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  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • RuneScape 3 launches July 22nd

    by 
    Jef Reahard
    Jef Reahard
    07.03.2013

    If you're a RuneScape fan, go ahead and mark July 22nd on your calendar. That's the date that Jagex is unveiling RuneScape 3, which the company says is "the biggest upgrade in the game's acclaimed 12-year history." The browser-based game client will transition to HTML 5, enabling players to avoid Java or any additional plugins. The new client will also boast improved graphics, longer draw distances, an upgraded camera system, and superior audio, according to a Jagex press release. RuneScape 3 will also usher in a new era of user-generated content, with the future of Gielinor's inhabitants and scenery now resting in players' hands. The Battle for Lumbridge, a community-focused world event, kicks things off on July 22nd. [Source: Jagex press release]

  • 'Contre Jour' is now playable in the browser, one third of the levels require IE 10

    by 
    Dana Wollman
    Dana Wollman
    10.09.2012

    Say it with us: Developers! Developers! Developers! That's Steve Ballmer's mantra and indeed, it says a lot about the way Microsoft has gone about promoting Internet Explorer. In addition to a series of prime-time ads (maybe you've seen 'em), the company has been using certain HTML 5 apps to show devs what they can do using IE 10's deep multitouch support. Now the outfit's back, this time with a game: Contre Jour is coming to the web, and while it runs in any modern browser, you'll need IE 10 and a Windows 8 machine to play a third of the levels (it shouldn't make a difference if you have a touchscreen or a multitouch trackpad). That's because in some parts of the game, you'll be required to use as many as three fingers at once to pull off certain maneuvers. In IE 10 you can do this, so you get access to all 30 levels; if you're using a different browser that doesn't support these gestures, the levels will remain locked. Hit up the source link to play the game for free, and if a game based on "The Little Prince" doesn't do much for you, at least check out the Behind the Scenes section -- coding geeks should appreciate the deeper explanation as to how the web app was built.

  • New York Times releases 'experimental' HTML5 iPad app, puts Twitter trends front and center

    by 
    Brian Heater
    Brian Heater
    10.02.2012

    The New York Times isn't beyond a little "experimentation" -- not when it comes to iPad apps, at least. The old gray lady today is showing off its "experimental" iPad web app, an HTML5-powered reading experience available to digital subscribers with its Web + Tablet and All Digital Access packages. The app's got four ways to consume all the news that's fit to digitize, including the Trending format, which offers up the past hour's top 25 trending stories on Twitter and the more traditional Today's Paper, which recalls those days when people used to get their news from dead trees. More info can be found in the press release after the break, and if you're on an iPad, you can access the site via the source link below.

  • W3C says HTML 5 will be finalized in 2014, HTML 5.1 to follow in 2016

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.22.2012

    HTML 5 has been a buzz word around the interwebs for so long you'd be forgiven if you thought it was a well-established standard looking for a successor. In fact, nothing could be farther from the truth. The World Wide Web Consortium (W3C), which helps establish the primary standards used online, didn't actually intend to complete HTML 5 until 2022. Thankfully, the group has reconsidered that seemingly absurd timeline and now plans to have this whole mess wrapped up by the end of 2014. The revised plan calls for an HTML 5 Candidate Recommendation (sort of like a feature-frozen beta) to be submitted by the end of 2012, before being finalized in 2014. All existing bits of the standard that are unstable or that suffer interoperability problems will be pulled from that candidate and pushed to a draft version of HTML 5.1. While HTML 5 is being completed, its evolutionary successor will begin the process of marching towards standardization, with a target completion date of 2016. For a more detailed exploration of the future of HTML hit up the source link.

  • Chrome experiment explores new types of navigation, degrees of embarrassment

    by 
    Sharif Sakr
    Sharif Sakr
    09.20.2012

    What you're about to see, should you choose to click the source link below, is far from perfect. On the other hand, it's clearly had a lot of effort and expertise put into it -- not only by HTML5-savvy coders, but also by a troupe of performers from the Cirque du Soleil. It's called Movi.Kanti.Revo, which is a fancy way of saying Move.Sing.Dream, and it involves navigating through an ethereal and slightly laggy landscape using only swaying gestures, your singing voice (mournful sobbing sounds also worked for us) and a bunch of APIs that conveniently fail to work on FireFox, Safari or Internet Explorer. It's well-suited to those with a mic and webcam, preferably sitting in a open-plan and bully-ridden workplace, and if you don't like it there's always Bastion.

  • Zuckerberg: betting on HTML 5 for Facebook mobile app was a 'mistake,' native Android version on the way

    by 
    Alexis Santos
    Alexis Santos
    09.11.2012

    Remember the days before Facebook's iOS app ditched HTML 5 and sped things up with some native code? It turns out that there's some regret in Menlo Park about relying on the web markup language. Betting on HTML 5 for the app is "one of the biggest mistakes if not the biggest strategic mistakes we've ever made," Mark Zuckerberg said in an interview at TechCrunch Disrupt today. The firm's CEO also mentioned that new features will be making their way to the app and a snappier Android version is coming down the pike "when it's done."

  • Aereo unveils free trial and new prices for its NYC-based internet TV service (video)

    by 
    Daniel Cooper
    Daniel Cooper
    08.02.2012

    Broadcast-streaming startup Aereo is busting out tweaked price plans and a free trial for New Yorkers to try the service gratis for an hour a day. $8 per month will buy you unlimited access, live pause, rewind and 20 hours online DVR, while $12 a month doubles your storage allocation to 40 hours. Annual customers can pay $80 (plus tax, naturally) to get a deep discount off the monthly price, but for the commitment-phobic viewer, 24-hours access can be purchased for a dollar, or you can try the service for an hour each and every day without need of a sign up. Unfortunately, due to legal wrangling, it's only available within the boundaries of New York City on any iOS, OS X, AppleTV or Roku devices. There's PR and Video after the jump if you're yet to be convinced -- but think, now you catch all of Good Morning America as you walk down Broadway.

  • TUAW and MacTech interview: Tumult

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    06.30.2012

    Tumult is a timeline-based tool for creating HTML 5 animation on your Mac. Neil Ticktin (Editor-in-Chief, MacTech Magazine) interviews Jonathan Deutsch of Tumult at WWDC 2012. Jonathan was kind enough to tell us about their thoughts on the announcements on WWDC, and how it will affect their plans moving forward.

  • Augmented reality browser Junaio offers less 'clunky' apps, new API for developers (video)

    by 
    Sharif Sakr
    Sharif Sakr
    06.20.2012

    Remember Metaio? Back in February we reported on the company's rather neat brand of markerless augmented reality, and now it has some fresh news: a major revamp to its Junaio AR browser for iOS and Android, which incorporates the markerless algorithms and a lot more besides. The browser is an open platform for a myriad of smaller AR apps coded by independent developers, and the new version includes both a new UI and API to give those devs additional tools in HTML5 and JavaScript. Right now, the app is worth a peek for the various curiosities demo'd after the break -- such as the ability to see other people's Instagram photos overlaid on the view from your rear camera, showing the direction and distance to the point where they were snapped. In time, though, we're really hoping that developers will latch on to platforms like this and take AR to where it needs to be: something that let's us recognize and augment people and objects naturally and instantaneously, without pre-conceived markers. In fact, Junaio really needs to have coffee with Project Glass. Update: looks like the Android version has jammed in a pipe somewhere and won't hit Google Play til June 25th.

  • Windows 8's Metro version of IE 10 may keep Flash for edge cases

    by 
    Jon Fingas
    Jon Fingas
    05.23.2012

    Microsoft triggered some weeping and gnashing of teeth with its decision to keep Flash out of the Metro environment's Internet Explorer 10 browser in favor of HTML5, and it looks like that outpouring of grief has produced a compromise -- albeit with a catch. Leaks of the upcoming Windows 8 Release Preview purport to show Flash running on IE10 in the new interface, but only for certain popular sites (such as Disney's) that can be trusted with Flash and don't have an easy HTML5 fallback. The company hasn't confirmed the change, but it's thought that Microsoft has skipped the familiar plugin route in favor of just coding Flash support for a few sites at a low level. If that's what we see when the Release Preview goes public in June, it could serve as a bridge for parents worried their kids will miss out on Where's My Water? games while preserving a browser that's overall leaner, meaner and safer. We wouldn't hold out much hope for Windows 8 RT tablets running ARM chips, though, knowing that backwards compatibility doesn't exist and that Adobe might not be keen to revive Flash-on-ARM support it's trying to wind down.

  • Flickr launches prettified 'liquid' layout, brings high-resolution eye candy to the forefront

    by 
    Mat Smith
    Mat Smith
    05.16.2012

    After refreshing the uploading tool (and throwing in some better editing functions), Flickr's decided to work on its looks. Its latest design update will now show a high-resolution version directly from a picture's main page. The size will also adjust itself to the resolution and size of your screen -- that's the fluid part of it -- avoid any nasty upscaling business. Hit up your own Flickr gallery to see the new design in action and expect more changes in the near future -- the developers are promising more to come.

  • Flickr outs new Uploadr feature for image uploads: HTML5-based, drag-and-drop UI

    by 
    Edgar Alvarez
    Edgar Alvarez
    04.25.2012

    If you'll recall, it was only a few weeks ago when Flickr announced Aviary was replacing the vanished Picnik as the main photo-editing tool on the site. Now, continuing its ongoing makeover, the Yahoo-owned image hosting service is introducing yet another feature. Uploadr, as it's very cleverly dubbed, is an HTML5 web apparatus, which Flickr says will make for a "completely new uploading experience." There's a few major attributes Uploadr brings to the table, including improvements in the speed department, a drag-and-drop UI and bigger file size limits for paid and free users. Flickr notes that folks will now see a boost in uploading speeds of up to 30 percent, while "some" international users may see a spike of somewhere between 50-60 percent. As for file sizes, the limits have been bumped to 50MB for Pro hogs and 30MB for those enjoying the freebies. Uploadr's set to be rolling out over the "next couple of weeks," and is currently offering browser support for Chrome, Safari and Firefox.

  • Mozilla demos WebRTC integration, browser-powered video chat (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.09.2012

    Last week at IETF 83 in Paris Mozilla gave a little demo that went almost completely unnoticed. The team behind Firefox showed off an experimental built of its flagship browser with integrated WebRTC support. To showcase the real-time communication plug-in's capabilities, the foundation built a simple video chat client based around Persona and SocialAPI. Whether or not such a feature will ever make it into an official build of the browser remains to be seen, but for now you can check out the simple, yet impressive, HTML and Javascript demo after the break.

  • Netflix reveals Android app tests that keep it running on 'around 1000' devices daily

    by 
    Richard Lawler
    Richard Lawler
    03.15.2012

    In a quick peek behind the curtain at what life can be like as an Android developer, Netflix's Tech Blog has posted details of the testing process for each iteration of its app. According to Netflix's own stats, after being initially released for just a handful of phones nearly a year ago it now streams to "almost around 1,000" different devices daily. The situation of building one app for different hardware, software (including CM7 and CM9), screen sizes and and other variations like hardware or software decoding presents many challenges, but the team has filtered down to 14 devices (10 phones, 4 tablets) that give maximum coverage for their daily tests. Add in an HTML5 frontend for the native video video player, and suddenly the staggered rollout across devices starts to make more sense. Hit the source link for more info on how it all gets put together and shaken down through both automated and human testing, while Apple fans can wait for a similar breakdown of the iOS process that's on the way.

  • Aereo TV broadcast-streaming service launching today... in NYC

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.14.2012

    Despite getting served by a mighty squad of TV networks, Aereo's keeping its original plans of launching on March 14th. However, the broadcast-streaming service will only be available to folks living in the Big Apple -- at least for now. If you're unfamiliar with the startup's offerings, $12 a month gets you all major network and local TV channels on any Cupertino-born device (iPad, iPhone, MacBook Pro, etc) and Roku boxes, though with HTML5 support you can tune in on most anything with Safari as the browser. Meanwhile, native support for the green robot army is said to be "coming soon." Aeroe's letting all newcomers in on a 90-day day free trial, so those of you in the land of bridges and tunnels can head over to the source link below.

  • Mozilla Labs Apps set to allow developer submissions for Mozilla Marketplace at MWC

    by 
    Joe Pollicino
    Joe Pollicino
    02.22.2012

    Been keeping up with Mozilla Labs' Apps project? Today the company's focused on developers, with pleasing news if you've been looking to get your app's feet wet in it. In the coming weeks at Mobile World Congress, the Firefox maker will finally open its self-titled Marketplace's doors for app submissions. If you're unfamiliar, Mozilla's been working to create an "operating system- and device-independent market," which will rely on the likes of HTML5, CSS and other open source materials -- Mozilla also plans to introduce its own APIs for apps, pending W3C approval. The end result will be the ability to use said apps without being locked down by your devices and their respective app stores. The store is set to open up for consumer consumption later in the year, so now's your chance to reserve your software's spot and name on the list. More details await in press release after the break and at source link below, while you get your code ready.

  • Aereo puts TV antennas in the cloud, streams OTA broadcasts on the internet

    by 
    Michael Gorman
    Michael Gorman
    02.14.2012

    We've all heard about SlingBox, that nifty bit of kit that lets you stream your cable or satellite television to the mobile device of your choice, and now a new company called Aereo aims to provide a similar service for OTA broadcast television. The service costs $12 dollars a month and will launch March 14th, but is only available to folks in New York City through Aereo's HTML5-powered website. It'll stream all the major networks, and also offers a cloud-based DVR service on the internet-connected device of your choosing, whether it's a media streamer, phone, tablet or TV. Aereo's powered by large devices containing tons of tiny, dime-sized TV antennas connected to the cloud, with individual antennas corresponding to individual users -- giving each the ability to tune into one channel at a time. Intrigued as much as we are? Learn all about Aereo's new service at the source link below.

  • Adobe product manager fingers Apple for death of Flash Player for mobile

    by 
    Christopher Trout
    Christopher Trout
    11.11.2011

    Adobe's battles with Apple haven't exactly been a secret over the past couple of years, but the death of Flash Player for mobile has once again brought that drama to the fore. Mike Chambers, a lead product manager for Flash, took to his personal site today to shed some light on Adobe's rapid descent, pointing the finger squarely at Apple's refusal to adopt the player in its mobile OS. He had this to say: This one should be pretty apparent, but given the fragmentation of the mobile market, and the fact that one of the leading mobile platforms (Apple's iOS) was not going to allow the Flash Player in the browser, the Flash Player was not on track to reach anywhere near the ubiquity of the Flash Player on desktops... Just to be very clear on this. No matter what we did, the Flash Player was not going to be available on Apple's iOS anytime in the foreseeable future. That combined with the "strong support for HTML5 across modern devices," was apparently enough to drive the final nail into Flash's coffin. Among other things, Chambers cited the use of apps instead of browsers for media consumption and the complexity of the mobile market as further reasons for Adobe's decision. He went on to say that Adobe has a "long term commitment to the Flash Player on desktops," but concluded by encouraging Flash developers to diversify their skill sets. For the very lengthy full-form version of Chambers' explanation, hit the source link below, but we'd suggest grabbing a drink before you do so.

  • Adobe confirms Flash Player is dead for mobile devices

    by 
    Tim Stevens
    Tim Stevens
    11.09.2011

    We heard the talk and now here's the confirmation: Flash Player for mobile devices is officially dead. Adobe is reaffirming its commitment to "aggressively contribute" to HTML5, a platform with broader support and capabilities than Flash was ever able to deliver. Adobe will of course also be pushing developers to work in its AIR platform for a more native experience, and the company will continue to work on Flash Player for desktop operating systems, but one can't help but see the platform as a whole standing on fairly shaky footing at this point.