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  • Top ten things wrong with Games for Windows

    by 
    Kevin Kelly
    Kevin Kelly
    06.02.2007

    The din about Games for Windows seems to cycle between a very quiet roar (remember their presence at E3?) to a muted hubbub, like the babbling of a crowd at a party that you can't quite make out. But what exactly do people think about the service now that it's getting out there into the wild?The Hushed Casket has a list of the top ten things wrong with Games for Windows, and we'd have to agree with them. Although #8 on the list is more of a plus for another network -- "Xbox Live users have it so much better" -- it proves how the same company can do two similar things with very different results.Our own James Ransom-Wiley called GFW a risk back in December, and this list pretty much confirms that opinion. Microsoft has been putting a lot of eggs in this basket, even publishing Games for Windows Magazine (without editorial influence) and mentioning the service left and right ... but will it pay off? Right now they've got a lot of uphill work to do. Check out the list and see if you agree.

  • Halo 2 Vista ships May 31 in US, Europe June 8

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Having already been pushed back from its original release date of May 8 and subsequently not showing up on the new date of May 22, Halo 2 Vista is finally set to land on store shelves May 31. European Halo fans can grab their copies on June 8. Among the reasons readers have given us for purchasing the game (assuming most of you already have it on Xbox), our favorite is that it's the perfect game to play on your work PC during lunch. Indeed.For those of you who need your Games for Windows Live fix as soon as possible, don't forget that Shadowrun is set to release on the 29th for both the Xbox 360 and PC.

  • Beyond 2.1: Voice over IP (VOIP)

    by 
    Dan Crislip
    Dan Crislip
    05.16.2007

    As previewed before, the Blizzard developers made mention that they were working on an in-game voice-over-IP system. Well, "Games for Windows" magazine has an article that confirms that Blizzard will be implementing this feature in the future. While the release of this feature has not been scheduled, more specific information and details of the system have been discussed. Some of the features that have been disclosed include feature that lights up the speaking character's name in the interface, allowing you to actively see who is speaking, and target them if necessary. Also, the voice channels can be separated so that the music can be silenced while a player speaks, or the music can be over normal speakers and voice can be sent directly to a headset. While the replies of the players are mixed as to the potential of abuse, options of use, and how it will effect gameplay and system lag, I think that this will be a feature that could be amazing if done well. I can't wait to give it a try! You can read the article here.

  • NY Times on PC game biz rebound

    by 
    Kyle Orland
    Kyle Orland
    04.23.2007

    For an industry that has been purported to be "dying" in some form or another for the past two decades or so, PC gaming has remained a remarkably consistent niche in the overall games business. The New York Times today takes a look at a recent upturn in the PC games market, partially fueled by the phenomenal success of World of Warcraft and the imitators it has spawned.Don't cancel your console development plans yet, though. While domestic PC game sales were up 48 percent to $203 million in the first two months of 2007, the PC market was still dwarfed by the $990 million spent on console games during the same period. And while efforts like Games for Windows and HP's gaming initiative are likely to help attract attention to computer games, it's hard to match the focused marketing muscle of the big three console makers. So while PC gaming may not be dying, it's not exactly threatening to take over the country, either. The rest of the world, on the other hand ...

  • Ziff Davis Game Group still profitable but revenue declining

    by 
    Zack Stern
    Zack Stern
    03.26.2007

    GamesIndustry.biz reports that the Ziff Davis Game Group -- home to publications like EGM and Games for Windows -- has continued to recede, with expectations for the game magazines offset only partially by a growing 1UP. Total gaming profits for Q4 2006 were down to $1.6 million from $3 million in Q4 2005, while the online subset of those totals grew 76 percent.Ziff Davis profits as a whole increased 70 percent over that period, meaning that while the games group is still making money, it's not matching pace with the rest of the publicly traded company. Would the Game Group do better with a new owner?

  • Valve questions Microsoft's PC gaming initiative

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.12.2007

    Valve marketing manager Doug Lombardi has questioned Microsoft's new commitment to PC gaming during a recent interview with GamesIndustry.biz. "Right now it seems like [Games for Windows is] part of the marketing push to help Vista," criticized Lombardi, adding, "To really back a platform is a sustained effort over years and years, so we'll see if in two years Microsoft is still spending money to put Games for Windows sections in retail, and having PR people preach that message that the PC isn't dying".But this isn't a desperate call for loyalty. Lombardi appears confident that the PC gaming industry will continue to flourish with or without Games for Windows. "If you took World of Warcraft, Steam, PopCap and added it to the PC pool, all these huge revenues -- just WoW by itself, right? If you took WoW's 2006 revenues and the 360's revenues and compared them, even then you would say I don't think the PC's really dead."Lombardi's remarks are a reminder to Microsoft that PC gaming has apparently thrived without a "team" name. While not quite threatening, there's an aggressive overtone in Lombardi's words; a "check yo'self" sorta vibe. Valve's marketing manager is certainly not alone in his skepticism of Microsoft's motives. There's no denying that Games for Windows is being used to promote the launch of Vista -- but will the commitment last beyond the initial push? The answer to that seems obvious: As long as the money is good.

  • Shadowrun cross-play requires Games for Windows Live Gold account

    by 
    Ross Miller
    Ross Miller
    03.05.2007

    When we spoke with PR Manager Michael Wolf about Games for Windows Live, he was sparse in details regarding a Games for Windows Live Gold account. "All I can say now is that we're working to make a Gold membership worthwhile even if you're only connecting to Live from Windows Vista," he said. It seems Microsoft has revealed one of those incentives in the form of cross-platform multiplayer. Text shown at the end of the latest Shadowrun trailer notes that "cross platform play requires Xbox LIVE Gold ... or Games for Windows -- LIVE Gold account (on Windows)." We're betting that PC vs. PC multiplayer will still be free, as it has been historically. However, we're hoping that Microsoft has some more ingenious plans for GFW Live Gold. Paying a monthly premium just to settle the keyboard vs. gamepad debate does not sit well. How about a GDC announcement to soothe our nerves?Trailer embedded after the break.%Gallery-1774%

  • Joyswag: Free 1-year subscription to Games for Windows magazine

    by 
    Christopher Grant
    Christopher Grant
    02.27.2007

    [Update: "Thank you for your interest in Games for Windows. Unfortunately, this promotion has ended." And with that, our Games for Windows: The Official Magazine promotion has run its course; exhausted from a non-stop barrage of subscription requests, it finally toppled over and died. See what you've done? Enjoy!]Sure, they've got a new corporately-sanctioned identity, but beneath the glitz and glamour of the Games for Windows branding, it's the same old Computer Gaming World magazine, one of the longest-running gaming mags around. To maintain their street cred, the editorial team introduced some risky features, like a new scoring system that ranks a 5 out of 10 as "average," and sounded off on their trepidation about upgrading to Vista, Microsoft's latest and greatest and, ostensibly, the very reason behind their magazine's name change. So what is this all about? We've teamed up with Ziff-Davis, the publishers behind Games for Windows: TOM, to give away 25,000 free 1-year subscriptions (to US readers only ... sorry!). How free? You won't need to provide your credit card information; your subscription won't be automatically renewed at the end of the year; and you will need to "opt-in" to renew your subscription before receiving any bill for the magazine. Free.Thanks, Joystiq readers!

  • Shadowrun: controller vs. mouse. Fight!

    by 
    Richard Mitchell
    Richard Mitchell
    02.23.2007

    Shadowrun, in a way, is Microsoft's great white hope. Shadowrun is poised to launch Live Anywhere, the extension of Xbox Live that allows players on PC to share game space with players on the Xbox 360. Hell, even cell phones are being thrown into the mix. VelocityGirl is thrilled. Shadowrun, in particular, raises some questions. Scratch that. It raises one question: how will controller players fare against the deadly mouse and keyboard combo? According to Joystiq's recent play test, pretty damned well. That's right, Joystiq was getting the tobacco juice beaten out of them by one of the devs, Mitch Gitelman. Gitelman was using a PC, but much to the surprise of the Joystiq team, he was using an Xbox 360 controller. Granted, Shadowrun was built from the ground up to accommodate both controllers and the KB & mouse combo, but it's a surprising result nonetheless. Joystiq notes that neither setup proved overwhelmingly advantageous -- though the controller was significantly faster at navigating the radial menus at the beginning of each match.Long story short, if Microsoft really wants to converge the Xbox 360 and its Games for Windows brand, Shadowrun just might be the game to do it. Hit the "read" link for the full story. Be sure to check out Joystiq's gallery of images while your at it.

  • Shadowrun: Keyboard versus controller in the final battle

    by 
    Jared Rea
    Jared Rea
    02.23.2007

    With consoles on one side and PC's on the other, the room was literally divided between the two factions. The only unification between the them being that of Microsoft and FASA Studios' upcoming shooter, Shadowrun. Best known for its cross-platform gameplay, all eyes are on Shadowrun to bring some real gravitas to the never-ending debate between fragging with a controller or the staple keyboard and mouse. We received our Shadowrun training on the Xbox 360 and while it was educational, we wanted to play "the right way" over on the Windows Vista build of the game.A few rounds later and the collective butt of our team was sore from the repeated beatings it was taking. Next to us on a PC was Mitch Gitelman of FASA Studios. With every frag a taunt and every victory a celebration, you can only imagine our surprise when we realized that he was doing it all with the Xbox 360 controller.Sacrilege? Maybe. Boundaries? Shattered. And if Microsoft gets what they want out of the Games for Windows brand, get used to it. Read on to discover how Shadowrun is making the controller a serious contender.%Gallery-1774%

  • Xbox 360 Wireless Receiver for Windows now available

    by 
    Paul Miller
    Paul Miller
    02.21.2007

    It sure took its own sweet time to make it to market -- we first saw this thing at E3 in 2006 -- but the Xbox 360 Wireless Receiver for Windows is finally available for purchase. The adapter lets you use your standard wireless 360 peripherals, such as the Xbox 360 Wireless Controller and Wireless Headset, with your Windows PC. That means Windows users, which have been enjoying the fruits of a USB 360 controller since before the console launched, can finally get in on some wireless action, and it'll only cost them $20 for the privilege. It also means that much more fun for upcoming Games for Windows titles such as Shadowrun, UNO and Halo 2, along with generic game controls and VoIP functionality. Microsoft is also releasing a $60 package which includes a receiver and a wireless controller. Both items should be available at retail now.

  • Today's sneakiest game video: Frontlines - Fuel of War hidden tour

    by 
    Kevin Kelly
    Kevin Kelly
    02.21.2007

    Sneaky hidden videos will always score high on our list, particularly if they don't involve Britney, Paris, and Lindsay. It's time we reclaimed their 15 minutes because they've run into serious overtime.So, the story behind this video is as follows: 'Games For Windows' Magazine recently filmed a totally unathorized, hidden video tour of Kaos Studios for a piece about Frontlines: Fuel of War. They weren't thrilled about having their HQ filmed Geraldo-style, but THQ (the publisher) didn't want to retaliate against the magazine, for fear that they would give them a bad review in return.So, once all the smoke has cleared, what does that leave us with? Frankly, not too much. Either it's a well planned "fake" secret video, or else it's a new wave of marketing going into effect that really embraces the old adage "there's no such thing as bad publicity." Of course, nothing really groundbreaking or damaging was revealed in this video ... or was it? Does this mean we can start running around developer HQs with a camera, knowing that they won't want us to pan their upcoming games? Hmmmmmm ...

  • Atari to publish The Witcher

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.05.2007

    Atari has extended its deal with CD Projekt, agreeing to publish the Polish developer's action-RPG The Witcher in North America; in addition to Europe and Asia. Based on Polish author Andrzej Sapkowski's Blood of the Elves book series, The Witcher (originally, Wied?min) was first unveiled in June 2003 and made subsequent appearances at E3 each of the following years. The game utilizes a modified version of BioWare's Aurora Engine and is said to blend fast-paced combat with a twisting storyline driven by players' decisions. The Witcher's relevance in North America is crippled by a lack of English-translated Sapkowski work (only one short story collection has been translated; to be published in April). Even the awkward name witcher is lost on English-speaking audiences (Sapkowski actually prefers his word to be translated as hexer). Wied?min is derived from the polish word for "witch" (wied?ma), and, as Sapkowski imagined, was invented by magicians as a derogatory term used to describe sterile mutants with (supposedly limited) supernatural abilities. In the game, players are Geralt, Sapkowski's legendary monster slayer, who is a witcher -- "The Witcher." The Witcher is scheduled for release in North America this fall under the Games for Windows brand, and will be compatible with Windows XP and Vista. %Gallery-1467%

  • MS wants simultaneous Vista & 360 releases

    by 
    Richard Mitchell
    Richard Mitchell
    01.24.2007

    According to a recent article on GamesIndustry.biz, Microsoft is pushing its third party publishers to release games simultaneously for both Windows Vista and the Xbox 360. The move is designed to facilitate bringing the two platforms together, and no doubt to encourage more developers to make games that are playable across both platforms over Live. According to Rick Wickham, director for Windows Gaming, several titles are expected to debut simultaneously for both platforms this year (we imagine Shadowrun will be the first). He adds that the final decision to make a simultaneous release is left to the publishers.Of course, the big question: is Live more appealing if it allows matches against PC gamers? More players is always better, but there are concerns. For instance, there are already worries that mouse players will dominate controller players at FPS games. What do you think? Are you excited, disinterested, a little verklempt?[Via Tech Digest]

  • Free games! 101 and then some

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.19.2007

    1UP has done the good service of republishing a Games for Windows feature that dug up more than 101 free PC-based games. The guide is divided into these fifteen genres: 10-Minute Time Wasters Action Trip Adventurer's Island/RPG Armchair Strategy Brain Benders Desktop Arcade FPS Free At Last Garage Satire Puzzle Shooting Gallery Sim City Sports Tributes and Remakes Most of the games have been uploaded to FileFront (links included in the guide). So what are you waiting for?

  • Carmack blasts Vista gaming initiative

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.11.2007

    id Software's John Carmack isn't ready for his studio to make the jump to Windows Vista. "Nothing is going to help a new game by going to a new operating system. There were some clear wins going from Windows 95 to Windows XP for games, but there really aren't any for Vista," Carmack recently told Game Informer during a lengthy interview, which also featured id colleague Todd Hollenshead.While Carmack remains keen on Xbox 360, he thinks the Vista initiative is bogus, accusing Microsoft of using the new OS's "artificial" tie with DirectX 10 to lure consumers (and developers). "They're really grasping at straws for reasons to upgrade the operating system. I suspect I could run XP for a great many more years without having a problem with it," concluded Carmack. Good news for those content with XP.[Via GamesIndustry.biz]See also: Games for Windows Vista: how the new brand & OS will change PC gaming

  • Bethesda mum about Oblivion expansion

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.09.2007

    Call it a formality, but Bethesda refuses to confirm Shivering Isles, Oblivion's first full-length expansion. But the forthcoming content is no myth. After all, Bethesda supplied the details for the scoops that were bought and published by PCZone and PC Gamer, two UK mags. In fact, another Shivering Isles feature will appear in the March issue of Games for Windows (due Feb. 6 on newsstands).This is just the business of embargoes, folks. Once Games for Windows has had its window of opportunity to sell the "exclusive" content, Bethesda will open right up.

  • Today's most geometric game video: Geometry Wars PC 'Vista'

    by 
    Kevin Kelly
    Kevin Kelly
    01.09.2007

    Geometry Wars: Retro Evolved has had its own little evolution, going from minigame, to full-fledged console game, and now it'll be dropping onto PCs everywhere and we've got the video to prove it. Yes, it's retro gaming action that takes you back to the land of arcade quarter-eaters like Tempest and Qix ... and it's incredibly addictive fun. Check out the Vista version in action after the jump. It looks pretty spiffy on that monitor, or else the brightness levels are just kicked up to 11. Either way, PC users can finally toss Minesweeper and Solitaire away, because this will be the new king of the timesuck in cubicle-land.

  • Games for Windows Vista: how the new brand & OS will change PC gaming [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.18.2006

    We recently sat down with Games for Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf for a brief pre-launch tour of gaming on Vista. Admittedly, the implementation hasn't changed much since we first previewed Vista nearly a year ago. Even so, from a GUI-perspective, Vista features a user-friendly central location for cataloging, accessing, and tweaking (settings, parental controls, updating, etc.) GFW-branded games -- non-GFW games won't necessarily be excluded, but they won't feature many of the required functionalities built into the branded titles.Games for Windows is still very much a vision. The first priority, a retail initiative, is currently underway. By employing marketing strategies used by console makers, namely platform-branding, Microsoft hopes that PC gaming (under the 'Games for Windows' banner) will become less intimidating to mainstream consumers -- no longer will the PC games isle be a cluttered mess of disparate titles. Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand. Aside from retail consolidation, this branding will ensure certain requirements are met by games' publishers. To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including widescreen support, compatibility with the Xbox 360 controller, parental control features, and simple installation. GFW games will also begin to carry a system rating, based on a 5-point scale. Vista will assess the value of your PC's gaming abilities and assign a rating (or "WinSAT"), say 4.5. You can then weigh that rating against a game's recommended rating (example: 5.0) and its required rating (example: 3.5) before purchasing. Update: The scale will begin at five points, but is designed to grow as newer technologies enter the market.

  • 2006 belongs to PS2, rules Game Informer [update 2]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.12.2006

    The new issue of Game Informer (#165) offers the editors' vision of the 'Top 50 games of 2006.' According to GI, while Wii and PlayStation 3 overpowered our attentions, PlayStation 2 quietly enjoyed the year's most fulfilling lineup, trumping Xbox 360's solid first year.Here's a breakdown of the number of Top 50 games per system (includes multi-platform titles): PS2: 20 (8 multi-platform) Xbox 360: 16 (10 multi-platform) PC: 15 (8 multi-platform) PS3: 6 (5 multi-platform) Xbox: 6 (all multi-platform) DS: 6 PSP: 4 Wii: 3 (GI lists 3 in table, but only highlights 2 games in article) GameCube: 0* Despite Sony systems featuring 30 of GI's 2006 favorites, Nintendo was selected as both top publisher and developer of the year; and Twilight Princess (for Wii) was elected as 'Game of the Year.' It's also worth noting that while PS2 featured a wealth of top-rated games, the console was also home to the majority of lowest-rated, compatible with six of the 'Top 10 Worst Games of 2006.'Update 1: because you all demanded it, here are GI's picks for PS3 games included in the year's Top 50 (in no particular order): Marvel: Ultimate Alliance, Need for Speed Carbon, Call of Duty 3, Resistance: Fall of Man, Tony Hawk's Project 8, and Fight Night Round 3. Only Resistance is a PS3 exclusive.Update 2: specified number of multi-platform titles per system in Top 50 breakdown.*Twilight Princess was not included in the GameCube category.[Via print edition]See also: Winner of strongest fall lineup is ... PS2?