godzillaunleashed

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  • Godzilla: Unleashed brings 6 new monsters to the show

    by 
    David Hinkle
    David Hinkle
    09.13.2007

    A new trailer for upcoming monster beat-em-up Godzilla: Unleashed presents us with six new playable characters in the game. The impressions of the game so far haven't been good and many have complained about the graphics and animations for the fighters, but come on! It's Godzilla. We have to be hopeful, what with our love of gigantic reptiles and all.

  • Unleashing a pair of Godzilla trailers

    by 
    David Hinkle
    David Hinkle
    09.05.2007

    Atari was kind enough to send us a couple of new trailers for its upcoming title Godzilla Unleashed. In these trailers, we get to see Godzilla take on two of his oldest enemies: Rodan and Baragon. We've placed one trailer above and tucked the other gently past the post break, so be sure to hit them both up.

  • Godzilla: Bumpiness Unleashed

    by 
    JC Fletcher
    JC Fletcher
    06.14.2007

    You'll have to forgive us. Being Wii gamers, we aren't used to graphics. In all seriousness, we aren't entirely sure what to make of these Godzilla Unleashed screens. The monsters look incredibly detailed, so much so that we're not sure what to think. Are they too bumpy? Too scaly? Is that possible for big ugly monsters? We're going to call it good, since we think it would be bad karma to complain about Wii graphics being too detailed.No such concerns with the environments. It's like there are next-gen battles waging in a Dreamcast world.[Via NeoGAF]

  • NYCC: Godzilla Wii eyes-on

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2007

    Tucked away in a secret corner of New York Comic Con was Godzilla: Unleashed for Nintendo Wii. Considering its early pre-alpha form, Atari didn't want to show off too much of the game. Makes sense: the game really looks incomplete at this point, especially with its primitive, worse-than-Gamecube graphics. Of course, graphics are easily correctable during a product's development.How were the controls? You can watch and judge for yourself. Do the motion controls really add much to this brawler? At this moment, it doesn't appear to. The game still has a long way to go: it won't be ready until the holiday season later this year. Hopefully, the Wii functionality of the game will feel a bit more significant, and less tacked on, the next time we see it.

  • Look out! It's Godzilla!

    by 
    Steven Bailey
    Steven Bailey
    01.31.2007

    Daddy Joystiq is reporting that Atari is reviving Godzilla for the PSP (among other systems). Godzilla Unleashed is being created by Pipeworks Software who also worked on the previous Godzilla games, so they know a thing or two about the giant lizard. If you haven't played a Godzilla game before, they're basically what you think they'd be, an all out monster fighting game. Pipeworks is saying that Godzilla Unleashed's single-player will group the monsters from the history of the film series into four factions that will each have their own narrative path. The cities will feature destructable buildings, so that even when you aren't hitting a monster, you're still destroying something. I think it's great to have a new Godzilla game on PSP, but am I the only one that would love to see a War of the Monsters sequel on PSP?

  • Godzilla 'Unleashed' on Wii, DS, PSP

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2007

    Atari is preparing to wake its sleeping giant. Following a pair of mediocre appearances that culminated in 2004's Save the Earth, the Godzilla franchise will return to terrorize Wii later this year. Godzilla Unleashed, being developed by Pipeworks Software, will be the third installment in Atari's monster brawl series, which began on GameCube with Destroy All Monsters Melee (2002).According to Pipeworks, the single-player mode will group the game's monsters into four factions, each following a distinct narrative path. Meh, who cares? The real draw is destruction, and Pipeworks is promising plenty of that, boosted by years of progress and the chaotic tantrums afforded by the Wiimote and its Nunchuk sidekick. "Godzilla can be walking in one direction, attacking with his claws in another, firing his weapon in a third direction, and swinging his tail at a rear target all at the same time," boasted the developers. Whoa.Pipeworks also confirmed plans to utilize WiiConnect24 and support 480p resolution and 16:9 displays. Versions of Godzilla Unleashed are also being developed for DS and PSP.