EDI

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  • Carefully choreographed robot pretends to do magic, recites Asimov

    by 
    Sean Buckley
    Sean Buckley
    05.07.2014

    Who claims science isn't magic? Well, anybody you might ask, really -- but that doesn't stop Techno-illusionist Marco Tempest from trying to meld the two. In a recent TED talk, Tempest used a top hat, a yellow ball and a robot named EDI (no, not that EDI) to discuss the role deception plays in creating automatons with lifelike attributes. "Magic creates the illusion of impossible reality," he says. "Technology can be the same." He explains that equipping robots with friendly faces, reassuring voices and sensors that help them see and predict human movement are part of this illusion, as are rules like Isaac Asimov's laws of robotics. "A robot may not harm humanity or by inaction cause humanity to come to harm," EDI echoes. Even so, Tempest's robotic illusion falls flat; EDI's stage presence is rife with personality, sure, but it's also very obviously choreographed. It is still pretty fun to watch, though; check it out at the source link below.

  • Hackett, EDI confirmed for Mass Effect 3 'Extended Cut' DLC

    by 
    David Hinkle
    David Hinkle
    05.18.2012

    On top of providing "further clarity" to Mass Effect 3's ending, some more details regarding the upcoming "Extended Cut" DLC have come out. "Extended Cut" will include cameos from both Admiral Hackett, who is played by Lance Henricksen, and EDI, voiced by Tricia Helfer."I just did another session with them. They were saying there's a little bit of a problem with the abruptness of the ending," Hendriksen told G4 during a press junket for a new animated series called Tron: Uprising that he's involved in. "So we did a whole series of things to add to the end of the game, to live up to the quality they've been doing." Helfer, also part of the show, confirmed EDI would make an appearance.

  • Sony has 40 e-Distribution projects in pipeline, PS3's new focus?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.01.2006

    It's on. Sony looks to takeaway Microsoft's edge -- you know, Xbox Live Arcade -- by aggressively pursuing developers who will create downloadable titles that suit PlayStation 3's hardware. Here's Phil Harrison's take on Sony's new strategy:"[What] we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disk drive means that we're not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do."But is this what our $600 console was built for? Is it too far out to imagine Sony (and Microsoft) slipping into a pattern; buttering us up with little e-Distribution titles all year long, and then releasing a couple big-budget franchise sequels during the holidays? Downloadable games are a nice bonus, but the novelty seems to be attracting a disproportionate amount of our game companies' attentions. How far off is the PS3 Jr., a console with no optical drive, tailored solely for the e-Distribution era?