healers

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  • Looking back on healing in Cataclysm

    by 
    Allison Robert
    Allison Robert
    01.31.2012

    Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths. Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is. So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

  • Random raid factors and the high cost of failure

    by 
    Allison Robert
    Allison Robert
    01.30.2012

    Klepsakovic over at Troll Racials are Overpowered has a thought-provoking post asking how Blizzard's advancing raid model is affecting players and how they relate to each other. In particular, he zeroes in on a point that I think a lot of players sense but never really articulate: Not every player in a raid is going to be equally stressed by a fight, and when the stressed party or parties is randomly determined, things get ugly fast. Compare this to encounters where the primary difficulty is role-specific or even player-specific. Good DPSers pushed their output to the limit on Patchwerk, healers learned to anticipate damage during Malygos' Vortex while one or two people got good at yanking sparks into the raid, and tanks grew experienced with fast pick-ups on Kael'thas. But the average raid group, even when experienced, probably tripped over and over again on encounters like Teron Gorefiend or Anub'arak. When you can't control who gets targeted by Shadow of Death or Anub'arak's spikes and when the randomness limits the experience that any one player can get ... Well, it's easy to see how certain fights acquire the nightmare moniker.

  • 5 ways to keep your healer happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.10.2012

    While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love. Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

  • Behind the Mask: The choice of team support

    by 
    Patrick Mackey
    Patrick Mackey
    10.27.2011

    Last week's Behind the Mask covered Champions Online's super team support solo monster, the Mind, but I thought it would be prudent to cover the other ways a player can support a team. Some of this will tread existing ground, as I've already talked about the Mind and Grimoire archetypes in previous editions, and both have one of the four team support options. I'll be covering the Mind's passive in more detail, taking a brief look again at the Grimoire's passive as well as covering the other two options, Seraphim and Medical Nanites. While we don't have a Celestial archetype just yet, it is only a matter of time before Cryptic adds one, so this will give a bit of a preview for what a Celestial healer plays like.

  • Ready Check: Dealing with a weak healer

    by 
    Tyler Caraway
    Tyler Caraway
    09.02.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem. Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.

  • The Daily Grind: What was your favorite experience as a healer?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    If you're going to play a game in which your allies will rush forward into their imminent death despite your best efforts, someone's going to need to take the task of keeping them from death. Sometimes the healer is up on the front lines like the Warrior Priests of Warhammer Online, but most often your job in the healer is to stand back and keep everyone alive in spite of their determination to stand in fire. It's not a glamorous job, but boy is it ever important. From games like World of Warcraft that require a dedicated healer to games like City of Heroes where your "healer" may have no direct healing spells, the third part of the holy trinity sees the least direct action but still tables a lot of responsibility. So what's your favorite experience from taking on the role of the walking band-aid? Were you stuck in a group with members who couldn't keep themselves alive at all if not for your healing? Or is there a particular game that always made healing feel more fun than any other task in the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask the Devs Round 11 answers your healing questions

    by 
    Mathew McCurley
    Mathew McCurley
    07.15.2011

    Ask the Devs Round 11 focuses on healer and healer-related topics, as Blizzard wraps up this format of questions and answers. Blizzard gave some long and detailed answers for healers this time around, ranging from topics about the nature of the changed healing game in Cataclysm to the choices healers must make in terms of which heal to use in 5-man content versus raid content. The devs also made an interesting remark about a radical new type of healing class that could appear in a later expansion -- a radically different type of healer that might bring back players who have become burned out on the role. As a raider, I think the best answer came for the question about raid healing being hard for healers and why it sometimes feels like damage is unhealable. The devs commented that raids are not meant to be unhealable, and in most circumstances when the fight seems unhealable, players might be taking the wrong approach to the mechanics. Translated: It might not always be the healer's fault. Check out all of the questions and answers after the jump.

  • Ask The Devs: Healing answers coming Friday

    by 
    Alex Ziebart
    Alex Ziebart
    07.11.2011

    The healer edition of the ill-fated Ask The Devs series has been taking quite a bit longer than previous editions of the series. The healers among us took notice of that and hit the forums to find just what the heck was taking so long! Late last week, Blizzard's Nethaera explained that the answers were delayed due to the devs' being preoccupied with other obligations. Today, community manager Kaivax announced that the answers would be released Friday of this week. Ask The Devs 11 Healing Answers Coming Friday We will be posting a new sticky thread with the answers to thirteen of your most popular questions (on the subject of healing) on Friday, July 15th at 9AM PDT. source That may the simplest, most straightforward blue post we've seen in nearly seven years of World of Warcraft. No qualifiers, no "Soon," and no wordplay. High-five, Kaivax. You may be my new favorite.

  • Wings Over Atreia: Class builds -- Cleric

    by 
    MJ Guthrie
    MJ Guthrie
    07.11.2011

    Last week we discussed how personality influences class choice, so after some deep reflection, you have decided that it is time to reveal your true nature and be reborn as a cleric in Aion! Either that, or maybe you just wanted to solo some dungeons to horde all the loot. *cha-ching* Perhaps you already became one to impress that really cute voice in vent who is always looking for a healer. Whatever your reason, the life of servitude is for you. Now what? Welcome to Build-a-Cleric. While some Daevas are content to just play with what they get from drops or quests, a number actually want to outfit their characters the best they can. Even if leveling too quickly to worry about uber gear thanks to mentoring and an easier grind, it is never a bad idea to keep an eye on endgame. And with the plethora of manastones, armor sets, weapons, and stigmas available -- not to mention advice, both solicited and unsolicited -- it can be a daunting task to maximize your potential. So to help you wade through the possibilities, Wings Over Atreia will be exploring each class individually and highlighting popular and effective builds. With any luck, some advance knowledge will help you make informed decisions and avoid the catastrophes of expending all of your energies in obtaining the wrong gear for your needs. Nothing shouts broke like having to re-socket entire sets or enchant new ones! Roll up your sleeves and explore various builds for Aion's Cleric class after the cut.

  • Addon Spotlight: Blizzard's built-in raid profiles

    by 
    Mathew McCurley
    Mathew McCurley
    07.07.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Welcome to Magical Mat's Addonitorium and Fun Palace, where all of your user interface and addon dreams come true! Gaze at the mystical River of Lua. Treat your eyes to the unbridled spectacle of the Profile Forest. Enter, if you dare, the dreaded Cave of Errors ... Actually, I lied. There isn't an Addonitorium; it's just my living room. The Fun Palace is a closet with a vacuum and a Swiffer. The wet kind of Swiffer. This week's addon really isn't an addon, but I think that the functionality that this feature provides -- and provides for everyone regardless of what you download -- has changed a great deal for the better over time. With patch 4.2, Blizzard introduced a new Raid Profiles interface option for players to tinker with. Customization on a Blizzard feature? Say it ain't so! Credit where credit is due, kind readers, for Blizzard is on the path to perfection with these additions to its new raid frames.

  • Addon Spotlight: Grab bag 5

    by 
    Mathew McCurley
    Mathew McCurley
    06.16.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Grab bags are always popular Addon Spotlight columns. The amount of email I get after each grab bag spotlight is usually leaps and bounds more than any other type of Addon Spotlight article. Why, you may ask? People love lots of addon recommendations in one spot! It's a plethora of new, fun things all in one space. This week's grab bag is truly a diverse collection of addons, each providing players with a unique function. Do you have any favorite addons that belong in the grab bag? Grab bag addons are usually addons that don't really need too much explanation or write-up to fully grasp. Little utilities, quality-of-life tweaks, and other minor novelties are great for grouping together. If you've got a suggestion for the grab bag, please email it to mat@wowinsider.com with a subject referencing addons!

  • Shifting Perspectives: Tanks, bribes, and player behavior, part 2

    by 
    Allison Robert
    Allison Robert
    04.20.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are still not sure if we can be bribed, but have reached the conclusion that others might be. This week we return for the conclusion of our series examining the likely impact of the new Call to Arms system debuting in patch 4.1. If you're looking for last week's article, you'll find that here: Shifting Perspectives: Tanks, bribes, and player behavior. To summarize the observations and argument of the first article as quickly as possible, Cataclysm returned players to the difficulty of The Burning Crusade instancing model without the benefits that tanks gained from building a reputation as competent players -- namely, the reasonable expectation that groups would cooperate with kill orders and any requests for crowd control. The dungeon finder, arguably a tool better suited to the ease and speed of Wrath of the Lich King heroics, has left tanks in an unfortunate position: They now attempt to lead groups through more difficult content with the unreliable vote kick as their sole defense against obstreperous players. That DPS queue times have soared under the present circumstances shouldn't arrive as a shock. I'm going to try to explain why Call to Arms may very well result in more tanks queueing for 5-mans through the dungeon finder and who we're likely to see if and/or when this happens.

  • TERA releases Community Play Event numbers

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    If you're a TERA fan but not lucky enough to score an invite to En Masse Entertainment's recent Community Play Event (CPE), you can take heart in the fact that the company has released some information pertaining to all the players who did attend. We know, there's the potential for some salt in the wound here, but En Masse's Jon Tuite nonetheless has some interesting factoids relating to character races, classes, leveling trends, and many other data points. It seems that Castanics were the most popular race during the recent CPE, and humanoid races in general accounted for a whopping 68% of all characters. Tuite also points out that the Baraka race was the least popular (7% of the population) and postulates that the lack of a female version could be the culprit. In terms of class and party dynamics, the CPE data aren't far removed from your average fantasy MMO (i.e., there were a plethora of DPS types, fewer tanks, and even fewer healers). These stats are the tip of the proverbial iceberg, and you can indulge in more number-crunching at the official TERA website.

  • Shifting Perspectives: Tanks, bribes, and player behavior

    by 
    Allison Robert
    Allison Robert
    04.12.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are not sure if we can be bribed. As most of you are probably aware, Blizzard recently announced a new incentive structure for the dungeon finder system called the Call to Arms. In essence, it rewards players for performing what is then the most-needed role in the dungeon finder with a BoA bag containing gold, flasks, and, potentially, mounts and pets. The Tuesday Shifting column covers the two roles most likely to receive the "goodie bags" -- tanking and healing (I don't think anyone's laboring under the delusion that groups can't get off the ground due to a lack of DPS) -- and the ensuing firestorm on the forums caught my eye. Predictably, players have mixed feelings about the change. Many (I think correctly) blame players' rudeness and uncooperative attitudes for driving off the tank population, but even more are indignant that Blizzard is "bribing" tanks for something they feel should have been addressed by role redesign. Examine all the arguments in their totality, and I think there's only one real conclusion: I don't believe that Blizzard failed in its effort to make tanking more interesting and enjoyable. I do believe that developers are struggling to deal with a problem created and driven almost entirely by player behavior. Modern heroics aren't fun, not because the content is bad (it's not) or overtuned (it's fine), but Cataclysm combines parts of The Burning Crusade and Wrath of the Lich King 5-man experience that don't play well with each other. The dungeon finder contributes to these problems, but not in the way that you'd think.

  • Patch 4.1: Blizzard unveils dungeon finder Call to Arms

    by 
    Mathew McCurley
    Mathew McCurley
    04.06.2011

    Blizzard just posted a huge announcement to the WoW community site, unveiling the dungeon finder's newest evolution -- Call to Arms. Aimed at reducing the time for dungeon queues, the new Call to Arms will give players the opportunity to queue for level-85 heroics as "needed" roles (tanks and healers) to shorten queues and be rewarded with goodie bags containing gold, rare gems, companion pets, and mounts like the Deathcharger's Reins, Swift White Hawkstrider, and more.

  • The Daily Grind: Should the MMO holy trinity be a thing of the past?

    by 
    Brandon Felczer
    Brandon Felczer
    03.13.2011

    Dungeons, lairs, and instances, oh my! No, Toto, you are definitely not in Kansas anymore. No matter what game you play, there is usually some sort of division of roles that a toon you roll takes on -- some characters are support, some are up-font and center, and others stick to the side and unload what their mama gave them. Undeniably, the holy trinity seems to be something of a standard in most MMOs -- you are going to have to make a choice at some point about how you actually play. But maybe some day you wouldn't have to choose a spec, roll a new toon, or make compromises in your class picks. Dreams of being a healer who can actually kick some serious winged-monkey butt could be a thing of the future. Or maybe it will never happen. That's why I pose the following to all of you: If the holy trinity became a thing of the past, how would you envision your favorite game changing? Would you rather see every class be able to use a mix of skills? Could it actually work, or would it just create games full of clone characters? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lost Pages of Taborea: Balancing vs. viable vs. fun

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.28.2011

    Thoughts of class-balancing, class-viability and triple-class combinations have been swimming in my head lately. In the wake of RIFT's open beta, Frogster announced that Runes of Magic will be moving to a triple-class system in early April. Along with a lot of speculation on how this will change RoM, there's talk of how badly three-class combos will upset class-balancing where some already feel classes are skewed. Viable and balanced are pretty subjective terms in the MMO genre that make it hard for any two players to be on the same page. I find it even more confusing when some make it sound like there's a mass exodus to RIFT because of -- in part -- the idea that RoM's classes are more out of tune than yours truly trying to sing Zombie. These ideas are highly speculative. I'd like to throw my own opinions in about what makes a class in RoM viable, what not to look for when trying to find balance, and why we may not want to squeeze every possible class combination into the holy trinity of healer, DPS and tank.

  • Officers' Quarters: Be kind to your tanks and healers

    by 
    Scott Andrews
    Scott Andrews
    01.03.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join. Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points. The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now. This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.

  • Wings Over Atreia: Making the cut

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2010

    "What position are you applying for?" The interviewer listens and nods. "Mmhmm. Thank you. Now, what special skills can you bring to the team?" "Please list all previous experience and describe your major accomplishments." A pause. "Have you the required equipment to adequately perform your duties?" The interviewer is quiet while sizing up the applicant. "I'm sorry, but you just don't quite have what we are looking for. Next!" Sound familiar? No, this isn't a job interview -- this is the rigmarole many players experience simply to get into a group in NCsoft's Aion. You might think that time of day or availability of people in the right level range would have the most affect on forming up a group, whether in a legion or a PUG. Instead, players often must contend with an entirely different beast before even stepping foot into an instance: group elitism. Unless you have a regular group of friends with identical play times or a very supportive legion, you are apt to occasionally find yourself in the situation of seeking a group while traipsing about Atreia. Even with a regular group, there are going to be times you are left more-or-less on your own and just want to get something done. Thus begins the (oft times unpleasant) task of creating or finding a group. Like a microcosm of drama played out in short spurts, group formation showcases a variety of less-than-desirable attributes: greed; envy; lust; selfishness; and inflated egos. Just how exclusive can this process become? Your inclusion could ride solely on your class, equipment, or skill set, and have nothing to do with your ability and skill as a player. Heck, even your name may keep you out of groups. Join me past the cut to explore elitism in group dynamics in Aion.

  • New Tree of Life form in all its video glory

    by 
    Allison Robert
    Allison Robert
    10.15.2010

    The new Tree of Life form went live on last night's beta build, and I've shot a short video to show you what it looks like in action. As mentioned previously, the Tree currently shares the male orc skeleton and animations, so you won't see anything too unfamiliar here, but the new form is just beautiful. If anything, it's kind of depressing that it's now a cooldown. The new forms are colored by race, and here's the breakdown: Night elves get the purple form. Tauren get the brown and green form. Worgen get the dark brown form. Trolls get the light brown form.