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  • Lost Ark is a full-featured MMO; check out the new trailer

    by 
    Justin Olivetti
    Justin Olivetti
    11.21.2014

    Lost Ark made quite a splash in our community here when we got a first look at the game last week. Despite its isometric hack-and-slash facade, Lost Ark is now revealing that it will have a range of features to put it firmly in the MMO camp. Steparu has a great writeup on the new information surfacing about this game, including some of Lost Ark's class lineup. Players will be able to roll as a Battle Master (monk), Devil Hunter (ranged guns), Arcana (gambling skills), Warlord (rifle tank), Infighter (melee attacker), Summoner (pet master), and Berserker (AoE attacks). Lost Ark will also feature an open world with hidden quests and locations, drinking minigames, raids, PvP arenas, and even ship sailing. Don't believe that this could be an MMO? Check out the new 20-minute gameplay trailer after the jump and let us know what you think.

  • Lost Ark is an isometric action MMO built in Unreal Engine 3

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    One thing that you can say about a lot of Korean MMOs is that they are a visual feast for the eyes, and new title Lost Ark promises to rival them all. This upcoming game by developer Smilegate is using the Unreal Engine 3 and a top-down isometric view to create a hack-and-slasher. Steparu.com has a nice preview of Lost Ark, saying that it is a potential rival to Lineage Eternal. It has mounted combat and 18 playable characters, some of which are gender-locked. Lost Ark is planning on a 2015 beta, and sign-ups are on the Korean site. If you can't wait that long, you can get a video preview of it after the break.

  • The Game Archaeologist: Kingdom of Drakkar

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2014

    You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for quite a while (as in years) to do a write-up about Kingdom of Drakkar, and I finally caved. Here you go, good buddy! Kingdom of Drakkar, also known as Drakkar or Kingdom of Drakkar II, is a really odd duck in the MMO history books. While being very small potatoes for the industry as a whole throughout its entire lifespan, it's notable for an extraordinary long run (it began in the 1980s, people!) that's traversed through several format changes and handlers. I've seen it described, somewhat unkindly, as a "shoddier Ultima Online," but I think that is a surface judgment that doesn't take the effort to get to know the game or its legacy. There must be something to this game if it's been around for three decades, yes? Let's find out!

  • Catch a glimpse of Shards Online in its first-ever livestream tonight

    by 
    Bree Royce
    Bree Royce
    05.14.2014

    Just a few short weeks ago, Massively took its first in-depth look at Shards Online, an upcoming isometric sandbox that straddles the broad line between massive and not-so-massive. The catch? We weren't permitted to snap screenshots or video for you! Developer Citadel Studios aims to rectify that with its first-ever livestream of the game tonight on its Twitch channel. Shards Online launched a Kickstarter yesterday, so if you like what you see, you can already contribute to the project, which raised almost $25,000 in its first day. The stream itself begins tonight at 8 p.m. EDT; we've embedded it below.

  • Super Hexagon creator unveils free browser-based puzzler Naya's Quest

    by 
    Mike Suszek
    Mike Suszek
    09.24.2013

    Terry Cavanagh recently released a new flash-based game, Naya's Quest. The enjoyable little adventure game has players traversing through an abandoned town to "the edge," an isometric world full of puzzling rooms. The attractive, challenging platformer also has a catchy soundtrack, which Cavanagh created and released on BandCamp. Cavanagh is best known for crafting VVVVVV and Super Hexagon. Naya's Quest is one of six free games listed on Cavanagh's site, and one that you should probably spend time with right now.

  • The Daily Grind: How complex is too complex for MMOs?

    by 
    Bree Royce
    Bree Royce
    06.21.2013

    I'm a huge fan of isometric clickers like Diablo, Torchlight, and Titan Quest, so I admit to being secretly pleased when pseudo-MMOs like Path of Exile were approved for coverage on Massively. In fact, I jumped into Path of Exile this past weekend to give it another spin. And as soon as my new character got her first skill point, I gleefully clicked over to the skill panel, only to be confronted with the game's notorious and glorious SKILL TREE TO END ALL SKILL TREES. It's not even a skill tree. It's a skill maze. A skill constellation. A skill galaxy. The screenshot above isn't even half of what's available. It's overwhelming at level 2 to say the least. I like complexity in character development, but I had forgotten how over-the-top Path of Exile really was, and I had to wonder whether this sort of complexity-dump scares off newcomers to the genre, or indeed, whether it's intended to scare them off, convince them the game is harder-core than they are, or possibly just entrap them with poor early game decisions. Doesn't the skill avalanche just drive gamers to tab out and look up guides, and is that really the best idea for retaining brand-new players? How complex is too complex for MMOs and pseudo-MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Genia: Brain Storm seeks beta testers for knowledge-centric gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2013

    Would you play an MMO that was more about using your brain than your virtual brawn? Would you be fine with said game resetting every month? If you answered "yes" to these two questions and don't make a habit of talking out loud to a computer monitor, then Genia: Brain Storm wants you for beta testing. Genia: Brain Storm challenges players to collectively work on constructive projects using real-world knowledge while delaying the opposition as much as possible. It looks like it's an isometric free-to-play MMORTS that will hold 5,000 players per game and will end every 30 days to allow for a fresh start. "If you want to achieve ultimate victory, you must team up and put your collective knowledge and discoveries to work," the website proclaims. "Not only does this add a clever new dimension to your game, it also sharpens your mind, making your hours of fun time well-spent." Genia Inc. has been working on this title for four years and is seeking testers for its upcoming closed beta. If you're interested, just head over to the company's website to apply.

  • Asian-themed browser-based MMO Yitien hits open beta tomorrow

    by 
    Elisabeth
    Elisabeth
    04.08.2013

    Sometimes, one has a particular sort of gaming itch in need of scratching. If your recent itch happens to have been a Chinese-themed high fantasy browser-based game, you are so, so lucky. Yitien, a new title from R2Games, happens to fill that niche ever so nicely, and it's launching into open beta on April 9th. Yitien is about mastering two legendary weapons, going on quests, slaughterfying other players, mastering the subtleties of Yeti disguises, and minigames. The game already boasts a marriage system, which "provides awesome stat bonuses." So there's... there's that. [Source: R2Games press release]

  • Chinese browser MMO Yitien launches alpha on March 29th

    by 
    Beau Hindman
    Beau Hindman
    03.28.2013

    R2Games will be bringing Yitien, a Chinese-themed MMORPG, to browsers starting on March 29th. The developers promise a variety of play, from turn-based battles and multi-player arenas to PvP events and a version of the ever-familiar rock, paper, scissors. In one event, players can sign up at a certain time and enter a zone that transforms every player into a yeti. There will be no way to distinguish players from NPC yetis, but points and treasure are earned as NPCs are defeated and player attacks are successfully repelled. Attacking other players, however, will award you no points. Players will also participate in a simple board game, rolling dice and moving a number of spaces. The first player to reach a certain location on the board wins the game. Players landing on the same square will battle, while players who run into mysterious warriors will have to fight using rock, paper, scissors for the chance to win lucrative trinkets. Already available in China, Yitien has accrued 20 million total registered players with an average of 500,000 users logged on at one time. (How many bots are involved with those numbers, we'll never know.) You can sign up now on the official site. [Source: R2Games press release]%Gallery-184260%

  • A door to the Marvel world: David Brevik talks Marvel Heroes

    by 
    Gavin Townsley
    Gavin Townsley
    03.15.2013

    Marvel Heroes is an upcoming action RPG that allows players to sling web justice as Spider-Man or just throw a stress-relieving tantrum as the Hulk. Whatever your favorite alter-ego, the upcoming free-to-play game hopes to be a refreshing addition to the isometric genre. At a recent press event in San Francisco, I sat down with David Brevik, President and CEO of Gazillion Entertainment, to scope out the influence of Diablo vs. the Marvel Universe and whether we'll see the PvP fans are hoping for.%Gallery-181496%

  • Free for All: How I'm preparing for the release of Wakfu

    by 
    Beau Hindman
    Beau Hindman
    02.29.2012

    I'm not your typical fanboy. I get excited about an upcoming game, but generally I will not believe in its greatness until I play it. Usually I can get my hands on the game before it comes out so I can see what the fuss is about, but I never find myself that ramped up until release day. Then, and only then, will I really pay attention. Wakfu is one of those games I know is going to at least be different from its rivals. I have already played a bit in all of the betas and now know that it is far from your typical MMO. The classes are different and fun; the lore and artwork is amazing. It runs on almost any PC. The game doesn't insult the player with hand-holding and non-stop popups. It really does walk that fine line between a sandbox and a more linear game. So how am I preparing for the release of this unique game?

  • MMObility: A first look at Conquer Online for the iPad and a giveaway

    by 
    Beau Hindman
    Beau Hindman
    12.16.2011

    Over the last few weeks, I've been checking out Conquer Online for the iPad. I don't really have anything to compare the game to because I never played the full PC version, but the mobile version I played felt a lot like a "real" full MMO. I logged in, made a character, and ran around the lands doing quests and leveling, just like in a normal client-based game. This should not be that surprising at this point in the world of mobile development. There have been several "real" MMOs made for the iPad and other devices. Celtic Heroes has been trying to achieve that classic look for a while now and has come pretty darn close. There's World of Midgard as well, made by the same developers who are releasing the cross-platform Lords at War very soon. I was told that Conquer Online should feel a bit like Ultima Online on the iPad, but I'm not sure about that. Yes, it features the isometric view that we are all so familiar with in UO, but I don't think the comparison holds up beyond that. Click past the cut and I'll break it down for you. Also, if you would like to receive a free super item pack for the game, you'll find it at the end of the article!

  • DarkEden returns from the grave with Ignited Games' help

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2011

    Long before recorded history, there was a race of vampires who were like, "Man, we should totally make a massively multiplayer online roleplaying game starring us!" Unfortunately, that wasn't to be the case for centuries until DarkEden came along in 1997 in South Korea, but even then North American players would have a while to wait to sink their fangs into it. After an aborted 2008 launch, Ignited Games is finally launching DarkEden as "the world's first free-to-play vampire MMO" here in the States. Ignited Games CEO Peter Kang hopes that the isometric MMO will appeal to those looking for a well-established throwback: "DarkEden offers online gamers a nostalgic journey to the classic era of MMORPGs. The game's macabre setting invites fans of vampire-centric movies and lore to experience the style of gameplay that launched an entire genre of online gaming." As part of the launch celebration, DarkEden is hosting several events and promotions including handing out starter packs to anyone who joins by January 11th, a "Bible War" contest, a Christmas Stocking Hunt, and a merry chase to capture Rudolph. Seeing as how the population of the game is made up of vampires, we are a little worried for Rudolph's eventual fate, but such is afterlife. Ignited Games did not wipe characters from the second closed beta, and those toons have already made the transition to launch.

  • Isometric DarkEden vampire MMO enters closed beta

    by 
    Jef Reahard
    Jef Reahard
    11.08.2011

    Quick, name a vampire-themed MMORPG other than CCP's long-awaited World of Darkness. If you said DarkEden, you get a gold star. The isometric hack-and-slash game debuted way back in 1997 and while none of its various versions really caught on in the western market, that's not stopping Ignited Games from attempting to reanimate the game for a modern audience. The game features three races and "distinctive gameplay mechanics and methods for character progression such as the vampire's need to drink blood to gain experience points," according to a new press release. DarkEden's closed beta phase is currently live, and you can sign up for a chance to test at the game's official website. [Source: Ignited Games press release]

  • Exclusive: Trickster Online's Songs of Love and Fate

    by 
    Bree Royce
    Bree Royce
    10.03.2011

    Heads up, Anime fans: SG Interactive's Trickster Online is on the verge of releasing what it's calling "the largest episode in the history of Caballa Island." The cutesy, free-to-play, 2-D isometric MMO out of South Korea aims to launch Episode VI, the grand finale of its second season of content, on October 6th. The episode, titled The Songs of Love and Fate, includes a new escort system, 18 new characters, 23 new maps, 17 new monsters, 15 new normal quests, and 41 new scenario quests. And as you might guess from the title, the update will tell a love story rather than focus on the mysteries of the island itself. Who says a game has to be 3-D to tell a good story? Past the cut, we've got an exclusive teaser video with the highlights from this upcoming content patch. Enjoy!

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • Massively Exclusive: Darkspore reveals the Viper

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.23.2011

    Unless you're relatively new to gaming, you've undoubtedly heard of Maxis -- the developer behind the The Sims. Maxis and Electronic Arts have decided to use concepts from Spore to create a brand-new dungeon-crawling isometric online RPG called Darkspore -- and we've secured an exclusive first look at the Viper hero that gamers will be able to play in this upcoming title. With venomous damage-over-time attacks, enormous blades built into its muscular body, and the ability to add even more spines covered in poison, this beast is deservedly subtitled the "toxic ravager." It's got lots of damage, lots of carnage, and by the looks of it, lots of fun! While this is one of those borderline-in-the-MMOeque-neighborhood type of games, we understand the world is persistent, and players will be able to gather gear and customize their characters as they level up within the powerful Spore engine. Darkspore will feature both a single-player mode and groups of four players in the basic co-op multiplayer modes. We haven't heard concrete numbers on PvP battles, so perhaps the game will cross into the truly massive at that point. For now, you can check out the exclusive video for Darkspore's newest hero, Viper, behind the break.

  • Rise and Shiny recap: Linkrealms

    by 
    Beau Hindman
    Beau Hindman
    12.12.2010

    Over the last week I was privileged enough to participate in Mythyn Interactive's Linkrealms beta, a game that I had watched for a while now. The trailer is just neat (to use a truly nerdy word) and strikes you immediately with its awesome animations and spell effects. In fact, the animations are very cool and probably one of my favorite parts of the game. That says a lot, especially since the combat and community are such charmers. There's something about the animations that brings the game out of indie territory -- and out of Ultima Online territory -- and plants it more in the area of original and immersive. Of course, the game is still testing. I will bet that, like many indie games, it will stay in beta for a long, long time. We players need to be forgiving when developers do this and understand that true release -- even just calling it that -- is just not that simple. I can almost sense the fear in my discussions with some of the developers: they have worked their butts off on the game, they have spent way too much time working on this digital world, and they don't want their work to be misrepresented. This fear is completely rational, especially if we think just for a second about how quickly players not only eat up content, but mercilessly blame developers for every single thing they feel is wrong with the game. So, follow me after the jump and let's talk about why this game is so good, even if it does still need a little more time in the oven.

  • Mythos inches closer to closed beta

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.10.2010

    It's been a few months since we've heard a peep about Mythos, and even longer since we've heard any type of news about a potential beta or release date. Many of us who played it during Flagship's original beta have been patiently waiting for some kind of sign as to when we could get back to all the dungeon-running goodness we'd enjoyed. Well, word is out that beta signups are now live for the EU version of the game, and players can expect things to get rolling soon. For those who have never seen the game before, or perhaps would like a refresher, we've tucked a short teaser trailer behind the break for you to check out. With the ability to switch between ground-level and isometric views, Mythos was a game with great potential that was gone too soon. So if you ever liked Diablo or other isometric fantasy hack-and-slashers, be sure to head over to the Mythos site and get signed up for closed beta!

  • Still clicking: Our exclusive interview with the Mythos dev team

    by 
    Bree Royce
    Bree Royce
    07.15.2010

    Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since we last checked in with the team; although many players might once have pigeon-holed Mythos as "just another Diablo clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with Blizzard's other fantasy game as with the click-fests of yesteryear. Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the Diablo stigma, camera perspectives, map travel, character customization, and the likelihood that Mythos will be free-to-play. Oh, and did I mention you can play satyrs and cyclopes?!