Fable2

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  • Joystiq impressions: Fable 2 'Combat Testbed'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.16.2007

    Peter Molyneux describes Fable 2's combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one uses the X-button. Timed button presses, including counters, are worth more than mashing, while incorporating blocking and charge attacks (both accomplished by holding X) will net you even more points to build your hero. The attack button is also context sensitive, as you'll automatically pick up and toss items strewn about the ground if your foes are at a distance, or you'll grab an enemy and shove him into a wall if you're battling in close quarters.Magic and ranged attacks (mapped to the Y- and B-buttons) will apparently operate in much the same way, but only the X-attack was on display at E3 in Lionhead's "Combat Testbed," a visually-lacking demo not meant to impress, but to arouse curiosity. "I know, it's bloody awful," Molyneux said of the current level of polish, while urging us to focus on more abstract concepts, like the amount of dedication that the development team has put into Fable 2's design. Molyneux is still haunted by his bold claims about the original Fable, lamenting his infamous 'greatest RPG evar' comment, made while Fable was still a rough draft. But the celebrated game designer insists that this -- to be the greatest -- is the goal for Fable 2, he's just not as (publicly) convinced he'll get there.%Gallery-4807%

  • Fable 2 seafaring nixed, ninjas added?

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2007

    Whilst chatting with Peter Molyneux during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: more at X3F), we learned two surprising things about Fable 2. First of all, we have bad news for all the would-be Fable 2 pirates: seafaring has been cut from the game. Molyneux told us that Lionhead had intended to allow players to become ship captains and sail the ocean blue, but eventually made the decision to cut the concept from the game. According to Molyneux, it's part of his job to cut things out of Fable 2 so that what is left -- the combat, for instance -- is really polished. Molyneux did inform us that the game will still contain pirates though, so that should serve as some consolation. As for the (possibly) good news: since we were on the subject of pirates, we cheekily asked Molyneux if Fable 2 will have ninjas. Molyneux responded, "Ninjas? Well, we aren't saying anything about that. It's funny you should ask that question." Why, Peter? Why is it funny that we should ask that question!? Tell us more!So then, for those keeping score on Fable 2:Death -- NoSeafaring -- NoPirates -- YesNinjas -- Mmmm ... could be.

  • X3F hands-on: Fable 2's musical combat

    by 
    Richard Mitchell
    Richard Mitchell
    07.13.2007

    You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that Fable 2's combat is controlled with one button, we were a bit skeptical.

  • Molyneux: no death in Fable 2, but scars

    by 
    Richard Mitchell
    Richard Mitchell
    07.12.2007

    After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in Fable 2. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching Casino Royale, in which James Bond undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in Fable 2 -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.

  • Dene Carter interview: no nudity in Fable 2

    by 
    Kevin Kelly
    Kevin Kelly
    05.29.2007

    Loinhead has a new interview up with Dene Carter, Fable 2's creative director, in which he answers some of the hard-hitting questions on the minds of Fable fans. Questions like:"So does that mean nudity?" "Sorry?""Nudity?""Oooh, ah, that's a very good question. Well if you remove all your clothes your hero will, again, be dressed in underwear. Even the female heroes."Thankfully, they go on to cover some new ground that hadn't been covered in the previous Molyneux interview, namely how the game is accessible to all players and skill levels, how the quest system has been cleared up and simplified, and how big the game world is. They've decided to make the game as simple as possible by eliminating things like contextual menus, and it isn't aimed at hardcore gamers. When asked about the dog, they said the model will be changing to a more Brotherhood of the Wolf model. before, they'd been looking at Labyrinth and other Jim Henson-based models before moving on. What's ironic is the Jim Henson's Creature Shop created and designed the wolf in Brotherhood of the Wolf, but c'mon ... we're just being picky.Check out the video interview after the jump, just prepare yourself for no nudity.

  • First Fable 2 video diary now available

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Ladies and gentleman, boys and girls, Fable fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from Lionhead's website. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you kept track of Fable 2 during GDC, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.Note to Lionhead: let's put more gameplay into the next video diary, hmm?%Gallery-3398%

  • Lionhead talks emotion in new Fable 2 video diary

    by 
    Justin McElroy
    Justin McElroy
    05.24.2007

    We've got to be honest, we felt a bit like a really bad blind date watching this first installment in a new series of video diaries from Lionhead about Fable 2. Yes, we're trying to listen to everything you're saying about the difficulty of replicating love in a game, but our brains are just a bit occupied by unbridled lust to pay attention. To put it bluntly, we can't keep our eyes from wandering to your chest 3D engine.The beauty part is that despite our lecherous behavior, Molyneux still gives it up at the end of the video with just under a minute of slow pans over the revamped Bowerstone Market and Brightwood. Why Lionhead, giving it up on the first date? We haven't even given you 30 boxes of chocolate and flexed 50 times yet. We've got download links below, but you can also get the video on XBL Marketplace.Download - "Emotions in Action Games" HD 720PDownload - "Emotions in Action Games" HighStream - "Emotions in Action Games" High

  • Molyneux hints at next big Fable 2 announcement

    by 
    Dustin Burg
    Dustin Burg
    05.21.2007

    Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.

  • New Fable 2 art is dark and spooky

    by 
    Richard Mitchell
    Richard Mitchell
    05.09.2007

    A new community update for Fable 2 has been deployed, with a handful of new concept sketches to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.[Via Xboxygen]

  • Lionhead announces video diaries

    by 
    Dustin Burg
    Dustin Burg
    04.05.2007

    Lionhead Studios, the geniuses behind Fable 2, just released the March edition of their online paper, the Lionhead Times. In this month's edition they talk about the big GDC announcement, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at Fable 2's development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.

  • Today's best friendiest video: Fable 2 dog

    by 
    Zack Stern
    Zack Stern
    03.14.2007

    We previously covered Peter Molyneux's Fable 2 talk at GDC, and now the most-watched video at GameTrailers shows off Fable 2's dog, letting us take a closer look for tonight's video. Molyneux stresses not to scrutinize the graphics and that only the dog is worth looking at in the demo's current state. Overlooking the work left to be done, the dog seems to be well animated and deliver a lot of emotion; hopefully this companion will add more depth to the game.See the dog demo after the break.

  • A handful of unofficial Fable 2 dog shots

    by 
    Richard Mitchell
    Richard Mitchell
    03.13.2007

    Sure, we've heard plenty about Fable 2's new dog -- we talk about it at length in the latest Fancast -- but only those of us lucky enough to have been at GDC have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from GayGamer.net were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can buy every single piece of property you see.Sort of makes the wait for Fable 2 seem even longer doesn't it?

  • GDC: More Fable 2 feature goodness

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2007

    As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists. Players can pick a male or female hero Players can choose to have protected or unprotected sex (and yes, there are STDs) Female heroes can get pregnant Players can have children The world responds to your "hero-ness" Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty Own every single piece of property Players can become king Let's look at these more closely.

  • GameTrailer's GDC video wrap-up

    by 
    Dustin Burg
    Dustin Burg
    03.10.2007

    Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at GameTrailers have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new Portal video, maybe some Mercenaries 2, a Fable 2 dog demo, or The Darkness. It's every video they have to offer from GDC that is Xbox 360 related. And we definitely recommend watching the Fable 2 dog demo, because it just might make you think differently about this new "revolutionary" feature. GDC may be over, but your video watching has just begun.

  • Fable 2 concept art includes that dog

    by 
    Dustin Burg
    Dustin Burg
    03.09.2007

    Xboxygen posted a few new concept art images from Fable 2, which include that mysterious (yet revolutionary) dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my Fable 2 artwork?" So, go ahead and take a look, digest the recent Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.

  • Revolutionary Fable 2 feature is a dog

    by 
    Richard Mitchell
    Richard Mitchell
    03.08.2007

    There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in Fable 2. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right: Fable 2's secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.

  • Fable 2: Man's best friend

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.08.2007

    var digg_url = 'http://digg.com/gaming_news/New_Fable_2_feature_a_dog'; Though his calm and and exceedingly eloquent manner might suggest a more languid pace, Peter Molyneux wastes little time when raising expectations -- and he knows it. "I'm going to get into trouble for saying this," says the British game designer before launching into his Fable 2 GDC presentation. "If we don't think it's going to be a landmark game, it's going to be bloody pointless to make it." Several moments later, I find myself thinking about what a horribly cruel man he is.And that's a good thing. You see, one of Fable 2's key features is, well, a dog. Not some sort of magical beast or a disturbing, anthropomorphic St. Bernard. A tail-wagging, ball-chasing, honest-to-goodness dog. Fable's gesture system makes a return here, with petting and cries of scorn eliciting different reactions from the dog. At one point, Peter's on-screen character screams and waves his hands menacingly at the dog, frightening it into a quivering pile of fur. It seems mean, but the press members in the room chuckle appreciatively. Those monsters.

  • Fable 2 dog is the 'totally unexpected' feature?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.07.2007

    French gaming site Xboxygen has posted some pictures of a dog. Not just any dog, but Fable 2's dog. Could this be the "totally unexpected" feature Molyneux teased us about?[Via Xbox 360 Fanboy]

  • Fable 2 is getting a cute puppy dog

    by 
    Dustin Burg
    Dustin Burg
    03.07.2007

    The French folks over at Xboygen posted pictures of a new "character" in Fable 2. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that Fable offers. In one picture, Peter Molyneux is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big Fable 2 announcement or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on Fable 2 during his coverage of GDC: 07. Stay tuned.

  • Disgusting Valentine from Lionhead Studios

    by 
    Richard Mitchell
    Richard Mitchell
    02.14.2007

    Those crafty folk at Lionhead Studios must have taken a break from developing Fable 2. Why, you ask? Because they had time to come up with a nice Valentine for us all to share on this capitalist romantic holiday. It's not any ordinary Valentine either. Oh, no, this one is special. We won't spoil the surprise, save to say that this particular Valentine is unique. Check it out after the break. Don't say we didn't warn you, though.