heroic-dungeon

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  • Raid dungeons for everyone?

    by 
    John Himes
    John Himes
    01.03.2008

    Earlier today, WoW player Blabberwort posted on the official forums with an interesting suggestion: Create a new dungeon setting that allows players to explore dungeons on a lower level of difficulty. According to the poster, this "Tourist" setting (as opposed to "Heroic") would allow curious players to experience the content although they wouldn't be able to earn any loot from killing creatures in the dungeons. For many players, this would likely satisfy their raiding urges, since it seems that a lot of non-raiders would simply like to experience the content once or twice without the pressure to continually farm it for loot.Prior to the expansion, I didn't have a lot of opportunities to raid and a similar idea occurred to me. At the time I thought it would be pretty cool if there was a quest for each major raid dungeon that gave the player the chance to explore it without being able to engage in combat with any of the creatures. For instance, at the end of a lengthy quest line throughout Blackrock Mountain and the surrounding zones, you're finally tasked with a reconnaissance mission into the heart of Ragnaros's lair. You'd be able to enter the zone just like normal, but when you arrived inside the Core, you'd be wearing a non-removable Dark Iron dwarf costume. All the creatures would be friendly to you and you could talk to them as you made your way through the dungeon, completing the requirements of your quest. (Check out the quest "Who Are They?" for an example of what I'm talking about.) Perhaps you'd have to deliver a message to one of the bosses or simply visit certain locations in the dungeon, but the quest would have a definite objective and ending. If you chose not to complete the quest, you could keep it in your log and continually explore the zone.

  • Repetitive heroic dailies

    by 
    John Himes
    John Himes
    11.18.2007

    I've enjoyed the heroic daily quests recently added to WoW. In addition to the new badge rewards, they give me a reason to run five-player dungeons again, which is really one of my favorite parts of the game. While some of the quests have led to frustrating situations where the group is trying to learn the strategy for a heroic dungeon that none of us have attempted before, most of my experiences have been good ones.One downside of the random nature of the quests is the fact that the same dungeon can be selected several days in a row. On my main server, Auchenai Crypts has been selected three times over the last four days. This dungeon was considerably nerfed in the last patch, but some of the encounters are still annoying and many of my guildmates have expressed their growing distaste for the instance.Have you had much repetition in the new daily quests on your server?

  • A guide to BC pre-raid goals and how to achieve them

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.15.2007

    I'm a little compulsive about finishing every quest in a zone. Ok, ok, I'm certifiably compulsive about it. I love exploring all the various corners of a zone and learning their dangers and rewards. Because of this, I barely got through half of the Outlands solo content before I hit L70. After thoroughly enjoying Hellfire Peninsula, Zangarmarsh, Terokkar Forest and having just a taste of Nagrand and Blade's Edge, I hit the level cap. Why should I continue?Starryknight of the Executus server has an excellent answer: completing every Outland quest and running through every dungeon will net you the 5,000 gold for your epic mount, gain the necessary reputation to access later parts of the game and get you keyed for both the Heroic dungeons and Karahzhan. Essentially, you will be ready to jump into the raiding game, if you so desire.To achieve this, he wrote up a general guide on what to do in every Outland zone with links to more specific information about the quest chains for each area. For me, this is what I needed to push on and continue exploring the wonders that Warcraft still has to offer for people already at the level cap. Even if you don't intend to raid, the goal of buying an epic mount is reward enough. Check it out, it may be what you are looking for to refocus your goals in the game if you find your motivation has flagged.

  • For great (Badge of) Justice!

    by 
    Amanda Rivera
    Amanda Rivera
    05.14.2007

    The other night my guild stepped into a heroic instance for the first time. Now this isn't great news for those of you who already spend your weekend nights huggling Gruul, but it's a great accomplishment for us. Since we all have the Coilfang Resevoir key we started with Slave Pens, and I must say it was a joy to have challenge in that instance again. It felt like I had been given the instance back, as it were. If I were to walk into Slave Pens at the normal level I would feel little interest since it's tuned for 62-64. I finally understand the method behind the heroic dungeon concept, to allow level 70 players to have fun going to those dungeons again. But what I'd really like is heroic dungeon settings for the old instances in Azeroth. Can you imagine what Van Cleef would be like at level 70? It makes me giddy just to think of it. We only got as far as the first boss, and then the trash beat us to a complete pulp before exhaustion forced us to quit. I really was surprised how the tides shift with heroics. I have a hard time reconciling trash mobs who are impossible to kill and bosses who are manageable. Either way I am excited to have such a novel experience added to our game play. Whoever came up with the concept of heroic dungeons was brilliant. I have my first Badge of Justice, now. Only 112 to go.