firebolt

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  • Patch 3.3 PTR: Fine threads and feisty pets for warlocks

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.17.2009

    Even more tweaks to the warlock talent builds made it onto the PTR's 3.3 build yesterday. This time we see more buffs for pets. The Imp, the destruction lock's pet of choice, will now benefit from the Ruin critical strike damage bonus. So instead of having its critical Firebolt hits doing 150% of normal damage this will now be 200%. This will work out as a 10 to 15% damage increase for the imp. Since the Imp accounts for a little under 10% of a destruction lock's damage I think this should be a straight buff of just over 1%. Felhunter's have also had a buff but this one seems slightly odd. On paper it looks exactly the same as the the one for the imp -- Pandemic has been extended to include Shadow Bite in dealing 100% extra damage on a critical strike. The confusion lies in that Shadow Bite seems to be doing that on the live servers already. When tested on the PTR with Pandemic, however, its criticals are looking like they are doing 150% extra damage. It seems this change is going to need some further work, even if it is just to clarify the language. With this confusion, I'm less certain what impact the change will have on affliction DPS but expect it to be something like half of that for destruction. However it shakes out, this is a further buff for warlock damage. It's certainly nice to see some continued attention being applied to lock mechanics as we progress with the patch testing.

  • Demonology 101: the Imp

    by 
    Zach Yonzon
    Zach Yonzon
    09.13.2008

    Ok, this is fun. Out of all the demons I can summon, I hate the imp the most. Not for any other reason than it has major lip. Fortunately for me, because I prefer Affliction, I don't have to deal with Rupjub's tinny whining in Wrath of the Lich King. On the other hand, Destruction Warlocks will have to suffer them because they're the perfect pets for the tree.Some basic stuff first... imps don't need a Soul Shard to summon, so it's great for lazy Warlocks. It also has a basic Firebolt that you'll need to set to auto-cast because that's pretty much all it can do once you've toggled it to attack. Firebolt was nerfed to a 2.5 second cast -- up from 2 -- but there are a lot of talents that pump up the imp's DPS (including the silly Demonic Power which brings back Firebolt's casting time to the original 2). It also provides a couple of group buffs -- the Fire Shield, which is kind of like a Druid's Thorns but with a Fire Resistance bonus; and Blood Pact, a Stamina buff that used to get a Warlock grouped with the tank. Blood Pact has been changed to grant a health bonus, rather than Stamina, so it will no longer stack with Commanding Shout.Finally, an imp can Phase Shift, a sort of self-Banish that only breaks when the imp attacks. A Phase Shifted imp used to be standard for Affliction Warlocks with Dark Pact, because of the imp's high mana pool and monstrous regeneration rate. That's all set to change in Wrath, however, with the improvements to the Felhunter. The imp blows things up, that's kind of its nature, so in Wrath of the Lich King, if you're a Warlock that likes to blow things up, the imp is the demon that blows things up right with you.