GOTY-2007

Latest

  • Holidaze 2008: Live in the past, it's cheaper

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.27.2008

    Bad news, everybody: 2008 is the new 2007. Those of us lucky enough to have survived last year's unyielding flood of exquisite games expected the new holiday to provide some respite -- perhaps an influx of blessedly mediocre games -- but alas, our wallets are once again tugged in every $60 direction. But what's worse? The deafening din of desirable games, or that irresistible impulse to play and master every adventure the very second it becomes available? Provided you can defeat the latter reflex, we have a simple suggestion: Live in the past. It's cheaper! We've dredged up our decisive, if ever-so-slightly controversial list of the ten best games of Oh Seven, hoping you'll find a fantastic experience you mistakenly overlooked. You'll find that the passage of time has taken a pleasing toll on the recommended price of admission. In fact, we've traveled forward in time to this very moment, hoping to pick up our 2007 nominees on the cheap. What do you think? Should we make Portal our Game of the Year?

  • Holidaze 2008: Live in the past, it's cheaper (Page 2)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.27.2008

    Call of Duty 4: Modern Warfare What we said then: "Perhaps the most surprising thing about the game is how few actual revolutionary concepts are contained within. It selects existing game design tools, hones them to practical perfection and creates what is, in our opinion, the military shooter against which all others must be judged." What we say now: "An essential 'tunnel of fun' shooter with a rewarding multiplayer component. If you find yourself disappointed by this year's Call of Duty: World at War, it's probably this game's fault." Current retail price: $39.99 (Game of the Year edition)

  • Making of the Joystiq award: let there be cake

    by 
    Ross Miller
    Ross Miller
    01.08.2008

    Interested in how we made our inaugural Joystiq trophy? It all started with a friendly online conversation between this writer and Editor Ludwig Kietzmann:JoyLudwig: This year's winner is Portal. Make us a cake.JoyRoss: Or what?JoyLudwig: Or death.JoyRoss: Cake or death. Cute.JoyLudwig: ...Following an embarrassingly long string of horrendous cake puns, we set about cooking an actual cake.

  • Best of the Rest: Ludwig's picks of 2007

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.02.2008

    Zack & Wiki: Quest for Barbaros' Treasure (Wii) Though its puzzles may occasionally infuriate, the real source of frustration regarding Zack & Wiki stems from the fact that nobody bought it. Every year has its share of titles that deserve an audience yet never find one, and in this regard, Zack & Wiki is easily one of the most tragic games to put an uncontrollable smile on your face. Relentlessly charming and beautifully presented, the debut of Capcom's choc-chomping pirate and his simian sidekick challenges the mind and warms that cynical, meh-spouting lump in your chest. How refreshing it was to overcome obstacles and bosses by choosing the power of the mind over an impossibly large bazooka.

  • Best of the Rest: Zack's Picks of 2007

    by 
    Zack Stern
    Zack Stern
    01.02.2008

    Phase (iPod)A must-have game on the iPod? Yep. I'm as surprised as anyone. Apple's music player puttered through Tetris remakes, solitaire, and other obvious clones until Phase established some gaming muscle. (And sure, Musika gets some credit for being unique, but it's more visualizer than game.) Developed by Harmonix, Phase is a simple Guitar Hero-style beat-matching game. Tap a fifth-generation (video) iPod, Classic, or recent Nano's left, center, and right buttons in time with the music and on-screen prompts. Slide a finger around the wheel to catch falling dots. And that's it. The game becomes so much more because of its quirky visuals and ability to sync to your own songs. Nearly any genre works, especially music with a percussive bass line. While the console rhythm games let you buy new track downloads, Phase's unlimited replay with your own songs makes it a no-brainer for a portable music player.

  • Best of the Rest: Griffin's Picks of 2007

    by 
    Griffin McElroy
    Griffin McElroy
    01.02.2008

    Resident Evil 4: Wii Edition (Wii)For a port of a two-year-old game, RE4: Wii Edition didn't have a whole lot going for it. It had the same extra features as the PS2 port of the game, not-so-updated graphics, and slightly lower reviews than its original iteration -- and yet, somehow, just by changing how the game is controlled, Capcom created an entirely new adventure. When the peculiar controls for the Wii were first announced, this is the type of interactivity that I imagined from the future games for the system -- responsive, accurate, and realistic. The only way they could have made the gunplay feel any more natural would have been to package the game with an actual gun, which you shot at the on-screen zombies. Once.

  • Best of the Rest: Alexander's Picks of 2007

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2008

    Civilization IV: Beyond the Sword (PC) Please, make the addiction stop! Civilization IV: Warlords, the first expansion for Civ IV, made my "Best of the Rest" last year and Beyond the Sword tops this year's list. The funny thing is I'm not a Civ fanboy, nor am I even that great of a player (Full Disclosure: I still play on Noble level), but Civ IV is a game I can come back to over and over again. Beyond the Sword added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two), please get the rights to Alpha Centauri back from EA and give us a sequel!

  • Best of the Rest: Ross' Picks of 2007

    by 
    Ross Miller
    Ross Miller
    01.01.2008

    Team Fortress 2 (Xbox 360, PC, PlayStation 3)While Portal is being given its much deserved credit for the year, and Half-Life 2 has enjoyed years of acclaim, let's not forget about the other pillar of Valve's The Orange Box. It's been eight years since the release of Team Fortress Classic, and the game has undergone so many revisions and delays we half expected it to be released alongside Duke Nukem Forever sometime in 2012. As it turned out, the game not only saw the light of day but ended up being an addictive online experience. As a console gamer enjoying this with a gamepad, I don't care much much for the sniper, soldier, demoman, or anything except medic and occasionally the engineer. There's something brutally satisfying about charging into battle behind a heavy weapons guy, dodging the occasional bullet (people still haven't learned) and injecting him with a team-killing jolt of invincibility. Hours of enjoyment and not a single bullet shot. Pure. Enjoyment.

  • Best of the Rest: Justin's Picks of 2007

    by 
    Justin McElroy
    Justin McElroy
    01.01.2008

    Dead Head Fred (PSP) Though he may have been on a small screen, Dead Head Fred (voiced by Scrubs' John C. McGinley), had more character than 90 percent of the leads in this year's crop of console games. If you haven't played it, do yourself a favor and track it down. It's excellent stuff.

  • Best of the Rest: Jason's Picks of 2007

    by 
    Jason Dobson
    Jason Dobson
    01.01.2008

    Galactic Civilizations II: Dark Avatar (PC)Stardock proved that it still had its collective finger on the pulse of the PC strategy game community in 2006 with Galactic Civilizations II: Dread Lords, an amazing game that managed to usurp the 4X strategy crown from Master of Orion to become the genre's defining title. The studio did it again in early 2007 with the game's expansion, Dark Avatar, this time adding a much-welcome graphic makeover alongside a healthy collection of other improvements, such a improved AI and deepened customization options. Dark Avatar is the definitive 4X strategy game for the PC, and the most satisfying strategy game released in 2007.

  • Best of the Rest: Scott's Picks of 2007

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.01.2008

    Odin Sphere (PS2) Vanillaware's side-scrolling action RPG caught me completely off guard when it came out, but I fell instantly in love with the game's style. Practically everything about Odin Sphere is unique: the circular levels; the gigantic, beautifully-drawn sprites; the bizarre food-crafting mechanics. Toss in a healthy amount of Norse mythology, and you've got one damn fine, under-appreciated game. Here's hoping Vanillaware's upcoming Wii title is up to snuff.

  • Best of the Rest: James' Picks of 2007

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Pac-Man Championship Edition (XBLA) If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

  • Joystiq's Top 10 of 2007: Mass Effect

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    If you've ever borrowed a great novel from a library (ask your parents), you would know that all those reams of text can latch on to your thoughts regardless of the tattered, pig-eared and terrifyingly sticky pages they're printed on. Mass Effect is just such an experience, its story spread across technically dubious and slow-turning sheets filled with text that randomly pops in and out of existence. You also have to read several chapters while standing in the world's slowest elevator, for some reason.Still, these are complaints that are best gotten over with in the first paragraph and promptly forgotten, for Mass Effect makes its rich story heard well above the incessant clacking of the Xbox 360's exhausted DVD drive. It may seem strange to place emphasis on the massive universe and nuanced characters over the increasingly vague term of "gameplay," but BioWare's craft has masterfully blurred the lines between plot and play. We can't remember the last time we preferred chatting to aliens as opposed to shooting them in... whatever approximates a face. A laborious inventory system and initially confusing combat certainly detract from the game's (forbidden) planet-hopping journey, but the cinematic ambition on display and tough choices to be made will linger in your memory for much, much longer. In a bountiful year which encouraged us to breathlessly rush from game to epic game, it's remarkable that Mass Effect could make us pause long enough to consider the consequences of our actions.%Gallery-1968% He sounds like a cereal (killer) ->

  • Joystiq's Top 10 of 2007: God of War II

    by 
    Andrew Yoon
    Andrew Yoon
    01.01.2008

    QTE. Quick Time Events. It stands proud as one of the most annoying video game design clichés in use today. You might remember them from games like Resident Evil 4 and the original God of War, described by game developers as a device that makes you feel like you're playing a cutscene, as opposed to watching it. It was so cool when we first saw it -- but when every single game ever decided to add QTE, it became less ... welcome.So, how did God of War II trick us into having so much fun with its QTE-riddled cinematics? Probably because the game remembered exactly what made these sequences fun. There was the all-important feeling of empowerment from these moment, where every button pressed felt like it had consequence. When we cracked Theseus' head open by slamming it into a door over and over again, we felt the same blood thirst that Kratos must have undeniably felt. We weren't pressing buttons simply because the game told us to. Rather, we pressed buttons because it intrinsically made so much sense. We were one with Kratos. RARGH! Some may argue that God of War II doesn't innovate enough to warrant any GOTY accolades. Hey, it's not like the first one really broke new ground either. (And that didn't stop the original from winning GOTY.) Instead, God of War II so finely executes what has already been done before. Giant boss battles are nothing new to video games, but those found here are exceptionally well placed (and paced!) throughout the game. Even the first level's backdrop is a giant animated statue that you ultimately go sword-to-face with. Each battle is filled with a ferocity, a viciousness that reminds you that these are very powerful gods and demons you're fighting.God of War II shows that the PS2 is still capable of producing wonderful gaming experiences. It highlights the true value of excellent design over pure technology, and offers so much of that all-important commodity we seek from games: fun. %Gallery-1588% Extreme fever! ->

  • Joystiq's Top 10 Games of 2007

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    var digg_url = 'http://digg.com/gaming_news/Joystiq_picks_top_10_games_of_2007_surprises_abound'; Picking the best video games released in any given year is rarely an easy task, with opposing opinions colliding mid-air in the most violent, stubborn and noisy manner possible. It's a lot like hurling frying pans at each other, an activity which the Joystiq staff nearly engaged in while selecting 2007's ten best games. If (for some unfathomable reason) you hadn't noticed, there were quite a lot of those types of games this year -- certainly more than ten. We doubled the size of our stadium's podium this year and still there are titles angrily left without a spot and suspiciously eyeing some nearby javelins. In returning to our earlier and equally clumsy kitchen-related metaphor, we thought we'd do something nice this year and award 2007's best game with substantially more than a gushing set of poorly composed paragraphs. We baked the winner a cake. A real and entirely non-deceptive cake! You can likely guess our recipe's recipient, but the nine games in-between this page and the top spot all deserve a slice of your time.Oh, and be sure to leave your incendiary comments on the last page. You'll probably be wanting to yell at us for allowing Peggle to beat... well, you'll see. [Special thanks to Yann Duminil for our GOTY graphic!] Just Geth on with it already! ->

  • Joystiq's Top 10 of 2007: Portal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    Out of all the superb titles released in 2007, Portal most effortlessly takes the cake. The true star of The Orange Box saw a talented team from DigiPen snatched up by Valve and ultimately transformed from students into teachers. Gamers and designers alike must play Portal, not only because it's so sublimely designed from start to gripping finish, but because there's so much to learn from it. The game is phenomenal in every sense of the word, its deviously delirious guide and antagonist, GlaDOS, already running rampant online as a fully fledged and infinitely quotable meme. It certainly speaks volumes of its witty writing when the game's other widely recognized star is nothing more than a vaguely endearing block. The intelligence isn't merely confined to the game's dialogue either -- it permeates every aspect of Portal's "Aha!" puzzles and perfectly paced progression. There is no filler here.When the seemingly unconnected room-based challenges give way to a daring escape attempt and a climactic showdown, the game's genius is not only revealed, but heard in the form of Jonathan Coulton's "Still Alive" ending song. Inescapably catchy and completely cognizant of its audience, it marks the perfect conclusion to this year's smartest and most focused game. Please accept our cake, Portal, but for the good of all of us, don't eat it! We don't want you getting fat like all those other games. %Gallery-12476%Joystiq's Top 10 of 2007 Portal BioShock Rock Band Super Mario Galaxy Call of Duty 4: Modern Warfare Halo 3 Assassin's Creed Peggle God of War II Mass Effect Please leave your comments below! Reset my progress! ->

  • Joystiq's Top 10 of 2007: Super Mario Galaxy

    by 
    Ross Miller
    Ross Miller
    01.01.2008

    In the beginning there was Mario 128 and the world was without news. And the Spirit of Mario moved upon the face of galaxies. And Reggie Fils-Aime said, let there be a release date; and there was hype and critical acclaim. And we saw the copies and Toys R Us gift cards, and it was good.And the Good Egg Galaxy and Flipswitch Galaxy were the first day. And we said, "This control scheme is alright." And we captured stars and struggled with the camera: and it was so. And we called the game fun.And the Honeyhive Galaxy, Loopdeeloop Galaxy and Bowser Jr.'s Robot Reactor were the second day. And we said, Dear God please do we really have to use faulty controls and race through a crappy Wave Race clone to get one frackin' star? And we persevered through and got the star. And we said the Bee Suit was cute and honey climbing was fun. And the camera decided to change our flight path and we kept falling off the level; and we saw that it was frustrating.

  • Joystiq's Top 10 of 2007: Peggle

    by 
    Kyle Orland
    Kyle Orland
    01.01.2008

    The most surprising game of the year doesn't have fancy 3-D graphics. It doesn't require a new generation console and it doesn't involve waggling a fancy motion-sensitive controller. It doesn't involve killing anything (not even in the cutesy, Mario-jumps-on-a-Goomba sense of the word "kill") and it doesn't have any gritty, street-smart characters voiced by today's hottest celebrities. None of that is really surprising in its own right – plenty of casual games fit the same criteria. What's really surprising about Peggle is how insanely, addictively fun it is. Like the best puzzle games, Peggle can be explained in a single sentence: Bounce balls off pegs; destroy all the orange ones to win. The game doesn't require a lengthy tutorial or instruction booklet, just an intuitive grasp of physics and gravity to plan where your ball will bounce. The instant accessibility is aided by excellent graphic and sound design -- pegs burst in explosions of color and sound, culminating in a level-clearing rendition of Beethoven's Ode to Joy that can't help but bring a smile to even the most cynical gamer's face. Some might argue that this simplicity never gives way to a deeper strategy -- that the game takes a minute to learn but only two or so minutes to master. These people have probably only played the game for those two or so minutes, though, as the imaginative peg arrangement in the later of the game's 100 or so levels require some incredible planning and imaginative use of special powers (not to mention the 60 or so unlockable "challenge" boards, some of which are nigh impossible). While Peggle beginners might only plan one or two bounces ahead, expert Peggle players, much like chess grandmasters, can generally see the shape of a shot through dozens of bounces. After one particular, eight-hour, late-night session with the game, we could swear we had entered a zen-like state where every slight deflection of the ball seemed pre-ordained (of course, the cold medication running through our veins could have also contributed to this feeling). If you still don't believe Peggle takes any skill, then we humbly challenge you to an editorial-we-on-one Peggle duel. These duels are where Peggle continues to shine long after the single-player game is done, with new strategies enabling a new level of unpredicatability and human fallibity to come into play. Of course, dueling currently works only on a single computer, so duels with random internet doubters will probably be hard to coordinate. Maybe Peggle 2 will include some sort of Internet play option. PopCap ... you listening? %Gallery-12465% Oh please sir, do you have any coin? ->

  • Joystiq's Top 10 of 2007: Rock Band

    by 
    Griffin McElroy
    Griffin McElroy
    01.01.2008

    These past few years have seen a radical improvement in the production values of video games. Much to the delight of the narratologist, so called "AAA titles" have adopted the cinematic qualities of a Hollywood blockbuster. More and more celebrities are showing an interest in voice acting for games. Big budgets are blown on having the best visual effects on the block. Writers have learned how to create more convincing, likable protagonists and richer, more momentous story arcs. These past 365 days have seen some of the most well-made games in the history of the industry, and some of the most immersive, soul-stirring stories we've ever experienced.But can you play Assassin's Creed with a Stratocaster? Can you drum your way through Mass Effect? While playing God of War II, do you ever get to play The Sweet's "Ballroom Blitz"? No, we're fairly sure you do not (though that would be awesome). Video games are thought of as more than toys nowadays -- a distinction that gamers and game developers should be proud of. However, amidst the recent sea of epics and masterpieces, we can't forget that video games are tools for entertainment -- and no game released this year provided more entertainment for us than Rock Band. If you've ever closed your eyes while listening to a song, and imagined that you were on stage, playing in front of a full-to-brim Madison Square Garden, Harmonix has created a channel for you to bring that daydream to fruition. You're always aware you aren't playing real music, but it makes no difference. Drums are being hit, and guitars are being strummed -- it doesn't matter that they're made of plastic. The illusion of musical interaction is there, and is stronger than any other rhythm game that came before.To look around the room and realize that three of your friends are under the same spell is a pretty incredible moment. It would be futile for us to try to fully describe the bonding experience that Rock Band provides. We can't explain the intricate system of responsibilities and accountabilities band mates begin to develop between one another due to Harmonix's cleverly designed gameplay, nor can we describe the shared sense of accomplishment you get when you perform a song well.To witness a group of grown men and women erupting in jubilation after pulling out the fifth star on "Foreplay/Long Time" on the Big Rock Ending would seem like madness to the untrained eye. But this is what Rock Band does to groups of people who let the game transport them into their own musical fantasies. In a few posts this year, we jokingly referred to Rock Band as "Harmonix's rock star simulator." Now that we have the game in our hot little hands, and know well its capacity to capture our imagination, we humbly retract our sardonic tone.%Gallery-3923% Down where it's wetter, down where it's better ->

  • Joystiq's Top 10 of 2007: BioShock

    by 
    Christopher Grant
    Christopher Grant
    01.01.2008

    Even without a game set inside its beautiful – and totally unnerving – halls, the underwater city of Rapture alone would almost be enough to earn a spot on our list. The design itself told the story of a failed utopia, an underwater art-deco Eden gone sour. The pools of water and rusted metal juxtaposed with the bright neon signs and period music immediately set the tone and helped deliver one of the most memorable environments in video games or, dare we say, any entertainment field.But of course, it wasn't just Rapture and the story of Andrew Ryan's failed utopia: it was BioShock, the spiritual successor to the System Shock series, and upon its late summer release, it held us, and the entire gaming world, in ... well, rapture. And what a game! We think back to the epic battles with the gargantuan, golem-like Big Daddys and how often we stood motionless, waiting for the sometimes gentle caretakers to pass by peacefully. And let's not forget about their wards, the Little Sisters. When it was time to fight, upon winning you're presented with the macabre and more than a little unnerving choice of whether or not to kill a little girl. Is this choice essentially meaningless? Is every Little Sister an identical model and voice, removing much of their humanity and in turn the difficulty of your decision? Regrettably, the answers are "yes" and "yes".Though we may not remember each and every Little Sister we saved, we do remember that one. And that's far more than most video games allow.%Gallery-3725% And the lie goes to... ->