KHQ

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  • Wings Over Atreia: Boss world tour -- Eltnen

    by 
    MJ Guthrie
    MJ Guthrie
    01.16.2012

    They're big! They're bad! They're da boss(es)! And they've got your loot! That's right: Lurking about all corners of Aion, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item? Previous tours of Heiron and Inggison scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with double XP weekends throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd? This week, Wings Over Atreia takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with mentoring. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.

  • Wings Over Atreia: Easy button

    by 
    MJ Guthrie
    MJ Guthrie
    11.22.2010

    You young whippersnappers don't know how easy ya got it! When I was your level, we had to delve deep into the heart of KHQ to do our campaigns, uphill, both ways! And it wasn't no namby-pamby walk in the park, either -- you wiped multiple times just to get where yer going! Why, back in my day, we could go days, sometimes weeks without skills, trying to scrimp and save enough for the books. There is no question about it: The Aion of today is much different than than the Aion of yesteryear. Heck, it's not the same game as last week! Yup folks, with each successive patch and update that NCsoft rolls out, the game we love (or love to hate, as the case may be) gets progressively easier. Patch 1.9 saw the addition of repeatable quests to ease the leveling curve; 2.0 brought more quests and higher kinah rewards from them; and Wednesday's 2.1 increased drop rates to astronomical levels. All good news, right? Personally, I am leery of this seeming accelerated trend towards installing an easy button in the game, and I think that there are some serious repercussions to over-simplifying. Now, don't get me wrong -- I am all for lightening the load and eradicating flawed designs that have a fun factor of zero (hot heart of magic, anyone?), but at what point does making the game a bit easier go too far? While the game certainly shouldn't be a job in itself, do we really need to cater to the instant-gratification crowd by dumbing it down completely? I firmly believe in the old adage "you appreciate what you have to work for," and I think that spoon-feeding players is a bad idea that is going to come back and nip NCsoft in the... ankle. Glide past the cut to explore for yourself the new easy buttons within Atreia.