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  • Know Your Lore: Wrathion and Draenor

    by 
    Anne Stickney
    Anne Stickney
    12.28.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We may have helped him in Pandaria, but we certainly didn't fulfill whatever it was Wrathion had on his peculiar wishlist of things to do in regards to his plans for Azeroth. The Black Prince has stated on more than one occasion that he seeks to protect the world from some kind of impending attack by the Burning Legion. He even showed us the vision he'd seen as part of the expansion-long legendary quest chain in the last expansion. Yet when the chain came to a close, Wrathion was less than pleased with the results -- he wanted a clearly defined winner in the battle between Alliance and Horde, and he didn't get it. It was his next plan of action that was perhaps the most surprising, however. In the novel War Crimes, Garrosh Hellscream is placed on trial, and the end result for the former Warchief was a trip back in time to an alternate version of Draenor, courtesy of the bronze dragon Kairoz. But Kairoz wasn't alone in his efforts to take Garrosh back. Wrathion helped him out. And that's pretty strange when you think about it, because unleashing the Iron Horde on Azeroth seems like a really funny way to protect the planet. So what gives? More importantly, where is Wrathion now?

  • BlizzCon 2014 interviews feature Cory Stockton, Alex Afrasiabi

    by 
    Anne Stickney
    Anne Stickney
    11.15.2014

    Just in case you missed it in the madness of Warlords of Draenor's launch, WoW Insider had the opportunity to interview not one but two developers this year at BlizzCon 2014. Both interviews were posted earlier this week and are well worth the look -- and may have been missed in the flood of Warlords expansion announcements and updates. For those with more of a bent towards lore, the interview with World of Warcraft's Creative Director Alex Afrasiabi focused on the story behind the expansion, including discussion on alternate universes, some surprising stories about Garrosh Hellscream and the development of Warlords, and even an interesting tidbit about alternate Azeroth. For those with more of a technical bent and burning questions about Warlords of Draenor's features and content, check out our interview with Lead Game Designer Cory Stockton. In the interview, we take an in-depth look at garrisons and their development, the new look of Warcraft's professions, and some cool new things to look forward to with transmogrification, as well as a few other fun features of the latest expansion.

  • Alex Afrasiabi on Warlords, Garrosh, and alternate Azeroth

    by 
    Anne Stickney
    Anne Stickney
    11.11.2014

    Warlords of Draenor is a little over 24 hours away from launch! Although Warlords of Draenor is seemingly a step in a different story direction for the franchise, it has never been in more capable hands. BlizzCon may be over, but we had the opportunity during the convention to sit down and chat with World of Warcraft's Creative Director Alex Afrasiabi about the new expansion, Garrosh Hellscream, Warcraft's creative direction, and much more.

  • Know Your Lore: Mannoroth

    by 
    Matthew Rossi
    Matthew Rossi
    10.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We talk about the great evils of the Warcraft universe - your Kil'jaeden's and Archimonde's, your Sargeras and your Old Gods - and of course there's the mortal monsters like Gul'dan, quite possibly the single most evil mortal being ever to live, or Kel'Thuzad who enslaved himself to evil so profound that his transformation into a lich was probably a palliative influence on his malevolence. But what of evil as a corrupting vector? What of an evil so profound that it is part of your blood, that can seep into the souls of an entire race? Ladies and gentlemen, I ask you - what of Mannoroth, king of the Pit Lords, master of the Annihilan? We know little of the Annihilan. They are the pit lords, a massive and powerful species of demons recruited to serve the Legion by none other than Kil'jaeden himself. They were already a powerful part of the Legion when the War of the Ancients unfolded - Mannoroth himself was one of the Legion's elite who came through the portal to help make clear the way for Sargeras to stride forth into Azeroth, doing battle with the forces of the Kaldorei who were attempting to preserve their lives. But as to where the pit lords come from, it is as yet a mystery unsolved. What world did they originate on? What happened to it? We do not know. What we do know is this - few races in all the cosmos can boast so powerful and corrupting an evil nature as the Annihilan. And Mannoroth was for eons first among the pit lords - the acknowledged master of his kind, the most powerful of them all. Not Brutallus, not Magtheridon, not Azgalor, but Mannoroth ruled the Annihilan on behalf of the Legion.

  • Know Your Lore: Mists of Pandaria in review

    by 
    Anne Stickney
    Anne Stickney
    09.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. With the introduction of the Warlords of Draenor cinematic, short story Hellscream, and the Lords of War animated shorts, we can pretty much tack an official "The End" on Mists of Pandaria. All tie in material has been or is in the process of being released, and all new and upcoming content seems to be focusing on the expansion ahead. Although Warlords of Draenor won't launch until November, we can pretty much consider Mists of Pandaria over and done with, story-wise. Which means it's time to do one of my favorite things to do -- head back and review the expansion in its entirety. It's not really fair to review a book based solely on one chapter, after all. Mists of Pandaria might have seemed like a fairly simple concept from the announcement of the expansion, but it actually played out into a reasonably complex story over the course of four content patches. So how does the story of Mists hold up against its predecessors?

  • Know Your Lore: The dawn of the Horde

    by 
    Anne Stickney
    Anne Stickney
    08.31.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Horde as a factional entity has without question seen the most push in terms of story development -- but that's not necessarily something that could be considered an advantage when it comes to World of Warcraft. Sure, story is all well and good, and the advancement of plot is something that's always fun to see. But in the case of the Horde, that plot and story has had some of the most tumultuous conflicts we've seen, including full out inter-factional warfare in Mists of Pandaria. And now we stand at the cusp of new expansion, one that is turning away from the factional conflicts of Azeroth, and instead setting its sights on the distant world of Draenor and the evil schemes of the Iron Horde. Again, the advancement of story is all well and good, here. And given what happened in Mists of Pandaria, perhaps it's for the best that we depart the stormy shores of Durotar and turn our focus elsewhere ... because right now, the Horde is at its weakest. What is the future of the Horde? That's a pretty good question -- one that likely began to plague Warchief Vol'jin the moment we stepped out of Siege.

  • Know Your Lore: Warlords, timelines, and the Bronze Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    08.24.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Many of the questions that have had players mystified since Warlords of Draenor was introduced last year at BlizzCon surrounded Draenor itself. How did it appear? Why is it different? Why don't the events that occur on Draenor have any kind of bearing on what's going on with Azeroth? If Draenor is an alternate Draenor, is there an alternate Azeroth as well? Does this mean there are duplicate lore characters? Will we see two Thralls, two Velens, two versions of Garrosh? And as the year has slowly marched on, that question has been answered in bits and pieces, but never with enough clarity to really set people's minds at ease. When the Warlords of Draenor beta was released, it became immediately clear to anyone that knew the history of Warcraft that this Draenor, the one on which we are going to be building garrisons, amassing armies, and defeating the Iron Horde, is not and never was the Draenor we were already familiar with. It's an entirely different planet. We've been using the term "alternate universe" in reference to Draenor because seems the best term to encompass the concept of this strange world. With the release of the short story Hellscream, it has finally been made clear just what is going on with Draenor -- and it has nothing to do with Garrosh's trip, and everything to do with the Bronze Dragonflight. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor as well as the short story Hellscream.

  • New Hellscream Short Story available now

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2014

    If you're curious about exactly what is going on with Garrosh, Kairoz, and the Draenor we're all about to find ourselves on, then you'll want to read Hellscream, the new short story by Robert Brooks that's up on the official site right now. It goes into detail, bridging the gap between the end of War Crimes and the beginning of the expansion. How does Garrosh motivate the orcs of Draenor to become the Iron Horde? Well, that's exactly what this story covers. Without spoilers, it's definitely an interesting read, and it gives us a sense of what the major actors are up to, especially Garrosh and Kairoz. Head on over to the official site and check it out.

  • Know Your Lore: Warlord Grommash Hellscream

    by 
    Anne Stickney
    Anne Stickney
    08.17.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Strength personified. That might be the best way to describe Grommash Hellscream, leader of the Warsong clan, trusted friend of Thrall, father of Garrosh Hellscream, and the orc who killed Mannoroth and released the orcish race from their servitude to the Burning Legion. Certainly all of those accomplishments under his belt might make Grommash sound like a shining example of exemplary heroism to some ... but in truth, that's only part of the story. Still, the tales of his father's heroic death were more than enough to spur Garrosh Hellscream from listless would-be leader of Garadar to Azeroth. They were enough to light a fire that fueled his leadership of the campaign against the Lich King in Northrend. They were more than enough to fill Garrosh's heart with pride at the thought of a Horde war machine, one that he led with steadfast dedication as Warchief. But Garrosh's heart is the heart of a Hellscream, and another look at Grommash Hellscream's past shows that Hellscream's son is very much cut from the same cloth as his father.

  • Know Your Lore: Garrosh, Gul'dan, and Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    08.10.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Who is Garrosh Hellscream? And what, exactly, is his game? In the end, what is Garrosh ultimately looking for ... and what will he sacrifice to get it? It's one of those lingering questions from Mists of Pandaria that remains as of yet unanswered, but we're beginning to see the bits and pieces of the story, and we'll see more as Warlords is released and the new expansion's story unfolds. For now though, that question still plagues players -- what is Garrosh after? Why did he spurn the idea of warlocks in Siege of Orgrimmar, going so far as to have them strung up in the streets, yet embrace the methods of the dark shaman? Garrosh isn't a character that can be easily understood. His motives -- and his morals -- seem to be all over the place, switching from merciful to merciless in an instant. And yet he's not the only piece to this puzzle -- in Warlords of Draenor, Gul'dan is already showing his face as a pretty prominent figure. Obviously Garrosh Hellscream knew of the Legion's evil when he traveled to this alternate Draenor -- he knew of his father's downfall. So why is Gul'dan still alive? Why wouldn't Hellscream, upon traveling to this alternate Draenor so similar to his own, flat out murder Gul'dan on sight and be done with it? Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

  • Warlords of Draenor: The Kor'kron are officially out

    by 
    Anne Stickney
    Anne Stickney
    08.10.2014

    Denizens of the Undercity can breathe a sigh of relief in Warlords of Draenor, as abominations have once more taken their rightful place as guards of the Forsaken capital. Ever since the disastrous events of the Wrathgate and subsequent Battle for the Undercity in Wrath of the Lich King, the Undercity's halls have been dutifully patrolled by Kor'kron -- the elite personal bodyguards and fighting force of the Horde's Warchief. Yet although the Kor'kron were originally sent to simply keep an eye on the Forsaken -- particularly the Royal Apothecary Society -- as expansions went on, the guard became more and more hostile. This, of course, led up to the events in Mists of Pandaria, where the Kor'kron crossed the line from loyal bodyguards to full-out fanatics working almost as secret police for Garrosh Hellscream. Led by Malkorok, the Kor'kron's ranks expanded considerably when Garrosh granted the Blackrock Clan amnesty and welcomed them into his new vision of the Horde. In the Siege of Orgrimmar, the Kor'kron fought against both rebel forces led by Vol'jin, and the Alliance army -- and found themselves systematically dismantled from both sides.

  • Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive. That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Resurgence of the Infinite Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    07.06.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise. Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

  • Know Your Lore: The time-travel fallacy of Warlords

    by 
    Anne Stickney
    Anne Stickney
    06.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Ever since the announcement of Warlords of Draenor, most players -- including myself, to a degree -- have been under the assumption that this is an expansion involving time-travel of some sort. Sure, supposedly we as players aren't traveling in time, but Garrosh Hellscream did so, to an alternate version of Draenor whose history he presumably changed. Now instead of invading Azeroth as we're accustomed to, this altered version of Draenor and its Iron Horde are attempting to invade the here and now. Only there's one key thing we've been missing -- this isn't time travel. Not in the slightest. After playing on beta for a mere few hours, what Blizzard is doing is something entirely different. While we've been focusing on time travel and how this would affect our future, Blizzard has been quietly putting together a story with some far-reaching, drastic implications that may very well take everything we know about World of Warcraft, stand it on end, and knock it over with one well-placed blow. Spoiler Alert: The following column contains a couple of fairly large spoilers for Warlords of Draenor. If you are avoiding expansion information and discussion, do not continue.

  • Know Your Lore: What we know of Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    05.25.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There's been a lot of discussion about Warlords of Draenor ever since the expansion was announced at BlizzCon last year. The new content focuses around the world of Draenor -- an alternate version of the world we explored in Burning Crusade, one in which the Burning Legion never sank its claws into the orcish race and instead, the Iron Horde rose to take the world by force, then move in on Azeroth. It's a different kind of concept, one that might seem a little far-fetched even, until you realize we're playing in a universe where dragons, goblins, and the even the walking dead exist -- not to mention the giant humanoid talking cows. But what seems to be concerning people the most is that the story of Warlords, despite being described as "the Alliance's finest hour," seems to be focused almost entirely on orcs. Orc warlords, orc clans, orc attacks, with little left to interest the player other than the potential of Garrisons, which aren't a story element so much as an active part of gameplay. So what gives? Are we jumping the gun on judging the expansion's lore? What do we really know about what's coming in Warlords, story-wise?

  • Know Your Lore: Wrathion's duty

    by 
    Anne Stickney
    Anne Stickney
    05.18.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion is one of those unique and entertaining characters who appeared out of nowhere and managed a staggering degree of complexity in just a few short years in game. Although he was not introduced by name until the tail end of Cataclysm, his origins began when the expansion revamped level 1-60 content and consequentially introduced a bizarre and touching origin story in the Badlands. It wasn't until the legendary quest chain for rogues that we got a real look at Wrathion, newly hatched and remarkably intelligent for his age. Once his tasks for rogues were over at the end of the expansion, Wrathion departed -- and then promptly showed up again in Mists of Pandaria, in a far more extensive role that stretched the length of the expansion, and beyond. But one thing has always been incredibly unclear -- exactly what Wrathion is up to, and why he is doing what he's doing. He's given us a reasonable enough answer, but can we really trust the last remaining member of a dragonflight known for lies, deceit, and evil, even if he is supposedly uncorrupted? Please note: The following column contains spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

  • Know Your Lore: The trial of Garrosh Hellscream

    by 
    Anne Stickney
    Anne Stickney
    05.11.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. War Crimes, the latest novel from Christie Golden, released earlier this week. In the book we finally see the trial of Garrosh Hellscream -- former Warchief of the Horde, apprehended during the final moments of the Siege of Orgrimmar. We aren't going to be talking too in-depth about plot points and book spoilers in this column. We'll save that for next week. But we are going to talk about Garrosh Hellscream, the Alliance, the Horde, and the trial itself -- the need for a trial at all. Because let's face it: Garrosh Hellscream is a murderer. He slew countless victims, both Alliance and Horde. He decimated Theramore. He decided to ally with those that Warchief Thrall had blatantly turned away, and even directed the Horde to attack, during his reign. He didn't so much try and redesign the Horde as he did give it a gut job, tear it down from the inside out, and try to rebuild it even stronger. He's guilty. He's beyond guilty. There isn't really any need to prove what he's done, the evidence is permanently etched into Azeroth -- the crater left where Theramore once stood. Why on earth would a confirmed killer need a trial? Please note: The following column has a few minor spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

  • Enter to win a signed copy of War Crimes by Christie Golden

    by 
    Anne Stickney
    Anne Stickney
    05.06.2014

    Are you dying to learn the fate of Garrosh Hellscream, former Warchief of the Horde? War Crimes, the newest Warcraft novel by Christie Golden, sets the stage with Hellscream's trial and elegantly weaves together the stories and testimonies of Azeroth's major faces in a tale that is much, much more than a courtroom drama. Thanks to Blizzard Entertainment, we've got not one, but two copies of War Crimes to give away, and each has been signed by Christie Golden! If you'd like a little more information on the book before entering the giveaway, feel free to take a look at our spoiler-free review. To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, May 13, 2014. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Two winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.

  • Christie Golden, Micky Neilson discuss newest novel, War Crimes

    by 
    Anne Stickney
    Anne Stickney
    05.06.2014

    War Crimes, Christie Golden's latest Warcraft novel, officially hit the shelves today. The novel details the trial of Garrosh Hellscream for his crimes against Alliance, Horde, and Pandaria alike. We were lucky enough to get a chance to sit down and chat with Christie Golden, as well as Lead Story Developer Micky Neilson, about the novel, the feedback, and even some upcoming projects that are on the way. War Crimes is a different kind of book -- it features a gigantic cast. Can you tell us a little about the challenges involved in writing and keeping track of so many familiar faces? Christie: It definitely is. I had kind of done a run at something like this with The Shattering, that was my first experiencing writing for both Horde and Alliance, trying to weave in various characters and their story lines and still make it fast paced and entertaining. This really was a chance for me to, with the Vision of Time at my disposal, to kind of go through and not just address Garrosh, but sneak in some of the history of Azeroth. What made these factions who they are, how they thought of each other, and a lot of old hurts, as well as new things. I actually just posted on Twitter a picture of the colorful index cards that I laid out on my dining room table at work at one point just to keep track of it!

  • Review of Christie Golden's novel, War Crimes

    by 
    Anne Stickney
    Anne Stickney
    04.29.2014

    It's time for Hellscream to pay. Or at least that's what everyone in War Crimes would enjoy seeing, to varying degrees. Christie Golden's latest novel, War Crimes, is due out next week on May 6. It tells the tale of Garrosh Hellscream's trial, an event many players have been waiting to hear about -- and it also serves as a bridge novel, of sorts, between Mists of Pandaria and the upcoming expansion Warlords of Draenor. If you'd like to know how Garrosh wriggled out of his presumably inevitable death and got to Draenor, this is the book you want to read. But it's so much more than that. In War Crimes, the focus is much less on Garrosh, and much more on the people around him -- those called to the witness stand, and those simply observing the trial in progress. It's a sweep of almost every major face in the Alliance and Horde, and their unique individual reactions to what happened during Hellscream's reign. In that, it's a very different kind of novel -- and I think it was just the novel needed to bring this expansion fully to a close. Please note: Because War Crimes has yet to be released, this will be a spoiler-free review. Please refrain from talking about spoilers in the comments -- any spoiler information posted will be deleted.