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  • Resolution Games

    ‘Angry Birds: Isle of Pigs’ washes ashore on PlayStation VR

    by 
    Christine Fisher
    Christine Fisher
    03.26.2019

    If you're an Angry Birds diehard, you'll be happy to hear that Angry Birds VR: Isle of Pigs is available on PlayStation VR for $14.99. And Rovio and Resolution Games have added 13 new levels of play. Angry Birds VR: Isle of Pigs launched on Vive and Oculus Rift in February, and it looks like that was just the beginning. In addition to the new platform, the game makers hope to have 100 levels available by the end of the year.

  • Super Smash Bros. Wii U update opens 15 more 8-player levels [Update]

    by 
    Mike Suszek
    Mike Suszek
    01.29.2015

    Nintendo updated Super Smash Bros. for Wii U today, adding new levels to the game upon which fans can kick the crap out of their loved ones. The update gives players 15 new levels for free, each one for the game's eight-player Smash mode. Nintendo of Japan listed the new stages on its site: Normal: Mario Circuit (X) Luigi's Mansion Pyrosphere Norfair Lylat Cruise Pokemon Stadium 2 Animal Crossing: Town and City Animal Crossing: Smashville Wii Fit studio Omega: Mario Galaxy Mario Circuit (X) Kirby: The Great Cave Offensive Lylat Cruise Pokemon Stadium 2 Town and City The publisher revealed its latest sales numbers this week, noting that the Wii U's lifetime sales reached 9.2 million consoles. Super Smash Bros. for Wii U sold 3.39 million copies by the end of 2014, topped only by Mario Kart 8's 4.77 million units as the system's best seller last year. Update: Thanks to a translation error on Nintendo of Japan's page, some of the stages were incorrectly named. We've updated the list. [Image: Nintendo]

  • World of Warcraft player hits 100th level 100

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Do you like playing World of Warcraft? Would you like to play a thousand levels of World of Warcraft? Because the player known as Watola did just that. Watola has 100 characters at level 100, a project that started during the exceptionally long twilight of Mists of Pandaria. With 20 characters already at the level cap back then, another 80 apparently seemed like a doable project, which started a cycle of very efficient leveling and copious use of recruit-a-friend tricks. The method outlined on the the forums involves essentially rotating through full rest state on various characters and having a set plan of attack, along with using tank characters via recruit-a-friend to ensure that queues for dungeons are more straightforward. If you'd like to do the same, it's still perfectly functional now, although you'll have to do so knowing full well that you can never have a world-first level 1,000. (That seems a fair nod for the achievement.)

  • The Soapbox: Better models for MMO endgame progression, part three

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.24.2014

    Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined. More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion. The funny part is that a lot of these systems aren't really at odds with one another; they can coexist without too much trouble. But then, that's the nature of the beast.

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • The Mog Log: A tourist in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2014

    I don't write much about Final Fantasy XI in this column, but those with some knowledge of its history know that wasn't always the case. There are long stretches of the column that have focused on Final Fantasy XI's trials and tribulations. It's just that as I've said many times over, there's not a whole lot of point to talking about FFXI on a regular basis now. While Final Fantasy XIV keeps getting bigger and better, FFXI is slowly and quietly declining. But that doesn't mean you can't take a trip back. A few weeks back, my wife and a dear friend floated the idea that the three of us could try heading back to Final Fantasy XI, exploring the game from the start, completely fresh all over again. It would be very different from how it had been before. And true to form, it certainly has been. The game is very different now from the one I remember, and it's interesting to look at why, even from the perspective of someone just about to hit 20 for the first time on a single class.

  • Captain's Log: Why Star Trek Online is kind of a mess right now

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2014

    I haven't had nearly as much time to play Star Trek Online lately as I would have liked; I've had other projects to work on, other games to play, and a lot of holiday stuff going on. So my main captain, who's been trekkin' around since launch, is still woefully underleveled. I accept entirely that this is my own fault, but I haven't been stressing out over it; I have no need to rush up to the cap. That attitude is helped substantially by the fact that the people who are rushing up to the cap or already did rush up are awash with complaints. The speed of leveling. The speed of upgrade mechanics. How the Tier 5 and Tier 6 ships interact. The price of items. The amount of mission content. Gaining new specialization points at the cap. Sure, some of it is pretty normal complaining, but there's a general sense of discontent with the game at the moment. And I'm honestly not surprised because this problem was always going to crop up, and it could have been managed so much better.

  • Monument Valley gets eight new levels on iOS today

    by 
    Mike Suszek
    Mike Suszek
    11.12.2014

    Pretty puzzler Monument Valley received a new set of levels today called Forgotten Shores. The pack is available as a $1.99 in-app purchase for iOS, opening up eight additional levels for players to solve. The new levels slot between the game's original final two acts, operating as a "director's cut" of sorts, executive producer Dan Gray told Wired. Forgotten Shores explores a few new gameplay ideas that developer Ustwo didn't fit into the original 10 levels, resulting in more steps to complete the latest puzzles. As designer David Fernández Huerta put it, the developer is "asking the player to think ahead a bit more" in Forgotten Shores. Gray also noted that Monument Valley recently celebrated 1.4 million downloads since its April launch, a steady climb since it hit one million downloads in July. As for Android players, the Forgotten Shores update will be available "very soon," Ustwo noted on Twitter. [Image: Ustwo Games]

  • Hitman Go adds Hitman 2-inspired levels, on sale this week

    by 
    Mike Suszek
    Mike Suszek
    10.24.2014

    Square Enix updated Hitman Go yesterday, adding new levels to the diorama-style puzzle game on iOS and Android. The game's eight new levels are based on Hitman 2: Silent Assassin, Eidos' 2002 game for PC, Xbox and PS2. Additionally, the publisher dropped the price of the game to $1.99 (€1.79/£1.49) for one week, so those that have been on the fence about buying the assassination-themed puzzler may want to act fast. The Hitman 2 levels are locked to players at the outset, but can be accessed in one of two ways just like the game's "Airport Box" update in July. Players will naturally unlock the Hitman 2 set by progressing through the game or can choose to pony up an extra dollar (€0.99/£0.69) to access the eight puzzles. The update brings the total number of levels in Hitman Go up to 91. Developer Square Enix Montreal's next mobile Hitman spinoff, Hitman: Sniper, soft-launched in Canada on iOS earlier this month and will arrive in the rest of the world this winter. [Image: Square Enix]

  • Guns of Icarus Online overhauls progression and matching

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.21.2014

    The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of stats and traits and a bump in the level cap to 45, which will also bump existing characters and give them more levels to play around with. Said patch also improves the game's matchmaking system, which helps get players into the action more quickly while also providing a more balanced system for everyone. A new tutorial to introduce new players to the game and a spectator system that makes it easier to watch games unfold have also been added, giving players new and old alike plenty to enjoy. Check out the full patch notes or just steal a glance at the video showing off these new features past the break.

  • Global Chat: Going negative

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2014

    It's hard to be positive as a blogger, I'd say. It's not only really easy to get whipped up into a writing lather when you're upset about something, but negativity sells as well, at least in the short-term. People love a good rant, especially when it mirrors their line of thinking and doesn't bash a game they like. Even I, though I try to stay positive as a rule, have fallen into such patterns. This week in Global Chat, we're going to see more negativity than normal -- or perhaps, more critical analysis with vivid metaphors. That doesn't mean it's all downers nor mindless emotional wordsplosions. But I thought it was fascinating how these stories caught my eye over the past couple of weeks of MMO blog reading.

  • Star Trek Online: Delta Rising is live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel enemies. The expansion also brings in several veteran Star Trek actors to reprise their roles: Robert Picardo (The Doctor), Garrett Wang (Harry Kim), Jeri Ryan (Seven of Nine), Tim Russ (Tuvok), and Ethan Phillips (Neelix). Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.

  • Captain's Log Supplemental: Exploring the story of Star Trek Online: Delta Rising

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.

  • Captain's Log: Star Trek Online's expansion and communication

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2014

    So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be are exploring all the angles of existing content first. It's coming with a level cap increase, a new tier of ships, a bunch of new tricks, and apparently some bonus communication misses. Delta Rising is really on track to be a pretty divisive expansion anyway. It was inevitable, really; raising the level cap now was going to lead to problems no matter how it was handled. Unfortunately, Cryptic Studios hasn't done a great job communicating what's in the works for players, nor have the first few things that we've heard exactly countered some early suspicions. It was a minefield that's thus far been navigated largely with a push and a blindfold.

  • Guild Wars 2 is revamping the new player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2014

    If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics, abilities, game modes, and the like. Along with all of the other improvements the game is making in the September 2014 feature pack, the new player experience is receiving an overhaul. Players will now receive a clear reward window indicating what is unlocked at each level, with features such as PvP and WvW initially locked away until higher levels so that players can familiarize themselves with the game systems first. Veteran players can still navigate to these features via the map at lower levels. The personal story is now tied into the story journal, major rewards have been reworked, and the interface will serve to more efficiently guide players to points of interest. Check out the full posting to see how leveling in Guild Wars 2 will get just a bit more friendly with the next major patch.

  • The Daily Grind: Do you want round number level caps?

    by 
    Jef Reahard
    Jef Reahard
    08.14.2014

    Archlord 2 is bumping its level cap to 46. For some reason this bothers me. I don't play Archlord 2, but still. Why 46? Why not 45 or 50? OK, so probably not 45 because the cap was already 45, but why not structure the content in such a way as to invite a nice round number like 50 for the next increase? What about you, Massively readers? Am I alone here or does silly stuff like that give you an eye twitch? Do you want round number level caps? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Trek Online expansion details emerge from Las Vegas convention [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    Star Trek Online fans at the recent Star Trek Las Vegas convention were treated to a special developer panel on Saturday, and information is starting to trickle out about what was discussed during the panel. And wouldn't you know it? It was expansion information. Fans on Reddit have compiled the available information, although there's been no official reveal on the forums or through other media regarding what will be coming (so far). According to fan notes, the expansion will be dubbed Delta Rising and will take place in the eponymous Delta Quadrant, introducing species such as the Talaxians, the Ocampa, the Kazon, and the Malon to the game's lineup. Captains will be able to hit level 60, with a new method of alternative advancement and a new set of Tier 6 ships to be unlocked and flown. New Voyager interiors and Intrepid models will be available, along with voiceovers by Tim Russ and Garret Wang (Lt. Commander Tuvok and Ensign Harry Kim, respectively). If it's all true, all we're waiting on are pictures -- and of course, news about the new ships. [Thanks to Anon E. Moose for the tip!] [Update: Tipster Anthony let us know that TrekMovie.com has more information and photographs from the event at which the expansion was announced.]

  • The Think Tank: Building an MMO without levels

    by 
    Bree Royce
    Bree Royce
    07.31.2014

    Welcome back to another Think Tank! This week, I charged the Massively team with a single task: Elevator-pitch an MMO without levels. What should an MMO without levels look like? Can it even be done in this modern MMO era? Here's what we came up with -- we'd love to hear your take too.

  • Spotify's iOS app gets equalizer feature with custom settings and 22 presets

    by 
    Mat Smith
    Mat Smith
    07.29.2014

    Spotify's latest iOS app update rolls out today and adds a new equalizer to playback functionality. "A lot of our users have been asking for a built-in equalizer for a while now and it's currently one of our most requested features on iOS," says Sten Garmark, VP for Product at Spotify. The update also folds the Discover function into the Browse tab on iPhones and adds a redesigned Artist page to the iPad iteration, featuring musicians' latest releases and... merchandise. Android users have been able to add third-party equalizers to music playback on dedicated music apps for years, although there's no word from Spotify as to when these new feature will hit Google's mobile OS. We're hoping that equalizer will help even out music playback -- even if you're only packing underwhelming in-box buds.

  • The Mog Log: Final Fantasy XIV's 2.3 primer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more. Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.