heavenly-sword

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  • Rumor mill round-up: Heavenly Sword 2 [Update]

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2008

    Yesterday, Kotaku posted a rumor saying Heavenly Sword 2 was in fact in development ... but that it had been canned by the Sony higher-ups. Details of a potential sequel to Heavenly Sword were leaked to the public from a focus group a few months ago. However, since then, developer Ninja Theory has moved on to a yet-unannounced multiplatform game. According to the Kotaku report, the Heavenly Sword franchise is not seen as commercially viable, in spite of generally favorable reviews and respectable sales figures. Supposedly, Ninja Theory has "grown increasingly bitter about their treatment at Sony's hands." The bad blood between Ninja Theory and Sony has supposedly caused the developer to move offices, further away from Sony Cambridge. If there is any truth to this rumor, it would be the third major game canceled by Sony's European arm in recent memory (The Getaway and Eight Days being the last two games canned). Today, SCEE responded saying "I think it is fair to say that we do not comment on rumor and speculation, especially about games that have never been announced." In addition, the rep wants to remind everyone that Killzone 2, LittleBigPlanet and Motorstorm: Pacific Rift are all from Sony Europe, emphasizing that first-party development in Sony Europe is not in any kind of trouble. Update: Speaking to Gamespot, Ninja Theory confirms that the relationship between Sony and Ninja Theory are good. "We are moving, but it's completely amicable," Ninja Theory cofounder and chief development ninja Nina Kristensen told GameSpot. "We move mid July and have been planning it for the best part of a year; there's nothing nefarious about it. We are excited about the move--our new premises are considerably bigger and in an excellent location near the town centre." According to the report, Heavenly Sword 2 was offered to Ninja Theory, but the team declined to work on it.

  • Rumor: Heavenly Sword 2 canceled; Ninja Theory 'bitter' with Sony

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.17.2008

    Sony Europe has allegedly canceled the Sony Cambridge-helmed Heavenly Sword 2, while the first game's developer, Ninja Theory, has been said to be generally unhappy with the company. Kotaku reports an "inside UK source" said the game was killed after months in development because it was no longer commercially viable. Meanwhile, Ninja Theory, which has offices in the same building as HS2 developer Sony Cambridge, is apparently moving out following "increasingly bitter" treatment by Sony. We've contacted both Ninja Theory and Sony for comment. If true, we'll never underestimate Sony Europe's game culling ability again. Update: Sony informs it will not comment on the Heavenly Sword 2 rumor. Ninja Theory's official statement is after the break.

  • Heavenly Sword devs target 360 for next project

    by 
    Richard Mitchell
    Richard Mitchell
    03.19.2008

    If you read this site religiously to the point of excluding all other media (and you should), the name Heavenly Sword may be unfamiliar to you. Perhaps there is a tiny voice in the back of your mind that tells you it's related to the Playstation 3. The voice in your head is right (for once), as Heavenly Sword is one of the Playstation 3's more well-known exclusive titles and received decent reviews last year. It comes as good news then that Ninja Theory -- developers of Heavenly Sword -- are developing a new title for both the 360 and PS3. Gamesindustry.biz has the scoop, in which Ninja Theory's Nina Kristensen notes, "We're certainly targeting a triple-A blockbuster, with two and a half years in production – a big game that builds on our core strengths of story-telling, cinematics and combat." Kristensen also says that Ninja Theory is considering creating a CG movie using the game's engine that would be released as a compliment to the game.No further details, such as a projected release date, have been revealed.[Via Joystiq]

  • Heavenly Sword dev working on new IP for 360, PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.19.2008

    With the story's second part already scribed, fans of big-haired action epic Heavenly Sword have eagerly been awaiting confirmation of a sequel. Though it hasn't arrived just yet (possibly waylaid by disappointing sales of the original), developer Ninja Theory has revealed to Gamesindustry.biz that it's no longer entangled in Nariko's mess of red hair. A new intellectual property for the Xbox 360 and PlayStation 3 is now being assembled, with some thought spared to a CGI movie tie-in. "We're certainly targeting a triple-A blockbuster, with two and a half years in production – a big game that builds on our core strengths of story-telling, cinematics and combat," said Ninja Theory co-founder and chief developer, Nina Kristensen. "But we're actually looking at something in addition to that – we're considering opportunities in creating a CGI movie using the game engine alongside the game itself." Kristensen went on to say that the company hopes to maintain its relationship with the world of film, which seems to imply that Ninja Theory's next game will boast the same high production values and cinematic flair seen in Heavenly Sword. Right, is this where we make a joke about running time?

  • Ninja Theory's next game could have accompanying CGI movie

    by 
    Jem Alexander
    Jem Alexander
    03.19.2008

    Unfortunately it seems that Ninja Theory are definitely not currently working on Heavenly Sword 2. Nina Kristensen, co-founder of Ninja Theory, confirmed the news during an interview with GameIndustry.biz. Instead, the development team is working on a new multiplatform intellectual property, potentially leaving the Sony owned Heavenly Sword franchise for another developer to play with. Kristensen also mentions that they're thinking of producing a CGI movie to accompany their new project. Nothing's confirmed yet, as the two and a half year development cycle has only just started, but the potential of using the game engine to produce a movie is something they're definitely interested in. The full interview will be published on GameIndustry.biz later this month, where Kristensen will discuss their new project in further depth. In the meantime, check out the concept art for the game that was found on the new Ninja Theory website.

  • A real life Heavenly Sword, made of wood

    by 
    Andrew Yoon
    Andrew Yoon
    03.06.2008

    What does a real PS3 fan do to show his love of Heavenly Sword? He makes one. "Linkin Park Fan" from Game Grep created his own wooden replica of the titular sword in wood shop. "Instead of making some stupid cabinet or a DVD shelf like the rest of the class, I decided to make something a little more original ... The sword is about 3 feet long and about 1 and a half feet high. To my surprise and others, the sword barely weighs anything. Light as a feather, Feather that can kill." We love it. Check out more pictures here. And yes, it does it cut. [Thanks, Jamie T.!]

  • No shirt? Sony launches official apparel program

    by 
    Kyle Orland
    Kyle Orland
    03.05.2008

    Tired of searching Etsy in vain for fan-made God of War apparel? You're in luck! Sony today announced partnerships with four different clothing and accessory makers to feature the company's biggest franchises on all sorts of shirts and such. IV Gear has a list (shown above) of at least some of the franchises which will be depicted, including God of War, Ratchet & Clank, Resistance: Fall of Man, Heavenly Sword and Little Big Planet. Apparel makers Fortune Fashions, Bioworld and MJC will also put the games' logos and character on everything from hoodies to handbags."PlayStation is an extremely strong and well-known brand" Shelly Gayner, Director of Licensing, SCEA, said in a press release "We feel that this is a great opportunity for us to satiate our core fans and extend and capitalize on PlayStation name recognition by creating a new line of apparel in connection with the PlayStation brands and our top franchise titles." Memo to Sony: If you really want to satiate the fanboy audience, you'll put Sofia from Battle Arena Toshinden on a body pillow. We're just saying ...

  • Rumor: focus group discusses possible Heavenly Sword 2 info

    by 
    Nick Doerr
    Nick Doerr
    03.05.2008

    It seems a focus group got together, thanks to Chatter Inc., and talked about Heavenly Sword 2. At first, the questions were standard survey stuff -- nothing too meaty, just reactions to the first game. Later, though, tidbits were unveiled about possibilities with the sequel. What were they? We'll list them below, but if you hate spoilers, we'd recommend you turn your monitor off and bathe in clorox until all the pigment is gone from your skin. Heavenly Sword 2 will take place 10 years after the events in Heavenly Sword. The main character will be a male with martial arts background. The main character will be Kai, but she will be a more mature woman. The game will require you to master different martial arts styles before retrieving the heavenly sword. The game will, instead of button mashing, have controls that utilize an analog stick to go through weapons. The game will have downloadable weapons, characters, and enemies to customize your experience. The game will be more interactive with the environment. The game will have you on a storyline with replayable missions, as opposed to an open world. It seems like it's all speculation, but we can kind of see how the game will turn out if they follow some of these ideas. Instead of being compared to God of War, it seems the game might turn more into a Devil May Cry presentation style. Just so Kai isn't so ... weird. Take this rumor with a basket of salt.

  • Ninja Theory concept art hints at new game

    by 
    Jem Alexander
    Jem Alexander
    02.19.2008

    What have Ninja Theory been up to since making Heavenly Sword? Good question. It looks like we'll be finding out fairly soon though, as their website has today undergone a sudden transformation. An annotated Flash banner can be found on several pages of the site, showing some environmental concept art, such as the image above. These paintings are about as far removed from Heavenly Sword as you can get, so those of you who are itchy for a sequel straight away might be disappointed. The front page of the website states that "there are some teaser elements on this new look website...and don't forget, this website is the very best place to check regularly for updates and news...especially the forums." It also says that Ninja Theory are "working on an exciting new concept that has got everyone we talk to buzzing." From the sounds of it, whatever project they're working on isn't very far along. They've successfully to get us intrigued, however, so we'll be keeping an eye out for any news. Who knows, maybe something will be shown at GDC?

  • Deal of the Day: Heavenly Sword for $40

    by 
    Andrew Yoon
    Andrew Yoon
    01.08.2008

    Ninja Theory's brief, but beautiful, action game is finally available for a discount. It's currently available at amazon.com for $40 -- that's $20 less than retail (and probably less than what GameStop is asking for it used). People have been divided in their opinion of the game: some think it wonderful, while others find it repetitive. Regardless, there's one thing that everyone can agree on: it's pretty darn short. If you haven't had a chance to play this PS3 exclusive yet, this might be the deal you've been looking for.[Via CAG]

  • Wal-Mart busts out some obsessed PS3 ads

    by 
    Nick Doerr
    Nick Doerr
    01.05.2008

    Who doesn't love Wal-Mart? A lot of people, apparently, but their influence in most things consumer-related is undeniable despite your personal beliefs. This is why we took note of their latest advertisements for the PlayStation 3. They're obsessed. We've got one video above for Heavenly Sword and we've got three more waiting for you after the jump. We know the heart of Wal-Mart is in us all, but by the power of Grayskull, we just can't pass up those deals.

  • Best of the Rest: Alexander's Picks of 2007

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2008

    Civilization IV: Beyond the Sword (PC) Please, make the addiction stop! Civilization IV: Warlords, the first expansion for Civ IV, made my "Best of the Rest" last year and Beyond the Sword tops this year's list. The funny thing is I'm not a Civ fanboy, nor am I even that great of a player (Full Disclosure: I still play on Noble level), but Civ IV is a game I can come back to over and over again. Beyond the Sword added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two), please get the rights to Alpha Centauri back from EA and give us a sequel!

  • Best of the Rest: James' Picks of 2007

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Pac-Man Championship Edition (XBLA) If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

  • Playboy: Heavenly Sword has 'Best Jiggle Factor'

    by 
    Chris Powell
    Chris Powell
    12.29.2007

    There are some awards our favorite games receive that make us happy they get the recognition they deserve, and there are some that leave us ... well, scratching our heads. Take Playboy's Best of Games of 2007 awards for instance as it awarded Heavenly Sword the "Best Jiggle Factor" award. We're not really sure what it means, but we're pretty sure it's a compliment. Here's what they had to say about the game: "This game has more than a few rough edges, but we loved its compelling scenario and character design. Nariko is gorgeous but also strong, angry and vulnerable. By the end, you don't just want to date her, you want to marry her." It beat out other scandalous and lewd games such as Ninja Gaiden Sigma, Conan and Lara Croft Tomb Raider: Anniversary. With this well-deserved recognition, could it mean that Nariko could have a future spread in Playboy's Girl's of Gaming?

  • Heavenly Sword gets patched to 1.1

    by 
    Andrew Yoon
    Andrew Yoon
    12.22.2007

    The PS3-exclusive action game, Heavenly Sword recently got a 1.10 patch. Right now, the contents of this 18MB download are mysterious. It has been confirmed that DualShock 3 support has finally been added to the game, for those lucky enough to have imported the rumble-ready controller. But, certainly the patch must hold other surprises. 18MB is a lot of data for just rumble alone ...

  • Andy Serkis spearheading East England game industry network

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.03.2007

    Gamasutra reports that Andy Serkis is to become a ringleader of sorts for a new game industry network in the East of England. The actor, best known for his motion-captured portrayal of Gollum in Lord of the Rings and Bohan in the PlayStation 3's Heavenly Sword, will kick off "Games Eden" in the hopes of encouraging and supporting game development within the region. The endeavor aims to keep industry members in touch through an international website and a series of networking events, with the envisioned result being the growth of the economy within the region. Awfully nice of him, really.Funded by the East of England Development Agency (EEDA), East of England International (EEI), Screen East and FDMX, Games Eden will be guided by one of those committee things (we're told Princess Leia is a poor example of one) comprised of representatives from the likes of Sony, Zoonami and Ninja Theory. As gaming continues to grow larger and more lucrative, you can likely expect similar initiatives to take root in industry hot spots around the world.

  • Today's danciest video: Merry Xmas 2K7

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.30.2007

    It's a little early for Christmas, but it's always the right time for dancing video game characters! Jan3D has put together a super-short video as an early holiday gift to his/her fellow gamers. And to think that you weren't planning on getting him/her anything.Not much else to say here. Just be prepared to see Big Daddy, Nariko, Mario, Master Chief, Ratchet, and NiGHTS like you've never seen them before -- in sync.

  • Japanese PSN Store gets two new demos

    by 
    Jem Alexander
    Jem Alexander
    10.19.2007

    The Japanese PSN store has been graced with two new demos. GI Jockey 4 2007 and Heavenly Sword have both had playable nuggets placed online for download. For those of you still interested in Heavenly Sword but not ready to actually pay money for it, this new demo may be for you. Featuring Kai, instead of Nariko, the second demo allows you to play through one of her arrow shooting missions - also allowing you a taste of using aftertouch to guide her arrows. As for GI Jockey, we're fairly certain that if you're not into horse racing then this demo won't change your mind. Keep your eye out for the Gran Turismo Prologue demo - due to drop on the Japanese PSN Store later today.

  • Harrison: Sony didn't force motion controls on Lair

    by 
    Andrew Yoon
    Andrew Yoon
    09.28.2007

    Maybe trying to distance itself from the critically lambasted Lair, Phil Harrison told GameTrailers that it did not force tilt controls in Factor 5's controversial dragon game. "[Motion control] was definitely not mandated by us. We've always said all along that the use of the Sixaxis is something that should be decided by the developer in tune with their creative vision for the game, so it's not something we would mandate." In spite of this, it appears that many first-party Sony titles utilize tilt controls in some way. Thankfully, many developers have learned from the mistakes of Lair, and include options to turn off the tilt controls and replace them with analog movement (for example, Ratchet & Clank Future.) In addition, Harrison doesn't find fault with Heavenly Sword's length -- a deciding factor that has limited the game's score in many reviews (including our own). "You know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story, which has an arc with a beginning, a middle and an end... and actually encouraging all gamers to see all of the story, I think that's something positive." Granted, the experience looks and feels big-budget. But at the end of the day, most gamers probably want a longer journey for the increased price of admission. [Thanks, njkid1! Via GameDaily]

  • PS3 Fanboy review: Heavenly Sword

    by 
    Colin Torretta
    Colin Torretta
    09.26.2007

    Sony has recently started up their holiday blitz by releasing three highly anticipated games for the PlayStation 3; Warhawk, Lair, and Heavenly Sword. While Warhawk was released to almost universal praise, Lair was largely met with torches and pitchforks. So where does Heavenly Sword fall? Does it achieve the soaring greatness of Warhawk or is it doomed to languish in the used sales bin at your local videogame store like Lair? %Gallery-4886%