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  • Translated interviews offer more insight into Final Fantasy XIV's world and playstyle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2010

    We're just coming off of a holiday weekend here in the US, and Japan had their own recent stretch of holidays, so news on Final Fantasy XIV has been a little bit slower of late. But a recent group of interviews in the June 11th issue of Dengeki have been translated thanks to the team over at FFXIVCore, and they cover topics from materials of armor to the game's not-always-praised battle system. The first part of the interview talks testing and systems with Hiromichi Tanaka and Nobuai Komoto, while the second part discusses visuals and worldbuilding with planner Kenichi Iwao. Tanaka and Komoto confirm that the next phase of testing is set to begin soon, as well as dropping the news that the next test will likely feature an almost totally redesigned battle system. It's even hinted that players were never meant to experience the current system, that it was there almost as a placeholder. By contrast, Iwao discusses the lore and visual aspects of the game, talking about how items will be made from different materials, and how players who want to play a male Mito'qe shouldn't give up hope just yet. All Final Fantasy XIV fans are encouraged to read both interviews, since there's a lot of information available in both -- just the thing for the post-holiday doldrums.

  • Final Fantasy XI Fan Fest live: devs speak out on Wings of the Goddess

    by 
    Jason Dobson
    Jason Dobson
    11.19.2007

    It's odd to think that any one game could inspire players from all walks of life to set aside two days and flock to one location in celebration, but MMORPGs are unique in that they are as much instruments for social networking as they are video games. Because of this, perhaps it isn't all that surprising to see such fantastic devotion as we've seen here at Final Fantasy Fan Festival (say that five times fast), Square Enix's annual party celebrating all things Final Fantasy XI. The event, limited to just 1500 attendees, also doubles as a launch party of sorts for the MMO's latest expansion, Wings of the Goddess, which ships on November 20. Goddess adds a number of interesting changes to the existing formula, including two new jobs – Dancer and Scholar – as well as takes the setting back in time to let players take part in, and possibly change the events that helped shape the history of Vana'diel. To find out more about this game, as well as the other changes Square Enix has in store for the MMO, we went straight to the horse's mouth, and joined a handful of other journalists in a private interview session with the game's development team, including Hiromichi Tanaka, Akihiko Matsui, Mitsutoshi Gondai, Kouichi Ogawa, Kenichi Iwao, and Sage Sundi.%Gallery-10466%