hellgate

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  • Dive into Hellgate with a closed beta key from Massively!

    by 
    Rubi Bayer
    Rubi Bayer
    05.21.2011

    Do you feel like you've been waiting forever to check out this resurrected title? Well, your wait is nearly over, because Hellgate's closed beta testing begins June 3rd. Even better, we've got 900 closed beta keys to share! Are you ready to start chasing demons and hunting glitches? Grab your key from our giveaway page, create your Hellgate account, then click the "Do you have your key?" button on the game's main page. Download and install the game from the main page and you're all set for beta! Remember, the Hellgate team won't flip the switch to start beta testing until June 3rd, but we've got a little something to help you pass the time until then. Check out the gallery below for a series of brand-new Hellgate wallpapers -- even your desktop will be ready for beta! [Sorry, all codes have been claimed] %Gallery-124140%

  • Hellgate beta signup begins

    by 
    Jef Reahard
    Jef Reahard
    05.20.2011

    We reported earlier this week on Hellgate Global's newly minted web presence. As of today it seems that the highway to hell is officially open, as T3Fun has posted a beta signup blurb on the game's forums. Closed beta testing for the resurrected title begins on June 3rd, and GM Verin says "there's going to be enough CBT keys for everyone, so don't worry about not being able to beta test." Applying is as easy as registering on the forums and clicking on the "gates of hell" graphic at the top right of the announcement post. Getting into the beta in this manner is a random event, and you'll know you've been successful if you see an image that reads "your courage has been noted." If you don't make the cut on the official forums, T3Fun has posted a list of partner sites that will be handing out beta keys in the coming days.

  • Hellgate Global ramps up its web presence, new trailer released [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.18.2011

    Hellgate: London is back. HanbitSoft and T3Fun are reanimating the corpse of the post-apocalyptic horror RPG/MMO hybrid for a global release in the near future. The title is being developed in Korea, and T3Fun has recently updated its website and Facebook page with a lengthy story video and a few gameplay screens. The trailer showcases over 12 minutes of CG footage designed to familiarize would-be crusaders with Hellgate's world and their place in it. The short version is that the forces of hell have ransacked the earth. The longer version involves copious amounts of swords, machine guns, curvaceous templars and slavering demons bent on subjugating the local populace. If you know your gaming history, you'll also know that Hellgate was originally developed by ex-Blizzard staffers before collapsing under the weight of unmet expectations and financial pressures. We'll be keeping a close eye on Hanbitsoft's resurrection project and you can too, starting with the cinematic trailer after the cut. [Update]: T3Fun and HanbitSoft have officially announced North American closed beta dates for Hellgate, with the kickoff scheduled for June 3rd to June 5th. The game will launch later this year according to a press release.

  • Bill Roper reflects on Hellgate

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    How exactly does a well-funded studio composed of Blizzard veterans end up creating one of the more spectacular failures in recent gaming history? That's a question that Gamasutra attempts to answer in a new interview with former Flagship (and Cryptic) CEO Bill Roper. The debacle that was Hellgate: London stemmed mainly from over-ambition, Roper says, coupled with the lack of capital necessary to support the don't-release-til-it's-ready mentality that much of the staff experienced at Blizzard. "There was always the support there [at Blizzard] to say, 'You know what? If that's what you need to make this game great, then that's what we'll get for you. We'll figure it out.' It's obviously very different when you are an independent company, right, and not owned by somebody." The interview also touches on Flagship's involvement with Mythos as well as Roper's experiences dealing with the Hellgate fallout and extensive (and often personal) fan backlash. "It went from 'I didn't like your game' or 'I don't think your company makes good games' to the personal assault level," he says.

  • The Daily Grind: Will you welcome back the Hellgate franchise?

    by 
    James Egan
    James Egan
    01.31.2010

    Hellgate: London is one of those games that has really divided opinion from our readers. Some brand it as a deeply-flawed game, or were burned by that costly Founder's lifetime subscription when the game shut down after a rather short life. Others -- like some of us on the Massively staff -- truly miss the game's blend of horror and sci-fi elements and have been hoping that Hellgate: London would one day return in some form or another. Although the future of the game has been murky, the most recent (and most straightforward) announcement is that Hellgate: London is slated to return to Western shores. HanbitSoft has secured the worldwide publishing rights to the game from Namco-Bandai, so now it's just a matter of time before it returns. We're interested to hear what you think about this. Would you welcome the return of Hellgate: London? For that matter, how would you feel about playing the game in its current free-to-play incarnation, Hellgate: Resurrection?

  • HanbitSoft acquires worldwide publishing rights for Hellgate: London

    by 
    James Egan
    James Egan
    01.18.2010

    It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark. Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."

  • Flagship lost Bill Roper friends and loved ones

    by 
    Justin McElroy
    Justin McElroy
    05.18.2009

    Every day we ponder if now is the time to stuff our credibility into a rocket, shoot it into the sun and become the world's most irreverent and depressingly unqualified development studio. But we have to admit, interviews like Gamasutra's new one with Bill Roper, in which he details how the downfall of Flagship turned games into a business for him, give us pause. At one point, he says, "It was a really dark time. It cost me a lot more than just the money we'd put into the company and things like that. It cost me a lot on a personal level with friends and loved ones that I wasn't able to keep in the process." ... So, wait, it's not just drawing pictures of gigantic guns and space babes while you tighten up the graphics on level three? Looks like we'll be keeping our day jobs.

  • Hellgate: London is dead, for real this time

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    It's up! It's down! It's up! It's down! It's... sideways?That's the story for the ever growing saga of Hellgate: London in a nutshell. This time, however, it's not coming back and there should be no more rumors that it is coming back. HanbitSoft, the Asian publisher of the game, has finally clarified to GameCyte that they do not have the publishing rights to Hellgate: London in the United States or Europe, just in Asia, excluding Japan.Currently those rights are held by Namco-Bandai, who have made the decision to shut down the Hellgate servers as of February 1st.So it's not coming back. Even though it will still have press releases in English and have updates being made by a US developer, it's not coming back. However, if you really want to play, we suggest moving to Asia, as it will still be going strong over there.

  • Hellgate's US/EU servers and website slam shut

    by 
    William Dobson
    William Dobson
    02.02.2009

    The show is now over for the Hellgate: London that we once knew. The game's servers and the official website have poofed, and stranded fans will now turn their attention towards HanbitSoft's grand plans to revive the troubled title in a free-to-play format, complete with new content and gameplay changes. HanbitSoft's press release did not specify a date for the re-launch, nor did it say which territories it will be servicing, so we're looking at a bit of downtime for the moment.Scott from the Pumping Irony blog has written about his time spent online during Hellgate's final hours. Plenty of players turned up to see the "end of the world", and many donated their soon-to-be-worthless in-game currency to the War Drive NPC, granting buffs to the masses. Scott's transcript of the last few moments of chat are an indication of the kind of solidarity and sadness that the most faithful fans displayed as their world was crumbling around them. It's all on HanbitSoft now to save these folks from their Hellgate-less existence.

  • Hellgate: London staying open as free-to-play game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.26.2009

    Hellgate: London will apparently continue on as a free-to-play title according to IP owner HanbitSoft, reports Gamasutra. Namco Bandai planned to pull the plug on the servers January 31, but HanbitSoft asserts the game will push forward. Forward and upward, allegedly, as the Korean publisher plans to update the game and strengthen community features.The first patch HanbitSoft plans to release "soon" will combine the game's two modes, along with balancing game and class issues. Could the title that helped bring down Flagship Studios find an audience in the nurturing arms of the Korean developer?

  • Former Flagship exec swims back into law to defend games

    by 
    Jason Dobson
    Jason Dobson
    01.22.2009

    When former Flagshiper Steve Goldstein came up for air, his lungs weren't filled with the dank stink of failed game design. Leaving behind his role as business development director and general counsel for the Hellgate: London developer, Goldstein resurfaced as senior counsel at the law offices of Stubbs Alderton & Markiles LLP. The move may not be as big of a leap as you might think. Goldstein used to work as an associate for the LA-based law firm, which specializes in corporate, securities and IP cases. In his new role, he will work to grow the firm's video game and interactive media practice and expand the organization's list of game industry clients. We imagine the money is better, and the grinding much much less.

  • The Daily Grind: The ones that got away

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.29.2008

    Oh, Hellgate: London! How could a post-apocalyptic zombie shoot 'em up have gone so very wrong? Though your servers are shutting down at the end of January, never again to return to US or European shores, we ran into this collector's edition box just yesterday, placed at an appealing eye-level on a Circuit City shelf, just begging the innocent passerby to take it home (or perhaps, considering the game's rocky history, simply to give it a good hug). And it's not the only MMO that's leaving us in early 2009: Tabula Rasa is closing at the end of February. (Though unlike Hellgate, which isn't even accepting new subscriptions at this point, TR is free to play for everyone until the servers shut down.) These are hardly the only games to have met an unfortunate end: remember Earth and Beyond? Auto Assault? Oh, MMOs, why must you go away and leave us oh so alone? (Not that we here at Massively are at all bitter about MMO closures. These games were only our best friends once upon a time.) So this morning, in honor of that lonely Hellgate box, which MMOs going or gone do you miss?

  • Former Flagshipers form Gravity Bear

    by 
    Jason Dobson
    Jason Dobson
    12.02.2008

    Phil Shenk has become the latest to row ashore following the sinking of Flagship Studios, announcing the launch of a new development studio awesomely named Gravity Bear. Shenk will serve as the CEO, while according to Shacknews another Flagship survivor, former Hellgate: London senior software engineer Kevin Klemmick, has climbed aboard the dense grizzly as technical director. The studio is the third to emerge from Flagship's splintered remains, following the founding of Runic Games and Turbine's new Redwood City, CA branch in recent months. Nothing yet has been revealed regarding Gravity Bear's focus or future projects, though we have to wonder if the experience of being sucked into Flagship's financial hellgate was enough to sour the company on dabbling once more in anything remotely MMO.

  • Hellgate: London saved by Namco-Bandai

    by 
    Michael Zenke
    Michael Zenke
    07.23.2008

    Didn't really think we'd be talking about this game ever again, but it's nice to be wrong. Tipster Matt let us know that a Senior Director for Business development has posted to the official Hellgate:London forums letting everyone know that 'word' is coming soon. On Monday Ping0 employee Tiggs posted to the same thread, telling folks not to worry. Now it appears that, via this post by Namco's Zack "Ozuri" Karlsson, there really is nothing to worry about. Says Karlsson, "The game is up, the servers are not going away in the short term and any major changes to status will be communicated in advance. I'd like to ask for your patience as we try to figure it all out and chart a new course. We value your community, your commitment, and your passion for Hellgate and we will make sure that any solution that we architect will support all of you as best as we are able. Thanks again. We hope to have a real announcement shortly." Vague, yes, but one thing isn't vague at all: Hellgate: London now has an official game page on the Namco-Bandai site. Looks like the legacy of Flagship will live on!Thanks for the tip, Matt!

  • Hellgate: London subscriptions suspended

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM. Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

  • HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos. In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

  • Hellgate:London patch update 1.3d now live

    by 
    Matt Warner
    Matt Warner
    07.10.2008

    All the scuttlebutt regarding fleeing Hellgate:London developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of Hellgate:London crash free. The full 1.3d are listed on the official website or you can hit the jump below. Frequent displeasure remains constantly expressed in our Hellgate:London post threads. If you are still looking for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently acknowledged mistakes were made and lessons learned. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned Hellgate:London into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?

  • Flagship taking time on Mythos, admits Hellgate mistakes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.07.2008

    Max Schaefer, co-founder of Flagship Studios, admits that things didn't go exactly as planned with its first title Hellgate: London; however, he believes the developer's sophomore effort, Mythos, is coming together much better. Schaefer tells Eurogamer (via GI.biz) that Flagship was "probably biting off too much" as a new developer with Hellgate and was rushed at the end, but with Mythos it's focusing on core features and taking time to polish.Schaefer hopes Mythos can "put a dent" into some of the big MMOs out there and he believes the free-to-download-and-play model of the game -- with item sales bringing in money -- gives the developer a chance against the boxed subscription-based MMOs. Gallery: The Mythos Overworld

  • Flagship holds forth on lessons learned

    by 
    Adrian Bott
    Adrian Bott
    07.07.2008

    Max Schaefer, operations chief and co-founder of Flagship Studios, is forthright about the mistakes made on Hellgate: London. In a lengthy interview with eurogamer.net he explains how that game tried to be too many things to too many people, and ended up being rushed to market without being 'kept in the oven long enough.' They simply took too much on for a fledgling studio without any existing technologies to cope with.Flagship is now working on a brand new MMO, the free-to-play microtransaction-driven Mythos, which is nothing like as 'hardcore' as Hellgate. Resemblances to the likes of Diablo or WoW are justified by Schaefer in terms of the relief they give players; the idea is to cultivate a sense of 'familiar novelty', in which the gameplay is comfortable enough to welcome a player in and get them settled, but innovative enough to excite and keep interest.

  • Cinemassively: For the Living

    by 
    Moo Money
    Moo Money
    06.19.2008

    DeafeningTheDaisies did a great job with a game not particularly known for machinima, Hellgate: London. Deafening has an entire series planned out, with most of the first episode almost done. While there isn't a plot in this video, it's certainly heavy on the scare factor! The biggest problem with For the Living is the aspect ratio, which jumps back and forth between text and gameplay. However, that's easy to fix. We look forward to seeing the full series!If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.