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  • Study: in-game advertiser says 82% of you don't mind in-game ads

    by 
    Christopher Grant
    Christopher Grant
    06.18.2008

    The life of a Joystiq editor is frought with difficult – and often perilous – decisions. Take this example: do we choose to run a story about in-game advertising statistics (we imagine a large majority of you are already rolling your eyes, scrolling down to see if there's something a little stronger waiting for you below) or do we simply run a post about another tattoo of [insert popular video game character here]? In this case, we've chosen to share the statistics with you, and we want you to know why. In-game advertiser IGA Worldwide contracted the survey-mavens at Nielsen to conduct the "Consumers' Experience with In-Game Content & Brand Impact of In-Game Advertising Study." The results of said study may shock you, but here goes: according to IGA's study, a whopping 82% of gamers "felt games were just as enjoyable with ads as without" and a no less impressive 61% "increase consumers' favorable opinions of products advertised in-game post-play." What's this all mean? Why, that in-game advertising works, despite some marketers fears to the contrary.Regardless of the wall of statistics contained in the press release (really, go check it out), we all know the key to successful in-game advertising comes from using a gentle-touch. MLG ads littered throughout the $60 Rainbow Six Vegas 2? No thanks, really. Some pre-roll ads before your free game of Quake Live, brought to you by none other than IGA? That we can live with.

  • Igarashi: 2D gaming goes from 'will never die!' to 'somewhat alive'

    by 
    Kevin Kelly
    Kevin Kelly
    06.17.2008

    Is 2D gaming headed for life support status? Last year Castlevania main man Koji Igarashi was vehement in his declaration that 2D games would never die. In fact, he felt so strongly about it that he had to use a PowerPoint slide to illustrate just how he felt about the issue. All the time and effort that went into making that graphic signifies a serious lust for all things 2D.Well, a lot can change in a year. In a recent interview with Gamasutra, Iga said, "I'm glad that 2D is still somewhat alive. It's been fun." That almost sounds like a death knell. Say it ain't so, you whip-carrying developer! His argument last year was that it's much cheaper to develop 2D games when you don't have to render things in 3D, but that seems to be the equivalent of saying it's cheaper to ride a horse because it's not as expensive as a car. People want to go quite a bit faster than the horse will allow, and likewise with their games. Still, we're praying 2D gaming hasn't started to cough up blood just yet. Keep hope alive![Via DS Fanboy]

  • IGA: 2D still 'somewhat alive,' more Castlevania on the way

    by 
    JC Fletcher
    JC Fletcher
    06.17.2008

    Gamasutra spoke to Koji "IGA" Igarashi, the current steward of the Castlevania franchise, after the Konami Gamers Day announcement of Castlevania: Order of Ecclesia, about his status as one of the last 2D stalwarts. Last year he declared in a defiant PowerPoint slide that "2D games will never die!" This year? "I'm glad that 2D is still somewhat alive. It's been fun."It looks like IGA might be branching out just a bit in the future -- still in 2D, but he hinted that he had something new on the way. Something ... maybe not on the DS. "This time, I announced a DS title, but I definitely want to grow the franchise. It's something I'm really focused on. You guys will probably be hearing something from me."It sounds like whatever the project is, it'll still be the "Igavania" style we know, since according to IGA, the more linear Rondo of Blood PSP port was good, but "not something that I can jump up and down and enjoy like I do with the DS titles."

  • Sony announces dynamic in-game ad deal

    by 
    Jason Dobson
    Jason Dobson
    06.04.2008

    Love it or hate it, in-game ads are here to stay, and this morning both of Sony's North American and European arms drove that point home, announcing partnership with in-game advertising firm IGA Worldwide. The move follows some vocal trepidation from Sony CEO Sir Howard Stringer earlier this year concerning the viability of shilling real word products in video games, concerns obviously muffled beneath the sounds of counting money.Even so, the announcement was not wholly unexpected, particularly given the PS3's newly opened advertising platform, which was announced last February and allows firms like IGA to sell dynamic ads in PS3 games. Through this deal, IGA notes that it plans to offer clients the eyeballs of "16-35 year old consumers with disposable income," though the question as to whether or not gamers are inclined to run out and spend their money on whatever billboards happen to be in the line of fire remains a topic for debate. The bigger question, as we see it, is to what level Sony chooses to embrace in-game ads, especially given that two years ago competitor Microsoft went so far as to purchase in-game ad firm Massive for its very own.

  • Show me the money! Virtual worlds bring home the bucks

    by 
    Tateru Nino
    Tateru Nino
    04.27.2008

    The first quarter of 2008 has seen 184.1 million US dollars invested in 23 virtual worlds according to a study done by the trade-media company Virtual Worlds management. That's a fair swag of cash. Of that 84 million, [doctor evil] one hundred million dollars [/doctor evil] went to Asia's 9you to integrate a variety of existing casual games into its new virtual worlds product, GTown.

  • IGA details Burnout in-game advertisers

    by 
    Ross Miller
    Ross Miller
    01.29.2008

    In-game advertising company IGA Worldwide outlined today how it plans to provide advertising to Electronic Arts' Burnout Paradise. Advertisers cited include Burger King, CompUSA.com, Diesel, Gillette and Sling Media, among others. The Gamasutra article notes that advertising will consist of static ads, "including billboards, retail stores, radio stations and vehicles into the game." If they want to be very sneaky and intrusive, might we suggest a mission where you try to flee from an army of masked Burger King fanatics? It may not sell Whoppers, but it's a scary enough thought to make us drive as fast as virtually possible.

  • NBC Universal teams with IGA for in-game ad blitz

    by 
    Ross Miller
    Ross Miller
    10.30.2007

    NBC Universal Digital Media has announced a deal with IGA Worldwide to jump into the realm of in-game advertising. According to the press release, NBCU DM's advertising and sales team can now "sell a portion of IGA's premium in-game advertising inventory, as well as create customized packages for marketing clients on the IGA network."The NBC division already offers advertising packages over TV, web and mobile mediums. The deal is for other marketing clients, we don't think this indicates an increase in opportunities to shoot up a billboard of Chuck while playing Battlefield 2142. If anything, this indicates a major marketing firm's belief - and justly so, in our opinion - that in-game advertising is only going to expand in prominence and importance as time progresses.

  • Castlevania pre-orders escorted by 8-bit Belmont

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.09.2007

    At least 4 times more powerful than your average, two-bit vampire slayer, the pixelated protagonist of early Castlevania adventures will accompany Gamestop and EB pre-orders of Castlevania: Dracula X Chronicles. An "8-bit Simon Belmont figure" not only makes the PSP's Rondo of Blood remake more desirable, but also illustrates how far the series has come, shifting from side-scrolling vampire killer to... prettier, side-scrolling vampire killer.Oh well, if $30 doesn't net you any change on October 23rd, at least it grants you access to Dracula X Chronicles' bonus game, Castlevania: Symphony of the Night. Fang you very much, Konami.[Via PSP Fanboy]

  • Castlevania producer autograph signing in LA

    by 
    Jedwin Celestino
    Jedwin Celestino
    09.10.2007

    Castlevania fans in the Los Angeles area, grab your trusty whip and holy water and get them signed by Koji Igarashi! Not too sure how you sign holy water, but Igarashi can figure that out. Konami is sending the Dracula X Chronicles producer to the Universal CityWalk EB Games this Wednesday, September 12 at 6:00PM. Check out this poster for more details.[via Kotaku]

  • Dracula X Chronicles could be only Castlevania game on PSP

    by 
    Andrew Yoon
    Andrew Yoon
    09.05.2007

    In a revealing interview with Koji Igarashi, 1UP's Sam Kennedy found out that the upcoming Dracula X Chronicles may be the first and last Castlevania game to grace the PSP platform. Why? "When I first started on this project, everyone around me strongly suggested that PSP could be the best platform for Castlevania. But unfortunately, PSP's market has been shrinking as of late, so I will have to watch the sales of the game." Considering Konami's significant support of the PSP through its Metal Gear series, we hope that they'll see sufficient reason to continue developing for our favorite handheld.The next game Igarashi will work on will be on the DS.

  • Nielsen tracking in-game ads for Sony

    by 
    Ross Miller
    Ross Miller
    07.02.2007

    Sony Computer Entertainment America and The Nielsen Company want to track your stats. Specifically, the two companies have teamed up to "develop a measurement system for game network advertising that will help make game software a more competitive advertising platform," according to the press release. SCEA will "share with Nielsen game network traffic and other data" from PS3 titles, PlayStation Network and the upcoming social MMO Home, at first only in North America -- details beyond that are sketchy, but Nielson calls the effort "fully-transparent" in the press release. The results will be used "to deliver the right ad to the right person at the right time" and to help advertisers figure out a CPM, or cost per impression, for in-game ads.The initial results of the partnership are expected later this year. Expect more in-game ads you're less inclined to ignore and possibly the strange feeling that Big Brother is critiquing your gamer skills.[Via PS3 Fanboy]

  • Microsoft, MSN game devs to share in-game ad revenue

    by 
    Ross Miller
    Ross Miller
    02.08.2007

    Developers for titles hosted by MSN Games can now expect to have an extra outlet of income, care of Microsoft. The House of Gates is promising to share portion of the revenue earned from in-game advertisement generated by a title to the respective game maker. The model is divided between two tiers: Level I: developer will be given ten percent of the ad revenue, no obligations necessary Level II: developer will earn 20 percent of the revenue, but their game must be submitted to the ESRB for a rating. The title must also provide a "deluxe experience" lasting at least 10 hours. Of course, if a developer is willing to place advertisements within its title, then there's no reason to avoid an ESRB rating and not earn the extra ten percent -- we imagine "deluxe experience" is a subjective term, as we could theoretically make Text Twist and ten hour game.There's an added bonus for Microsoft concerning this business model, in that the more ESRB-rated games it has, the easier it will be for Windows Vista to properly filter content in tune to the Parental Control settings. The only outlet currently mentioned is MSN Games, but how long until this business permeates through Xbox Live Marketplace?

  • Acclaim & IGA link up for six-game ad deal

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2007

    Acclaim and in-game advertising firm IGA Worldwide have agreed to terms on a deal that will place advertisements in six of the publisher's MMOs. According to Acclaim CEO Howard Marks, the IGA partnership will allow the company to continue to offer its online games for free.Under the terms, ads are set to appear in 2Moons, 9Dragons, DANCE, BOTS, and two additional titles yet to be announced.See also: In-game ads put devs in control

  • In-game ads put devs in control

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.02.2007

    Speaking with GamesIndustry.biz, IGA Europe vice president Ed Bartlett explained how in-game advertisements could benefit the interests of PC-based independent developers. Barlett pointed to Nadeo, which was able to release TrackMania Nations as freeware through the use of in-game ads, in turn boosting its player base (recording over 6 million downloads) and increasing ad revenue. This business model is unique because it eliminates the need for a publisher and means developers can retain the rights to their IPs.Ironically, it's the indie developers that have been most resistant to in-game ads; whereas triple-A title publishers, while unable to offset theirs games' costs with ads, have been much more receptive to the practice.

  • Crack that Whip -- Castlevania coming to Wii?

    by 
    Nikki Inderlied
    Nikki Inderlied
    09.08.2006

    The Belmont family has been with us for quite some time now and fans are ready to see the series continue on next-gen systems. Who wouldn't want to crack a whip Wii style? In an interview at Leipzig, Koji Igarashi (aka IGA) mentioned the possibilities of a Castlevania game coming out on the Wii stating that he has a few ideas for it. This news came as a relief considering that he had snubbed the idea at E3 saying that a person can't "whip" for long periods of time. Maybe not but we are willing to kill our arm muscles to find out. [Thanks Andrew!]

  • Castlevania celebrates 20th year of vampire violence

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2006

    Aside from usually being an absolute blast to play, the Castlevania games can have the strange effect of prompting one to engage in rather dubious debates regarding some of its more colorful traditions. Certainly, the startling presence of gold coins inside candles and chandeliers is a popular topic, as is the nebulous gender of whatever whip-wielding protagonist winds up exploring Dracula's anarchic abode. There's also the more obvious question as to whether or not Castlevania works in 3D, a question which once lured me into the following (and very real) conversation:"Hey what did you think about Castlevania: Lament of Innocence? I thought it was a bit crap.""Well, the level design was far too repetitive, but the atmosphere was really true to the series. As an action game, it works pretty well -- I must admit, it has an ace combat system.""It has an Ace Combat system?""That's what I just said.""Meaning you fly your Belmont around and shoot down vampires?"Luckily (?), that particular version of Lament of Innocence never saw the light of day, though if it did, it would likely be mentioned in 1UP's great series retrospective. To celebrate Castlevania's 20th year of existence, the article delves into the pivotal points, the exacerbating enemies and the obscure oddities that litter Dracula's castle. It's well worth a read, especially if you enjoy masterfully written subtitles. Castlevania: Waltz of Discontentedness -- where are you?