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  • Crytek-approved TimeSplitters fan project gets title, preliminary details

    by 
    Jordan Mallory
    Jordan Mallory
    03.15.2013

    A dedicated group of TimeSplitters fans have taken it upon themselves to create a new, free game for like-minded folks: TimeSplitters Rewind. Developed with permission from CryTek and using assets from actual TimeSplitters games as reference material, Rewind is being constructed in CryEngine 3 and will focus primarily on multiplayer.While there is no further visual evidence of the game beyond the above logo and this rendered duck person, project manager Michael Hubicka has stated that a demo for Rewind should be available by Christmas. "The demo will be more or less a beta," Hubicka told Cooking with Grenades. "We plan to release patches to fix glitches/bugs/exploits/performance issues and Content Updates to add maps and characters."Eventually, Hubicka hopes that Rewind will also include remade versions of the single-player story content from TimeSplitters' history, but the initial goal of the project is to faithfully recreate the most well-known multiplayer components within CryEngine 3. New multilpayer modes are in the works, however, though their eventual inclusion will depend on if the end result "feels right."

  • City of Heroes fans rally to try to save the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2012

    It goes without saying that City of Heroes fans are no strangers to the idea of a heroic effort. Now they face the greatest possible challenge of the game's existence: try to prevent the impending shutdown. A petition has been formed asking for a stay of execution, and fans are convening at a message board dedicated to averting the closure of the industry's first superheroic MMO. The boards contain a number of suggestions and calls for respectful action to make it clear to NCsoft's management how much the game has meant to the players. The staff of Paragon Studios is just as invested, however. A recent message in-game has confirmed that management is in talks with both NCsoft and investors. Community manager Andy Belford has stressed that these are just talks at the moment and that players shouldn't jump to conclusions. Regardless of the final outcome, it's clear that the game's fanbase will not let the game go quietly, which might be a more earnest show of what the game has meant to players than anything else.

  • Noctua's noise-canceling PC fan gets tested, drops twenty decibels

    by 
    Sean Buckley
    Sean Buckley
    06.11.2012

    Having trouble tuning out the hum of your PC fans? Maybe it's time you took another look at Noctua's NF-F12 integrated noise cancellation fan. According to the firm, the Computex prototype kept things about 20dB quieter by utilizing a patented RotoSub ANC technology to emit anti-noise directly from the fan's own blades. Noctua hopes to dampen the cooler's 2,500 RPM hum to the overall noise level of a slower 1,500 RPM fan. Builders looking to piece together a quieter machine can look for the noise reducing cooler an the latter half of 2013. Your old fan? Well, you could always use as a makeshift turntable. Hit the break for a peek at a more silent tomorrow.

  • Open-mesh PC case keeps heat, dust bunnies at bay

    by 
    Steve Dent
    Steve Dent
    06.08.2012

    If you haven't done it in a while, opening your PC case can be like a slasher flick -- you know you'll see something disgusting, but you're never sure what. Taiwan's YoungYear Electronics claims to stop the horror with its Green Mesh case, which has neither fans to suck dust, nor filters, and keeps your components cool with a "chimney effect" instead. It's this same action that repels dust out the top, so that only one quarter the usual amount of filth is drawn in -- according to the company. The only downside is that with poor heat dissipation, the maximum power supply unit size is 300 watts -- which probably scratches it off the list for most modders or power-users. For the rest, if you don't mind your computer's innards blowing in the breeze, at least you'd have no nasty case-opening frights.

  • Noctua developing noise-cancelling PC fan, will demo at Computex

    by 
    Sarah Silbert
    Sarah Silbert
    05.30.2012

    Try as we might to block it out, we just can't stand the whirring of our PC fan when it starts to act up. There may be an end to our cringing, as Austrian company Noctua is gearing up to debut a fan with integrated noise cancellation at Computex. The cooling fan to be shown in Taipei is only a prototype, but we know it's a Noctua NF-F12 model that uses noise-control technology from RotoSub. Luckily, Computex is less than a week away, so we'll soon have a better idea of whether this fan can keep our PC from sounding like a 777 ready for takeoff... we're sure our coworkers would appreciate it.

  • Quantum Conundrum and iam8bit team up for inter-dimensional fan travel

    by 
    Jessica Conditt
    Jessica Conditt
    04.29.2012

    Quantum Conundrum's Airtight Games is used to handling inter-dimensional scenarios, but now it's going for the most egregious combination yet, mixing virtual reality with real reality. Quantum Conundrum and iam8bit are teaming up for a mysterious and seemingly slightly dangerous production this May, asking "hardcore fans" to sign up to be "transported to another dimension, all in the name of science. Seriously, we're not messing around."Potential participants are asked to be at least 18 years old and be available May 11 and 12 in the Los Angeles area. Fifty people will be chosen, based on the form requirements of "Why should you win?" and, apparently, how hearty your bone structure appears in a photo you send in. Any die-hard Quantum Conundrum or iam8bit fans, or those with superior cheekbones, can fill out the entry form right here.

  • Tex Murphy may be revived as a Kickstarter proposal

    by 
    Mike Schramm
    Mike Schramm
    03.20.2012

    Before we say anything here, make sure you've got a firm grasp on your wallet because it might just jump out of your pocket. The odds are very good that Tex Murphy is coming back in a new game ... funded by Kickstarter. Whoa there! Hang on to that wallet, there's no place to spend your money just yet, kid!As announced by the trailer above, Big Finish Games indeed has plans to start up a Kickstarter page on May 15, and try to round up fan-based funding for a sixth game in the fondly remembered full-motion video adventure series. What they're asking for right now is ideas on what to offer in the Kickstarter campaign, as well as written or video testimonials from fans extolling the series' virtues, to be delivered to the company's contact page.On May 15, the page is supposed to go live, and at that point you can donate to your heart's content. Chris Jones, who both designed the games and plays Tex Murphy himself, is obviously on board, because you can see him mugging in character with the latest People magazine right there in the video.

  • Hudson: 'Your feedback has always mattered' in Mass Effect 3, even now

    by 
    Jessica Conditt
    Jessica Conditt
    03.18.2012

    Franchise director Casey Hudson has previously spoken out in brief defense of the Mass Effect 3 endings, but now he's made it official in a written message that explains BioWare's dedication, passion and reverence for the series and the feedback it receives from fans -- all of it. Yes, even the popular "you deserve to be skinned alive, made into jerky and eaten by rabid goats" (paraphrased) feedback.Hudson avoids spoilers, but suggests finishing the game for yourself and forming your own conclusions before reading his missive: "For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007," Hudson writes. "So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey. "We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending -- to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection." Hudson stresses that the Mass Effect team takes fan feedback seriously and often incorporates it into the games directly, and says it is still listening to that response now. "Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard."

  • Breakfast Topic: What do you do while you're doing archaeology?

    by 
    Mathew McCurley
    Mathew McCurley
    02.15.2012

    It's no secret that archaeology can be a boring pain in the butt. Archaeology is less of a profession and more like a Profession in which I have spent a long time studying, gotten my degree in, and now dedicate my life's work to. Podcasts are an excellent diversion, but there's something tactile missing. One night while I was out in the Uldum desert, painfully sulking my way from one failure of a dig site to the next, I got a whisper from a fan and reader who just wanted to say hello. "You caught me at the best time, in fact," I told him. "I'm just bored doing archaeology." This became a thing. We got on pretty well. Other people began to send me messages during my archaeology sessions. If you know my name (pretty easy to find me if you look hard enough) and I'm on WoW late, you should say hello. You just might get me right in the middle of archaeology. What do you like to do to pass the time while doing archaeology?

  • The entire World of Warcraft being recreated with Minecraft blocks

    by 
    Mike Schramm
    Mike Schramm
    02.08.2012

    We all have goals in life -- some of us work for our families, some seek money and fame, and some work for a greater good. Minecraft forum user Rumsey's chosen path is to recreate the entire World of Warcraft inside the indie sandbox hit, Minecraft. And as you can see above, he's doing pretty well -- the entire continent of Kalimdor (including the new zones from the Cataclysm expansion) is almost done, and he's well on his way to doing the rest, including all of the instances and dungeons.Rumsey came up with some custom software to put it all together, which basically translates the current maps of WoW over to the measurements of Minecraft blocks. Rumsey is trying to keep Minecraft's "1 yard to 1 block" ratio, though that means he has to balance WoW's detail with Minecraft's inherent blockiness (and Minecraft's height limit of 128 blocks has required mods to make some of WoW's tallest features work). Still, what's been created so far is certainly recognizable as Azeroth.Now if we can only get StarCraft, Crafting Mama, CrimeCraft, GemCraft, and macaroni and cheese in this project somehow.

  • Anarchy Online gets its own convention in 2012: AO Con

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2011

    Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, Anarchy Online gamers will finally -- after 11 years -- join these revelers with their own convention: AO Con. GridStream Productions is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets. Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out Anarchy Online broadcasts.

  • Faces of BlizzCon: It's a long way to BlizzCon

    by 
    Lisa Poisso
    Lisa Poisso
    10.23.2011

    Can't make it to Anaheim for the convention? WoW Insider takes you behind the scenes at BlizzCon 2011. It's a longer teleport to BlizzCon for some groups than for others. Guild groups from across the United States and Canada knit BlizzCon into epic road trips and shout across the aisles of flights packed with players comparing specs and progression. Still, it's not as uncommon as you might think to discover that the fan next to you in line is from another continent entirely. BlizzCon is the trip of a lifetime for 21-year-old Christian Olsen and 22-year-old Mickey Exaudi of Roskilde, Denmark. The best friends are spending nine days here in America. Yes, they're planning to hit Universal Studios and the other Southern California tourist standards -- but Blizzard and BlizzCon is where it's at for this focused duo. "I don't believe in religion -- I'm an atheist -- but this is the closest thing to me," Christian says with utter earnestness. Mickey laughs, yet he agrees with the sentiment. One of the first things the pair did after arriving was a pilgrimage to Irvine to see Blizzard headquarters. "Yeah, we could only just drive by and see the outside," Christian admits, "but wow. That's where it all happens. Wow."

  • Sharp FanLabs goes inside soccer fans' minds, measures loyalty with brainwaves (video)

    by 
    Lydia Leavitt
    Lydia Leavitt
    10.22.2011

    No matter what country you're in, you'll find at least one body-painted sports nut willing to act a fool in the name of fandom. To figure out what makes these hooligans tick, Sharp's setting up trucks outside EuroCup 2012 matches to measure fans' brainwaves using biometric technology. Once inside these mobile FanLabs, volunteers will watch the game while wearing the company's NeuroSky headsets -- a super sensitive EEG that uses dry electrodes to measure cerebral activity. By looking at brainwaves, along with heart rate and vocal excitement, scientists hope to reveal what levels of attention, stress, relaxation and excitement a fan goes through while supporting a specific team. Even if you're not lending your melon to science, you can still join in the fun online, and see how you stack up against fans from around the world. So, bust out the body paint, grab your foam fingers and check out the video after the break.

  • MSI's reverse fan tech keeps dust out, graphic cards chilled

    by 
    Dante Cesa
    Dante Cesa
    09.07.2011

    We've all been there, trying in vain to remove dust caked onto the fans of componentry inside our rigs. It's mostly a fruitless endeavor, but here to save us from the horde of dust bunnies invading our graphics card is MSI's dust removal technology. Available on the company's "Lightning Xtreme" edition of the GTX580, soot is annihilated by spinning that card's fans at full throttle in reverse for thirty seconds after boot. That's apparently an effective method for flinging accumulated grime off the spinners and (hopefully) into a spot you can actually reach. Unconvinced it'll work? Well then, mosey on over to the source link bub, and prepare yourself for video proof of the fan-powered filth evisceration.

  • Will Intel's Core i7 Sandy Bridge E CPUs ship without fans or heatsinks?

    by 
    Dana Wollman
    Dana Wollman
    08.15.2011

    Over the past few months, we've peeked Intel's roadmap more than once, but all told we've been treated to scant few details about its high-end desktop line, Sandy Bridge E (that's "E" for enthusiasts). Today, though, VR-Zone is reporting that the next generation of these CPUs will ship without fans or heatsinks -- a tacit acknowledgment, perhaps, that Intel's home-brewed cooling system will be inadequate in the eyes of hobbyists anyway. We reached out to Intel for comment, and while the company stayed mum on the topic of cooling, it did go out of its way to clarify another point the folks at VR-Zone made in their report. The outlet had said that the forthcoming 3820, 3930K and 3960X CPUs will be rated at 130 watts, but will consume closer to 180W and draw up to 23 amps from the 12V2 supply rail -- all without overclocking, mind you. An Intel rep writes: "TDP expectations for the 2nd Generation Intel Core i7 processor family for socket LGA-2011 are in line with previous generations of high end desktop products." In other words, built-in cooling system or no, the TDP should be in line with what we've seen from other Extreme-branded processors. As for the cooling, it's unclear when, exactly, we'll get the full spill -- the CPUs are rumored to launch before the end of the year, with the quad-core 3820 arriving after the six-core 3930K and 3960X.

  • Star Trek PADD official app creates iPad fact from science fiction

    by 
    Mike Schramm
    Mike Schramm
    07.12.2011

    As soon as the iPad came out, Star Trek: The Next Generation fans were comparing it to PADD, the touchscreen device used in the famous sci-fi television series. But now those comparisons have come to life: an official version of the Star Trek PADD is now available in the App Store as a full app. Not only does it recreate the famous LCARS graphic interface from the series, but it's chock full of official Star Trek information from the database, letting you know about all of the series' ships, characters, and timelines. You can follow links to browse through the content, read up-to-date information from the official Facebook and Twitter accounts, and even run "diagnostic modes" on the USS Enterprise (the NCC-1701-D, of course). Very sweet app for Star Trek fans, available in the App Store right now for US $4.99. Just try not to cause any intergalactic incidents while messing around in the ship's databases -- Starfleet doesn't take kindly to anyone breaking the Prime Directive, accidentally or otherwise. [via Los Angeles Times]

  • SOE Fan Faire 2011: Star Wars Galaxies Gathering -- the final hurrah

    by 
    Karen Bryan
    Karen Bryan
    07.10.2011

    The recent announcement of the closure of Star Wars Galaxies couldn't have come at a worse time for SWG players -- Fan Faire was just around the corner, and their celebratory mood had suddenly become somber. So as the Star Wars Galaxies gathering got underway, it was hard to anticipate what the atmosphere would be like. Would players continue the vocal protest of the closure, and continue the campaign to keep the game going? Or would players gather to share memories and celebrate the highlights of a unique sandbox MMO?

  • Winners announced for Memories of Blizzard video contest

    by 
    Matthew Rossi
    Matthew Rossi
    06.30.2011

    The Memories of Blizzard contest, which asked you (all of you, really) for videos containing your memories of Blizzard games over the past 20 years, has announced the lucky winners. Who won for their efforts in crafting videos of their memories? Well, I'll tell you. (He's going to tell, he's going to tell.) Stop singing, please. Grand Prize Chris Modica – Atlanta GA, USA First Place James "Pinkhair" Lawless – Selden, NY, USA Second Place Michael Cawcutt – Minneapolis, MN, USA Runners-Up Edwin Choi – Carrollton, TX, USA Nicholas Gibbs – Aloha, Oregon, USA source If you're interested in seeing the videos yourself, you can do that at the video contest page. Congratulations to all the winners!

  • The Daily Grind: When do you start getting involved with the community?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2011

    When a new game is on the horizon, people start gathering. It's inevitable, really; long gone are the days when you learned about a new game by seeing it on store shelves. MMOs are frequently announced years in advance, and players will start gathering in anticipation long before a release date is confirmed. Games like Guild Wars 2 and Star Wars: The Old Republic already have large and active communities despite not yet being playable or even purchasable by the many fans eagerly following the news. Obviously, getting involved with the community earlier means getting your name recognized faster and getting an earlier feel for how the game's playerbase will shake down. But there's a downside, too -- if you're in from day one, the game might develop into something you don't wind up liking, be delayed, or be canceled. You also run the risk of burning out from community drama and general debates about a game you aren't yet playing. So how early do you like to get involved in the community of MMOs you're anticipating? During closed beta? Open beta? Release? Or do you like to wait for a couple months to see who sticks around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lady Gaga uses Chrome, and here's the 91-second film to prove it

    by 
    Vlad Savov
    Vlad Savov
    05.22.2011

    One of the world's most (in)famous names has picked a side in the browser battles -- last night saw the debut of a new Google Chrome commercial, starring Lady Gaga and her "little monsters." Spanning a minute and a half of Gaga and her fans singing and gyrating their way through her latest single, the ad is intended to illustrate the power of the web and its creative new modes of interaction. To be fair, said interaction is mostly Lady Gaga saying "jump" and a crowd of YouTubers doing it without bothering to ask how high, but hey, the result is fun to watch. You just need to disable your sense of shame for all humanity and click past the break. [Thanks, Daryl]