'em out! %Gallery-95322% %Gallery-95295% %Gallery-95283% %Gallery-95314%

  • Nintendo 3DS gets official, includes 3D camera

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    We've been reading about it for what seems like ages, looking over images of the FCC prototype with a magnifying glass, and now Nintendo is showing it off at its E3 press conference. The company that Mario built is trumping up how superior its glasses-free technology is better than others, "a solution that lets you take 3D gaming along with you wherever you go" according to Reggie. The upper screen is surprisingly only 3.5-inches, not the wider that we'd expected. There is a slider on the side that lets you tweak the 3D effect, seemingly enabling you to adjust its depth based on your distance from the screen -- or turn it off entirely. As with the current DS, the bottom is a touchscreen, and is not 3D. That's what looks to be an analog stick on the side there, as well, that Nintendo is calling a "Slide Pad." There is a gyro, motion sensor, it's compatible with DSi games, and has two cameras enabling 3D photos. Nintendo is also talking up partnerships including Disney, games that are said to be playable today, at the show, with one of the highlights being a new Kid Icarus game which looks quite action-packed to say the least -- and has better graphics than most of the Wii titles Nintendo has shown thus far. Nintendo has mentioned the 3DS will have the "biggest launch support ever" from third party devs, and a 3D Nintendogs should be a huge seller -- if only because it has cats too. Other games include Madden, Ninja Gaiden, Resident Evil, a Batman title, Splinter Cell, and, finally, a Metal Gear Solid entry. Nintendo is also talking about how the system will seek out WiFi hotspots or other 3DS systems "without you knowing," which sounds a bit ominous, to be honest. Systems can communicate regardless of which games are being played. It can even pull in new DLC directly from other consoles, all without a monthly fee. Still no release date or price, but Nintendo is showing off two colors, red and blue, and they're said to be playable on the show floor. You can be sure we'll be running there right now. Update: Complete press release and full list of launch games after the break, including some biggies, like Metal Gear Solid "The Naked Sample," Madden, FIFA, and more! Update 2: If you'd like to know more, check out or two hands-on with the 3DS. Our first impressions of the hardware, and our more detailed thoughts after spending time with a few games. We got cross-eyed so you don't have to. %Gallery-95314% %Gallery-95274%

  • Live from Nintendo's E3 2010 keynote!

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    Here we are, day 2 of E3 2010. If your existing Xbox 360 is doing just fine, and you've always been partial to things that grow in Mushroom Kingdoms, you're in the right place. The Big N is just about ready to take the stage here in LA, hopefully bringing a three-dee DS and a Wii console with -- gasp -- 1080i output. Just kidding about that last one. Sadly. We're going to get started at 9AM Pacific, 12PM Eastern. Don't miss it, you'll be sorry!

  • Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.15.2010

    Mad Catz, our favorite provider of gaming accessories that happens to be named after mentally ill house pets, has announced a plethora of devices for the new Xbox 360. First off, if there is a Kinect in your future you are probably thinking: "where am I gonna put the damn thing?" Well, you can stop thinking right now! the Xbox 360 Kinect Floor Stand includes a weighted base, 2.5-foot mounting pole, and it costs $30. If you feel like saving a few bucks, a camera tripod adapter is available for $15. There also is something called the Controller Charge Stand, which -- for a mere $30 -- allows you to store two controllers and charge up to two Microsoft Rechargeable Battery Packs at the same time. Pretty great, huh? PR after the break.

  • Engadget is live from the Nintendo and Sony E3 events

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    Kinectimals didn't get your juices flowing enough yesterday? That slinky new Xbox 360 not enough to tempt you to the dark side? Maybe you want a glasses-free 3D handheld or a light-up lollypop themed controller? Today's the day your wishes will come true, with Nintendo and Sony hosting back-to-back press conferences. We're expecting a 3DS at one, and full details on the PlayStation Move at the other. We'll be there liveblogging both events and bringing you luscious photos from the inside that you won't want to miss. Nintendo starts at 9:00 Pacific, noon Eastern. Sony's starts at noon Pacific, 3:00 pm Eastern.

  • New Xbox 360 guide: Microsoft's slim console explained

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    It may not have a new name, but the Xbox 360 certainly has received quite a facelift on this the fifth anniversary of its unveiling. The new Xbox 360 (aka the "Xbox 360 250GB") makes up for its familiar name by offering a starkly refreshed and, in our eyes, significantly sexier design than its predecessor -- which honestly was quite the looker in its day. Despite only just being made official, we've already had time to unbox and play with one, a dizzyingly fast-paced unveil that might have left you with some questions about just what here is new and what here is old. Click on through, dear reader, and we'll tell you everything you need to know. %Gallery-95131%

  • Kinect-optimized Xbox 360 Dashboard preview

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    We just got a look at the new Kinect Dashboard-lite for the Xbox 360. In some ways, it's pretty charming, with fun, jazzed up icons (when you hover over them they tilt and show off depth), a simplistic layout, and some great voice controls. The downside is this all comes at the cost of a brand new, fairly redundant interface for accessing functions that are already available with your Xbox 360 controller in the regular Dashboard. Still, there's no denying the joy of waving a hand to log in, hovering over icons to select channels (though the wait-to-click mechanism strikes us as eventually frustrating), and scrubbing through media with very intuitive gestures. The best part is the voice control, however, allowing you to speak "Xbox" and then a command like play, pause, back, forward, stop, Zune, etc. It's ripe for abuse (pausing your S.O.'s seventh Netflix screening of The Constant Gardner ad nauseam), but Microsoft says it's working on eliminating random commands that might seep into conversation. Our biggest worry is that we're going to see confusion and fragmentation of functionality with the divergent UI requirements that Kinect apps and regular Dashboard apps require -- we can't imagine the Facebook or Last.fm folks being super thrilled at creating an all-new app just to support Microsoft's whims, but we're told just such apps are in the works. Is the existing Dashboard really so complicated that Kinect couldn't control it? Check out a video of this puzzling Kinectasticness after the break. %Gallery-95214%