institute-for-creative-technologies

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  • 15 Minutes of Fame: Full-body WoW with motion-sensing software

    by 
    Lisa Poisso
    Lisa Poisso
    07.07.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. The boss is enraging at 7% health and you're locked on target, hunched over your keyboard in a white-knuckled frenzy to squeeze every last drop of DPS from your avatar. Finally, the beast succumbs to your assault, and you sit back, exquisitely aware of the tension crumpling your neck and shoulders and radiating into your fingertips. As you pull in a deep, shuddering breath of relief, you wonder if perhaps it might be more natural to simply stand in front of your screen and show the computer, using gestures similar to those of your character, what to do. Now, you can. Dr. Skip Rizzo, associate director at the University of Southern California's Institute for Creative Technologies, is head of a research project that's applying the same kind of technology used in the Xbox Kinect to the World of Warcraft. The aim of the project, however, is not so much to turn games like WoW into virtual tarantellas of movement and gesture but to make games more accessible to disabled players and to open new avenues for rehabilitation, therapy and even education. The project's Flexible Action and Articulated Skeleton Toolkit (FAAST) middleware integrates full-body control with games and virtual reality applications, using tools like PrimeSensor and the Kinect on the OpenNI framework.

  • Move around in your favorite MMO with Kinect

    by 
    Larry Everett
    Larry Everett
    12.28.2010

    Isn't the Xbox Kinect only for crazy dancing games? No one would ever use that to play a real game like World of Warcraft, right? Well, the researchers at the Institute for Creative Technologies at USC have put an end to that notion. The university engineers have created a Flexible Action and Articulated Skeleton Toolkit or FAAST that associates keyboard events with body movements. This gives the Kinect device a new, wider range of possibilities because it can now be utilized on a standard PC. As Skip Rizzo of the Institute explains in a video presentation, "This opens up the doorway for building rehabilitation exercises after a stroke or traumatic brain injury and in a area that's getting a lot of attention: the area of childhood obesity and diabetes. This is a major area that people in the United States need to develop new ways to get kids up and moving around." Now instead of sitting around for six hours fighting the Horde, you can get up out of your seat and punch an orc in the face. Although the technology is just in its infancy, it is still very possible to play your favorite MMO games with your body movements. Check out the video after the break to see all the (literal) action, then head to ICT's site to see more.

  • USC Institute for Creative Technologies gets new building to amp up its military VR work

    by 
    Ben Bowers
    Ben Bowers
    11.12.2010

    University of Southern California's Institute for Creative Technologies has just moved into 72,000-square feet of shiny new facilities in Playa Vista, California -- on the same grounds which once served as the headquarters for Howard Hughes' aircraft company. Funded by the US Army to develop virtual reality technology, the ICT's work is now found on 65 military sites across the country. Before your brain starts wandering towards thoughts of Call of Duty on military-grade steroids though, keep in mind that much of the institute's innovations revolve around simulating surrogate interactions with so-called "virtual humans". For example, thanks to advanced AI language programming, soldier patients projected on life size semi-transparent screens help teach doctors about treating combat trauma, while virtual Army personnel characters such as Sergeant Star can interact naturally with soldiers in leadership training exercises. Still, that shouldn't imply ITC doesn't dabble in good ole' fashion combat simulation work. In fact, it's currently running a training exercise on three military bases designed to prepare soldiers for an insurgent ambush within a highly-realistic virtual town reconstructed from satellite imagery. No, it may not sound as wild as robotic exoskeletons, flying Humvees or ultrasound-based mind control, but it does make your life on The Sims seem totally fake. To judge for yourself, check out the video overview on the next page.