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  • EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

    by 
    Brendan Drain
    Brendan Drain
    10.20.2014

    An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free. This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power. If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

  • EVE Vegas 2014: Getting players involved in EVE's development

    by 
    Brendan Drain
    Brendan Drain
    10.19.2014

    Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process. At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary. During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

  • EVE Vegas 2014: CCP on the new player experience and permadeath

    by 
    Brendan Drain
    Brendan Drain
    10.19.2014

    Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come. At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year. In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

  • EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition. During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck. Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.

  • An early work-in-progress sketch of the new Blackbird, Falcon and Rook model viewed from the front. The model will be covered in antennae and electronic equipment to support the ship's role as an electronic warfare platform

    EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system. While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers. Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

  • EVE Vegas 2014: Tune in with our free livestream

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    While the main event of the EVE Online calendar is undoubtedly the annual Fanfest in Reykjavik, Iceland, new events have popped up around the world over the years. Player-run meetups are frequently organised in London, and EVE Down Under is starting to gain major traction with the Australian playerbase, but the most well-established by far is EVE Vegas. The two day event runs each year in Las Vegas in the USA and is attended by hundreds of fans and is kind of like a mini Fanfest, with presentations on the future of EVE and roundtable discussions with developers. Today's schedule includes a keynote speech from CCP Seagull on the future of EVE Online, a screening of Rooks & Kings celebrated video Clarion Call 4, and talks from three nullsec alliance players on the topics of Fleet Commanding and Alliance Logistics. There will also be talks from CCP Rise and CCP FoxFour on changes to the new player experience, altered restrictions on trial accounts, and the plan for third party developers. All 500 tickets for the event were sold out in record time this year, but those at home can tune in for free right now on CCP's Twitch livestream. I'll also be tuning into the stream throughout the weekend to bring you the highlights on important reveals and information. Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Vegas is the EVE Online and EVE Valkyrie event of the season. Follow Massively's Brendan Drain as he reports on the Vegas event's starpower, scheming, and spoilers, and watch CCP's streams of the best panels live here on Massively!

  • DUST 514's new community manager recaps EVE Vegas 2013

    by 
    Shawn Schuster
    Shawn Schuster
    11.08.2013

    Did you miss the largest EVE Online/DUST 514 party outside of Iceland's Fanfest this year? EVE Vegas happened back in October, but CCP's newest community manager, CCP Saberwing, recaps the event for those who may not have been there in body or sobriety. Since this was the first time the fan-run event was officially sponsored with 25 devs attending, there were more official panels and presentations than ever before. And luckily for all of us who didn't make it, the presentations can all be viewed through the EVE Vegas 2013 YouTube playlist.

  • EVE Evolved: Merging Valkyrie with EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.27.2013

    Ever since its release in 2003, EVE Online has been bombarded with requests for direct flight controls and dogfighter-style gameplay. Most ships in EVE are huge lumbering hulks compared to real-world aircraft, more akin to large sea-faring ships than nimble jetfighters. Even tiny agile Interceptors can't be controlled directly, instead having the player issue commands to fly in a particular direction or move toward or orbit an object. As a result, combat in EVE has become much more heavily about the strategy of directing fleets of dozens or hundreds of ships than any kind of piloting skill or twitch control. This year's EVE Fanfest gave players a glimpse into the world of immersive twitch combat with the announcement of a new dogfighting game set in the EVE Online universe. Originally starting out as an virtual reality experiment by a few developers in their spare time, EVE Valkyrie has now become a full game in its own right and an example of what's possible with the Oculus Rift virtual reality headset. It was always assumed that Valkyrie was an EVE game in name and theme only, but recently developers have revealed that they'd like it to tie into the actual EVE Online universe itself. In this week's EVE Evolved, I look at recently revealed information on EVE Valkyrie and speculate on how it could be integrated into the EVE universe.

  • Plan your EVE Vegas weekend with this final schedule

    by 
    MJ Guthrie
    MJ Guthrie
    10.18.2013

    Wondering what's in the cards for EVE Vegas this weekend? Speculate no more: The final schedule of events has been released for EVE Online's convention being held at the Rio Las Vegas from October 18th through the 20th. The weekend kicks off with poker and a pub crawl on Friday, then dives into seminars, round tables, and PvP tournaments for both EVE and DUST 514 on Saturday and Sunday. Attendees will also have the chance for some hands-on with the VR dogfighter Valkyrie. If you aren't one of the virtual pilots able to attend the event live, you can still watch the various seminars and talks from both the developers and members of the community via CCP's official Twitch channel. For the times of each event, see the schedule below or visit the official site.

  • CCP offers more support for fan-run EVE Vegas event

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2013

    EVE Online players do more than just create one of the most interesting MMO worlds out there; they also organize some of the largest fan gatherings outside of Iceland's Fanfest. EVE Vegas, organized by EVE pilot Zapawork, will be held from October 18-20 this year, and CCP promises more official support than ever before. This includes eight CCP-run panels, and Oculus Rift HD presentation for Valkyrie, PvP tournaments, and more. Check out the recent dev blog for more information on what to expect from this year's EVE Vegas.

  • Talk about internet spaceships and lose money at EVE Vegas 2013

    by 
    Mike Foster
    Mike Foster
    06.27.2013

    EVE Fanfest is the biggest gathering of EVE Online fans in the world. There's just one small problem for folks who live in North America: Fanfest is in Iceland, which is very far away. Like, super far. You probably couldn't even drive there. The distance between the Americas and Iceland is one reason CCP holds another annual fan gathering in Las Vegas, known as EVE Vegas. And in a dev blog posted early this morning, the company outlined what attendees can expect from this year's romp in the desert. This year's EVE Vegas, will feature presentations from devs and players of both EVE Online and DUST 514, a tournament with prizes, and a pub and club crawl, with the main party taking place on the roof of the Rio hotel. CCP is also sending more devs this time around. Perhaps most interesting: Capsuleers can pay the $200 EVE Vegas ticket price with PLEX. EVE Vegas 2013 brings even more spreadsheets to the city of sin from October 18th to October 20th.

  • CCP shares EVE's social calendar

    by 
    Elisabeth
    Elisabeth
    09.13.2012

    It's the busy season for conventions and expos. There are events running all 'round the world, and now you can know which ones CCP is taking part in. Flip open your calendar and ring up your travel agent if you've got your heart set on meeting your favorite EVE Online devs. The EVE DUST Summerfest runs this weekend, September 14th-16th, in Loutraki, Greece. It's followed shortly by the Tokyo Game Show on the 20th-23rd. The player-organized VETO EVE event is in London on the 29th, so if you're in town for the Eurogamer Expo, which runs from the 27th-30th, you might as well check it out. After that, the party moves to Igromir in Moscow, Russia before winding up in the Las Vegas for EVE Vegas. Check out the EVE blog for full details and hit up the official forums for word of more player meetups.

  • EVE developers to hold a meet and greet in Las Vegas

    by 
    James Egan
    James Egan
    02.17.2009

    The major player gathering for EVE Online players is Fanfest, which is held in Reykjavik each year. However, the fact is many players can't make the trip to Iceland, and a number of North American players have hoped for an event that's more accessible to them. It looks like this is going to happen, and what's more accessible than Las Vegas? (Bonus: "What happens in Vegas, stays in Vegas.")The 2009 EVE Developers Meet and Greet in Las Vegas was mentioned very briefly during the recent (and excellent) Alliance PvP Tournament, but more info is available now. EVE Vegas is a two-day event that will be held on May 8th and 9th at the Imperial Palace (on the Strip). It kicks off on a Friday with the Meet and Greet, followed up by a conference on Saturday.