Guillaume-de-Fondaumiere

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  • Video interview: Heavy Rain producer confirms DLC, talks game marketing

    by 
    Andrew Yoon
    Andrew Yoon
    12.14.2009

    Last month we spoke with Heavy Rain executive producer Guillaume de Fondaumiere about Quantic Dream's upcoming PS3 adventure game. As a game far from the everyday, de Fondaumiere agreed that Heavy Rain has been a challenge to market. "It's a difficult game to market, because it's difficult for people to understand what it is unless they experience it," he admitted in our video interview above. "So we have to show it to them. We probably have to give them a playable demo for them to see and experience for themselves how different and unique this experience is." We argued that a playable demo would simply reveal how unconventional the controls could be, to which de Fondaumiere responded: "You simply cannot use conventional game mechanisms when you want to create a unique experience. But I think that -- and user tests we've conducted show that -- you get used to it very quickly. It's quite intuitive. I'm not too concerned about this. At all, actually." Finally, when asked if he had any final words to tell the Joystiq audience, de Fondaumiere advised fans not to sell the game back to GameStop after completing the story. "Buy the game, don't sell it. Keep it to yourself. You'll need it to continue and experience more episodes in the months following the launch of the game." So, DLC confirmed, right?

  • Heavy Rain producer talks characters, story, deaths

    by 
    Griffin McElroy
    Griffin McElroy
    08.07.2009

    If your thirst for information regarding Quantic Dream's upcoming psycho-killer drama, Heavy Rain, has yet to be slaked, you may want to check out the above video. It features an interview with the game's executive producer, Guillaume de Fondaumiere. No OMGMegatons are dropped during the duration of said interview, but Fondaumiere does explain the inspiration behind the game's story, and gives a few more details into the two out of the four characters the developer has chosen to reveal. Try not to get too attached to these protagonists -- Fondaumiere also reminds us in this video that any of them could die at the drop of a hat. Or rather, a knife, assuming said knife drops into one of their more vital locations.