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  • Ghostcrawler discusses warriors and rage in Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    07.18.2012

    Rage as a resource has been the bane and boon of warrior existence. It starts off weak every expansion, as we miss the auto-attacks needed to generate it in our leveling gear, and then grows stronger as we level and gain the offensive stats needed. Classes that mocked our weakness are suddenly discontented by our strength and demand nerfs, which are granted despite the fact that we had to live with being far below par for months to get there. This cycle is by now so familiar to us old-timers that we have debates as to when exactly in the expansion the nerfs will come. (For the record, since we saw nerfs in pretty much every patch this expansion -- we all won the pool -- but it was an extremely hollow victory.) I've talked a lot about rage in the upcoming expansion and how I expect to see the same cycle we always have. If anything, making us so dependent on white hits and enrage procs will just exacerbate the problem. Well, it appears that the devs are aware of the problem as well. How could they not be aware of it, really, since it's the same problem we've had for eight years now? Ghostcrawler recently commented on a thread on the Mists beta forums about warrior issues, and I want to share his comments and discuss them here.