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  • The Nintendo studio behind 'Kirby' talks its new game 'BOXBOY!'

    by 
    Anthony John Agnello
    Anthony John Agnello
    05.05.2015

    BOXBOY! did not hit the 3DS with the fanfare it deserved this spring. It's a brand-new game, with brand-new characters and it's published by Nintendo. Which is precisely the sort of thing the company's greatest detractors claim it's missing. Then again, even though the funny, little puzzle game is ingenious and addictive, it's also as quiet and unassuming as the studio that made it: HAL Laboratory. Much like BOXBOY!, HAL does not have the reputation it should. For 35 years, the first-party Nintendo studio's pumped out games that are deeply traditional while remaining deeply experimental. The Kirby franchise, HAL's signature work, has been both a major sales success with more than 30 million games sold and a hotbed for creativity (as in Kirby and the Rainbow Curse) and old-school style (a la Kirby: Triple Deluxe.) That little pink puff Kirby tends to dominate HAL's output, which is what makes an original like BOXBOY! so exciting. So to get some deeper insight into the creation of this new Nintendo IP, I interviewed Yasuhiro Mukae, the director of HAL's first original in five years, via a translator through email. We discussed HAL's creative process, the secret to making expressive characters and what it's like making games at one of gaming's most consistent, if underappreciated, studios.

  • Gaming to Go: Kirby: Canvas Curse

    by 
    matthew madeiro
    matthew madeiro
    10.20.2008

    The beach is awesome. The life of a game blogger is a difficult one, my friends, so it's nice to step away from the monitor, sink into the white sands and catch up on that glorious invention known as sleep. Such a relaxing week could only bring good things, and I'm incredibly pleased to say it did: it gave good David a chance to talk about Electroplankton, one of the DS's most eccentric titles, and it gave me a chance to give the Kirby series a go. You can imagine my delight, then, to finally gets my sandy hands on one of the DS's premiere platformers, to see how one cute and cuddly pink ball can inspire so much adoration. Kirby has made a number of appearances on everyone's favorite handheld, but this week's edition of Gaming to Go will be focusing on the first time the prolific cake eater showed his face on the portable. Kirby: Canvas Curse, in case you haven't given it a go, is all about drawing. You'll use the stylus exclusively to fling our spherical friend through many different adventures, all of which are short, colorful, and an absolute blast to play. Want to hear more? Point your stylus at the big button down there and race on to the next page! #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-34913%

  • VC Friday: Shooting rubber balloons

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.08.2007

    At the very least, this is a great week for pricing on the Virtual Console -- all three of the games are near the lower end of the pricing scheme, and for gamers trying to collect 'em all (or at least, as many as they can!), that's usually good news. Don't think that limits the choices, however; this week, you can choose your poison -- puzzle, shooter, or ... uh ... Balloon Fight. It's fighting. With balloons. Which is, of course, awesome. Adventures of Lolo - NES - 500 Wii points Balloon Fight - NES - 500 Wii points Dead Moon - TurboGrafx - 600 Wii points