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Part four of the latest series of Artcraft was released this week, and this time, five different level designers are featured in the segment, all talking about the development of Draenor's version of Nagrand. Nagrand is pretty unique in that Outland's version of the zone is one of the most pristin...

5 months ago 0 Comments
November 1, 2014 at 2:00PM
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The excellent Artcraft series continues with a look at the tools used to develop zones, as well as how the Level Design team works with Environment Artists to craft a zone's many areas and make them all seem like natural parts of an area. Artcraft - Level Design Part 3 The environment art...

5 months ago 0 Comments
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One of my favorite zones to just look at in The Burning Crusade was Nagrand, it was a beautiful zone with just enough strangeness to feel alien and different. Now in the latest installment of Artcraft by senior level designer Michael McInerney, we're getting a look at how Blizzard's level designers...

5 months ago 0 Comments
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One of the things I love about the Artcraft series is how it covers an aspect of World of Warcraft that's critically important and yet often overlooked, namely the look of the game. This week, Blizzard has a new Artcraft for us, covering level design out in the world. As presented by Julian Morri...

6 months ago 0 Comments
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Respawn Entertainment's first DLC pack for Titanfall is due this month, and offered insight on the creation of the game's new multiplayer levels. Designer Chris Dionne elaborated on the development of one of the Expedition levels called "Swampland" in a recent blog, which features a large cluster...

11 months ago 0 Comments
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ArenaNet's last Guild Wars 2 blog post explained the ins and outs of the Battle of Kyhlo PvP map, which will be playable later this month at PAX Prime. The team is now following up on that with a new blog post that outlines what went into the creation of the capture point-based battlefield. ...

3 years ago 0 Comments
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As the latest in a series of Torchlight 2 teases leading up to E3, Runic has posted a detailed look at the game's level design. Levels in Torchlight 2 will be much larger than in the original game, and, for the first time, there will be large outdoor environments to explore. To give an idea of th...

3 years ago 0 Comments
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Professional level designer J.P. LeBreton's creativity can't just be contained by the BioShock franchise which his work has appeared in for the last three years. So, he recently exercised his craft in a fairly peculiar way -- by designing a Doom 2 map modeled after the two areas on which he served ...

5 years ago 0 Comments
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Though the game has yet to be formally announced (much less as part of a trilogy), BioWare's Mass Effect 2 is set to feature in a 60-minute lecture at 2009's Game Developers Conference, due to be held at the end of March in San Francisco. BioWare project manager, Corey Andruko, and lead technical ...

6 years ago 0 Comments
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In the course of a technical session at JavaOne, Joshua Slack and Rikard Herlitz showed off the kind of tools you can build using the jMonkeyEngine, and used the NCSoft world-building tool as an example. This video shows Rikard putting together a hasty landscape that comes out quite nicely, given th...

6 years ago 0 Comments