Gaston

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  • Ubisoft Montpellier artist challenges dismissal over caricatures of management

    by 
    Xav de Matos
    Xav de Matos
    04.12.2013

    After being dismissed for illustrating caricatures of his Ubisoft Montpellier managers, artist Alain 'Gaston' Rémy has decided to challenge the terms of the December 2012 decision.In a report filed by France 3's news desk, the former Ubisoft employee says that the illustrations were done for humor and notes none of the caricatures were ever made public, according to a translation of the original story. Working with Ubisoft for a total of six years, Gaston's primary focus at the studio was working on the publisher's Rabbids franchise. A French labor court is expected to make its decision on the matter on July 26.Gaston's library of work includes a slew of comics and animation projects, all with an embellished humorous style, as seen above.

  • What makes WoW succeed where others have failed?

    by 
    David Bowers
    David Bowers
    07.21.2007

    WoW is one of those games that captures your imagination and draws you in again and again. Even many of the people who quit WoW don't stop reading or thinking about it. It lasts in the imagination long after you've let it go.Gaston at Not Addicted has noticed this too. In order to find out why, he compares WoW with some of its predecessors in the MMO genre. Reading through his descriptions of these other games, I wondered what in the world were their designers thinking putting in features that just kept people out instead of drawing them in. Long waiting times between battles? Impossibly long leveling grinds? A mapless terrain with no means of quick travel? It shouldn't take a brilliant game designer to figure out that these would not be popular features.Blizzard has certainly improved on things a bit. But what really makes for the difference? Gaston says that the reason we keep coming back to WoW is because of "instant gratification." "Most people," he says, "can get a WoW fix in just a couple of hours and usually have some small reward to show for their minimal efforts. Factor in an extremely lax death penalty and you have a slap-happy lollercoaster ride that dishes out free levels like bank lollipops."Perhaps he's just saying this in comparison to the other games, but I think there's something more in WoW. There's a real sense of story and progress, with dynamic changes and climactic achievements that draw you in and never let you go. For me, WoW is something like a favorite story (like Lord of the Rings) a favorite challenge (like chess) and a favorite coffee house (a space to sit down and spend time with friends) all in one. I certainly don't think of it as a "fix" I can get in just a couple hours. But who knows? Maybe WoW is just the first game of its sort to come along without glaring design flaws built right in from the beginning?