haste

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  • Techland's Mad Riders touches down on PSN May 29, XBLA/PC on May 30

    by 
    Ben Gilbert
    Ben Gilbert
    05.18.2012

    If you've somehow managed to get your fill of Trials Evolution's dusty peaks and valleys already, Techland's latest, Mad Riders, may be perfect for you. And hey, the game is set to launch on May 30 according to the latest trailer. That's pretty soon!Like Trials before it, Mad Riders is a digital-only title, but unlike Trials, it's not limited to a single console (Mad Riders is headed to PSN, XBLA, and PC). It'll be available one day earlier for PSN users on May 29, and May 30 on XBLA and PC, but it'll cost the same on all three: a cool $10. Techland describes that as "an awesome game for the price of a pizza," though we'd warn the studio against devaluing its games as such. What kind of pizza are you gonna get for $10? Terrible pizza, that's what!

  • Techland's 'Project Haste' is Mad Riders, looks like Nail'd

    by 
    Richard Mitchell
    Richard Mitchell
    02.15.2012

    Remember Project Haste, the Ubisoft ATV racer from Nail'd developer Techland? It has now been revealed to be Mad Riders, evidently the same one recently rated in Australia, and, surprise, it looks an awful lot like Nail'd. In fact, Mad Riders looks almost exactly like Nail'd, right down to stunts, boost, floating rings and even the hot air balloons. The game will feature 45 different tracks and multiplayer for up to 12 players (the same number of players as Nail'd, incidentally).Mad Riders will be released on Xbox Live Arcade, PlayStation Network and PC this spring. Assuming it's as entertaining as Nail'd, Mad Riders should be a perfect fit for the downloadable market.%Gallery-147700%

  • The Light and How to Swing It: Examining secondary stats for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.08.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Despite any arguments to the contrary, I don't feel that spirit is a true secondary stat. I know you can reforge in and out of it and that it's not as ubiquitous as intellect, but it's actually closer to being our fifth primary stat. In Mists of Pandaria, intellect will no longer grant additional mana, making spirit the only game in town for improving longevity. Because of the way holy paladins function with the new Judgements of the Pure regeneration mechanic, spirit has gone from a good choice to a must-have stat. When we start talking about the true secondary stats, we realize that there's a lot of baggage here. Haste rating was the de facto champion due to its ability to affect all of our heals, critical strike rating was avoided after the removal of Illumination, and our master rating has gone through more iterations than any other spell in Cataclysm.

  • The Light and How to Swing It: Adjust your healing in patch 4.3

    by 
    Chase Christian
    Chase Christian
    11.20.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With patch 4.3 looming on the horizon, holy paladins need to be prepared for all of the changes that are headed our way. Both of our AoE healing options have been significantly altered, along with several of the talents and glyphs that support these abilities. Retribution paladins are also looking forward to a few buffs to their sustained DPS, but their ability to help with AoE healing is being greatly reduced. Our core mana regeneration mechanic is about to be completely scrapped. In fact, if we continue using Judgement without making any adjustments, we'll actually have less mana in patch 4.3 than we do today. We've been healing with holy power for nearly a year now, but many of the habits we've picked up along the way will need to change.

  • Techland doing digital ATV racer for Ubisoft, codenamed 'Project Haste'

    by 
    JC Fletcher
    JC Fletcher
    10.27.2011

    Among Ubisoft's many, simultaneous digital game announcements is news of a new ATV racing game by Nail'd developer Techland. Currently codenamed "Project Haste," Ubisoft said that the racer will feature "fast-paced racing, aerial tricks, extensive vehicle customization options and a competitive multiplayer experience." Sounds a lot like Nail'd, actually! We'll find out exactly how closely it hews to its insane ATV forebears in "calendar year 2012," when this is scheduled for release. And if you can't wait that long, you'll be able to read Joystiq's upcoming preview.%Gallery-137720%

  • Arcane Brilliance: Time to talk about the mage tier 13 set bonuses

    by 
    Christian Belt
    Christian Belt
    10.01.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we take a look at the newly announced and quickly revised mage tier 13 set bonuses. I've provided a picture of the tier 13 helm above. Also, I am a liar. So yeah, that isn't really the mage tier 13 helm at all. No matter how desperately I want it to be. Still, any clothing that makes me look like a time chicken wizard is welcome. But we've spent enough time in past columns discussing the appearance of our tier 13 set. It's high time we started the conversation about the actual set bonuses this gear will provide. And what a conversation it will be ... Mage tier 13 set bonuses: Two-piece bonus Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance, to grant Stolen Time, increasing your haste rating by 50 for 30 seconds and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost. Four-piece bonus Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 seconds, Combustion by 4 seconds, and Icy Veins by 6 seconds. All right -- let's discuss, shall we?

  • Shifting Perspectives: Haste and you -- a guide to not wanting to kill yourself

    by 
    Allison Robert
    Allison Robert
    07.05.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we had to Google the Goldilocks story because we kept getting it wrong. Once upon a time, a blogger ventured into a magical forest in search of a stat known as haste. In the forest, there was a cottage where a family of three bears -- Papa Bear, Mama Bear, and Baby Bear -- all lived. So the blogger -- "Hey, wait a minute," said the bears. "We don't care about haste. Haste is terrible. Clear off." So the blogger left the bears' cottage and ventured deeper into the forest, eventually finding a family of trees, which was interesting insofar as the forest was itself comprised of trees, and by all rights, this made no sense. Like the bears, the trees were a family unit with the requisite Papa Tree, Mama Tree, and Baby Tree. Fortunately for the blogger, the trees were out on a walk (just work with me here) when she arrived, and she sat down to sample the dinner they had left behind. "Haste!" said the blogger, delighted at her discovery. "The trees like haste!" She sat at Papa Tree's plate. "He has too much haste," she said. She sat at Mama Tree's plate. "She has too little haste," she said. She sat at Baby Tree's plate. "This haste is just right!" she said and gobbled it up. "There's no such thing as too much haste," said Papa Tree outside the window, observing the loss of his offspring's dinner. "And do you have Dark Intent? I think you'll find that my wife's haste is -- " "You can have too much haste," argued Mama Tree. "How much do you have right now? Didn't you just pass the breakpoint for a ninth tick of Wild Growth? Why aren't you focusing on mastery? It -- " And so the blogger sprinted out of the magical forest and threw herself in front of a magical train, sobbing on her way to mortal oblivion, "I was told that there would be no math in this expansion!"

  • Totem Talk: Why enhancement hates haste

    by 
    Josh Myers
    Josh Myers
    06.25.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third! The era of Icecrown Citadel was a strange time for enhancement shaman. After spending 2/3 of the expansion gemming primarily attack power, haste rating became our king. I still remember the odd whispers I got from concerned guild members as they saw all yellow gems lighting up my gear, and how my go-to jewelcrafter was always certain to ask "are you sure" every time I asked him to cut a Quick King's Amber. The enhancement of ICC breathed haste. It sped up our white attacks, which in turn increased Flametongue procs, Static Shock procs, and the then all-important Maelstrom Weapon procs. This wasn't necessarily a good thing, because nearly every other melee at the time was scaling with armor penetration, a non-linearly scaling stat that absolutely murdered its victims. While other melee classes and hunters saw their damage climb steeply, the graph of enhancement shaman's damage plodded on in a straight line. Cataclysm brought about a change for enhancement shaman and their old wingman, haste rating. With Maelstrom Weapon being lowered in the priority list, Static Shock being tied into our weapon abilities, and having our actual abilities hit for more damage, haste rating went from being our best friend to our worst enemy. It's like high school, but for stat ratings. To understand why haste is so bad for us now, it's necessary to first understand what makes it so good for other classes. Up first, HOT and DOT classes.

  • Arcane Brilliance: Do mages need to be hit-capped?

    by 
    Christian Belt
    Christian Belt
    05.28.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing a topic near and dear to a caster's heart: the problems associated with reaching the hit cap. Because when you conjure a flaming boulder from the ether and hurl it toward the hideous walking nest of claws and teeth that's currently eating your tank, you don't want to miss. We've discussed this before. But this is a new expansion, and a new crop of players seems to be playing it, and I just had to berate a holy pally in Zul'Gurub for like 15 minutes about how he doesn't want the Hakkari Loa Drape that just dropped because he doesn't need the hit rating on it and he should give it to the elemental shaman instead -- and did I mention it took 15 minutes to convince him of this? Needless to say, the run was long, yeah, and lo, it was also full of wiping. So the facts are these: The game has been out a long time, but the playerbase is constantly rotating. It may be hard for old-timers to accept, but even the most basic of gameplay concepts still need to be explained, and ignorance of a thing doesn't constitute a bad player, necessarily -- just a new one or one who is returning after an extended absence. All of this is the long way of answering the many emails and comments I've gotten lately about hit rating, its importance, and whether or not mages still need to worry about capping it. The short way? Cap hit.

  • Spiritual Guidance: The mechanics of shadow priest haste

    by 
    Fox Van Allen
    Fox Van Allen
    05.25.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. Proceeds from this week's Spiritual Guidance will be donated to Li'l Sebastian's favorite charity, The Afghan Institute for Learning. Haste. It's a really easy to understand concept, right? It makes spells get cast more quickly. The end. Except that's not quite the end. Haste reduces the casting time of our spells, sure, but there's a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an "extra tick." These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus. With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear?

  • Spiritual Guidance: Further changes on Patch 4.2 PTR to consider

    by 
    Dawn Moore
    Dawn Moore
    05.16.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen tries to go back to the future -- or the past, or something. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast. It's been another exciting week for healing priests who have their sight focused on patch 4.2 and the next raiding tier. First, Blizzard announced that it was going to go ahead with its plan to change how critical heals worked. Previously, Ghostcrawler (lead systems designer) explained that the developers were looking to increase the value of crit for healers, since most classes were ignoring it in favor of other stats. Now that they've gone ahead with their plans, we'll need to examine the impact this will have on discipline and holy priests. But before we do that, we have to look at the most exciting news for priests this past week: Our set bonuses got changed! If you missed it, last Thursday Zarhym hopped on the forums and announced that the developers had made some changes to the set bonuses of several classes. Priests were, of course, on that list.

  • The Light and How to Swing It: Illuminating holy paladin stats

    by 
    Chase Christian
    Chase Christian
    04.10.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake. Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

  • Encrypted Text: Dissecting rogue stats

    by 
    Chase Christian
    Chase Christian
    04.06.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any article suggestions! Do you remember when armor penetration was all the rage? While combat rogues lusted after all the ArP as they could get their hands on, the other physical DPS classes shared the same desire. I forgave all of the feral druids who asked for the leather gear with armor penetration on it; I know we have to share the agility-based leather gear with our furry friends. I didn't put my foot down until hunters, warriors, and even death knights started rolling on our stuff. While having such a powerful stat allowed us to scale competitively, it also created a massive amount of gear competition. Blizzard's developers decided to end armor penetration's reign as the top stat and actually named a successor to the throne -- agility. Agility is now a rogue's best stat, and since it's always on our gear, we never have to worry about whether we'll see it or not. The plate DPS classes now only want strength, and so our precious leather is safe from their clutches. The stat redesign also shifted the balance of power between the other secondary stats, and we saw several stat functions changed as well.

  • The Light and How to Swing It: Nobody's wearing the Reinforced Sapphirium Regalia

    by 
    Chase Christian
    Chase Christian
    02.27.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why the above bowl of hot water is better than our holy tier set. While it may have been a while since you've last seen a paladin sporting it, our Lightsworn Garb set from Icecrown Citadel was once the top tier gear available. Tirion Fordring even bought himself a full set to wear. The two-piece bonus was simply amazing, as it gave us our healing a boost while Divine Illumination was active. The four-piece bonus was less than attractive due to the way it scaled with haste, but there were two good pieces of the set (helm and shoulders) that nearly every holy paladin focused on acquiring. I lamented then that less than half of our tier pieces were optimal and that the four-piece bonus was nowhere near compensating for the lack of haste. Our current tier set, the Reinforced Sapphirium Regalia, is even worse. Not a single piece is itemized with our strongest secondary stat, haste. In addition, the set bonuses are so ineffective that it's almost a joke to wear the gear. There are better-itemized options available elsewhere, and so our set is left sitting in the valor point vendor's inventory.

  • Haste bug squashed by hotfix

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.09.2011

    Patch 4.0.6 brought with it a rather nasty bug that primarily affected non-mana using DPS including hunters, feral druids, rogues, and death knights. The client was disagreeing with the server on exactly how much haste refreshed the regeneration time of focus, energy, and runes, causing the client to report that certain resources were ready for use before they actually were, which then caused the player to press the button and the ability to not fire. CM Bashiok has been keeping us up to date on the status of the bug and just recently reported that it should be fixed via a hotfix that was applied late last night. You can read the full text of his post behind the break.

  • Encrypted Text: The challenges of haste and energy regeneration

    by 
    Chase Christian
    Chase Christian
    02.02.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any topics you'd like to see covered! One of Cataclysm's biggest changes came in the form of the stat redesign. Blizzard's team made several huge changes to the stats we were used to seeing on our gear. Attack power was rolled into agility's base potency, while armor penetration was never to be seen again on an item. We picked up a new, role-agnostic stat in mastery, with the hopes that it might help consolidate gear between the various rogue specs. Finally, haste was changed to increase the resource regeneration of melee classes and specifically accelerates the rate of energy regeneration for rogues. Haste has always boosted our energy recovery in PvE, although that mechanic was reliant on talents like Focused Attacks and Combat Potency. Now, all three specs see an energy boost from their haste, with combat still regenerating the most energy due to Combat Potency. The idea is that as your character gains gear, you get the ability to push more buttons per minute. As we progress through raiding tiers and the ilevel of our gear climbs, our rotations should be becoming more robust.

  • Lichborne: A Cataclysm 101 guide for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. Last week, we discussed the basics of what you'll need to do to get your level 80 death knight up to level 85. But what if you're planning to roll a brand spanking new worgen or goblin death knight to start Cataclysm off right? This week's column is for you. We'll go over the basics of the death knight class, so you can get a good handle on how the class works and what each tree does so you can make your way to the top.

  • Lichborne: Haste and spell hit issues in patch 4.0.1 and beyond

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.16.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Patch 4.0.3 and the Cataclysm expansion are approaching quickly, and frankly, we're in pretty good shape right now. Yes, there are issues you can point at in almost every tree that could be just a little better, but honestly, most of them are pretty minor. We're really solidly set up for leveling (if you don't mind leveling in a tank spec), dungeon running, and even the first tier of raiding, and for now we can feel pretty secure about ourselves (or at least about our class). That said, there are almost always improvements to be made, and I do want to take a little bit of time to talk about the issue of the unholy tree's complicated love-hate relationship with haste. Now, you're still going to be stacking and gemming strength as much as possible when you gear up. Strength is still king, don't get me wrong, and you'll always want to get your melee hit capped out. But after that, haste pretty much rules for the roost for unholy. It vaults past critical strike rating and leaves mastery somewhere two or three miles down the road, it's so good. This isn't too much of a problem at first glance. It's arguably a little boring stacking one secondary stat over others, but that's more or less a reality of gearing up a DPS. It's very rare that two secondary stats share equal billing. We did have a problem with reaching the GCD cap early on in the beta, but the addition of a GCD reduction element to Unholy Presence fixed that pretty handily. That said, there's still two big problems, one of which primarily affects unholy, the other of which affects all three trees.

  • Lichborne: Death knight regemming and reforging for patch 4.0.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.19.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless. Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much. To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

  • Spiritual Guidance: Shield spam and Divine Aegis, a theorycrafting story

    by 
    Dawn Moore
    Dawn Moore
    09.05.2010

    In the beginning there were priests. Then Blizzard said "Let there be other classes!" Things have been a lot more complicated ever since. Fortunately, there is Spiritual Guidance, WoW.com's bi-weekly guide for priests. On Sundays you can enjoy discussion on discipline, holy, and healing in the company of Dawn Moore. We don't have cookies here, but only because we call them biscuits, and serve them with tea, sandwiches, and scones. Did you want one lump, or two? A couple of months ago I found myself talking to a non-priest about the gems I had slotted on my character. He was of the understanding that disc priests wanted nothing but crit, and thought it was strange that I had gemmed straight spellpower on all my gear. Figuring he was behind on the times, I happily explained to him that I was using the standard gem set up for shield spamming disc priests, which works around the premise that if the majority of what we do is cast shields, then we should stack as much spellpower as possible in order to make our most used spell (Power Word: Shield) absorb more. This is the standard practice advised to shield spammers throughout the priest community, and I've advised it here on Spiritual Guidance before as well. The non-priest still didn't understand though. He kept insisting "but crit ..." which inclined me to gently stroke back his hair and say "there there, poor little confused non-priest, it's all right." I allowed him his dignity though, and instead went on with my explanation. I told him that alternative stats like crit and haste didn't do much for shield spamming since Power Word: Shield can't crit, and Borrowed Time removes the necessity for haste since the talent carries us down to the 1 second GCD soft cap whenever we cast Power Word: Shield. The non-priest still didn't understand, so I explained to him that a disc priest's primary interest in crit was Divine Aegis, a talent which applies a second shield whenever one of your spells crits. "But shields don't crit," I reiterated. "The heal from the Glyph of Power Word: Shield can, but that would only add say ... 500 extra absorption from Divine Aegis. The spellpower is still better." As I typed out those last words, they boomeranged back and hit me square in the face. Startled, I peeled the sans serif off my nose and and reexamined the limp letters in my hands. Suddenly I wondered, "is that really true?"