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ZeniMax's latest dev blog talks up The Elder Scrolls Online's keeps and the design and engineering know-how that went into producing them. The devs wanted the game's three-faction PvP battles to "consist of multiple stages, allowing the attackers and defenders to each have several opportunities to...

December 20th 2013 at 5:30pm 0 Comments
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Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix...

June 22nd 2012 at 3:00pm 0 Comments
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Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find excitin...

May 17th 2012 at 6:30pm 0 Comments
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GamersFirst has patched its post-apocalyptic sci-fi MMORPG Fallen Earth to version 2.27. There a slew of additions and tweaks, but the biggest is undoubtedly the addition of new faction territory control mechanics. According to the patch notes, alliances are for losers, as Fallen Earth's version...

December 13th 2011 at 9:30am 0 Comments
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A couple weeks back we heard tell of Mortal Online's territorial control update. Today, Star Vault has elaborated on the new sandbox system via a news bulletin on the game's official website. It seems that the feature is still fairly early in the development process, as the site says that intern...

October 1st 2011 at 12:00pm 0 Comments
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Despite its checkered history, free-to-play fantasy MMORPG Alganon soldiers on. In its recently released November newsletter, Quest Online details the latest feature set added to the game in the form of PvP combat. The upgrade is scheduled to proceed in stages, with phase one consisting of both due...

November 11th 2010 at 4:00pm 0 Comments
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We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything y...

October 2nd 2010 at 4:00pm 0 Comments
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One of the biggest complaints Warhammer Online players have about RvR is the static nature of keep siege. Usually, attackers zerg the front door and once inside, zerg the main stairway leading up to the keep lord. This provides a slightly (read: very) annoying chokepoint and little room for strateg...

August 17th 2009 at 3:00pm 0 Comments
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Blizzard community manager Nethaera has announced some more details of the new battleground coming to World of Warcraft with Patch 3.2, Call of the Crusade.The "Isle of Conquest" will be a new place for Horde and Alliance to face off in forty-vs.-forty PvP across different locations offering their o...

June 13th 2009 at 12:00pm 0 Comments
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On top of that, we are aggressively looking at city sieges. On the RvR team, that's where the big focus is. The last big improvement in the open RvR arena was adding a second ramp to the keeps, but now our focus is on the city. We want to make sure that players know what's going on, like with the s...

May 19th 2009 at 10:00am 0 Comments
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One of the first and often touted systems being developed by Mythic for Warhammer Online was contribution. Anyone who's played a through a few Public Quests or Keep captures knows the contribution system is supposed to monitor how everyone plays and then dole out a proper score before a dice roll i...

November 24th 2008 at 3:00pm 0 Comments
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Any massively multiplayer online game built around the twin pillars of PvP and territorial control can't go wrong by providing realtime status updates of the struggle via the web. Warhammer Online has endeavored to do just that with the Realm War site, as addressed in a dev diary by the title's Web...

November 21st 2008 at 5:00pm 0 Comments