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  • Super Hero Squad Online wishes you a merry X-Men Month

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2011

    If you're gearing up for Xmas, then why not invite the X-Men over for some casual MMO gaming? Gazillion has declared that December is "X-Men Month" in Super Hero Squad Online, as the title turns its attention to Professor X's extraordinary students and their action-packed outings. Enrollment is open for the School for Gifted Youngsters, and signing up for superhero mayhem are several brand-new heroes for the game. The MMO is also unleashing four new quests -- two for Wolverine and two for Rogue -- to go with its signature card battles. Vice President Jay Minn is (sorry) super-psyched for the theme month: "X-Men month has been a long time coming since the launch of our game. Nightcrawler, Phoenix, Angel, Iceman and Shadowcat have always topped our list of most-requested Marvel heroes. We are very excited that our fans will finally be able to show off and fight evil as the X-Men! Happy holidays everyone and Hero Up!" [Source: Gazillion press release]

  • Top Gun takes PSN, Mac and PC to the danger zone this summer

    by 
    David Hinkle
    David Hinkle
    05.20.2010

    Click image to buzz our gallery Paramount has announced a new Top Gun game in development at doublesix, ready to assault PSN, Mac and Windows PC this summer. Described as "a free-flying air combat shooter," the press release promises "large-scale dogfight battles" as players jump into pilot Maverick's F-14, following his journey from Top Gun Academy to the Indian Ocean. Top Gun won't be a strictly solo affair, either -- five multiplayer modes, supporting up to 16 players online, will also be included. Screenwriter Jack Epps, Jr. will return to the Top Gun world, expanding on the film's events through the game. "With Jack Epps, Jr. on board, we're excited to deliver a new Top Gun arcade experience that holds true to the popular film," said John Kavanagh, VP of games at Paramount. Sounds fine by us, but we swear, Mr. Epps, if you don't fit the volleyball scene into the game somewhere, we're probably going to write you a tersely-worded letter explaining our disappointment. %Gallery-93409%

  • Joystiq hands-on: Marvel: Ultimate Alliance

    by 
    Kevin Kelly
    Kevin Kelly
    10.11.2006

    After previewing Call of Duty 3 and seeing the trailer for Flags of our Fathers for the umpteenth time, we wanted a diversion from the battlefields. Returning to Activision in search of something that would allow us to shed our daily mundane identities and to become heroes that weren't dressed in fatigues, we encountered our friend the receptionist again, still holding a grudge from our earlier victory. She led us into a dark room that had the villainous look of a secret lair. We had entered the realm of Marvel: Ultimate Alliance.The green glow of Xbox 360 rings of light around the room looked like laser-activated booby traps, but we managed to evade them and press on. After a short briefing we were off to hand pick our four fellow heroes. You pick from tons of playable characters, although some of them are unlocked as you explore areas and find more heroes. Putting The Thing, Mr. Fantastic, Invisible Woman, and the Human Torch on our team got us a Fantastic Four bonus (it was a no-brainer, we admit it), but we couldn't figure out any of the other combinations. We spied Deadpool and Spider-Woman on the Wii version -- which are probably the two unique characters that only the next-gen systems will be serving up. There is an extremely Nick Fury-esque shoulder holster on one of the silhouetted locked characters, and our fingers are itching to play the cigar-chomping, insult-hurling leader of the Howling Commandos.