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Sony sued for cheating man out of rumble patents


Two years after we thought it was all over, it sounds like the saga of Sony, Immersion, and the rumblin' DualShock has yet another chapter: a New Jersey electrical engineer named Craig Thorner is now suing Sony and its attorneys, claiming that he was more or less duped out of one of his patents in a shady deal designed to help Sony and PDP/Electrosource beat Immersion's cases against them. Oh yeah, it's a tangled mess -- Thorner first signed over his patent to Immersion, hoping to score a little slice of royalty pie when the lawsuit settled, but then took it back when he decided Immersion wasn't pursuing it hard enough and signed it over to PDP/Electrosource, who promised him $150,000. So where does Sony come in? Thorner says PDP and Sony were teamed up to beat Immersion, and that Sony was secretly the one licensing the patent but trying to remain out of the picture to keep the price down -- and he's got proof, in the form of a $150,000 wire transfer between the two companies. Not only that, but Sony's attorneys apparently promised Thorner that they could "wear two hats" during negotiations and represent both him and Sony, which is ten kinds of shady. You can guess what happened next: Sony lost, PDP settled, and Immersion sued Thorner for breaking his agreement -- and Sony's attorneys didn't help him defend the lawsuit. Did we say ten kinds of shady? Eleven kinds. Of course, it's doubtful that Thorner is totally innocent here, so it'll be interesting to see how Sony responds, but at this point we're treating the DualShock 3 as a miracle of nature and leaving it at that.

[Via Joystiq]

Read - GamePolitics article (with PDF of the complaint)
Read - Law.com article

Immersion to pay Microsoft $21 million, Sony groans

Dual Shock 3
Immersion, the company that owns virtually every vibration and haptic tech on earth, is getting a taste of its own medicine now that it owes Microsoft $21 million. You may remember back in 2003 when Microsoft floated an unknown sum of cash in the direction of Immersion in order to include patented vibration technology in its Xbox 360 controllers. Around the same time, Sony told us all that we don't need no stinkin' vibration and passed on paying up. Last year, though, Sony bowed to customer pressure and paid Immersion $121 million in order to unleash the Dual Shock 3. Immersion was supposed to share some of that Sony booty with Microsoft -- and they didn't. So there we have it: we all got a piece of Sony and we have the DualShock 3. Everyone happy now?

Rumbling SIXAXIS controllers already going out to devs?


We've been expecting SIXAXIS controllers to get their shake on ever since Sony and Immersion settled that little patent dispute of theirs, and that glorious day seems like it's inching ever closer, with game-industry gossip blog Inner Bits reporting that rumbling SIXAXIS prototypes are already in the hands of developers, and that they'll be unveiled in two to three months -- or whenever Sony's happy with developer support. Inner Bits is also saying that updated SIXAXIS units with refined motion-control features are already starting to filter onto shelves, so it looks like the controller devs at Sony have been busy the past few months.

[Via PS3 Fanboy]

Kaz Hirai hints at future SIXAXIS iterations

Don't look now, but here we have yet another crop of details on Sony's (still) forthcoming rumbling SIXAXIS. In a recent interview with Kaz Hirai, he mentioned that Sony is currently looking at "a variety of other things [besides rumble] that it can incorporate with the controller," and while he wasn't giving out specifics, he did say that we could look forward to any enticing announcements in due time. He also declared that the controller itself was an "evolving peripheral," and piqued our interest even more by suggesting that the existing model would not be "the final model for a PS3 controller." If nothing else, we're utterly relieved to know that conjuring up a controller for the PlayStation 4 will be a piece of cake -- getting a first-party rumbling version for the PS3, however, still seems to be an issue.

[Via Joystiq]

Battery life proving problematic in adding rumble to SIXAXIS?

It's unlikely that we'll be the only ones thrilled to see this fiasco finally reach closure, and even though the dust has somewhat settled, the PS3 faithful are still operating sans a first-party rumbling controller. Rumors may have suggested that such a device was indeed getting ready to launch in the not too distant future, but according to a blurb at Inner Bits, battery life could be holding things up. While it doesn't come without a tad of salt, Sony is reportedly "facing some difficulties with regard to battery life," as sources supposedly mentioned that "the rumble and wireless support" were causing the batteries to "drain too fast to be acceptable for consumers." Of course, there's always the third-party alternative if you're not picky, but those holding out for the real deal could be waiting a tick longer if this proves true.

[Via Joystiq]

Logitech Cordless Precision for PlayStation 3 brings the rumble, forgets the motion


Why Logitech decided to eschew a "next-gen" feature for a "last-gen" one in its newest PS3 controller we'll never know, but the esteemed peripherals manufacturer is nonetheless poised to loose its rumble-tastic, accelerometer-free Cordless Precision for PlayStation 3 on the gaming world. IGN got a first look at the SIXAXIS competitor, and while they appreciate the build quality, battery life, and solid wireless connection, the lack of motion sensing, crappy D-pad, and absence of Bluetooth-related functionality (the Precision requires a USB dongle to communicate with the console) aren't worth the ten dollar discount you're getting when compared to a first-party offering. Plus, now that Sony and Immersion have finally made nice, you're bound to see some Bluetooth gamepads incorporating both force feedback and tilty goodness in the very near future.

[Via Joystiq]

Rumor has it the PS3's SIXAXIS ready to rumble this year


While it's indeed completely plausible -- even likely -- that we'll see rumble in the SIXAXIS this year courtesy of Sony's new deal with Immersion, it's also important to remember there are many kinds of rumor, and the type that originates from internet message boards, well, just don't say we didn't clarify where this one came from. According to a GameFAQs posting, the new issue of PSM itself is supposedly publishing what they too identify as a rumor that Sony's set to announce SIXAXIS rumble for the PS3 at E3 in July, which will have new controllers land on November 13th. So hey take this rumor within a rumor how you will, but Sony's got to announce something at E3, don't they?

[Via Joystiq]

Engadget Podcast 108 - 04.29.2007

Sure, our Podcast is a little late going up from this weekend, but where else are you gonna hear Engadget editors ramble on about the latest developments in gaming with the Xbox Elite, and Sony's loss of Kutaragi? Also up this week: AT&T misfires on the N75 launch, and find out more about how you can win a Wii.

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[iTunes] Subscribe to the Podcast directly in iTunes (enhanced AAC).
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Hosts: Peter Rojas and Ryan Block
Producer: Trent Wolbe
Music: Solvent - Instructograph (Ghostly International)

Program:
01:07 - Xbox 360 Elite coverage roundup -- are you getting one?
10:42 - Sony's Ken Kutaragi leaving SCE chairman and CEO spots in June
19:58 - Sony, Immersion in talks to get SIXAXIS rumbling
22:32 - Fuh Yuan retracts $299 Wal-Mart HD DVD statement
28:27 - AT&T botches Nokia N75 launch, pulls from site
30:25 - The debacle continues: AT&T pulls LG CU500v, too
35:49 - The Engadget mascot contest: win a Wii!

LISTEN (MP3)
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LISTEN (OGG)

Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com

Sony, Immersion in talks to get SIXAXIS rumbling

Man, hasn't this one been a rollercoaster? After months in the courtroom, large sums of money being resentfully exchanged, and Immersion laughing all the way to the bank, it seems like the two firms have finally got over their beef with one another and are ready to make things happen -- officially. This slowly developing friendship has been waiting in the works for some time now, but according to a reported blurb by Sony's US PR head honcho Dave Karraker, the company is "currently in discussions with Immersion on how it can incorporate their technologies into Sony's products," but unfortunately, he concluded by informing us that "no timetable was set." Still, the inclusion of rumble features on PSOne and PS2 dual shock controllers in the latest PS3 firmware all but substantiate the post-lawsuit relationship, so we can't imagine (okay, so we can) this debacle dragging out too much longer.

[Via PS3Fanboy]

Developer confirms rumble coming to PS3

Everything last-gen is new-gen when it comes to the PS3 and its suspiciously absent rumble feature -- at least that's the impression we got from God of War Game Director Cory Barlog, who apparently told 1UP that God of War 3 for PS3 will be 1080p and, more importantly, have vibration (aka rumble, aka force feedback, aka what Sony's been making piss-poor excuses for not having in the PS3 for quite some time). Obviously this is absolutely not a shock considering that Sony and Immersion finally settled and made nice; and we're more than happy to finally have the feature, we're just experiencing a dash of lingering resentment about the facts that a) Sony hadn't been so disingenuous about why the feature wasn't included in the first place (including claims of technical infeasibility) and b) everybody's going to have to buy expensive new controllers for that "last-gen" feature.

[Via Joystiq]

Sony and Immersion settle suit, rumble coming to the PS3?

Alright, so just days after trashing rumble as a "last generation feature," it appears that Sony cut a deal with Immersion (AKA the company which owns the patents on force-feed back stuff for controllers) paving the way for them to potentially add this "last generation feature" to their next generation console. Looks like Sony more or less caved here. They're paying Immersion the full sum awarded to them by a Federal District Cour, plus interest, and the two companies have agreed to enter into a "a new business agreement to explore the inclusion of Immersion technology in PlayStation® format products." So when do we finally see rumble in the PS3?

[Thanks to everyone who sent this one in]

Immersion survey suggests Sony better get ready to rumble


Press releases are boring. We go through literally hundreds of them a day, and for the most part, they're self-serving documents full of half-truths and inflated claims about products and services. So imagine our delight when we stumbled upon this little doozy of a release from marketing firm Ipsos Insight, which details a study done on behalf of the Immersion Corporation concerning gamers' preferences and purchasing plans with regards to the trio of next-generation consoles. You probably remember Immersion as the company that successfully sued Sony over the use of computer-controlled vibration technology in its PlayStation and PS2 Dual Shock controllers, and since Sony has apparently neither paid Immersion the $90 million it owes nor licensed the rumble tech for its SIXAXIS PS3 gamepads, the release comes across as a thinly-veiled reminder that gamers really, really like playing with input devices that shake and buzz in their sweaty hands.

Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions (apparently 74% of those polled weren't even aware of the "no rumble" policy -- clearly no Engadget readers amongst that bunch), 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. Now obviously Immersion knew exactly the results that it wanted before it conducted this "study," and probably phrased the questions in order to get the most desirable data set, but even non-statistics majors like ourselves could have figured out that gamers accustomed to the fun of Dual Shock would be in for a letdown the first time they picked up a rumble-free SIXAXIS controller.

Okay, Sony, the cards are on the table, and even if these numbers are skewed, you know full well that you can't be the only player in the game without a little vibration action going on. So what's it gonna be: are you going to keep hoping that some appeals court finally overturns the numerous prior decisions against you, or are you going to shell out some dough just like Microsoft and Nintendo did, and finally give the majority of your target audience what it wants? To us, it doesn't really seem like much of a choice at all.

Immersion ready to rumble with PS3 controller


Why doesn't  Sony's Playstation 3 controller give you the shakes? According to the company, the familiar DualShock-style force-feedback was dropped from the new controller in favor of motion-sensors. However, Immersion Technologies -- which sued Sony for using its haptic tech in earlier controllers -- believes that the controller could be made to rumble, and has some ideas for Sony about how to do it. The catch: Sony needs to drop its appeal of the verdict in Immersion's 2004 lawsuit, and pay Immersion the $90 million that the judge in that case awarded the company. And, of course, Sony would have to pay Immersion for whatever technology they use in the PS3 controller. Frankly, it doesn't sound like a bad deal. By continuing to appeal the lawsuit, Sony's risking another loss and piling up legal fees, and by dropping the shock, they're left with a controller that many have called a weak attempt to copy the Wii. Working with Immersion on a haptic solution could solve both problems.
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