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My meeting with Big Fish Games' Patrick Wylie was one of my last meetings at GDC, but it was also one of my most satisfying. It turns out I'm not alone in my esteem for the great Fairway Solitaire app this company has put together; "This game is growing our audience," Wylie told me. That's quite a...

March 14th 2012 at 6:00am 0 Comments
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I last talked with the folks of Tatem Games at last year's GDC. The Ukraine-based developer has had a few hits on the App Store already, and this year Tatem Games tells me it's headed onto other platforms. For example, the popular Carnivores game is heading to Android and aiming for release on a m...

March 13th 2012 at 8:00am 0 Comments
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Fishlabs Entertainment is a German-based gaming studio that scored a hit with the Galaxy on Fire series for iOS. The latest, most popular iteration is Galaxy on Fire 2, which Fishlabs has kept fresh with updates and extra content since launch. Players fight pirates, loot, mine asteroids and perfor...

March 12th 2012 at 8:15am 0 Comments
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If you threw a bunch of gaming catchwords in a hat and then pulled them out one by one and put them in order, you might have an approximate description for the upcoming Deepworld. It's a 2D, steampunk, post-apocalyptic sandbox MMO, with Minecraft-style creation, and block graphics that open up to...

March 11th 2012 at 2:30pm 0 Comments
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Imangi Studios' Keith Shepherd and Natalia Luckyanova have been making solid games on iOS for years now, from their original hit Harbor Master and their charming dual-stick shooter Max Adventure. But it wasn't until Temple Run this past year (which I first saw in an off-the-record prototype form a...

March 10th 2012 at 4:30pm 0 Comments
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Hothead Games is actually an old company by most iOS standards: As marketing director Oliver Birch told me at GDC last week, the company is actually turning six years old this week. Previously, they mostly made PC and console games (most notably the Penny Arcade Adventures, and Ron Gilbert's Death...

March 10th 2012 at 1:30pm 0 Comments
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Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. U...

March 8th 2012 at 7:03pm 0 Comments